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Updates to Difficulty and Leveling Speed

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  • feralplatypusferalplatypus Member, NW M9 Playtest Posts: 36 Arc User
    Just wanted to say - thanks a lot!
  • urabaskurabask Member Posts: 2,923 Arc User
    kitkathd wrote: »
    The Damage resistance bug is still in the game but other than that the latest version of the game is highly playable again as a tank.

    Wait the changes aren't in effect yet, right?
    I8r4ux9.jpg
  • dinalagossiondinalagossion Member Posts: 2 Arc User
    edited August 2015
    When will you fix the pray bug you introduced a couple weeks ago ? In fact, why not make it easier to pray and do professions instead of harder every time you change something. Something like one click professions and praying and/or options to get rid of all the pop ups that have to be clicked on. Thx
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    No they're not. I don't know how someone could believe that when there hast been any new patch.
    I hate dancing with Lady Luck. She always steps on my toes.
  • orangebangorangebang Member, NW M9 Playtest Posts: 55 Arc User
    slayertnt wrote: »
    stupid they increased the mob in all boss fights, like in dread spire the casket spawns a lot faster now and has a lot more adds another ninja patch this game is a joke

    Frankly I prefer the challenge. It's kinda of like Valindra, take her down quick before you get overwhelmed, I'm gonna go do a DS right now. You can't expect to have everything done for you and you cakewalk all the way to 70 do you? I think those encounters were meant for parties, it's not solo content.

  • eldeskaleldeskal Member, NW M9 Playtest Posts: 214 Arc User
    When will you fix the pray bug you introduced a couple weeks ago ?

    Never. Randomized behavior is a primary defense against botting in the game. Same reason CTRL+F is now nondeterministic.
  • regenerderegenerde Member Posts: 3,047 Arc User
    eldeskal wrote: »
    When will you fix the pray bug you introduced a couple weeks ago ?

    Never. Randomized behavior is a primary defense against botting in the game. Same reason CTRL+F is now nondeterministic.
    Yeah, since that is so hard to overcome for bots...
    + log in
    + pray
    + wait 10-30s
    + pray again
    + move on to the next character
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • eldeskaleldeskal Member, NW M9 Playtest Posts: 214 Arc User
    regenerde wrote: »
    Yeah, since that is so hard to overcome for bots...
    + log in
    + pray
    + wait 10-30s
    + pray again
    + move on to the next character

    No! don't give it away! ;)
  • ruinrandirruinrandir Member Posts: 4 Arc User
    The changes sound great. For that I thank you. Unfortunately my primary guild is down to two active members while the new/secondary guild has disbanded. Hopefully some of them will return with this good news.
  • thevaliantraxthevaliantrax Member Posts: 9 Arc User
    Guys i have a question. What is wrappers?
    btw great update devs, thank you for this :)
  • free2payfree2pay Member Posts: 284 Arc User
    edited August 2015
    These changes will be going out soon on PC, and will be in place when we launch our next update for Xbox.

    Do not release any of mod 6, even with the fix, to Xbox.

    Please do not shout. Thank you.
    Post edited by kreatyve on
  • regenerderegenerde Member Posts: 3,047 Arc User
    edited August 2015
    Removed moderated quote.
    Why not?
    Let those Xbox players have some fun with Elemental Evil too... [insert very evil laughing]
    Post edited by kreatyve on
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited August 2015
    Faceroll, no dodge, no movement eating your food-talk to the phone during dungeon returns sad......................
  • regenerderegenerde Member Posts: 3,047 Arc User
    edited August 2015
    How about a timeframe for this update, and some more specific informations?

    And i'm still not sure, why Xbox players should be handled differently from PC players?
    Just give them the same Elemental Evil update.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • regenerderegenerde Member Posts: 3,047 Arc User
    regenerde wrote: »
    How about a timeframe for this update, and some more specific informations?

    And i'm still not sure, why Xbox players should be handled differently from PC players?
    Just give them the same Elemental Evil update.

    Go check out the X Box Forums, they have all of our Mod 4 bugs and more. So, they are all spastic atm.lol
    So?
    Give them the same Elemental Evil, and then wait for the next module to change the difficulty there too.
    Worked for the PC players, should work for the Xbox players too.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • abeodesee72abeodesee72 Member Posts: 39 Arc User
    Goods new for folk that dont have the best gear already, maybe sad for those that do have the best - but you cant get expect mobs to be harder with the best gear just a thought
  • juleadreamjuleadream Member, NW M9 Playtest Posts: 372 Arc User
    edited August 2015
    eldeskal wrote: »

    - snip -
    -
    Speaking of strange, if NW is set in the "frozen north", why is WOD a desert? The first time I saw someone using the Simril-festival sled on the sand I was reminded of this.

    - snip -

    The Well of Dragons isn't in the Frozen North. It's a long distance Southeast of Neverwinter, at the Northern end of the Sunset Mountains.
  • crypticnotioncrypticnotion Member, NW M9 Playtest Posts: 45 Arc User
    The changes are not live yet. They are coming soon, so that could be next week or in a month.
    or a year at the rate they move

  • regenerderegenerde Member Posts: 3,047 Arc User
    edited August 2015
    Well, i hope that after fixing the main issues with Elemental Evil, the Devs will not wait another several MONTHS to fix the main issues with Strongholds too...
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • equality00equality00 Member Posts: 24 Arc User
    devaneio wrote: »
    People that actually pay to beta test a game, just in NWO.

    Except this game is free.
  • wentriswentris Member Posts: 542 Arc User
    The amount of damage enemies do has been further reduced from critters level 61+.

    Does it apply to epic dungeons as well? The announcement seems to be about leveling, so Im not sure about that. And even if - without the fix of DR bug the most (the only?) infuriating part of T2s will still be there, effectively killing any joy of being a tank. Almost nobody wants to be a tank these days, each time you get a 300k 1-shot when, tactically, you dont do anything wrong - a bit of your will to be a tank disappears. Im usually calm and try not to exaggerate things, but this is probably the most serious issue with dungeons and it lasts far too long, many tanks changed their toons (perhaps some even game), because no matter how good and geared you are - you are destined to die randomly. I guess the calculations bug is hard to track and fix, but sooner or later you will have to do that - and the later it happens the harder it will be for tanking playerbase to recover.
  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    metalldjt wrote: »

    DONT BAM US.

    we need mobs that dont one shot.
    we need mobs that attack faster, better recharge speed
    so decrease the damage by 70%, and increase their recharge speed !

    Along the lines of what metalldjt is saying. Currently it is one of two things: little challenge, or you get one shot killed. Overall the game is still way too easy but when death happens now, it is often unavoidable regardless of what actions or preparations one has taken.
  • urabaskurabask Member Posts: 2,923 Arc User
    equality00 wrote: »
    devaneio wrote: »
    People that actually pay to beta test a game, just in NWO.

    Except this game is free.

    This is a dumb argument. PWE is accepting payment for in game items/services. It's not like this is early access or some carp because the game has been out for two years.
    I8r4ux9.jpg
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Guys i have a question. What is wrappers?
    btw great update devs, thank you for this :)

    A "wrapper" in this case is the quest telling you to do X number of other quests.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • teatewteatew Member, NW M9 Playtest Posts: 61 Arc User
    I for one fell in love with this game over a year ago. I started playing when HR's were a new class and since I love playing a monk or a ranger in all games (no monk option) it was a clear choice for me to play... Up to a few months before WoD, my hunter was capped at level 60 and I had the "best" bow you could get in a semi decent raiding guild. My gear was a full set of top tier gear and I was doing 248k crit aimed shots (okay it was OP but my hunter was stacked and I over loaded power and built my HR with just pure archery and maxed dex (28dex)). I was one shot spread shot the full zone of shanadar (back when spreadshot did over 12k to 15k for every .1 of a second you charged it). again pretty OP..

    Fast forward to WoD day, I got the artifact bow (big boost in stats and damage) but my aimed shots now barely did over 140k and the many nerfs to spreadshot barely break 3k even fully charged it wasn't even close to 5k.

    Sometime after WoD was released a few more "stealth nerfs to HR's" my aimed shot now barely does 50k my bow is the epic level 70 artifact bow (its not orange level its very high purple), I feel I should be doing at least 500k a aimed shot if my hunter was playing back at level 60.

    WoD today is still impossible for me to do anything in solo and I have all my power points unlocked (I love playing a hunter and I was full powerpoints in a pretty quick order). Meanwhile shortly after WoD was released I was able to solo 3 WoD dragons before the timer ran out. Now I cant even solo a cult member if more then 2 come at once.

    I don't want the game super easy but as someone else mentioned this game makes you get worse as you get higher level. This was the only game where when I started, it was super fun. I never liked playing end game of any games (EQ/WoW/etc) but this game was enjoyable when you hit max level, you had so much stuff to do. But now you just cant do it unless in a group, and for some reason when you look to join a group for a level 1900 item score place no one will take you unless you have 3800 item score. If you are suppose to have 3800 item score, make the dungeon require that.

    My character has every boon unlocked (yes full WoD tree) all campigns done (I loved doing those daily quests, shandar took 3 times longer to finish then dread ring) and icewind dale was tough when it was released but I was able to solo thru most of it (except the ice giants gave me troubles and the yetis always game in pairs which gave me some trouble) but even the normal heroics were soloable (again I was in top end gear and full boons). Now today, I cant even kill a single bear/dwarf or troll, its friggin impossible and not even fun anymore.

    Sadly I got suckered in and bought a few packs for the game since I really enjoyed it back when I bought the packs now I wish I could return them and delete the game.
  • lairdbansheelairdbanshee Member, NW M9 Playtest Posts: 14 Arc User
    If the few areas that give you armor to care about still have monsters that can and do one-shot you with regularity, nothing changes.

    And I see nothing in the notice that shrinks the vast gulfs of XP necessary to level. Each level's XP gap from 61 to 70 is roughly 8-10 TIMES what it was a few months ago. So we get less wrappers. Whee. Even if the EE zone XP is now doled out as if it's Double-XP-all-the-time, we'd still need 5x the XP we used to... to get to 70.
  • regenerderegenerde Member Posts: 3,047 Arc User
    edited August 2015
    Will we see those changes in a patch this week?
    Post edited by regenerde on
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited August 2015
    I just want to know if this applies to dungeons. And if not, why not? There are so many posts saying the enemies have too much resistance ignored. It is time to get rid of NPC RI and to nerf the dungeon bosses. Make T3 dungeons for the BIS crowd and let the rest of us do T2s for the seals. SH requires doing T2s, how can we when they are broken?
    Faceroll, no dodge, no movement eating your food-talk to the phone during dungeon returns sad......................

    Actually I agree with Mamalion on this. I like the challenge in group play/dungeons. For a new player leveling its too drastic a change though to encounter that difficulty.

    Psychologically, we ran that content over and over to death to get the boons/farm RP for old players; what made you think it was a good idea to use that recycled content? While maybe costly wouldnt it been better idea to add new zones and add the difficulty to them post 70?

    The bigger questions that need to be asked. Why was it implemented in the first place? Who is doing this testing and giving you this feedback? Is the test server either not effective or the feedback you're being given skewed because the person testing it is in BIS? How do you plan to move forward based of this reversal of a decision to help prevent it from happening again?


    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • bryan1963bryan1963 Member Posts: 17 Arc User
    Last night I played in Spinward. The wrappers still call for 16 Vigilance quests. Clearly I misunderstood what is in the notice about it. Perhaps this update to require 8 quests instead of 16 hasn't happened?
  • trekkiejedigirltrekkiejedigirl Member Posts: 5 Arc User
    Well, I guess ya can't please everybody huh. I personally am happy NW staff is listening to our feedback and removing these buffs that were in my opinion, unnecessary in the first place.

    Lets face it, many of us who fell in love with Neverwinter did so for the superbly crafted and balanced PVE content with solo players in mind. And the ability to make a new friend or two when we did party up for the expected dungeon as we complete areas on our way up that now, post mod 6 are in many areas no longer available. An example of which, the "Lair of the Mad Dragon," at the end of the Helm's Hold area I for one dearly missed....... Hopefully these dungeons will be back soon.

    Neverwinter as a whole is growing. And as with all mmo's that grow and prosper bugs and yes, even mistakes are to be expected. Let's just thank the Game Gods that we do have a staff who listens to us and is willing to make changes accordingly. Sure, you'll never be able to make everyone happy, and there are those who hold grudges too after spending hard earned $$, and for reasons others have mentioned. I too have spent, and continue to spend a lot of my hard earned $$ on the game I've grown to love -especially in persuit of that Rage Drake mount, Imperial or regular/otherwise that has so far eluded me, lol. Hopefully I'll open the right Tyrannical lockbox soon or at least, find one I can afford on Auction. My Tieflings are getting tired of walking, lol, or borrowing my Elves Unicorn, he, he.

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