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xamikaze01 Arc User

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  • Oh, that sucks... Well, I'll try to repost it again when I got some time. Thx for the info bro! :)
  • Same over hier, I play a Qularr gunslinger, or DoTslinger, using mostly pistol attacks and Pestilence as passive. And I can dish out more damage that way compared to if I had to use Kinetic manipulation instead.
  • And what about a 6 rounds grenade launcher, unloading a full cluster barrage in an area near the main target?
  • Hum? do you mean this idea bellow? People have nicely, at least most of them, explained to you why they think your idea sucks, and I also believe so. Because it would ask a lot of the devs time to actualy make those changes in game. By changing that particular variable you basicaly ask to have 3 new types of critical…
  • EDIT : I corrected the values by adding the extra ranged damage bonus I forgot earlier on my calculations. So it should now be OK to take those values into consideration! :)
  • I know, and thats my whole point! I'm gonna give you a set exemple with my archery toon I have exactly : - Stars : 15% - Offensive Passive : 90% - Superstats : 76% - Offense : 13% - Ranged Bonus : 29% Total is 223% bonus base dmg + 100% original dmg = 323% bonus base dmg I get an Extra 19% form each stack of focus wich…
  • I don't believe those issues are related from the specialisation system itself but rather from the Forms (toggles) giving insane amounts of damage bonus. I have a ranged archery toon who gets 20% dmg bonus to ranged attacks for each stack of concentration wich equals 160% dmg bonus alone. Add supperstat dmg 80% and 55%…
  • Wither from the Sentinel specialisation tree works, I can confirm it sinds I use it with my Controller build. But like it was said above, the 10% damage resistance debuff only last for the duration of the hold. So when your target is immune to holds it becommes a useless advantage. On the other hand, Trapped from the…
  • I don't play a lot of CO anymore, sinds I am currently playing with Guild Wars 2 (and I like it a lot). But to my point of view, and like Trailturttle told us, those are in addition to normal loots. So if you don't want the random content of a chest you are given two options. 1) Buy a Cosmic Key. 2) Throw it away. It is…
  • For DC univers online I had a similar issue and it worked out when I reinstalled the game launcher.
  • Hey, I personnaly play a Controller, even if I haven't connected sinds a while (sinds I play GW2). My build is a concept build with a mix of Sorcery and Celestial powers. My only direct heals source are Paliate and Conviction and the rest is comming from my Sentinel mastery debuff that allows all my attacks that applies…
  • ... and roots.
  • Basicaly I put Gigabolt in the build because it is a Wide arc of damage with 100 feet range, it can be used as a burst when opening fights or you can just use Lightning Storm consecutively after a fully charged Gigabolt to make a surprising burst followed by a knockback. Also Gigabolt has very high energy returns when…
  • I don't recall having seeing this area called the PVP section. Freeforms have nothing to do with the related balance issues in this game. And actualy, I find your comment pretty disrespectfull for Gold players. Those you call acting like pro and stuff are the players that have given the most out of this game by paying the…
  • I don't know what kind of Electrical build you are looking for, but this is my Electric Suit personnal Build. http://powerhouse.nullware.com/powerhouse.html?v=4&n=&d=1875VWXaPQNk3R01000120B1405150378059K001B038800170016041A041C057K037N002WLM0CAT3Svt It has a lot of Energy returns wich makes you capable to keep the 15%…
  • She was talking about the damage ennemies could take before the hold got destroyed, not the damage resistance you were reducing by attempting holds on ennemies.
  • Depends what role you play in a team, if you are the only support character, a controller can make his team survive via the Sentinel Debuff and every holds he puts on ennemies. And you will actualy go trough the mobs even faster than with a healer because ennemies won't get the time to retaliate with Knocks or Pulls. And…
  • Hey don't talk like that about confuse, it does a "descent" job, hum... , on isolated targets when facing large groups of ennemies! :rolleyes:
  • Nope, Inequity healing power is affected by your PRE + Healing power stat (only) and the amount healed gets lower if your health is running low. So all CON will do for Inequity is increase the damage output you can take from that skill before it looses on effectiveness, nothing else.
  • This isn't forcely true. I play also a Controller with a PVE oriented build. My main paralyse is Vengence with Redemption Denied (wich is a lvl 1 Paralyse/Stun duration). The duration is longer and the hold strength actualy makes it possible to deal some extra damage before the target releases from the Paralyse. For…
  • Ok this is the build I personnaly had in mind when I made my Ebon Sorcerer http://powerhouse.nullware.com/powerhouse.html?v=4&n=&d=1623HGJOKPY1370K004K104K20HN503N600KA05K900L804KF03KB04KD07K405BG00K3040nOH0aGG3UbL So Basicaly you start the fight with summon shadow, they get increased effectiveness from your Aura of Ebon…
  • Actualy you won't get much benefit from Ego Main SS on your build. With Aura of primal Majesty you already get to the soft cap easely wich is 70 for 20% dmg bonus and by taking Ego you are actualy going to loose melee and even ranged damage because Form of the Tempest scale exclusively now on Dex only. Also Dex…
  • You just see things you want to see, and can't see for once you are freaking wrong... I don't care about your numbers, because they don't represent anything in game. When you make a sugestion it doesn't matter if it deals 10000 dmg (because those numbers get rehauled), I wan't to know what is the purpose of this power and…
  • First I said how hard it is for SOME ENCOUNTERS to stack bleeding, because you know, time you get 5 bleeds on a target they are probably dead 3 minutes ago and so in most case it would be useless to increase that cap, same goes for deadly poison. So saying it is hard doesn't mean it can't stack quickly, so i didn't…
  • I wouldn't say it is the weakest damage over time effect sinds some builds can do around 120 dmg sec x5 wich is still an average 600dps on top of your other abilties. But it would indeed work much better if the damage was ignoring mitigation and would stack into a single damage source instead of doing its effect on its…
  • I have a question about the costume editor, 1) Some NPCs still have acces to costume parts that aren't available for players yet. Sinds alert bosses now have a chance to drop their iconic costume parts is there still a reason to keep some of the costume pieces from henchmen NPCs unavailable? 2) Is White Rhino ever going to…
  • Sentinel Aura does generate threat and will only help you grab aggro of ennemies that haven't been damaged yet in the start of a fight. But it can help any healer that doesn't use any similar kind of power like Medical Nanits, Seraphism or Sentinel Aura.
  • I think you misundertood what I was trying to say. The heal you provide to your allies with Sentinel Mastery aren't heals provided by yourself, unless you are the one healed by its effect. If you look close to the healing ammount granted on your allies you will see some numbers in "Gray" instead of "Green". This means the…
  • Nope, Sentinel Mastery heals everyone, including controllable and uncontrollable pets, attacking the target. This Heal effect is related to the max health of the player "2%" and it can only occure once every 1sec for anyone attacking that target when the debuff is on. Be also aware that Sentinel Mastery doesn't generate…