Also, take Mysticism for your crafting school. Picky any of the 3 subsets since I hear they don't matter ... Arms is better for Might players (STR/CON focus), Myst is good for Force (EGO/PRE) and Science is good for Socery/PA (INT focus). Arms Utility Major: 1) END, 2) EGO, 3) INT Utility Minor: 1) CON, 2) END, 3) EGO…
Screw 3. Give us 6. Vehicles not included. More is better. . . . . . . Everyone should get Rank 1 Acro by default. (Not the silly ninjafallonyerfacerun) 1 Combat Travel Power 1 Indoors Travel Power 1 Outdoors Travel Power 1 Vertical Travel Power 1 Choose Freely Travel Power
trying to make some of these but can't find a blueprint on any of my 3 characters (1 science, 1 arms, and 1 mysticism) where and how would i go about getting ahold of some of these?
Hi I have a strange bug, and that really only on 1 character. The Energy Builder doesn't active on the Hotbar #1 place and that also only when out of combat. In combat it works. It also doesn't work either on the 1 key or Mouseclick. I have now change the keybinds from 1 and 5 and moved the energy builder to the #5 spot,…
I'm trying to write a bind that will do the following: #1. When I charge up or activate my travel power it will switch my build from build 1 to build 2 OR changing from costume 1 to costume 2. #2. Inversely I want a bind that when my Travel Power deactivates the switches back to Build 1/Costume 1. #3 If both of these could…
Or, just to toss this out there again, how about locking the slots to type ? 1 Smash 1 Burst 1 Grab 1 Special 1 Rampage Let the 1st 3 cycle but remain that type and the last 2 run on their schedules. :biggrin: