Devs, please be aware of changes, and you really need to look up and check all "Demon Escaping", after mod 16, there will be lot of "fails"
LOL well your first mistake was even doing Demon Escaping. Most of the time I just engage it and let it run the course. Its faster to let it fail then to spend the 5 minutes defending the portal. Just let it fail and then move to the other heroic encounter.
But on a side note I ran Demon Escape in Dread Ring on Preview to complete the Campaign Challenge and I had no problem soloing it as a Cleric.
i had no problems in dread ring and well of dragons, it is that Icewind seem mostly failed most often, when there are other players defending to kill escaping demons, i join in, so that was fine, demons seem to be little faster and so often i saw some demon just ran into even it got hit or taunted. escaping demon task is one of the worst 3 challenges, closure and slaughter are more favorable to do. escaping just need tiny adjustment, fails are more fequently if 3-4 players, rarely few times when someone wasnt questing or grinding, just ran into demon zone just to upped challenges and leave with tougher mobs appearing.
on side note, escaping demons isnt problem when there are more players during prime time, but too few after witching hours or doing new mods when released.
i had no problems in dread ring and well of dragons, it is that Icewind seem mostly failed most often, when there are other players defending to kill escaping demons, i join in, so that was fine, demons seem to be little faster and so often i saw some demon just ran into even it got hit or taunted. escaping demon task is one of the worst 3 challenges, closure and slaughter are more favorable to do. escaping just need tiny adjustment, fails are more fequently if 3-4 players, rarely few times when someone wasnt questing or grinding, just ran into demon zone just to upped challenges and leave with tougher mobs appearing.
on side note, escaping demons isnt problem when there are more players during prime time, but too few after witching hours or doing new mods when released.
Well they probably wont fix it. I know that sounds negative but over the years seeing how many bugs in older content gets ignored while they fix portraits for the crafting artisans and doing some text fixes in a patch. You lose hope of ever them getting to fixing the dungeon bugs. So do what most players do, skip the BS and don't stress yourself out over content that is broken or silly. Just engage Demon Escape and let it fail, this will trigger the other two heroics. Its much faster than trying to bust it out for a success when it takes so long that if you are solo you might find yourself losing 10 seconds before victory and waste all that time you coulda spent just causing it to fail and running to the other heroic areas.
Silver demon escape is harder because of the shadow demons. Bronze, a ranged character can camp the portal and just worry about killing the Barlugas. The cultists stop when aggroed and do so little damage they don't hurt much. When it goes Silver and the Shadow Demons start spawning, you need people to spread out to keep them from rushing the center since they are melee, not even considering the invisibility.
"We have always been at war with Dread Vault" ~ Little Brother
You can have beatiful game and perfectly balanced. It wont matter when servers are lagging and players are getting constant DC's. (This inclues very annoying and balance breaking DC's in PvP)
2. Bugs
There's a lot of bugs which make very expensive items worthless or broken balance wise. It also affect various classes which can make them useless or OP. (For example, TR SoD is not fixed since mod6 started)
3. Lack of fun. Most of the recent changes (+50% HP to mobs and huge XP increase) were really not needed and on top of that it affect mostly new and casual players. Doing daily quest on new characters is a chore. You pretty much made huge wall between old and new players. These kind of changes should be aimed at old players and help new players catch up instead of placing them even more behind. If these things dont change, you will start losing casual players and discourage new ones, cause not many is insane enough to play 24/7 for 1 year just to get few power points and low lvl enchants.
1. The game was so laggy on several different server attempts by our group could not outrun the laggy server. For the Event, it makes you re-start at the VERY being-just for laggy and freezing you in place to see your party members die instantly. Is there no way to monitor the server to solve this issue? Have a "resetting server count down in: 20, 19, 18...." shout and then at 0 reboot. Please resolve.
1. The game was so laggy on several different server attempts by our group could not outrun the laggy server. For the Event, it makes you re-start at the VERY being-just for laggy and freezing you in place to see your party members die instantly. Is there no way to monitor the server to solve this issue? Have a "resetting server count down in: 20, 19, 18...." shout and then at 0 reboot. Please resolve.
It has nothing to do with the server. It has to do with the event dungeon itself. First of all the reason it was removed from the game is because they had data transfer issues. So some of this is what you are seeing. Nice to have that nostalgia back, lag and all, power disconnects and burst data dropping. It has nothing to do with the server, but instead the way those old dungeons were designed. Too much data is being passed around from player, to server, back to players and all the input of powers and damage response messages are too much for the way they are structured. This is why you get party lag and burst errors.
The thing is Cryptic doesn't care. They know these issues exist. If they cared they wouldn't have structured the event like they have.
Here is my feedback while the game is downloading. Telling people it's 18+gigs to download at somewhat slow speed would be nice. How much of this "completely free to play" game is actually free? I went on the wiki and the first race i clicked (dragonborn) says i have to buy something to get access. I HATE false use of the word free. Either it's free or you have to pay. If you have to pay, it's NOT free. So, where can i find what's actually free and what's not? I'm tempted to stop the download until i know the answer to that. I've been burned too many times by "free-to-play" that are actually just demos and you have to pay to play the game.
Why do you make it so hard to start playing your game? Download, update, download something else, update, download yet another thing, update again. Finding helpful information is near impossible.
The only full screen option is 1080p, but my monitor is a false 1080p so i use it at 720p, but that option is not available. I got stuck for a while trying to figure out how to actually collect the supplies in the first chest. I finally managed to do it by clicking wildly at the bottom of my screen because the button i'm supposed to click is probably hidden somewhere down there.
How am i supposed to play if i can't see everything?
I'm always using the same computer and the same firefox browser, but every time i log in here, i get a pop up saying i have to verify this new computer or browser. It's always the same, it's not new.
Here is my feedback while the game is downloading. Telling people it's 18+gigs to download at somewhat slow speed would be nice. How much of this "completely free to play" game is actually free? I went on the wiki and the first race i clicked (dragonborn) says i have to buy something to get access. I HATE false use of the word free. Either it's free or you have to pay. If you have to pay, it's NOT free. So, where can i find what's actually free and what's not? I'm tempted to stop the download until i know the answer to that. I've been burned too many times by "free-to-play" that are actually just demos and you have to pay to play the game.
Frequent (often weekly) and sometimes large updates is part of Neverwinter, always has been for just about as long as I can remember. If one chooses to stay and play Neverwinter this is something they have to become accustomed to.
There are a few things that help; one being go to the options menu and check or uncheck "Patch on Demand" -
Checked Patch on Demand means the game will download patches while playing the game as necessary, which often hampers game play for slower computers.
Unchecked Patch on Demand means the game will download patches before one begins to play the game which usually provides for smoother game play.
Perhaps other player/posters can provide more tips and tricks...
The game is "free to play", choose any race but those premium races that a player has to buy and it costs nothing... However if anyone wants to play a specific race that isn't free, Dragonborn for instance, it's going to cost them.
Think of it as an available option when buying a car... the car costs "X" amount of dollars as advertised, however if the buyer wants to add the premium music package that’s probably going to cost them extra - The Dragon born race is a premium add-on.
Why do you make it so hard to start playing your game? Download, update, download something else, update, download yet another thing, update again. Finding helpful information is near impossible.
The only full screen option is 1080p, but my monitor is a false 1080p so i use it at 720p, but that option is not available.
I got stuck for a while trying to figure out how to actually collect the supplies in the first chest.
I finally managed to do it by clicking wildly at the bottom of my screen because the button i'm supposed to click is probably hidden somewhere down there.
How am i supposed to play if i can't see everything?
Sounds to me the problem isn't with the "game"... but maybe your computer.
Every computer program has "minimum requirements" (memory, video card, hard drive space etc.) for a program to operate properly the "(PC) UPDATED SYSTEM REQUIREMENTS" to play Neverwinter can be found on the link I provided.
I'm always using the same computer and the same firefox browser, but every time i log in here, i get a pop up saying i have to verify this new computer or browser.
It's always the same, it's not new.
The game remembers the browser settings you used when you log out only if your browser and computer name doesn't change... Some browsers I discovered (I used to have the same problem) do such a through job of clearing the cache that there is nothing of the previous identifiers left for the game to recognize and it is like logging in from a new computer/browser. If The game does not recognize the computer/browser as having previously logged on, it will asks you to verify the your computer again.
There is a fix for that, but sadly I can't remember for sure what it is.
At any rate welcome to Neverwinter...
I hope you can get your issues resolved and enjoy the game.
> Frequent (often weekly) and sometimes large updates is part of Neverwinter, always has been for just about as long as I can remember. If one chooses to stay and play Neverwinter this is something they have to become accustomed to. > > There are a few things that help; one being go to the options menu and check or uncheck "Patch on Demand" - > * Checked Patch on Demand means the game will download patches while playing the game as necessary, which often hampers game play for slower computers. > > * Unchecked Patch on Demand means the game will download patches before one begins to play the game which usually provides for smoother game play. > > > Perhaps other player/posters can provide more tips and tricks...
It's really the initial install download install update, download install update that was annoying. That and not knowing before hand how big and how slow the download was going to be.
> The game is "free to play", choose any race but those premium races that a player has to buy and it costs nothing... However if anyone wants to play a specific race that isn't free, Dragonborn for instance, it's going to cost them. > > Think of it as an available option when buying a car... the car costs "X" amount of dollars as advertised, however if the buyer wants to add the premium music package that’s probably going to cost them extra - The Dragon born race is a premium add-on.
Instead of saying Completely free, it should say what's free and what can be bought.
> Sounds to me the problem isn't with the "game"... but maybe your computer. > > Every computer program has "minimum requirements" (memory, video card, hard drive space etc.) for a program to operate properly the "(PC) UPDATED SYSTEM REQUIREMENTS" to play Neverwinter can be found on the link I provided.
Maybe it's my computer, but i do have more than the minimum requirements. Also, if i didn't the installer should tell me before downloading 18 gigs.
> The game remembers the browser settings you used when you log out only if your browser and computer name doesn't change... Some browsers I discovered (I used to have the same problem) do such a through job of clearing the cache that there is nothing of the previous identifiers left for the game to recognize and it is like logging in from a new computer/browser. If The game does not recognize the computer/browser as having previously logged on, it will asks you to verify the your computer again. > > There is a fix for that, but sadly I can't remember for sure what it is. >
But, my location, IP, browser and computer don't change. The system should have all that info, why would clearing the browser cache make it a new browser? It's always the same identifier, i don't use a random identifier anymore.
Clearing the cache resets it because they store the info in a cookie, and if it doesn't see that cookie, it thinks it's a new browser/device and tries to re-verify. Its stupid, but it is what it is. I use Firefox too and the same thing happens to me. I just hold my nose and use IE with cookies enabled for logging into this forum, and that's the only thing I (almost) ever use it for. I only do that when I'm actually going to post (like right now) though, otherwise I just browse on FF.
Every player is being forced (and I use "forced" intentionally and honestly) to remove enchantments from items no longer able to be equipped for companions since the Mod16 rollout. The more companions who were equipped with non companion specific gear, the more it costs to remove those enchantments. It seems to be well within programming prowess to remove those items from our companions who had them equipped, but cost for removing the enchantments that were slotted in those items falls squarely on the shoulders of the players…
with 10+ companions each equipped with three non companion specific items, some with two slots each and the costs for a player being forced to remove those enchantments from gear no longer able to be equipped by companions – still bound to character - will be about 30 gold. or more.
For some 30 gold may sound like a paltry sum, but considering the nerf in the drop rate of healing (and other potions) that now have to be purchased from a merchant with gold, and the additional costs now associated with professions which again requires gold and new and low level players especially are being hit with a ‘triple whammy’…
In addition to that players who had gear specifically allotted to companion use on more than one companion now find that only three of those items are able to be used by their companions and the remaining items are still – bound to character – meaning even if a player has other characters on their accounts companions who had non companion specific gear on them won’t be able to use any of the gear because again those items are bound to character.
The least that could have been done is for every item unequipped from companions all slotted enchantments assigned to that gear were automatically removed from those items as well, just as it was for companion specific gear that had enchantments instead of runestones slotted in that gear, instead of saddling players with that cost.
Seems to me beyond removing non companion specific gear from companions and removing enchantments from companion gear that now only slots runestones, no one considered the cost some players would have to deal with regarding these changes.
So, It feels like you actually slaughtered your own game, but oh well. let's try to make this constructive.
You took away EVERYTHING about a character, that made people LIKE that character. Abilities, FEATS (different choices and trees), Auras, Action Point Gain, Class Specific Ability Reloads (for example, I could reload my Stealth-Meter through rolling and other means, which made sense AND was FUN to do ... so, WHY did you take that away? Was it, BECAUSE it was fun?)
I had a Guardian Fighter. She had Auras (through feats) that were fun AND useful with other players. ERASED?! Her At-Will, which hit multiple enemies, debuffed them (some tiny bit, but hey) and produced that glowing copy of my character behind them slashing at 50% ... it LOOKED COOL, it FELT cool and good. It was FUN TO USE. It WAS USEFUL. ERASED. That Lunge Attack ... the FIRST ENCOUNTER SHE LEARNED. Nice and very effective to use. Made STRONGER through a feat (which was upped by 5 points!!), on lvl 4, your BEST WAY, to get INTO THE FIGHT as the FRONTLINER THAT YOU ARE SUPPOSED TO BE!!! Hit multiple enemies, when struck in line. Huge Range. So GREAT, USEFUL AND FUN TO USE!!! ERASED! Feats, that gave her Action Points for TANKING, for BLOCKING, for TAKING DAMAGE (meaning, when she was DOING, what she was supposed to do ... meaning "STANDING IN THE FRONT LINE") ... not to forget THAT AURA (I am GRIEVING so much right now) ... ERASED! so many MORE THINGS (useful movement abilities ... Frontline Assault taken away from the Damager-GuardianFighter and given ONLY to the Defender ... instead having having both be able to use it ...). Feats. 3 different build way for feats, depending on how you like to play the character. 15 more points, to splice into the other two branches. ERASED!! so so many more things ... and that is just ONE character (was my favourite character, but I played AND enjoyed playing the other classes, too, of course ...).
Every single character class butchered. Feats, passives, abilities (and upgrading them, to use those you liked MORE, as u can pick only the tiniest amount of abilities anyway [I know MOBAs, where I can use more abilities at a time, but oh well -.-]). We already didn't had much choices ... and you took them away as well.
Can you explain to us please, WHY we should keep on playing now, after you destroyed THE REASON, that made the game for us FUN TO PLAY? The abilities were fine and great and fun. Why not just KEEP those, and put IN a few new ones? NO? TOO MUCH GAME DEPTH? TOO MUCH CHOICE? WHY? WHAT IS WRONG with you? I just cannot comprehend, why you would take away the things, that made the game FUN? Where did you get the idea from, that destroying those abilities, EVERY SINGLE CHARACTER, would IMPROVE the GAMING EXPERIENCE OF YOUR PLAYER BASE? Your game starts getting old!! You WON'T get many new players nowadays! This "PATCH" will make you LOSE MORE PLAYERS, than you will GET for the REST OF THE GAMES LIFE! I mean, you can always go back to BEFORE THE PATCH, even though I know, you would be the FIRST GAME to ever do this. I have not read a SINGLE PERSON anywhere in this FORUM or in the game, who said: "Hey, those changes are SOO GREAT."
EVERY PLAYER IS SAD, because you BUTCHERED THEIR CHARACTERS. You HAVE TO GO BACK! You HAVE TO PUT IT BACK THE WAY IT WAS BEFORE!
You CANNOT JUST TWEAK ALL THE NUMBERS of ALL THE GEAR AND ENEMIES SOOOOOOOOOOO STRONGLY, AND TAKE AWAY THE CHARACTERS ABILITIES AT THE SAME TIME!! I enjoyed playing the game so much recently again ... I HAD SO MUCH FUN. I enjoyed the END-GAME CONTENT SO MUCH. I enjoyed playing new characters and trying different things ... but EVERYTHING that I liked about the characters i played ... and I mean ABSOLUTELY EVERYTHING ... you just took away. And I simply do NOT see any reason to go on playing the game now. Only because there is a new cave? I don't want to explore it! I was eager to do it with the characters I had. But they are GONE. Practically ERASED. The stuff you gave them sucks. I tried a few of those new abilities of the "new guardian fighter". They SUCK. They simply suck! It is NO FUN to use them. They don't work properly. Before, it was challenging taking on the lvl 70+ enemies in the Well of Dragons. The abilities that I now have are USELESS, on top of, that I suddenly get ONE-SHOTTED by even the easiest mob of the map. Before I had AoE abilities, Feats that gave me SHIELDS (temporary hit points), and increased Action Point Gain ... it is ALL GONE. WHY would I go on playing now? Not to tell, that I need at least 2-5 hours to work through the new abilities (which I took the time in the past...), which I DON'T WANT TO DO AGAIN NOW! I want to PLAY THE GAME!
Your ability description BEFORE the patch was already a mess (why, for example, you NEVER wrote, how LONG a certain BUFF would stay or DoT, etc? ... but then, you gave it an increase through feats, for 0,1 seconds, when I didn't even knew, how long, for example a stun duration, lasted?) I guess, I don't have to worry about such things anymore now. For starters, new abilities are STILL MISSING the same kind of information. (Why don't you just WRITE IN EVERY ability EXACTLY what it does?! I mean, there aren't/ weren't so many abilities to begin with!! Why not write: "this ability damages enemies in a small cone, blabla degrees in front of you, and dazes them (daze meaning ... I actually had to use a wiki NOT FROM YOUR GAME to find out WHAT those things did!!!) for bla (for example: 1,3) seconds?! Is that too DIFFICULT for you to put it in the small box of the ability?) But oh well, I don't think, I want to keep playing the game, as I have to relearn/rework every single character, while hating on the changes and greaving my losses and playstyles, that were fun ... but I will NEVER GET BACK. So no reason to keep playing the game.
PvP: btw. I only played PvE, because WHY would I care about PvP in a game, that let's PvP in real time happen with people with DIFFERENT GEAR/GEAR LEVELs. IF YOU WANT TO HAVE A USEFUL PVP-EXPERIENCE, STRIP the players of ANY GEAR. Just let them USE CHARACTER ABILITIES. Every class gets their base set of attributes (Health, Defense, etc ... higher health for tanks, higher attack damage for damage dealers, etc.). It would be SO EASY ... AND PvP would be ACTUALLY FUN FOR EVERYONE. It would be down to SKILL and ACTUAL EXPERIENCE OF THE GAME, instead of just NUMBERS ON YOUR GEAR. It would be an ACTUAL USEFUL PvP EXPERIENCE! The way it is right now, is stupid for any player, except the HIGHEST ranked players. Why would anyone want to play PvP, except those high rank players, that ONE-SHOT EVERY OTHER PLAYER, but cannot be killed. It is PVP. People want to show, their characters raffinesse ... instead, it is just a clown fiesta. Or make it like a MOBA, where everyone starts at the same level/gear ... and through good playing DURING the ACTUAL ROUND, they can gain better gear and stuff to win the round.
Your PvP was NEVER an OPTION to play for me ... the few times I tried, gave me NO REASON WHATSOEVER to EVER TRY IT AGAIN! Simply by the fact: Players with higher gear killed me with 1 hit. While I could NOT EVEN HIT them. Because of their GEAR. NO SKILL. NO EXPERIENCE. SIMPLY GEAR.
That is from me. I will be back in the next few weeks and months, to see, if my characters are RESTORED. I already kinda KNOW, that you won't do it. Well, hope dies last, I guess. I won't MOURN the game. Simple, because there are SO MANY OTHERS out there, which have better mechanics alltogether anyway. It was FUN, until you destroyed it. (Don't you think, players had a reason to play your game? I just cannot comprehend your decision! Your game is TOO OLD and UNPOLISHED to attract any new gamers. That is THE ONLY REASON I COULD THINK OF, that you SIMPLEFIED the skill tree/ took away the feats [in other words, made it BORING]. Your game had some nice story and character depth. I guess, the story stays, which I won't find out, because I won't play with this new character skill nightmare.) I hope, you can find some constructivity in my post. *sigh* -.- It is quite difficult to stay constructive, after having seen SO MUCH DESTRUCTION! As just yesterday, I was so eager to keep on fighting demons in the Underdark Story-Line. And the Dragon Cult. Icewind Dale. And I come back today, to find this mess. Why do you think, players will keep playing the game, after you did this? Destroyed EVERY SINGLE CHARACTER that they had? WHY DO YOU THINK would they keep playing? Please excuse me, because I really CANNOT COMPREHEND that decision. I rolled it over so many times. It simply doesn't make sense.
I'm dealing with changes, but I'm not happy when my rogue is set to 13 STR and 21 DEX. I had 16 STR and 18 DEX before. Apparently +3 STR gives the result of 16 STR and 18 DEX at start in Mod 16 for rogue. I tested by 5th character that I haven't made yet at start to test results of these changes. I didn't ask for this roll 13 STR and 21 DEX! Yet some community by class set are not happy. I'm quite upset or devastated and I sent a support ticket about it. Please allow the community to choose their race ability roll. Thank you. Please.
My suggestion is to give race re-roll tokens to every player on their classes like in the mail on game, so that players can get back in order and start playing.
My barbarian (GWF) is fine with 28 STR and 21 DEX and I guess I'm fine with my other classes by what was given to me at start by ability roll scores.
It's just my rogue that I didn't ask for the 13 STR and 21 DEX. So I'm asking for my ability score rolls back by receiving a race re-roll from support I hope, which seems like the best solution. I don't see a problem by doing so because race re-roll tokens are bound to account anyways. Sorry, it's a sacrifice that Cryptic has to take by complete changing a game and giving a random ability start roll that a player didn't start with. Close approx is fine for the classes. I mean I had 11 STR on my paladin at start I think, 8 STR is fine I guess for Mod 16 for paladin, and other stats do contribute to the damage dealt being magic related accordingly. It's not fair by forcing people to spend $10 dollars for a race re-roll for a start ability score roll that they had in Mod 15. Besides we asked for this anyways and I was prepared for this to happen, which it did. I took screenshots of my feats and ability roll scores on my characters on purpose to be prepared for this Mod 16. Being prepared will help me decide a bit on the paragons, since there are some connections still in place a bit. I'm asking for some help please for my rogue start ability roll scores stats, so that I can get to playing this game. I'm not mad, but devastated on the ability score start roll outcome given to me for my rogue. Just wasn't planned by thought for some classes during preparation and I believe rogue is the only one that will have this issue on preference. Some want more STR and some want more DEX for the rogue. It's just that some players chose that 16 STR and 18 DEX like I did from start. The outcome for rogue is set to more DEX for everyone as starting ability score rolls and that's not what some players wanted. I believe 16 STR and 18 DEX is a perfect balance and there is a reason why I don't want 13 STR and 21 DEX! Because I hit hard and -3 off dexterity isn't bad at all, because the 16 STR at start helps with damage dealt. Some people are different, so Cryptic wasn't prepared for it by giving more DEX to the rogue at start in Mod 16 for everyone already in game. The game changed so it happens, just give me race re-roll and I'll be playing happy.
13 STR +3=16 STR 21 DEX-3=18 STR
I choose to be different and that's what I had in Mod 15. It's just my preference. 16 STR and 18 DEX on my rogue.
The only other problems was dealing with the human gear that was allowed to be placed on companions in Mod 15, but thanks for decent high item level companion gear from Neverember in Moonstone Mask. I trashed for refine points and got rid of the human gear placed in my companions; that's not a big deal. At least it's something to be set ready for companions by giving some decent high item level companion gear to us.
The Cincture of Atropal Essence is helping me because it gives me +2 charisma for recharge speed at epic rank (purple). Yeah ok there is some adjustments to get used to in this Mod 16. However, I got to Yawning Portal with Barovia gear given from Monster Hunt and I believe it's so easy to get there with Primal gear by how easy it is to kill everything; it's not so bad. Mod 16 is step and only a step. Yes Mod 16 messed us up a bit, but you know I'm going to try this Mod 16. Some improvements on the encounters cooldowns to help others out and that will help the community a bit more. For what it's worth, it is decent I guess for Mod 16. Though I haven't even played far enough and I'm about to choose my setups wisely after looking over. It seems promising if you really look closely at things. Just look at anything that helps you have cooldown reduction and you will be alright. Did I mention that I got to yawning portal without setting anything on my rogue by ability scores, paragon, boons, and feats; that easy. I wanted to see the environment. I like that we can actually sit in chairs and sofas in Mod 16. However in Moonstone Mask, there isn't anything like that yet, besides the area location where Neverember is in a room. Perhaps some updates in time will add more of it. The content is nice, but Mod 16 seems like there is a lot of adjustment to get used to and I think I can manage. Some powers, feats, encounters I wish to placed in other paragons close to Mod 15, but it is what it is.
HAWK COMPANION PASSIVE-I'M LOVING IT! Ok I haven't tried it in real environment, since I'm waiting for my stats as I discussed for my rogue. It's just the stats given from the hawk passive seems promising. That's my cute hawk Riven ;p he rips up everything. I know a bit off topic, but it's great name for my hawk I think.
verb past participle: riven LITERARY split or tear apart violently.
Kinda got the idea from the game Myst Riven. Unlike Myst, which took place on several worlds known as Ages linked together by special books, the setting of Myst Riven takes place almost entirely on the Age of Riven, which is based on a world slowly falling apart due to Gehn's destructive rule. Basically tearing rifts of dimensions. I'm in my 30s people.
Also is frostburn enchantment supposed to be -900 critical strike towards the target? Is this a mistake? Who would want this enchantment? [Any LOL on this post will be referring to this only].
This game is so easy! I got to level 72 without setting anything LOL. Then it got harder, since I need my 16 STR-18 DEX and from those stats to be 23 STR-25 DEX. I just fought with nothing set at 13 STR-21DEX LOL. However, the enemies are not hard to kill, just couldn't deal with long cooldowns; I think that's the main problem. Might be different once I have everything set and I'm still waiting for support to do something about changing my ability roll to 16 STR-18 DEX as start roll.
In a nutshell...the new mod SUX. I lost all of my powers I worked hard for. I can no longer hit like I did before. I cannot figure out how to re-do what you have undone. my Companions are now stripped of their enchantments and runestones. WHY??? Did you think you were leveling the playing field for those who are at lower levels? At the sacrifice of us at upper levels? I purchased another bad of holdings so I could at least sort the items in overflow, but it disappeared.
I'm not going to immediately join with the Mod16 "sucks" group, definitely by my opinion there are a lot of things that seems to have been redesigned to be unnecessarily punitive or just thoughtlessly not given the depth of consideration I think they should have been given prior to the full public release, but basically nothing that isn’t ‘fixable’, that is so long as the PTB’s don’t just dust their hands off and call what we currently have as “good enough’…
Enchantments removed from companion specific gear to allow players to slot runestones in their place… understandable and well thought out in my opinion.
Enchantments still slotted in non-companion specific gear that companions were wearing, but are no longer able to – necessitating players having to spend gold to un-slot those enchantments... not well thought out and punitive in my opinion.
Previously several player companions could have had multiple items of companion specific gear slotted, now there are only three available slots for that gear per character – but all of the other companion specific gear previously worn by companions are Bound to Character not able to be shared with other characters on the same account who may no longer have gear for their companions… not well thought out and punitive in my opinion.
It is liable to take me weeks - if not longer - to be able to amass the quality of gold I need to remove enchantments from gear formerly worn by companions and in that time, I won’t be playing those characters, invoking or collecting VIP because there are items in my overflow bag… (*Buy character slots they said ~ )
Of course that’s just my impression from a few minutes of trying to get at least a few of my characters to where they are at least playable, having to pay to remove enchantments from gear previously used by companions, trying to empty out the overflow bag so I can at least invoke and collect VIP, figuring out what to do with lots of companion gear that is Bound to Character while companions for my other characters on the same account, have no available companion gear… stuff like that.
Ok mod 16,i was looking foreword to this, but the first thing that i found was my weapon was now item lvl 1,so i had to spend gold, AD and Refining points so that i could build enough weapon, not happy.
Now my main char is an SW, i've been playing an SW for a long time and i was never down with the thought of being a healer. SW's are killing machines plain and simple, but i did try the Temptation and it was alright. The reason it worked was because every one had life steal and that was how the SW was able to help heal, well you all screw the pooch on that one.
My SW is not a cleric and the trash you pulled on the Soulbinder is wrong in so many ways. I guess if you have end game equipment and was max out in everything then you might be able to heal, but not everyone is like that. My SW was a 14k Warlock and i could run dungeons, but now i have to decide what class i'm going to be before i enter a dungeon, because i can't change once i'm there. What was going through every bodies mind, it doesn't work and that's the truth. Now before every one starts saying i'm just being a whiner let me explain, first SW's are paper dolls they always have been, and they are design to be a range attacker, also they are DPS now remember DPS, not a cleric. SW's have low AC, they wear leather armor and you all want them to be in close and act like support for every one else. Oh and the monsters in the dungeons still kill with 1 hit, go figure.
I still have other classes on this account and i'm afraid to even look at what was done with them. The worst part is 1 of them is a cleric. Look the population of Neverwinter has drop quite a bit and well i don't see it helping the game at all. I can see some good things in this mod but over all, you've done more harm then good.
Just to throw this out there since I hope somebody will notice it somewhere. Cursing for SW right now is way to random. Most skills you gave the class have something to do with lesser curse or warlocks curse, but we have no way to apply the curses anymore, just to attack and hope things become cursed somehow!!!!!
The enemies are now way too tanky and absorb way too much damage. Playing a solo non-DPS character makes going through some low level quests extremely tedious. Even level 30 enemies can take some time to kill as a LVL 60 character. Please put enemies back to what they were before Mod 16, at least general play enemies. Dungeons may be alright.
Honestly, as a new player who started maybe 9 days ago (not long granted), I had much more fun playing before this patch. This patch is a major turn away for me because the amount of effort that goes into killing basic enemies not in a dungeon is boring and unrewarding for the amount of effort that goes into them. Especially when everything want to kill you and chases you for 20 miles.
players are excited for new adventures, but players hating "50%" that take too long to move on to next mobs, it is serious nerfage, need redo for new numbers, 70% seem better than 50%. players like faster combat and reduce that cooldown. It not right when i am fighting some ogres or hexers, and worst, beholders keep casting chain-effect without any cooldowns. players are now cursing "wth" at devs.
just wait and watch in 2-3 weeks, will other players will stay or leaving?, believing devs dont care about "fun". no one like "marathon" fight scripts like older Final Fanasty did few years ago, players fought nearly for +20 hours non-stop, and when it was over, some just pass out and got hospitalized.
words to devs, you need to ask honestly, players dont want longer and boring fights. the longer the fights get, and some players would seek out flaws to cheat just to get it over. remember Cragmire Crypt where the exploit by luring to the pit, since his spell with too many active red rings almost cover every inch of the floor when some should had "Expired", because players hate to get wipes over and over if played honestly.
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minotaur2857Member, NW M9 PlaytestPosts: 1,141Arc User
Please get your scaling right, being scaled down 1 or 2 levels because you happened to invoke for a few days before playing one of your chars through the new campaign or had the guild XP boon makes a HUUUUUGE difference, so much so that the fights against trash mobs were dangerous and took ages in the expeditions.
I've been playing since before Icewind Dale came out and lived through mod 6, I rage-quit back then but eventually came back, but this makes mod 6 look like a picnic and I won't be back to play after this mod 16 disaster, only to monitor my guild which will now become a dumping ground for excess currency for my alliance and nothing more. You have ripped the guts out of everything, taken the fun out of everything and probably lost around half of your playerbase. I logged into the game before a couple of times to read zone chat and all I could see was angry and confused people. People who were happy before. Well done. *slow clap* And why has this happened? Is it because you continually try to force players into playing the way you want them to instead of letting them choose how to play and how they build their characters? As in taking away the actual thing we all loved about the game, which was the customization in our builds so we were all different and had some control over our experience and we all had different ways of playing and enjoying Neverwinter? Like the absolute best aspect of the game and which made us stay? Yup. Like all the other times, you just can't help yourselves and want to force people into corners for no good reason. This time you force people to suddenly HATE their main character and lose all their hard work and all the real world cash they have spent on building up one character, leg mounts and leg companions, sometimes like in my own case for years, to a point they are happy with, and we all know that is the goal for most people, not to keep developing new characters. You force us all to re-learn the entire mechanics of a 6 or 7 year-old game where we were all happy with it and found it fulfilling, but do not provide anyone with any guides or instructions on what is going on and rely on the players to explain it to each other while they all stumble around in the dark together. Total fail. Hope you all get fired when the owners find out they have lost half their revenue. Bye.
In case you never knew, you get decent high item level companion gear from neverember in moonstone mask. I suggest going with something that has charisma added to stats by gear for recharge speed too.
Comments
But on a side note I ran Demon Escape in Dread Ring on Preview to complete the Campaign Challenge and I had no problem soloing it as a Cleric.
escaping demon task is one of the worst 3 challenges, closure and slaughter are more favorable to do.
escaping just need tiny adjustment, fails are more fequently if 3-4 players, rarely few times when someone wasnt questing or grinding, just ran into demon zone just to upped challenges and leave with tougher mobs appearing.
on side note, escaping demons isnt problem when there are more players during prime time, but too few after witching hours or doing new mods when released.
The thing is Cryptic doesn't care. They know these issues exist. If they cared they wouldn't have structured the event like they have.
1. light/shadows
2. wall texture
3. polygon counts
4. spell effects/zone partical effects.
5. background effects
6. water effect/lava effect/trap effect.
Telling people it's 18+gigs to download at somewhat slow speed would be nice.
How much of this "completely free to play" game is actually free? I went on the wiki and the first race i clicked (dragonborn) says i have to buy something to get access. I HATE false use of the word free. Either it's free or you have to pay. If you have to pay, it's NOT free. So, where can i find what's actually free and what's not? I'm tempted to stop the download until i know the answer to that. I've been burned too many times by "free-to-play" that are actually just demos and you have to pay to play the game.
Download, update, download something else, update, download yet another thing, update again.
Finding helpful information is near impossible.
The only full screen option is 1080p, but my monitor is a false 1080p so i use it at 720p, but that option is not available.
I got stuck for a while trying to figure out how to actually collect the supplies in the first chest.
I finally managed to do it by clicking wildly at the bottom of my screen because the button i'm supposed to click is probably hidden somewhere down there.
How am i supposed to play if i can't see everything?
It's always the same, it's not new.
There are a few things that help; one being go to the options menu and check or uncheck "Patch on Demand" -
- Checked Patch on Demand means the game will download patches while playing the game as necessary, which often hampers game play for slower computers.
- Unchecked Patch on Demand means the game will download patches before one begins to play the game which usually provides for smoother game play.
Perhaps other player/posters can provide more tips and tricks...The game is "free to play", choose any race but those premium races that a player has to buy and it costs nothing... However if anyone wants to play a specific race that isn't free, Dragonborn for instance, it's going to cost them.
Think of it as an available option when buying a car... the car costs "X" amount of dollars as advertised, however if the buyer wants to add the premium music package that’s probably going to cost them extra - The Dragon born race is a premium add-on. Sounds to me the problem isn't with the "game"... but maybe your computer.
Every computer program has "minimum requirements" (memory, video card, hard drive space etc.) for a program to operate properly the "(PC) UPDATED SYSTEM REQUIREMENTS" to play Neverwinter can be found on the link I provided. The game remembers the browser settings you used when you log out only if your browser and computer name doesn't change... Some browsers I discovered (I used to have the same problem) do such a through job of clearing the cache that there is nothing of the previous identifiers left for the game to recognize and it is like logging in from a new computer/browser. If The game does not recognize the computer/browser as having previously logged on, it will asks you to verify the your computer again.
There is a fix for that, but sadly I can't remember for sure what it is.
At any rate welcome to Neverwinter...
I hope you can get your issues resolved and enjoy the game.
>
> There are a few things that help; one being go to the options menu and check or uncheck "Patch on Demand" -
> * Checked Patch on Demand means the game will download patches while playing the game as necessary, which often hampers game play for slower computers.
>
> * Unchecked Patch on Demand means the game will download patches before one begins to play the game which usually provides for smoother game play.
>
>
> Perhaps other player/posters can provide more tips and tricks...
It's really the initial install download install update, download install update that was annoying. That and not knowing before hand how big and how slow the download was going to be.
> The game is "free to play", choose any race but those premium races that a player has to buy and it costs nothing... However if anyone wants to play a specific race that isn't free, Dragonborn for instance, it's going to cost them.
>
> Think of it as an available option when buying a car... the car costs "X" amount of dollars as advertised, however if the buyer wants to add the premium music package that’s probably going to cost them extra - The Dragon born race is a premium add-on.
Instead of saying Completely free, it should say what's free and what can be bought.
> Sounds to me the problem isn't with the "game"... but maybe your computer.
>
> Every computer program has "minimum requirements" (memory, video card, hard drive space etc.) for a program to operate properly the "(PC) UPDATED SYSTEM REQUIREMENTS" to play Neverwinter can be found on the link I provided.
Maybe it's my computer, but i do have more than the minimum requirements. Also, if i didn't the installer should tell me before downloading 18 gigs.
> The game remembers the browser settings you used when you log out only if your browser and computer name doesn't change... Some browsers I discovered (I used to have the same problem) do such a through job of clearing the cache that there is nothing of the previous identifiers left for the game to recognize and it is like logging in from a new computer/browser. If The game does not recognize the computer/browser as having previously logged on, it will asks you to verify the your computer again.
>
> There is a fix for that, but sadly I can't remember for sure what it is.
>
But, my location, IP, browser and computer don't change. The system should have all that info, why would clearing the browser cache make it a new browser? It's always the same identifier, i don't use a random identifier anymore.
with 10+ companions each equipped with three non companion specific items, some with two slots each and the costs for a player being forced to remove those enchantments from gear no longer able to be equipped by companions – still bound to character - will be about 30 gold. or more.
For some 30 gold may sound like a paltry sum, but considering the nerf in the drop rate of healing (and other potions) that now have to be purchased from a merchant with gold, and the additional costs now associated with professions which again requires gold and new and low level players especially are being hit with a ‘triple whammy’…
In addition to that players who had gear specifically allotted to companion use on more than one companion now find that only three of those items are able to be used by their companions and the remaining items are still – bound to character – meaning even if a player has other characters on their accounts companions who had non companion specific gear on them won’t be able to use any of the gear because again those items are bound to character.
The least that could have been done is for every item unequipped from companions all slotted enchantments assigned to that gear were automatically removed from those items as well, just as it was for companion specific gear that had enchantments instead of runestones slotted in that gear, instead of saddling players with that cost.
Seems to me beyond removing non companion specific gear from companions and removing enchantments from companion gear that now only slots runestones, no one considered the cost some players would have to deal with regarding these changes.
You took away EVERYTHING about a character, that made people LIKE that character. Abilities, FEATS (different choices and trees), Auras, Action Point Gain, Class Specific Ability Reloads (for example, I could reload my Stealth-Meter through rolling and other means, which made sense AND was FUN to do ... so, WHY did you take that away? Was it, BECAUSE it was fun?)
I had a Guardian Fighter. She had Auras (through feats) that were fun AND useful with other players. ERASED?!
Her At-Will, which hit multiple enemies, debuffed them (some tiny bit, but hey) and produced that glowing copy of my character behind them slashing at 50% ... it LOOKED COOL, it FELT cool and good. It was FUN TO USE. It WAS USEFUL. ERASED.
That Lunge Attack ... the FIRST ENCOUNTER SHE LEARNED. Nice and very effective to use. Made STRONGER through a feat (which was upped by 5 points!!), on lvl 4, your BEST WAY, to get INTO THE FIGHT as the FRONTLINER THAT YOU ARE SUPPOSED TO BE!!! Hit multiple enemies, when struck in line. Huge Range. So GREAT, USEFUL AND FUN TO USE!!! ERASED!
Feats, that gave her Action Points for TANKING, for BLOCKING, for TAKING DAMAGE (meaning, when she was DOING, what she was supposed to do ... meaning "STANDING IN THE FRONT LINE") ... not to forget THAT AURA (I am GRIEVING so much right now) ... ERASED!
so many MORE THINGS (useful movement abilities ... Frontline Assault taken away from the Damager-GuardianFighter and given ONLY to the Defender ... instead having having both be able to use it ...). Feats. 3 different build way for feats, depending on how you like to play the character. 15 more points, to splice into the other two branches. ERASED!!
so so many more things ... and that is just ONE character (was my favourite character, but I played AND enjoyed playing the other classes, too, of course ...).
Every single character class butchered. Feats, passives, abilities (and upgrading them, to use those you liked MORE, as u can pick only the tiniest amount of abilities anyway [I know MOBAs, where I can use more abilities at a time, but oh well -.-]).
We already didn't had much choices ... and you took them away as well.
Can you explain to us please, WHY we should keep on playing now, after you destroyed THE REASON, that made the game for us FUN TO PLAY? The abilities were fine and great and fun. Why not just KEEP those, and put IN a few new ones? NO? TOO MUCH GAME DEPTH? TOO MUCH CHOICE? WHY? WHAT IS WRONG with you?
I just cannot comprehend, why you would take away the things, that made the game FUN? Where did you get the idea from, that destroying those abilities, EVERY SINGLE CHARACTER, would IMPROVE the GAMING EXPERIENCE OF YOUR PLAYER BASE?
Your game starts getting old!! You WON'T get many new players nowadays! This "PATCH" will make you LOSE MORE PLAYERS, than you will GET for the REST OF THE GAMES LIFE!
I mean, you can always go back to BEFORE THE PATCH, even though I know, you would be the FIRST GAME to ever do this.
I have not read a SINGLE PERSON anywhere in this FORUM or in the game, who said: "Hey, those changes are SOO GREAT."
EVERY PLAYER IS SAD, because you BUTCHERED THEIR CHARACTERS. You HAVE TO GO BACK! You HAVE TO PUT IT BACK THE WAY IT WAS BEFORE!
You CANNOT JUST TWEAK ALL THE NUMBERS of ALL THE GEAR AND ENEMIES SOOOOOOOOOOO STRONGLY, AND TAKE AWAY THE CHARACTERS ABILITIES AT THE SAME TIME!!
I enjoyed playing the game so much recently again ... I HAD SO MUCH FUN. I enjoyed the END-GAME CONTENT SO MUCH.
I enjoyed playing new characters and trying different things ... but EVERYTHING that I liked about the characters i played ... and I mean ABSOLUTELY EVERYTHING ... you just took away. And I simply do NOT see any reason to go on playing the game now. Only because there is a new cave? I don't want to explore it! I was eager to do it with the characters I had. But they are GONE. Practically ERASED. The stuff you gave them sucks. I tried a few of those new abilities of the "new guardian fighter". They SUCK. They simply suck! It is NO FUN to use them. They don't work properly. Before, it was challenging taking on the lvl 70+ enemies in the Well of Dragons. The abilities that I now have are USELESS, on top of, that I suddenly get ONE-SHOTTED by even the easiest mob of the map. Before I had AoE abilities, Feats that gave me SHIELDS (temporary hit points), and increased Action Point Gain ... it is ALL GONE. WHY would I go on playing now? Not to tell, that I need at least 2-5 hours to work through the new abilities (which I took the time in the past...), which I DON'T WANT TO DO AGAIN NOW! I want to PLAY THE GAME!
Your ability description BEFORE the patch was already a mess (why, for example, you NEVER wrote, how LONG a certain BUFF would stay or DoT, etc? ... but then, you gave it an increase through feats, for 0,1 seconds, when I didn't even knew, how long, for example a stun duration, lasted?) I guess, I don't have to worry about such things anymore now. For starters, new abilities are STILL MISSING the same kind of information. (Why don't you just WRITE IN EVERY ability EXACTLY what it does?! I mean, there aren't/ weren't so many abilities to begin with!! Why not write: "this ability damages enemies in a small cone, blabla degrees in front of you, and dazes them (daze meaning ... I actually had to use a wiki NOT FROM YOUR GAME to find out WHAT those things did!!!) for bla (for example: 1,3) seconds?! Is that too DIFFICULT for you to put it in the small box of the ability?)
But oh well, I don't think, I want to keep playing the game, as I have to relearn/rework every single character, while hating on the changes and greaving my losses and playstyles, that were fun ... but I will NEVER GET BACK. So no reason to keep playing the game.
PvP:
btw. I only played PvE, because WHY would I care about PvP in a game, that let's PvP in real time happen with people with DIFFERENT GEAR/GEAR LEVELs. IF YOU WANT TO HAVE A USEFUL PVP-EXPERIENCE, STRIP the players of ANY GEAR. Just let them USE CHARACTER ABILITIES. Every class gets their base set of attributes (Health, Defense, etc ... higher health for tanks, higher attack damage for damage dealers, etc.). It would be SO EASY ... AND PvP would be ACTUALLY FUN FOR EVERYONE. It would be down to SKILL and ACTUAL EXPERIENCE OF THE GAME, instead of just NUMBERS ON YOUR GEAR. It would be an ACTUAL USEFUL PvP EXPERIENCE! The way it is right now, is stupid for any player, except the HIGHEST ranked players. Why would anyone want to play PvP, except those high rank players, that ONE-SHOT EVERY OTHER PLAYER, but cannot be killed. It is PVP. People want to show, their characters raffinesse ... instead, it is just a clown fiesta. Or make it like a MOBA, where everyone starts at the same level/gear ... and through good playing DURING the ACTUAL ROUND, they can gain better gear and stuff to win the round.
Your PvP was NEVER an OPTION to play for me ... the few times I tried, gave me NO REASON WHATSOEVER to EVER TRY IT AGAIN! Simply by the fact: Players with higher gear killed me with 1 hit. While I could NOT EVEN HIT them. Because of their GEAR. NO SKILL. NO EXPERIENCE. SIMPLY GEAR.
That is from me. I will be back in the next few weeks and months, to see, if my characters are RESTORED. I already kinda KNOW, that you won't do it. Well, hope dies last, I guess. I won't MOURN the game. Simple, because there are SO MANY OTHERS out there, which have better mechanics alltogether anyway. It was FUN, until you destroyed it. (Don't you think, players had a reason to play your game? I just cannot comprehend your decision! Your game is TOO OLD and UNPOLISHED to attract any new gamers. That is THE ONLY REASON I COULD THINK OF, that you SIMPLEFIED the skill tree/ took away the feats [in other words, made it BORING]. Your game had some nice story and character depth. I guess, the story stays, which I won't find out, because I won't play with this new character skill nightmare.)
I hope, you can find some constructivity in my post. *sigh* -.-
It is quite difficult to stay constructive, after having seen SO MUCH DESTRUCTION! As just yesterday, I was so eager to keep on fighting demons in the Underdark Story-Line. And the Dragon Cult. Icewind Dale. And I come back today, to find this mess. Why do you think, players will keep playing the game, after you did this? Destroyed EVERY SINGLE CHARACTER that they had? WHY DO YOU THINK would they keep playing? Please excuse me, because I really CANNOT COMPREHEND that decision.
I rolled it over so many times. It simply doesn't make sense.
Question mark. Exclamation mark.
Mod 15 https://i.ibb.co/Bczh3bv/0303192153.jpg
What I can choose in Mod 16 of what I had in game Mod 15
https://i.ibb.co/x2mh71Y/0423192319.jpg
23-7 is 16 STR
25-7 is 18 DEX
My suggestion is to give race re-roll tokens to every player on their classes like in the mail on game, so that players can get back in order and start playing.
My barbarian (GWF) is fine with 28 STR and 21 DEX and I guess I'm fine with my other classes by what was given to me at start by ability roll scores.
It's just my rogue that I didn't ask for the 13 STR and 21 DEX. So I'm asking for my ability score rolls back by receiving a race re-roll from support I hope, which seems like the best solution. I don't see a problem by doing so because race re-roll tokens are bound to account anyways. Sorry, it's a sacrifice that Cryptic has to take by complete changing a game and giving a random ability start roll that a player didn't start with. Close approx is fine for the classes. I mean I had 11 STR on my paladin at start I think, 8 STR is fine I guess for Mod 16 for paladin, and other stats do contribute to the damage dealt being magic related accordingly. It's not fair by forcing people to spend $10 dollars for a race re-roll for a start ability score roll that they had in Mod 15. Besides we asked for this anyways and I was prepared for this to happen, which it did. I took screenshots of my feats and ability roll scores on my characters on purpose to be prepared for this Mod 16. Being prepared will help me decide a bit on the paragons, since there are some connections still in place a bit. I'm asking for some help please for my rogue start ability roll scores stats, so that I can get to playing this game. I'm not mad, but devastated on the ability score start roll outcome given to me for my rogue. Just wasn't planned by thought for some classes during preparation and I believe rogue is the only one that will have this issue on preference. Some want more STR and some want more DEX for the rogue. It's just that some players chose that 16 STR and 18 DEX like I did from start. The outcome for rogue is set to more DEX for everyone as starting ability score rolls and that's not what some players wanted. I believe 16 STR and 18 DEX is a perfect balance and there is a reason why I don't want 13 STR and 21 DEX! Because I hit hard and -3 off dexterity isn't bad at all, because the 16 STR at start helps with damage dealt. Some people are different, so Cryptic wasn't prepared for it by giving more DEX to the rogue at start in Mod 16 for everyone already in game. The game changed so it happens, just give me race re-roll and I'll be playing happy.
13 STR +3=16 STR
21 DEX-3=18 STR
I choose to be different and that's what I had in Mod 15. It's just my preference. 16 STR and 18 DEX on my rogue.
The only other problems was dealing with the human gear that was allowed to be placed on companions in Mod 15, but thanks for decent high item level companion gear from Neverember in Moonstone Mask. I trashed for refine points and got rid of the human gear placed in my companions; that's not a big deal. At least it's something to be set ready for companions by giving some decent high item level companion gear to us.
The Cincture of Atropal Essence is helping me because it gives me +2 charisma for recharge speed at epic rank (purple). Yeah ok there is some adjustments to get used to in this Mod 16. However, I got to Yawning Portal with Barovia gear given from Monster Hunt and I believe it's so easy to get there with Primal gear by how easy it is to kill everything; it's not so bad. Mod 16 is step and only a step. Yes Mod 16 messed us up a bit, but you know I'm going to try this Mod 16. Some improvements on the encounters cooldowns to help others out and that will help the community a bit more. For what it's worth, it is decent I guess for Mod 16. Though I haven't even played far enough and I'm about to choose my setups wisely after looking over. It seems promising if you really look closely at things. Just look at anything that helps you have cooldown reduction and you will be alright. Did I mention that I got to yawning portal without setting anything on my rogue by ability scores, paragon, boons, and feats; that easy. I wanted to see the environment. I like that we can actually sit in chairs and sofas in Mod 16. However in Moonstone Mask, there isn't anything like that yet, besides the area location where Neverember is in a room. Perhaps some updates in time will add more of it. The content is nice, but Mod 16 seems like there is a lot of adjustment to get used to and I think I can manage. Some powers, feats, encounters I wish to placed in other paragons close to Mod 15, but it is what it is.
HAWK COMPANION PASSIVE-I'M LOVING IT! Ok I haven't tried it in real environment, since I'm waiting for my stats as I discussed for my rogue. It's just the stats given from the hawk passive seems promising. That's my cute hawk Riven ;p he rips up everything. I know a bit off topic, but it's great name for my hawk I think.
verb
past participle: riven
LITERARY
split or tear apart violently.
Kinda got the idea from the game Myst Riven. Unlike Myst, which took place on several worlds known as Ages linked together by special books, the setting of Myst Riven takes place almost entirely on the Age of Riven, which is based on a world slowly falling apart due to Gehn's destructive rule. Basically tearing rifts of dimensions. I'm in my 30s people.
Also is frostburn enchantment supposed to be -900 critical strike towards the target? Is this a mistake? Who would want this enchantment? [Any LOL on this post will be referring to this only].
This game is so easy! I got to level 72 without setting anything LOL. Then it got harder, since I need my 16 STR-18 DEX and from those stats to be 23 STR-25 DEX. I just fought with nothing set at 13 STR-21DEX LOL. However, the enemies are not hard to kill, just couldn't deal with long cooldowns; I think that's the main problem. Might be different once I have everything set and I'm still waiting for support to do something about changing my ability roll to 16 STR-18 DEX as start roll.
You guys have some 'splaining to do.
Enchantments removed from companion specific gear to allow players to slot runestones in their place… understandable and well thought out in my opinion.
Enchantments still slotted in non-companion specific gear that companions were wearing, but are no longer able to – necessitating players having to spend gold to un-slot those enchantments... not well thought out and punitive in my opinion.
Previously several player companions could have had multiple items of companion specific gear slotted, now there are only three available slots for that gear per character – but all of the other companion specific gear previously worn by companions are Bound to Character not able to be shared with other characters on the same account who may no longer have gear for their companions… not well thought out and punitive in my opinion.
It is liable to take me weeks - if not longer - to be able to amass the quality of gold I need to remove enchantments from gear formerly worn by companions and in that time, I won’t be playing those characters, invoking or collecting VIP because there are items in my overflow bag… (*Buy character slots they said ~ )
Of course that’s just my impression from a few minutes of trying to get at least a few of my characters to where they are at least playable, having to pay to remove enchantments from gear previously used by companions, trying to empty out the overflow bag so I can at least invoke and collect VIP, figuring out what to do with lots of companion gear that is Bound to Character while companions for my other characters on the same account, have no available companion gear… stuff like that.
Now my main char is an SW, i've been playing an SW for a long time and i was never down with the thought of being a healer. SW's are killing machines plain and simple, but i did try the Temptation and it was alright. The reason it worked was because every one had life steal and that was how the SW was able to help heal, well you all screw the pooch on that one.
My SW is not a cleric and the trash you pulled on the Soulbinder is wrong in so many ways. I guess if you have end game equipment and was max out in everything then you might be able to heal, but not everyone is like that. My SW was a 14k Warlock and i could run dungeons, but now i have to decide what class i'm going to be before i enter a dungeon, because i can't change once i'm there. What was going through every bodies mind, it doesn't work and that's the truth. Now before every one starts saying i'm just being a whiner let me explain, first SW's are paper dolls they always have been, and they are design to be a range attacker, also they are DPS now remember DPS, not a cleric. SW's have low AC, they wear leather armor and you all want them to be in close and act like support for every one else. Oh and the monsters in the dungeons still kill with 1 hit, go figure.
I still have other classes on this account and i'm afraid to even look at what was done with them. The worst part is 1 of them is a cleric. Look the population of Neverwinter has drop quite a bit and well i don't see it helping the game at all. I can see some good things in this mod but over all, you've done more harm then good.
Thank You
The enemies are now way too tanky and absorb way too much damage. Playing a solo non-DPS character makes going through some low level quests extremely tedious. Even level 30 enemies can take some time to kill as a LVL 60 character.
Please put enemies back to what they were before Mod 16, at least general play enemies. Dungeons may be alright.
Honestly, as a new player who started maybe 9 days ago (not long granted), I had much more fun playing before this patch.
This patch is a major turn away for me because the amount of effort that goes into killing basic enemies not in a dungeon is boring and unrewarding for the amount of effort that goes into them. Especially when everything want to kill you and chases you for 20 miles.
It not right when i am fighting some ogres or hexers, and worst, beholders keep casting chain-effect without any cooldowns. players are now cursing "wth" at devs.
just wait and watch in 2-3 weeks, will other players will stay or leaving?, believing devs dont care about "fun". no one like "marathon" fight scripts like older Final Fanasty did few years ago, players fought nearly for +20 hours non-stop, and when it was over, some just pass out and got hospitalized.
words to devs, you need to ask honestly, players dont want longer and boring fights. the longer the fights get, and some players would seek out flaws to cheat just to get it over. remember Cragmire Crypt where the exploit by luring to the pit, since his spell with too many active red rings almost cover every inch of the floor when some should had "Expired", because players hate to get wipes over and over if played honestly.