test content
What is the Arc Client?
Install Arc

Would 3 Travel Powers per character kill us?

foxypersonfoxyperson Posts: 251 Arc User
edited July 2014 in Suggestions Box
Many character concepts need more than 2... just take a regular crime fighter for example. Before the "Ninja" powers came long, Grappling Hook and Athletics was enough, but Ninja Vanish' vast superiority to Eggshell Bomb and even Night Warrior (whose Assassin Strike becomes obsolote in anything endgame) makes it a must too for any "Batman-like" character.
Post edited by foxyperson on

Comments

  • spinnytopspinnytop Posts: 16,450 Arc User
    edited July 2014
    I look forward to using super jump to jump away from people before entering teleport, while still enjoying the greater utility of acrobatics the rest of the time.
  • fudgemonstafudgemonsta Posts: 1,591 Arc User
    edited July 2014
    Very likely yes.
    @HangingDeath

    Deliciously nutritious!
  • edited July 2014
    This content has been removed.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited July 2014
    Screw 3.
    Give us 6. Vehicles not included.
    More is better.
    .
    .
    .
    .
    .
    .
    Everyone should get Rank 1 Acro by default. (Not the silly ninjafallonyerfacerun)
    1 Combat Travel Power
    1 Indoors Travel Power
    1 Outdoors Travel Power
    1 Vertical Travel Power
    1 Choose Freely Travel Power
    CHAMPIONS ONLINE:Join Date: Apr 2008
    And playing by myself since Aug 2009
    Godtier: Lifetime Subscriber
    tumblr_n7qtltG3Dv1rv1ckao1_500.gif
    Get the Forums Enhancement Extension!
  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited July 2014
    The second travel power comes too late in the game already.
  • drgmstrdrgmstr Posts: 886 Arc User
    edited July 2014
    The third TP would require you to go to the DMV to get a license to do that.

    Handle: @drgmstr

    "Embrace your dreams"

    Come Check Out My PRIMUS Database Page!
  • tditstdits Posts: 666 Arc User
    edited July 2014
    The second travel power comes too late in the game already.

    It honestly should be granted at level 20 instead of forty.
    ____________________________________
    That Dork In The Suspenders, signing out.

    WARNING: Not An Actual Internet Reviewer

    Get the Forums Enhancement Extension!
  • flowcytoflowcyto Posts: 12,843 Arc User
    edited July 2014
    tdits wrote: »
    It honestly should be granted at level 20 instead of forty.

    lvl 40 is unlocking rank2 in TPs; 35 is the 2nd TP. But yeah lvl 35 is still too late imo.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • beautfldssonancebeautfldssonance Posts: 53 Arc User
    edited July 2014
    I agree. If you don't want a third travel power, just don't take it. For the rest of us, it should be available.
    _________________________________________________


    "There is a point beyond which there is no return. That point must be reached." - Kafka

    [sigpic][/sigpic]
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited July 2014
    I agree. If you don't want a third travel power, just don't take it.

    You realize you're talking to nobody with that comment... right?

    If they let us have 5 travel powers, everybody would have 5 travel powers.
  • beautfldssonancebeautfldssonance Posts: 53 Arc User
    edited July 2014
    spinnytop wrote: »
    You realize you're talking to nobody with that comment... right?

    If they let us have 5 travel powers, everybody would have 5 travel powers.

    I've heard people complain about having two travel powers. I can't believe anyone complains about it, but they do.
    _________________________________________________


    "There is a point beyond which there is no return. That point must be reached." - Kafka

    [sigpic][/sigpic]
  • selpheaselphea Posts: 1,229 Arc User
    edited July 2014
    What I'd like to see is a completely fleshed out progression system for travel.

    Like you start out walking around, but with levels you gain points to develop your travel powers. If you upgrade your run you get Athletic Speed, then eventually Super Speed. If you upgrade your jump you get Athletic Jump eventually Super Jump.

    Or you could take a branching path, like instead of Athletic Jump you could get Glide for limited duration flight by tapping Space after a jump, and Glide can eventually get upgraded to where Flight currently is. Or instead of Super Jump you could get Double Jump or Swinging after Athletic Jump.

    And on the side you can take Air Dash for a short burst of fast movement in the air by double tapping a direction, or get a basic ground Dash that gets upgraded to Teleport, or Wall Jump to be able to jump off walls like Mega Man, or Vertical Run to run up walls with Super Speed.

    That would actually feel like a superhero developing or getting used to their powers :O

    Ah, one can dream T_T
  • ogremindesogremindes Posts: 348 Arc User
    edited July 2014
    foxyperson wrote: »
    Would 3 Travel Powers per character kill us?

    Of course it would! Are you mad? No one can contain that level of travel power!

    -Ogre
Sign In or Register to comment.