As far as Pillar of Power goes it sounds nice . But as an HB Fury I have found that even casting TT was often a death sentance due to it slow cast time . And you want me to stand still to use this power .No thanks I see the camp fire to many times as it is. You should give one of the Tanks TT it is the best taunt in the game.
Devs want to give more flexibility and plus make other powers useful. Soulbinder warlock have Essence Defiler and Soul Scorch which are splash damage who do dmg instantly. While HB focusing on DoT Hellish Rebuke, While after changes Pillar of Power will act as buff/debuff. However same as u I am aware that in order to utilize this power properly u will had give up mobility. And since HB is more DoT focused its obvious monsters will love to suround, and beat the HAMSTER from you. Personally I hopped that Pillar of Power would before buff + strong dmg Aoe encounter, which had abbility to keep doing dmg as long victims are in its effect area.
With upcoming changes I probably will get in difficult position. Either change from ranged warlock to more melee based and try utilize Flame of empowerment + Helltouched feat, Pillar of Power + BoVa combo. But probably will had give up offensive gear set and dmg output to compensate possible hard time in melee.
With these changes HB will become stronger? No doubt he will, but do it strong enought to rival SB? Nop. Do make any competition to other classes? not a chance.
Wonder why? Simply, other ones have splash based encounters, next feats add extra dmg boost on top of encounters/at wills from fight start. Warlocks power comes when curse is apply, or other powers get effect just after some moments or as DoT does (comes dmg after 4s or latter).. Thats mean Sw already 1 or 2 steps behind others even before fight start.
======================================================================== “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim. Gustave Le Bon. ==================================================
@fernuu I watched different vids from you and I noticed your playstyle revolves around close quarters and the buzzsaw of BoVA. Your usual build on live reflects it as you take feats like vengeful curse and helltouched since you expect to get hit.
Does this mean that in your tests you were comforted with your approach (I would say yes with what was shown in your vids)? Does a more ranged SW perform less well in your opinion?
what are your thoughts (with the new changes) on a Dark revelry approach? Or on a siphoning curse approach (ie dropping borrowed time for all consuming curse and rely more on lifesteal and siphoning curse to heal as a HB could)?
I'm trying to think in terms of diversity of builds, to see if this can be achieved with the new proposed changes and your knowledge of the SW is a shortcut I would greatly appreciate to use.
One final thought on Piller of Power if they made it like BoVa so that it would move with you it would be a much better option. And so people want say they didnt see it coming like they do smoke bomb on the TR you could give it its on theme song. Like the Gap Band - You Dropped A Bomb on Me.
Does a more ranged SW perform less well in your opinion?
Overall, yes, particularly when you're thinking about the Soul Binder path and it's inherent defensive/healing mechanics that really don't limit it's DPS. Now, there is nothing wrong w/a more far away approach, however I wouldn't say it's a maximized approach.
what are your thoughts (with the new changes) on a Dark revelry approach? Or on a siphoning curse approach (ie dropping borrowed time for all consuming curse and rely more on lifesteal and siphoning curse to heal as a HB could)?
I think Dark Revelry is nice, particularly for party utility, however its not as much damage as pure Fury. The Siphoning Curse would work for a Dark Revelry build for sure...
Soul puppets do not get increased damage against a target with warlocks curse on it.
Wrathful souls
Doesn't increase the damage of spitfire.
Soul investiture
Doesn't increase the damage of spiritfire.
Burning puppets
This feat is extremely weak for a tier 4 it should be changed so puppet and curses do more damage too a cursed target or something useful.
Soul desecration
Have it grant your soul puppet increased movement for 5s, and heal it when you give it a stack of investiture. Currently there's not much reason to use powers that summon a soul puppet once you have this, and soul puppets have wonky AI so they spend a lot of time switching/chasing targets. This would help fix both issues.
@fernuu I watched different vids from you and I noticed your playstyle revolves around close quarters and the buzzsaw of BoVA. Your usual build on live reflects it as you take feats like vengeful curse and helltouched since you expect to get hit.
Does this mean that in your tests you were comforted with your approach (I would say yes with what was shown in your vids)? Does a more ranged SW perform less well in your opinion?
what are your thoughts (with the new changes) on a Dark revelry approach? Or on a siphoning curse approach (ie dropping borrowed time for all consuming curse and rely more on lifesteal and siphoning curse to heal as a HB could)?
I'm trying to think in terms of diversity of builds, to see if this can be achieved with the new proposed changes and your knowledge of the SW is a shortcut I would greatly appreciate to use.
Yeah, I'm used to fight in close range for various reasons, mostly to get all buffs from party members and Helltouched feat indeed.
I can't say ranged warlock will be worse - they will be mostly same. It's just my playstyle and I go like that for few modules now. Also, I don't use Vengeful Curse - all those Lesser Curses are from All-Consuming Curse. It's mostly for Infernal Wrath feat and extra crit. severity.
Dark Revelry is better now but as I tested I still thing full Fury is more (self) offensive but the gap is closer now.
Borrowed Time is still great and more reliable than life steal, combined with BoVA it makes me really tanky. Good thing is that now some powers that were never used are becoming viable option now and with further changes and testing some new rotation might be really good.
Mod 10: [Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9: [Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
0
pyrosorcererMember, NW M9 PlaytestPosts: 137Arc User
A nice tweak would be making Soul Scorch a curse synergy and not consume, since it is meant to be casted multiple times and feats like Brutal Curse would work better together. Instead Dreadtheft should keep the curse consume which synergies better with feats like Parting Blasphemy.
Some more updates of upcoming patch notes. These should hit preview some time next week:
Scourge Warlock: Artifact Class Features: Flames of Empowerment: Updated to match new new version of Flames of Empowerment. Now further increases the damage of Flames of Empowerment by 1% per stack.
Scourge Warlock: Feat: Burning Puppets: In addition to its existing effect, now causes your Soul Puppers to deal 2/4/6/8/10% more damage to targets affected by Lesser Curse.
Scourge Warlock: Feat: Gatekeeper's Empowerment: Now increases the damage of Gates of Hell by 5/10/15/20/25%, up from 1/2/3/4/5%.
Scourge Warlock: Feat: Gatekeeper's Empowerment: Reworked the way the bonus AP works. Previously, it listed this bonus as a percentage of your total Action Points, instead of as a modifier on the amount of AP the power grants. Reworded this so it shows as a modifier, and increased the amount it granted. This now means a Rank 4 Gates of Hell with max ranks of this Feat will grant about 20% more AP per target killed than previously.
Scourge Warlock: Feat: Soul Desecration: Now also increases the movement speed of your Soul Puppet. Tooltip updated to not use the word "permanent" as the Soul Puppet can still die.
Scourge Warlock: Feat: Wrathful Souls: Now affects the damage of Spiritfire.
Scourge Warlock: Gates of Hell: Increased the amount of bonus AP from killing targets per rankup to +20%, from +13.3%.
Scourge Warlock: Pillar of Power: Radius increased to 13', up from 10'.
Scourge Warlock: Soul Investiture: Now affects the damage of Spiritfire.
Scourge Warlock: Warlock's Curse: Soul Puppets damage is now increased by this Curse.
@pyrosorcerer that's a really good idea and I thought of that as well. Not sure if devs will allow dreadtheft to consume curses when parting blasphemy is up to 50% weapon damage, though. I think it is a fair upgrade considering dreadtheft's single target DR benefit was reduced.
Nobody likes cursing between soul scorches. However, most of the time I am hitting a target market with Tyrannical Threat, so it shouldn't be an issue after these changes if I am following this correctly.
Some more updates of upcoming patch notes. These should hit preview some time next week:
Scourge Warlock: Artifact Class Features: Flames of Empowerment: Updated to match new new version of Flames of Empowerment. Now further increases the damage of Flames of Empowerment by 1% per stack.
Scourge Warlock: Feat: Burning Puppets: In addition to its existing effect, now causes your Soul Puppers to deal 2/4/6/8/10% more damage to targets affected by Lesser Curse.
Scourge Warlock: Feat: Gatekeeper's Empowerment: Now increases the damage of Gates of Hell by 5/10/15/20/25%, up from 1/2/3/4/5%.
Scourge Warlock: Feat: Gatekeeper's Empowerment: Reworked the way the bonus AP works. Previously, it listed this bonus as a percentage of your total Action Points, instead of as a modifier on the amount of AP the power grants. Reworded this so it shows as a modifier, and increased the amount it granted. This now means a Rank 4 Gates of Hell with max ranks of this Feat will grant about 20% more AP per target killed than previously.
Scourge Warlock: Feat: Soul Desecration: Now also increases the movement speed of your Soul Puppet. Tooltip updated to not use the word "permanent" as the Soul Puppet can still die.
Scourge Warlock: Feat: Wrathful Souls: Now affects the damage of Spiritfire.
Scourge Warlock: Gates of Hell: Increased the amount of bonus AP from killing targets per rankup to +20%, from +13.3%.
Scourge Warlock: Pillar of Power: Radius increased to 13', up from 10'.
Scourge Warlock: Soul Investiture: Now affects the damage of Spiritfire.
Scourge Warlock: Warlock's Curse: Soul Puppets damage is now increased by this Curse.
This looks really great I really love work you're doing between patches. You're finally reading feedbacks and bug reports - that's great. My only concern is that you haven't stated here (and in previous updates) two things: - MF n proccing with 4/4 Killing Flames, - Borrowed Time w/Offhand Class Feat. not giving deflection %.
Looking forward to testing all new changes on preview!
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Please change the targeting of Gates of Hell to a normal AoE so it doesn't keep missing!
0
pyrosorcererMember, NW M9 PlaytestPosts: 137Arc User
edited July 2016
My main idea was not having to curse between the soul scorches, the dreadtheft just popped once I wrote. But I honestly think Soul Scorch being synergy would not make it OP, but rather less stressful and smoother to use.
And great job with the updates, amenar!
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fabioramoneMember, NW M9 PlaytestPosts: 12Arc User
When All Consuming Curse get rank 4, the artifact power dont give to u 5% more critical severity. Only in rank 3 u can get the bonus. Please fix it. And sorry for my bad english.
As for Pillor of Power thank you for the increase of radius to match BoVA . And if you would also make it to move with you like BoVA it would find its place in my encounter set. Have done a good bit of testing first using BoVA , Pillar of Power and Killing Flames and then using BoVA , Dreadtheft and Killing Flames . If you are married to the idea that Pillar of Power cant be allowed to move with you then perhaps you could give it a more accurate name like Sitting Duck. I even tried some Gates of Miss just for fun. I did this in solo play without a buff bot team following me around so take it as such. My IL is over 3 k and my power is over 21k just for background info. I didnt die so that was a plus lol. If things stay as they are you will see even fewer people going HB SW Fury . Oh that much I am sure.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Will the damage buffs help damnation and temptation at all? They're a little laughable atm.
Well we want be able to test it out with its larger area of coverage till next week so we shall see and giving that it erupts when an enemy enters it so puff gone you will still need to cast it again after its 10.8 sec timer is up .Having it cast at ones feet will also help it out so can only hope . At this time I dont see either it damage buff or even with its defensive buff being worth the time or effort to make use of it . Shall see soon.
0
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Bunny hopping Ring Around the Rosie meta incoming.
Bunny hopping Ring Around the Rosie meta incoming.
L0L you read my mind. I have even had TRs tell me I make them dizzy watching me play a never ending circle of death . And I am very much look forward to testing that macjae. Thank you.
Just want to throw it out there that we can do a better job of getting our points across in a more constructive manner. I did LOL at the "Sitting Duck" encounter name, though.
Imagine being a developer and trying to extract useful information about the HR proposed class changes from their preview thread. (It's getting messy and off topic over there and I would hate to see that happen here.)
While I agree with the majority of the feedback everyone is providing regarding Hellbringer, Damnation, and Temptation damage buffs, let's try to wait until these changes hit the preview server and give them a go before we head down the road of theorycrafting negativity. Amenar has been pretty responsive with us and I would love to keep it that way.
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
Please change the targeting of Gates of Hell to a normal AoE so it doesn't keep missing!
Really good. It would be simply amazing gates of hell to work like oppressive force.
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
edited July 2016
Shadow slip is too powerfull in my opinion now, 1 second imunity perfect, now 100% initial DR and taking in consideration the reaplies, it's really powerfull when paired on a templock in pvp, 60% was just right.
Shadow slip is too powerfull in my opinion now, 1 second imunity perfect, now 100% initial DR and taking in consideration the reaplies, it's really powerfull when paired on a templock in pvp, 60% was just right.
Shouldn't we wait until the updated Shadow Slip is on the Test Shard, and we've all had time to actually experimented with it in PvE/PvP before we started crying about 'OP'-ness?
I mean, sure, it looks really good and I think it will be good. Could it be OP? Maybe. However, let's not go all Chicken Little on this and say the sky is falling...
0
pyrosorcererMember, NW M9 PlaytestPosts: 137Arc User
Shadow slip is too powerfull in my opinion now, 1 second imunity perfect, now 100% initial DR and taking in consideration the reaplies, it's really powerfull when paired on a templock in pvp, 60% was just right.
Yes, been thinking it might be quite strong, BUT if I have read correctly they track reactivations so you can't get perma immunity, so I think there will be some time limit after leaving shadow slip before it will go back up to immunity. So if you shift for 3 sec and go down to 40%, maybe you have to wait 3 sec before it goes back to immunity when entering shadow slip again. If not it will be the same 40%, or it raises the same way by granting 20% for each second off shadow slip.
Before making conclusions lets wait. I see a very dangerous combination of powers that indeed worry me, but I can't tell if I didnt try it. Lets say, you use pillar+Blades+spheres and you stay turning and turning inside the pillar range, probably the damage is not going to be enough to kill, but if they decide to buff this skills too much and keep the damage inmunity its like nobody would be able to get close to them without getting themself killed while the SW is in god-mode.
Comments
Soulbinder warlock have Essence Defiler and Soul Scorch which are splash damage who do dmg instantly. While HB focusing on DoT Hellish Rebuke, While after changes Pillar of Power will act as buff/debuff. However same as u I am aware that in order to utilize this power properly u will had give up mobility. And since HB is more DoT focused its obvious monsters will love to suround, and beat the HAMSTER from you.
Personally I hopped that Pillar of Power would before buff + strong dmg Aoe encounter, which had abbility to keep doing dmg as long victims are in its effect area.
With upcoming changes I probably will get in difficult position. Either change from ranged warlock to more melee based and try utilize Flame of empowerment + Helltouched feat, Pillar of Power + BoVa combo. But probably will had give up offensive gear set and dmg output to compensate possible hard time in melee.
With these changes HB will become stronger? No doubt he will, but do it strong enought to rival SB? Nop. Do make any competition to other classes? not a chance.
Wonder why?
Simply, other ones have splash based encounters, next feats add extra dmg boost on top of encounters/at wills from fight start.
Warlocks power comes when curse is apply, or other powers get effect just after some moments or as DoT does (comes dmg after 4s or latter).. Thats mean Sw already 1 or 2 steps behind others even before fight start.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
Does this mean that in your tests you were comforted with your approach (I would say yes with what was shown in your vids)? Does a more ranged SW perform less well in your opinion?
what are your thoughts (with the new changes) on a Dark revelry approach? Or on a siphoning curse approach (ie dropping borrowed time for all consuming curse and rely more on lifesteal and siphoning curse to heal as a HB could)?
I'm trying to think in terms of diversity of builds, to see if this can be achieved with the new proposed changes and your knowledge of the SW is a shortcut I would greatly appreciate to use.
https://youtu.be/17lkdqoLt44
Soul puppet
Soul puppets do not get increased damage against a target with warlocks curse on it.
Wrathful souls
Doesn't increase the damage of spitfire.
Soul investiture
Doesn't increase the damage of spiritfire.
Burning puppets
This feat is extremely weak for a tier 4 it should be changed so puppet and curses do more damage too a cursed target or something useful.
Soul desecration
Have it grant your soul puppet increased movement for 5s, and heal it when you give it a stack of investiture. Currently there's not much reason to use powers that summon a soul puppet once you have this, and soul puppets have wonky AI so they spend a lot of time switching/chasing targets. This would help fix both issues.
I can't say ranged warlock will be worse - they will be mostly same. It's just my playstyle and I go like that for few modules now. Also, I don't use Vengeful Curse - all those Lesser Curses are from All-Consuming Curse. It's mostly for Infernal Wrath feat and extra crit. severity.
Dark Revelry is better now but as I tested I still thing full Fury is more (self) offensive but the gap is closer now.
Borrowed Time is still great and more reliable than life steal, combined with BoVA it makes me really tanky. Good thing is that now some powers that were never used are becoming viable option now and with further changes and testing some new rotation might be really good.
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
Your attention to this thread, and all the others, has been simply outstanding. Seriously, you deserve a standing ovation!
Nobody likes cursing between soul scorches. However, most of the time I am hitting a target market with Tyrannical Threat, so it shouldn't be an issue after these changes if I am following this correctly.
My only concern is that you haven't stated here (and in previous updates) two things:
- MF n proccing with 4/4 Killing Flames,
- Borrowed Time w/Offhand Class Feat. not giving deflection %.
Looking forward to testing all new changes on preview!
Have you any Buy Me a Beer via paypal?
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
And great job with the updates, amenar!
Imagine being a developer and trying to extract useful information about the HR proposed class changes from their preview thread. (It's getting messy and off topic over there and I would hate to see that happen here.)
While I agree with the majority of the feedback everyone is providing regarding Hellbringer, Damnation, and Temptation damage buffs, let's try to wait until these changes hit the preview server and give them a go before we head down the road of theorycrafting negativity. Amenar has been pretty responsive with us and I would love to keep it that way.
Shouldn't we wait until the updated Shadow Slip is on the Test Shard, and we've all had time to actually experimented with it in PvE/PvP before we started crying about 'OP'-ness?
I mean, sure, it looks really good and I think it will be good. Could it be OP? Maybe. However, let's not go all Chicken Little on this and say the sky is falling...