test content
What is the Arc Client?
Install Arc

Perfect Bonding runestones Versus Ioun stones

doublea2015doublea2015 Member Posts: 1,042 Arc User
edited October 2015 in PvE Discussion
Yes I have information I would like to share about the Bonding runestones versus a Ioun stone, I have come to relize that ioun stones are a thing of the past for me and I get much more DPS from having 3 perfect or 3 greater bonding runestones on a fire archon then I would with a stone, the reason this is a ioun stone of allure = 100% of the companions stats, 100% that's it lol, well 3 greater bonding or 3 perfects = 150% to 195% of companions stats add that in with avenger gear for your companion and it makes it way better then the ioun stone, sure ioun stones are nice but only 1 stone is worth having which is black dragon ioun stone and the reason for that is just the active bonus.

The primary reason I said Fire Archon is because of the fact that a fire archon @ epic or legendary seems to be a greater chance of imediatlly or quickly getting 3 stacks of companions gift from the bonding runestones as intended, this type of setups requires 3 greaters or 3 perfects no less or it is ineffective.

I recently had some folks test this out for me, bonding runestones are working as intended this is not a exploit, this is intended for taking your DPS to the next level, enjoy the information and don't knock it until you test it or try it, these tests im speaking of where done within past 3 days, and I have been using this setup for good 3+ months now and I know bonding runestones have been out almost a year now from the seems of things, im glad im able to finnaly put the Bonding runestones to real use and get the most DPS out of my character as possible.

please again don't knock it till you have taking this to test server and used 3 perfect bondings on a fire archon or cambion magus with avenger gear
Post edited by doublea2015 on
«134567

Comments

  • fenyxdrayvenfenyxdrayven Member Posts: 59 Arc User
    I dumped my Iouns stone a couple of months back, Youll probably find youll get even better results with the zentharim warlock or renegade illusionist as they both have fast attacks, and as they are ranged they dont mess about getting into position as much to do their attacks as the archon does. Also use 3 different ranks of stone. I use an 8, 9 and 10 and in longer fights can get 2 or 3 stacks of each companions gift

    The companions I use are the Renegade Illusionist as my active, Cambion Magus and Erinyes for 20% more crit severity, Earth Archon and Air Archon for their damage bonuses.
  • This content has been removed.
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    can't afford either one... :(
    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • This content has been removed.
  • karakla1karakla1 Member Posts: 1,355 Arc User
    not new for me.
    I published an blogg entry about this at neverwinter uncensored and also made info posts about this on this forum.
    plat.png
    Platypus wielding a giant hammer, your argument is invalild!
  • edited October 2015
    This content has been removed.
  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    I tried it. Companion kept dying and I kept forgetting to resummon. (E.g. Every time I did an eLoL cause of the jumping bridge.)

    A *flying* imp companion too! =X So I went back to my stone.
    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
    NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
    Thanks for all the fish.
  • This content has been removed.
  • This content has been removed.
  • This content has been removed.
  • This content has been removed.
  • dufistodufisto Member Posts: 537 Arc User

    Ioun was obsolete with Eldritch too. Who would like to renounce to 5 tanks more in a party for an often miserable buff?

    eldritch is meh, even the worst bonding proccers with lesser bonding will give you more stats

    but 5 earth archons do make everyone's life easier. unless your the tank trying to keep the mob facing away from squishies
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    I tested this as well, but only with a purple , didn't make it legendary.. and now.. gawd, I cant afford to make some green pets blue.. so there is that.

    Here are some well, less then positive results.

    A. non augment pets die.. I mean alot, while dead you cannot receive the bonding benefit. There is a limit to there auto re summoning, something I didnt know about.. but during boss fights, you could easily find yourself with NO PET.
    B. Only a small # of pets attack fast enough to make it worthwhile, limiting you to some offensive pets (btw their damage is pretty weak, even at legendary. )
    C. They will engage in the worst sort of aggro at the most awkward times, pulling in extra groups when you do not WANT any..
    D. Like stated above, its only good for certain fast attacking offensive pets, its worthless to stack defensive pets or healers with it. Making this process a limited value. Stating that things hit hard, but you cant even bring a tank pet to the fight is worthless, they should proc off anything a pet does.

    The real issue here is risk vs reward, you can receive more stat boosts , but its not "that " much more vs the risk the pet will aggro/die at the wrong times on you.

    Not saying not to do it, but every time I hear stones are dead.. its sort of mis represented. There is always a group out there that wants them to go away for some reason.

    You wont go wrong getting a stone. not saying this method isnt valid either, but to say this offers a ton more benefits is just a tad mis represented.

    It depends on the pet, situation, group. If you run with all sorts of randoms like I do , all the time, I will keep my stones.





  • edited October 2015
    This content has been removed.
  • benistvanbenistvan Member Posts: 159 Arc User
    Fire Archon? How about Zhentarim Warlock?
    It puts the stacks up pretty fast too!
  • karakla1karakla1 Member Posts: 1,355 Arc User
    edited October 2015

    I tested this as well, but only with a purple , didn't make it legendary.. and now.. gawd, I cant afford to make some green pets blue.. so there is that.

    Here are some well, less then positive results.

    A. non augment pets die.. I mean alot, while dead you cannot receive the bonding benefit. There is a limit to there auto re summoning, something I didnt know about.. but during boss fights, you could easily find yourself with NO PET.

    That is simply not true. If a companion dies he get revived within 5 to 10 seconds. If you already receive the Bonding Runestone Buff and the Pet dies the Buff doesn't vanish, he simply ticks down like the Companion would be alive. And i fought Lostmauth Solo while my companion died a lot and still got the Buff and the fight was like 10 minutes so there is simply no limit to how much the companion can revive.

    B. Only a small # of pets attack fast enough to make it worthwhile, limiting you to some offensive pets (btw their damage is pretty weak, even at legendary. )

    Not true. All companions are designed in a specific way. Only some really old ones have cooldowns on abilities like 5 seconds but most of them use bleeding, poision or other DOT abilities and the Bonding Runestone Buff can still be activated over an DOT.
    The average DPS of an Striker at Legendary is low. It is around 4,000 DPS. An Average Damage Dealer Class can deal around 30,000 to 50,000 DPS in a Dungeon group. But some Strikers grant other buffs like Combat Advantage on one target they attack or reduce armor on a target.

    C. They will engage in the worst sort of aggro at the most awkward times, pulling in extra groups when you do not WANT any..

    That is true, but only if your group want to skip monster group and want to cheat his way through a dungeon. I Never saw an companion pull two groups at a times that are like 50-100 feet away.

    D. Like stated above, its only good for certain fast attacking offensive pets, its worthless to stack defensive pets or healers with it. Making this process a limited value. Stating that things hit hard, but you cant even bring a tank pet to the fight is worthless, they should proc off anything a pet does.

    Like i said. Not true. There are pets that start the buff a bit faster than other but not that much (like 2-3 seconds). Defender Companions are at Epic Quality damage immun against AOE Attacks. If you gear up such an Defender with threat generating gear he can tank for example the first boss in lostmauth and one scorpion. Single target boss can kill him but you can slot an Bell of Lliiraa to grant him total damage immunity for 10-20 seconds. The chance that he dies is at higher levels pretty rare. Don't get me wrong, he receive damage but expert defender has a higher battle regeneration. YES they regenerate health in combat.
    Healer or so called Leader Companions can grant great buffs for a group. The priestess of sehahnine moonbow grants a buff equal to half her level in critical chance. This means if the companion is level 30 you get +15% additional critical chance. The buff remain 8 seconds active and every 8 seconds she cast it again. It is a buff area and eveyone in the area gets this buff (while enemies are debuffed and get -30% critical chance). The Bard is a leader and buffs critical strike and power while decreasing outgoing damage and damage resistance of enemies. And there are a lot more good buff and heal companions.

    Not saying not to do it, but every time I hear stones are dead.. its sort of mis represented.

    It is a little bit. If you like the stat boost and doesn't want an active companion an ioun stone, cat or other augment companion it is. It is your time in the game, do whatever bring you fun.

    It depends on the pet, situation, group. If you run with all sorts of randoms like I do , all the time, I will keep my stones.

    I run all the time with my Yeti Defender Companion and randoms. It is great and makes a lot easier if your group miss a proper tank.
    plat.png
    Platypus wielding a giant hammer, your argument is invalild!
  • rinat114rinat114 Member Posts: 913 Arc User
    edited October 2015
    Just to update you - Tested a legendary Archon with 3x r12 bondings, did 6 dungeon runs, twice (one with my ioun, one with the archon.) The Archon is inferior to the Ioun by around 2- 3% DPS wise. It can die, it can be too far off, the mobs die too fast for it to activate anything at some point, thus why it's still slightly not reliable. Needless to say my Archon was BIS and BIS equipped also.
  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    Thank you for actual testing.

    Too many people judge a companion by how it looks on paper.
    As for me, my main concern when judging a companion is how it performs in difficult boss fights.
    Did you measure the total time of each run? With which companion did you get the quickest runs?
  • This content has been removed.
  • This content has been removed.
  • This content has been removed.
  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    How do we buy the Cambion Magus?
    There is only one on the AH. It's price is 20-25Mil AD.

  • rinat114rinat114 Member Posts: 913 Arc User
    My Cambion did less eventually damage than the Fire Archon and the activation time of powers is pretty much the same. There's no way to do it 'right', the companion died maybe 2 times throughout the dungeon but my logs don't lie. All runs were exactly the same. Same party, same duration, same DPS distribution, same buffs, etc. Error margin included, the companions lost to the augment by a bit, yet they did. The results I told you about (33%) were on dummies. The companion is always close to the dummy, will never die, etc. In a convenient environment the regular companion will have more effect, that is true, but in current PVE content it will not.
  • This content has been removed.
  • karakla1karakla1 Member Posts: 1,355 Arc User
    sorry but i don't believe you that you can generate two exactly same dungeon runs with the exact outcome of DPS and other damage numbers. Within 15-20 minutes there can happen so much like positioning of monsters, who is going first in combat, critical strike chance, weapon damage range, etc...
    And if your Fire Archon doesn't procc the buff because the combat is too short then you are simply not in need of any buff at all because the fight is less than 15 seconds.
    plat.png
    Platypus wielding a giant hammer, your argument is invalild!
  • rinat114rinat114 Member Posts: 913 Arc User
    edited October 2015
    I said twice, INCLUDING the margin of error, it's approximately a 2 - 3% loss of DPS than with an augment. Of course the timing of buffs and other things were slightly different, but not that different to notice a large difference in results. Now that's for a BIS GWF with 100% crit chance (with an augment) and a very certain build. Even for non-bis GWF's, if they can afford perfect bondings and a legendary companion - they can surely afford an augment with the same enchantments/quality. There's absolutely no reason to go for a companion instead in that case. I created a near to perfect scenario in 6 different dungeon runs, the results don't vary and they're very clear.
    I can't say Companions are a bad choice for any other class since I don't play any others competitively, but I will most definitely rule out for a GWF as for now (unless companions get an additional buff and more testing will be conducted). Also my equips already got rads in them on both the character and the companion, the archon had like 40k HP total.
  • This content has been removed.
  • edited October 2015
    This content has been removed.
  • karakla1karakla1 Member Posts: 1,355 Arc User
    edited October 2015

    Maybe you can do some testing and Post logs? ​

    I did it in the past and sorry, if someone claims he made 6 or 12 dungeonruns with ioun stone and fire archon to compare the both i would assume he would post his ACT meassures. But the only thing i see is that he claims that he can calculate the margin of failure with a system that has so many variables that it would be impossible for him to say "it is 2-3% less DPS".

    AND if he would really test them both he would have made 2 or 3 observations that make an legendary active companion far superior as an legendary ioun stone.


    Edit: The quote system of the forum is broken
    plat.png
    Platypus wielding a giant hammer, your argument is invalild!
  • This content has been removed.
Sign In or Register to comment.