1)- Knee-High STRAPPY HEELS: Recycling the ‘Wrapped Sandal’ model asset existing in-game (pictured left), take the shoe/bottom part out and add the leg straps to Footwear Accessories, so we can combine them with various other Feet options – such as heels, bare/other flat options. The recent 'Modern Witchcraft' piece is an…
Sorry for the necro. Is there a way to accurately measure character height in the tailor (other than the RenCen wall ruler), I've seen talk of (and a couple screens) with a measurement guide in-tailor, but IDK if those are doctored or what like what am I missing
Be nice to have the Crystal aura as Q-Store Special Materials (including Hairs, Head, Eyes and Eyebrows, Chest, Hands, Legs, Feet, Tails) - like it was done with Ghost, Ice and Shadow materials. Some of these auras look great, but because of how Auras work, their usage is still limited (even w/ Full, Armor, Body, Tights...…
Still, the Q-Store materials (because they come divided in body parts), provide a better degree of control over what areas of the costume are affected. That gives us more possibilities to play with, in ways that Auras (even with their multiple versions), currently might not. As one example: in the tailor, you can make a…
For most concepts where a superhero can turn into any given material, like water, fire, metal, crystal… whatever, but their costume stays the same - it really is a shame that these auras (I’m assuming?) can’t tell what is a character’s skin from skintight-ish clothing, superhero tights, boots, gloves and etc. Ideally, they…
Nice! :+1: I made a similar suggestion long time ago, but instead of stepping platforms like Kamala’s, a “Force Hover Disk”. Basically, a reskin of Hover Disk with Force energy (think like a R3 Force Shield’s VFX) and there you go. Would make a great new TP.
Was “Glint Aura” changed to “Glinting Aura” (the one in the event vendor now), or something? I noticed the name change in characters with Glint aura. The VFX also seems to have been (slightly) changed, as well, looks a bit more frenetic… but that could be just my impression? ¯\_(ツ)_/¯ I only mention because I don’t…
Also could we get a duplicate of the Circlet (Head Wear) costume piece, that cuts out / narrows on the side, sorta like: (the original clips bad with the majority of hairstyles on the sides and back) Thanks
Thanks!!! :smiley: Honestly, I kinda liked it too. The power felt more interactive and fun – though it was obviously flawed in other ways and especially as the game became faster-paced. I’m proposing this brief float-up of the object before being flung, which, with the right animation and VFX, I think would convey a…
Summoning every last bit of my arcane might, for this suggestion, along with my costume pieces wish list (some of which dating 10+ years), to be implemented in the game, one day. If it seems futile and borderline pathetic feat. humiliating, that’s ‘cause it is. Get on my level, Brenda. 🧙♀️ #PoundMeTheWitchDrums
Yeah. Let’s all just focus on what we think we need individually for lame and fleeting character ideas that we’ll probably forget all about tomorrow, because thinking of solutions as a community and looking at the bigger picture, I mean, who needs that aggravation, right? Hey, I decide that’s what I want this Christmas.…
Alternatively, they could release Crystal as a SPECIAL MATERIAL (either purchasable from the Q-Store or as part of this event); like it’s been done with Ghost, Ice and Shadow materials. Those include: - Hairs - Head - Eyes and Eyebrows - Chest - Hands - Legs - Feet - Tails That’d about solve the problem and everyone’s…
^^^ In Colossus’ case, his entire body converts into a metal-like substance. His hair, even his eyeballs, all his cells and bodily functions are turned into organic metal. Of course, depending on the artist, you’ll see different interpretations of a character’s look. Regardless: you do you with your CO toon ("create the…
Ego as Strength Originally, additional Ranks in Telekinesis were supposed to supplement your Ego stat (as though it were Strength), to determine what mass/size objects could be lifted and thrown. In order to pick up an object of Titanic mass using Strength, that value used to be in the 300’s ballpark, IIRC. I had, at one…
Love the Crystal auras and I’d definitely have a use for them, but not if they throw off the costume! :weary: Again, if possible, I’d like to request a version of the Crystal aura that affects only the SKIN tissue and HAIR, + maybe also eyes/eyebrows of the character - (no effect on tights & any other costume pieces)! 🙏🙏🙏…
Please, *PLEASE* add a version of the Crystal Aura that affects only Skin tissue and hair (no effect on tights & other costume pieces)! 🙏 Bug: Crystal Aura (Rainbow) is bugging out. Where it happens: PTS
1)- Fitted BRACERS w/ GEMS: ____________________ 2)- Knee-High STRAPPY HEELS: Recycling the ‘Wrapped Sandal’ model asset existing in-game (pictured left), take the shoe/bottom part out and add the leg straps to Footwear Accessories, so we can combine them with various other Feet options – such as heels, bare/other flat…
1)- Fitted BRACERS w/ GEMS: ____________________ 2)- Knee-High STRAPPY HEELS: Recycling the ‘Wrapped Sandal’ model asset existing in-game (pictured left), take the shoe/bottom part out and add the leg straps to Footwear Accessories, so we can combine them with various other Feet options – such as heels, bare/other flat…
re: "Hold the Line" Adv: Perhaps consider expanding this to *any* Block power, not just Force Shield? (Although I kind of like the idea from a thematic standpoint, it is a bit limiting.)
Ok. First of all, I’d like to say that I really appreciate the Force framework finally getting this pass, plus the visual and sound FX are so on point, I believe congrats are in order! I also like the utility that was added to the set, some nice, creative and dynamic power ideas and advantages, opening up new ways of…
PERFECT! Exactly what I had in mind. It's clear enough, more visually cohesive... 100% fits the bill. (*Stunning* VFX, too! :love:) Also perfect!;) /SIGNED
A couple of notes, after some quick testing: 1)- Redirected Force: LOVE it! :love: - VFX: It’s pretty great. But I’m thinking, it could use a more defined “bubble” aspect, and utilizing Force’s (Protection Field, Field Surge… Force Shield, most of all) signature energy look, according to power ranks, of course. The sound…
Wowza! 🙌 I’m glad to see Force finally getting a rework, and the concept of force-fields as bubbles/shielding within the set being explored more (#BarrierWarrior). Excited about Redirected Force (<3), and curious to see how PFF, Field Surge & etc… will turn out. Anyhow. Everyone seems to be doing a great job providing…