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Indominatable Battle Strike does way too much dmg

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  • edited June 2015
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  • edited June 2015
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  • fatgunsfatguns Member Posts: 410 Arc User
    metalldjt wrote: »
    NERF IBS, and give other encounters some buffs!
    the gwf class is way dependent on 1 encounter , there are plenty ways of doing different builds with GWF

    1st if we get a 4s stun on takedown/fls that can't be deflected we can have a GWF with perma control and 3rd encounter used would be hidden dagger or Battle fury if it's gettin a good buff.

    2nd if we get intimidation back, not with that damage we got used, but something that is noticeable we can play another style of the gwf with come and get it/ daring shout and 3rd encoutner FLS or mighty leap.

    3rd if we get a buff on instigator we can play something with an IBs, restoring strike , punishing charge (if it gets a buff) , mighty leap, fls etc . basically someth like destroyer is.

    ROOM for IMPROVEMENT IS THERE! i have tons of ideas, but they will never be heard, and funny thing is that everything requires SMALL tweaks, just couple of days to make GWF viable, but no one cares, or they really plan someth for the gwf but they aren't telling.

    either way, nerf IBS and give other encounters a more meaning.

    So your sugesting a TR withaut stealth? yeah please explain how that works :)
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  • kweassakweassa Member Posts: 2,390 Arc User
    fatguns wrote: »
    So your sugesting a TR withaut stealth? yeah please explain how that works :)

    By re-designing/streamlining the class from the bottom up. In a nutshell the GWF is a classic example of how difficult it is for melee players in NW, because the "attack and move" bit is excessively prohibitive due to the godawful self-rooting and clunky power animations.

    I've said this many times, but even not withstanding the paragon/path feat designs, just by looking at the class mechanic and power design itself, it is painfully evident that it wasn't really playtested in depth for PvP.

    Hence, like I've analyzed and mentioned before, the GWF is sorely dependent on pure gear/spec performance because it has an abysmally low combat efficiency. The GWF is not a real tank, but is required to be tough as a real tank because it can hardly land any hits against those that kite. Also, even if you land some good, nice attacks, the damage is pitiful in most cases because most encounters the GWF has are gimmcky and useless.

    Therefore, the GWF needs all that amount of defense to make up for its clumsiness, and then needs all that damage to basically 1~2 shot an opponent because it's so poor in gaining the initiative that it may not be able to land anything again. There we have it -- why the BiS level GWFs are doing well, but anything lower than 3.0k IL just having a tough, tough time.

    ...........................................................................................................................

    So, you ask "how that works".

    IMO, it works like this.


      (1) normalize its mobility by reducing the "stamina regen halt" time
      (2) massive redesigning required for all at-wills except Sure Strike
      (3) massive redesigning required for all encounter powers
      (4) then, if above changes take place, reduce the intensity of damage buffs by a lot, and reduce the intensity of defensive buffs by somewhat


    Currently, in terms of defense there's no player input at all -- it's all numbers based. You don't actively dodge, you don't block, you don't riposte.. nothing. Somebody throws something at you and you just take the hit, hoping it doesn't hurt, and then everything is auto calculated.

    In terms offense, it's the GWF running around like a buffoon with wild swings from his big-<font color="orange">HAMSTER</font> sword, hoping one of the hits connect. This is one of the reasons why a GWF with utilitarian powers (like Instigator builds) or tactics don't work in PvP. With utilitarian powers you land one strike with a certain effect, and then capitalize on it by connecting it with another power with another effect, basically aiming for combos with different effects to keep your advantage going... except its so goddarn difficult to hit anything and/or press the attack with a GWF that this tactic just falls apart at the seams.. not to mention the effects are usually so weak damage and pathetic in its duration/intensity that even if you succeed in consecutive hits/attacks, the enemy isn't even scratched.

    ...

    The class needs to fight and land hits more easily, with more active player input required for both offense and defense, and a lot of the combat effects from different encounter powers having some kind of meaningful result for the trouble it took to land. So when it starts to be able to hit attacks more reliably, proccing different power effects and stuff, then the insane amount of damage buffs need to be nerfed down to reasonable levels.

    That's how it should work.






    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • pando83pando83 Member Posts: 2,564 Arc User
    edited June 2015
    The above...pretty much everything.

    Most classes just need a low amount of skill used to basically avoid wasting their encounters on a dodge immunity (vs classes who have it).

    GWF class right now needs to
    n°1--->not just time sprint defensively, but also dose it to use ALSO as a gap closer, cause
    n°2--->GWFs must work a lot to get in range and chase the opponent cause most powers don't have auto-gap closing and are short range melee attacks (RS, IBS, TD). Must also aim carefully at the opponent cause
    n°3--->GWF encounters don't have auto-lock, if you point RS, TD, IBS, FLS, daggers in the wrong direction, they shoot and go on cooldown. Other classes have the power locked and can auto-lock, so the risk of wasting your power is minimal. Also, the timing is very tight, since
    n°4---> animations are quite long considering you need to get in range and hit while the enemy is dodging and moving around. IBS can be dodged literally by just stepping/ bunnyhopping away for some classes. Also, to deal real damage you need to
    n°5--->build up an awful amount of damage buffs, some including you to take damage first and then landing 10 hits on a dodging enemy in a 4-8 seconds window

    Everything without a proper proactive, efficient defense. Everything the GWF has is passive and can be pierced or mitigated/ debuffed. Only proper defensive mechanic we have is CC immunity (only immunity available).

    In terms of power AT MAX BUFFS, GWF is strong. Damage is very, very high.
    But said damage still requires proactive skills to be landed.
    And also, builds up slowly and again, if the GWF can land everything he must land in a tight window of time (destro buffs last few seconds, DP stacks must be built in 4-8 seconds and are 10, hidden daggers last 10 seconds. You have all this up for few seconds during which you need to land your DPS powers through enemy dodges, while staying in melee range with what's left of sprint after you used it for defense/ CC immunity).

    Now compare it to how other classes play...i think that while at max buffs the GWF is strong in terms of survivability/DPS, the problem is the mechanics of the class are so far behind that only overgeared or very exped players make it really work and are powerful.

    I agree that the class should get more efficient and working defensive and offensive mechanics, then lower up the overall power.
    Less poweful, but more efficient.
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  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    Lack of auto-lock on abilities is often a good thing, because you can hit targets which are invisible, like TR's. Sure it's hard, but it gives you an option to do so.

    GWF is still the highest dps class in the game though it might be hard to reach it's full potential in pvp, especially if you focus on selfish game-play. Try to team up with some good Paladins that can give provide you quite long invicibility, slows on enemies, bonus dmg, cdr, etc. and you will realize that cooperation will reward you more than it would any other class.

    Thinking about viability in 1vs1 perspective is a bad thing in MMO. I could try to understand some of your complains if queueing system didnt allow you to join with party, but as it is there's nothing that could stop you from creating decent group and trying different strats.

    In some cases GWF dmg goes beyond balanced numbers, but selfish players wont notice it, because they are blind with their 1vs1 obsession.
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    I think GWF is mostly fine, other than this class not being able to dodge from attacks and has to eat all hits, this class is quite okay at other areas. However, its some of those un-dodgable big hits (SE and CW's daily when on Fire Wheel) that limits this class' potential, (cus whenever those BiS opponent press the daily button, its 100% hit and 100% of you losing half or more of your HP, and if they activate DC's trinket, then that's a 10 seconds countdown before you die) and in situation like this, skill doesn't even matter, cus its gonna hit you 100% and there is just no way you can avoid it. So yea, previously someone mentioned giving GWF's sprint the ability to either dodge or parry if shift button is used while not moving, might give GWF a chance to utilise 'skill' factor to dodge/mitigate those attacks. :)
    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
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  • ayrouxayroux Member Posts: 4,271 Arc User
    rayrdan wrote: »
    rayrdan wrote: »
    teribad15 wrote: »
    rayrdan wrote: »
    Have you seen new aryoux video?
    the mighty pug slainer with WoE?
    not interested
    Well no there were people geared enough, saber g
    ofnieslaf wrote: »
    rayrdan wrote: »
    Have you seen new aryoux video?

    i beat him, gwf is bad class

    regards

    https://www.youtube.com/watch?v=DL2Urut4Mjs

    just to show damage, before calling the enemy pugs check their names. He is using wheel right but look however at the base damage post mitigation...the first one? 0:44, savage adv. vs a gf. 80k post mitigation without considering wheel.
    i dont know you as a cw but i cant see many people able to stand him.
    i sure dont have the tools to kill him regardless my gear.
    and honestly it doesnt seem to me that he has all those survivability problems many gwf talk about.
    i would go looking for luusi's post about kdr top 15 ratio but cant remember where he posted it
    Hey! You again in a different GWF thread. Thanks for linking my video LOLOL! The beginning rotation - This is what I was talking about in my OTHER thread as an example of why damage stacking is a VERY BAD way to structure a class. This combo had MASSIVE build up where I fought him for like 30 seconds before I had a daily + IBS + Wheel ready to go. Then I literally had to save it ALL for 1 big rotation. I also massively out gear this player as well. There are MANY GFs that I cant stand a chance with 1v1. Dom@freshour is a good example if you want to see a GF that I would be LUCKY to beat even ONCE out of 10 games. Why? Because he 1) doesnt let me build all my stacks constantly. 2) Doesnt let me get behind him 3) Can burst me down just as quickly as I can burst him so that 'build up' time - I never get a chance to do that.

    Also, this video is CLIPS of PVP LOL! I have footage of my beating on an OP 3v1 for 2 minutes until he dies. I have footage of nearly ANYTHING in game, why would I put that boring stuff in a video? Maybe my next video will be 'the reality of GWF PVP' so you can see how frustrating it is in REAL PVP against REAL players.

    BTW that combo on a CW NEVER happens because the second I am out of Unstoppable I get repelled and never build up all those stacks. So its EXTREMELY rare to hit CWs that hard.

    "it doesnt seem to me that he has all those survivability problems many gwf talk about." Again this is equiv of watching a "highlight reel" and then comparing that to "Average PVP expereince". This isnt ANYTHING CLOSE to "real PVP" just a compilation of ROFL moments in PVP that make me look good. I make this videos for entertainment purposes only.
  • ayrouxayroux Member Posts: 4,271 Arc User
    pando83 wrote: »
    rayrdan wrote: »
    ...

    It's the exact, same old story as module 4-5 intimidation builds.
    Guys pick up some BiS whale and say "see? GWF is perfectly fine"
    Play one yourself and see.

    Lostamauth set
    Wheel
    Negation

    Are broken OP.

    add 20-25% LS chance only BiS whales can achieve.

    Now, GWF class is badly designed. Base survivability sucks, it get stronger when he's half dead. Literally. You need stacks to build up, to build up stacks you need to go unstoppable first, to go unstoppable you need to lose a huge chunk of HP. Regular GWFs can go unstoppable a couple of times in a fight vs equally geared enemy because determination gain makes unstoppable basically the worst mechanic of them all. You lose a good portion of HPs, and for that you are basically just able to have 4-8 seconds to hurry and try to build 10 stacks of damage buff and get some temp HP.
    I say some cause here is the first lol mechanic: your temp HPs from unstoppable are buffed by damage buff but...you need to go unstoppable to build up said damage buff. Which means the first time you go unstoppable, your temp HPs suck.

    GWF gets strong after a while. Before that, he sucks. Damage sucks, survivability sucks. After he goes unstoppable and build up all damage stacks and start building serious temp HP, he gets strong. At that point, he is usually half dead.

    Now the only advantage he has over other opponents is he can deal more damage, but all our encounters are skillshots. FLS, IBS, flourish, even dagger, restoring strike, takedown. They don't have auto-aim, they need specific aiming and timing or they fail. SS is melee range and requires the gwf to constantly chase the opponent, stop, hit in melee range. All the hits require said timing and aiming skills and if you do it wrong, they crush on immunities or damage resistances and are affected by all the above. Our DR can be debuffed and pierced, so our supposed tankyness comes mainly from the unstoppable temp HPs.
    Compare it to auto-lock ranged stuff, passive damage procs, passive piercing damage, passive perma stun/daze from feats exc...

    Why ayroux build works so well? In few words: at BiS level TNegation + Tfey AoE manage to boost your flat DR and increase your survivability so much that the GWF can actually get to his max buffed stat and fight while not being half dead. Also, high LS chance allows the GWF to max benefit from his very high damage to recover HP and go unstoppable more.

    Regular GWFs cannot do that to that level.

    Regular CWs, TRs, paladins, DCs, have their efficiency coming from feats and powers and mechanics, not gear.
    GWF efficiency scales better, but with gear only cause feats and mechanics plain underperform compared to other classes.
    Also, GWF is a more proactive class with no passive piercing damage or passive damage proc or passive DR on separate layer.
    We have CC immunity advantage BUT again, you need to perfectly time and dose your sprint to both close gaps and defend or you end up with no stamina and our stamina regeneration is the slowest, where TRs can spam their rolls, for example.

    GF is in a slightly better shape cause shield and high burst damage allows them, if they are skilled at keeping their guard up, to counter the incoming damage and don't have to lose HP to deal damage.

    But still, if you compare mechanics to TR, DC, CW, they are clunky and unreliable.

    TBH, players only looking at BiS players to gauge the efficiency of GWF class is the reason why feedbacks always turned the class into some gear-hungry freak.

    What basically saves the class is smart build, boons pick up and being quite skilled and tight at playing.

    It's high risk-high reward class with a huge appetite for gear.

    This is so well written I couldnt have said it ANY better myself. Im going to take the liberty of stealing this and quoting you on my thread about GWFs, I dont think youll mind :)

    This. This and more This exactly this and THIS post is why I tell ANYONE who asks me how to build a GWF for Xbox, I say go play another class. Because for 99% of the GWFs out there, they will never be as viable as other classes. The MAJORITY of other classes are effective across nearly all levels of "iLevel" where as GWFs ONLY become effective at MAX capacity. If you dont have negation/wheel and 20%+ LS (obtained via BIS gear) + either a T vorp or T Fey, you might as well roll another class that is effective with only 2.5k ilevel....
  • kweassakweassa Member Posts: 2,390 Arc User
    Do you buy ZEN regularly? You better. You are a proponent of not one but at least two total class overhauls - GWF and OP. Who will pay for the development time? You, with your regular ZEN purchases? In case you're forgetting this is a free to play game. When the Pally was on preview we tested and reported everything. Everything that was broken got reported many times and what happened? It went live just as broken as it was on preview along with the whole Mod 6. Cryptic has given us clear indication that they cant and wont make the necessary changes despite feedback. Instead they move on a schedule set entirely by high management. Whats to guarantee that if in fact they do another GWF overhaul they wont mess it up even more? Nothing.

    So, again, you better be a regular ZEN buyer, cause development time aint free in free to play games.

    Did the same with TRs in mod5. Reported all the broken stuff, but it was never fixed in mod5. As a matter of fact, I've been doing the same since mod2, actually.

    The difference between you and me is I still complain and protest about broken stuff the TR has. I try to influence the community by helping them understand what's broken and what not, so that a consensus can be formed about the fix, and to show to which direction TR players may want the class to change, within reasonable constraints of overall game balance.

    Dunno how much of my personal complaints and protests have taken any effect, but AFAIK the results the TRs received was that many of the "old problems" of TRs were finally fixed and the class was totally redesigned and became awesome with cool changes to all three paths in mod5. Some of the things that were broken in mod5 are now fixed, or at least attempted to be fixed in mod6.

    So at least, to me, retaining a critical stance in regards to game balance seems to be doing more positive things for the game, than using development time as an excuse to turtle up and turn blind to how broken one's own class is.

    You can keep rant about how whiney PvP community players will screw your class over and how everything's fine with your class and nothing should be changed with it. I actually understand the sentiment since mod6 totally killed and screwed with the old mod5 Scoundrel combat tactic which I helped/influenced the TR community come up with, which I held a somewhat my baby kind of sentiment. And then, after about maybe 2 weeks of being all doom-and-gloom, I moved on.

    Maybe whatever personal trauma with this game that makes you so defensive and hostile towards any 'change', you can probably recover from if you have your mind to it. Maybe.

    But I've been wrong before.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • rversantrversant Member Posts: 896 Arc User
    ayroux wrote: »
    This is so well written I couldnt have said it ANY better myself. Im going to take the liberty of stealing this and quoting you on my thread about GWFs, I dont think youll mind :)

    This. This and more This exactly this and THIS post is why I tell ANYONE who asks me how to build a GWF for Xbox, I say go play another class. Because for 99% of the GWFs out there, they will never be as viable as other classes. The MAJORITY of other classes are effective across nearly all levels of "iLevel" where as GWFs ONLY become effective at MAX capacity. If you dont have negation/wheel and 20%+ LS (obtained via BIS gear) + either a T vorp or T Fey, you might as well roll another class that is effective with only 2.5k ilevel....

    T Vorp working as intended now? I'll upgrade mine if it is! been waiting for some confirmation.


    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    quspiv wrote: »
    Lack of auto-lock on abilities is often a good thing, because you can hit targets which are invisible, like TR's. Sure it's hard, but it gives you an option to do so.

    GWF is still the highest dps class in the game though it might be hard to reach it's full potential in pvp, especially if you focus on selfish game-play. Try to team up with some good Paladins that can give provide you quite long invicibility, slows on enemies, bonus dmg, cdr, etc. and you will realize that cooperation will reward you more than it would any other class.

    Thinking about viability in 1vs1 perspective is a bad thing in MMO. I could try to understand some of your complains if queueing system didnt allow you to join with party, but as it is there's nothing that could stop you from creating decent group and trying different strats.

    In some cases GWF dmg goes beyond balanced numbers, but selfish players wont notice it, because they are blind with their 1vs1 obsession.

    you have
    ayroux wrote: »
    rayrdan wrote: »
    rayrdan wrote: »
    teribad15 wrote: »
    rayrdan wrote: »
    Have you seen new aryoux video?
    the mighty pug slainer with WoE?
    not interested
    Well no there were people geared enough, saber g
    ofnieslaf wrote: »
    rayrdan wrote: »
    Have you seen new aryoux video?

    i beat him, gwf is bad class

    regards

    https://www.youtube.com/watch?v=DL2Urut4Mjs

    just to show damage, before calling the enemy pugs check their names. He is using wheel right but look however at the base damage post mitigation...the first one? 0:44, savage adv. vs a gf. 80k post mitigation without considering wheel.
    i dont know you as a cw but i cant see many people able to stand him.
    i sure dont have the tools to kill him regardless my gear.
    and honestly it doesnt seem to me that he has all those survivability problems many gwf talk about.
    i would go looking for luusi's post about kdr top 15 ratio but cant remember where he posted it
    Hey! You again in a different GWF thread. Thanks for linking my video LOLOL! The beginning rotation - This is what I was talking about in my OTHER thread as an example of why damage stacking is a VERY BAD way to structure a class. This combo had MASSIVE build up where I fought him for like 30 seconds before I had a daily + IBS + Wheel ready to go. Then I literally had to save it ALL for 1 big rotation. I also massively out gear this player as well. There are MANY GFs that I cant stand a chance with 1v1. Dom@freshour is a good example if you want to see a GF that I would be LUCKY to beat even ONCE out of 10 games. Why? Because he 1) doesnt let me build all my stacks constantly. 2) Doesnt let me get behind him 3) Can burst me down just as quickly as I can burst him so that 'build up' time - I never get a chance to do that.

    Also, this video is CLIPS of PVP LOL! I have footage of my beating on an OP 3v1 for 2 minutes until he dies. I have footage of nearly ANYTHING in game, why would I put that boring stuff in a video? Maybe my next video will be 'the reality of GWF PVP' so you can see how frustrating it is in REAL PVP against REAL players.

    BTW that combo on a CW NEVER happens because the second I am out of Unstoppable I get repelled and never build up all those stacks. So its EXTREMELY rare to hit CWs that hard.

    "it doesnt seem to me that he has all those survivability problems many gwf talk about." Again this is equiv of watching a "highlight reel" and then comparing that to "Average PVP expereince". This isnt ANYTHING CLOSE to "real PVP" just a compilation of ROFL moments in PVP that make me look good. I make this videos for entertainment purposes only.

    I wasnt asking for any nerf or something. It was just meant to show what damage stacking can do, a lot of damage.
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited July 2015
    i just crafted a transcendent feytouch to understand how can influence so much a fight.
    in pve i ended up doing apparently less damage than with a vorpal.
    so...does it get stronger fighting enemies with stronger damage like a gwf in pvp or a boss in pve?
    someone nice enough to explain in details?

    does it reduce the amount of temp hp a gwf gets during unstoppable?

    ps character sheet bonus damage is not changed after the proc
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  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    If you are a HR, Vorpal is probably better for you...

    rayrdan wrote: »
    i just crafted a transcendent feytouch to understand how can influence so much a fight.
    in pve i ended up doing apparently less damage than with a vorpal.
    so...does it get stronger fighting enemies with stronger damage like a gwf in pvp or a boss in pve?
    someone nice enough to explain in details?

    does it reduce the amount of temp hp a gwf gets during unstoppable?

    ps character sheet bonus damage is not changed after the proc

    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
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