If you're willing to do it through builds, it's a little smoother currently.
I did find by updating a 2nd build to be exactly the same only with a different costume you can simulate this effect, but it's not a great solution as you would need to make sure to keep both builds active. If you use the BuildSet command, it will work how SetActiveCostume is trying to be used.
For instance:
fly.txt:
t "+PowerTrayExec 14 $$ buildset 1 $$ bind_load_file land.txt"
land.txt:
t "+PowerTrayExec 14 $$ buildset 0 $$ bind_load_file fly.txt"
With initially doing...
/bind t "+PowerTrayExec 14 $$ buildset 1 $$ bind_load_file land.txt"
I came up with that in the first thread linked. You would need to make the txt files in your Champions Online\Live folder.
Comments
http://forums.champions-online.com/showthread.php?t=75602&page=2
http://forums.champions-online.com/showthread.php?t=50989&page=4
If you're willing to do it through builds, it's a little smoother currently.
I came up with that in the first thread linked. You would need to make the txt files in your Champions Online\Live folder.