Oh have no doubt, I sincerely want CO to close down, it would make finding funding much easier. But to think that to be my sole motivation for why I think the game is dying..? I smell smoke and assume something is burning, even if I cannot SEE the fire.
... Extrapolating tiny pieces of missing data points does not take away from the conclusion.. Champions Online has a low population at any given time and substantially less than it used to have and the population has not grown but shrunk. All of this can be concluded with the evidence at hand. The fact that Cryptic Studios…
I am personally working with venture capitalists on one of these titles. Competitive AAA games cost SO much money to release. Investors are there but the assurances they want from the project completion standpoint make it extremely hard.
Not exactly correct. Coruscating Might was a cooldown activated piece of gear that offered +Offense in massive amounts for a short period of time. When I had a might toon i really enjoyed it. It was since removed (also useless with the DR that +Offense gives you).
Yes. I hold a grudge because they've earned it, just as they've earned your enjoyment. The hate isn't unnecessary, it's quite the natural response when you've sunk the resources (financial, emotional and space/time) to something like Champions Online like what i've spent. It's like realizing you have a gambling addiction,…
I have friends programming for two of these games as well as a third project that I am not authorized to talk about yet. But the competition is coming. CO SHOULD have a head-start but in many ways they are behind the gun from their own setbacks. It'd take more to reverse engineer this game back to function than to create a…
I read your multiple pleas in the PTS forum and for the most part I agree with your concerns. You have both my empathy and my pity. If you plan to continue enjoying Champions Online it's my personal suggestion to just let it go. The combat of the game is and will remain poorly designed. There is no getting around it at…
Creating character concepts is extremely fun. If creating digital avatars is enough fun for you then I see no reason for you to leave the game. However if you prefer gaming, competition, combat equality, content, communication, fair market pricing or customer support for you video gaming experience I think there are better…
If you're using the Archetype doing Complete Single Stat EGO will give you good all damage resistance, Good Crit Chance and EXCELLENT Crit Severity. Without the diminishing returns it's quite impressive around 600 EGO with Crit Chance offense gear.
I have not played the alert, but this is a fundamental basis of what is wrong in Champions Online as a video game. Beyond the business practices this game fails to deliver on the one of the most basic fundamentals of gaming. People who have the DPS/Tank model will constantly say "I had no problem with the game's combat"…
While I hate to see you removing Skarn's bane's playability and further diminishing the debuff playstyle, it's worth noting that Celestial Cleansing likely has the same effect so you'll want to be sure to nerf that too
To follow up: I see changes on the PTS, all of which I am pleased to see on a purely parental level. Telepathy:* Dependancy now properly heals allies again. * Empowered Mind Break (from Master of the Mind) now mentions that is only shatters Empowered Debuffs. This is just a tooltip change. * Some telepathy power short…
To be fair. a design a costume contest will not help CO succeed. Then again, neither will having "limited resources" to maintain a game. #MaintenenceMode
They should have thought of that before removing the Crowd Control from Shadow of Doubt and Mental Leech. But by now you know that I believe that the rules of combat need to be uniform and adhered to for champions online to ever have a foundation to grow on. Yeah. The difference a year makes.. I asked him for specifics as…
For clarity and summary: You forwarded the bugs, and not the design flaws (such as DoT penetration checks only working on the first tick or scaling DoTs high damage breaking holds or Master of the Mind not having any synergy/survival..). Is this correct? Also not being reported to the devs is the lack of congruence and…
Water is not given its own geo in CO so it would not be possible to run on. It is simply a horizon line with a tag for animation. Also it's been stated that the Cryptic Engine is not designed for movement along the Z axis that responds to "walls".
Yes. Lets turn this thread, about Telepathy's bugs and failure in design and make it about me.. the longer we keep derailing it then the devs will finally have a justifyable reason to shut it down..
There are conversations I am willing to engage in like: Then there are conversations I wont engage in like: I just don't care if you "like me" or not. Attempts to derail yet another important thread with player hate to get it shut down is lame. If you don't like me, good for you. Don't like what I post, don't read it. If…
If it weren't illegal forum information I'd post the EXACT correspondence as to why I was banned. Yes it was for "being too negative" In fact I can't post in the PTS forum at all because .. you know.. they care. - - WHOMEVER created the powers AS WELL AS the producer(s) that put the powers live need to have a hard look in…
I can tell you what it does not have.. A competent combat designer. The original mechanics and improvements to Melee DPS (not tanking) have been eroded away
The new powers suck, were poorly thought out, then even MORE poorly implemented. While I don't know specifically about Rimefire Burst, but until Champions Online gets a combat designer, don't expect anything better. You're not the only one raising the issue. But you can get constantly forum banned for bringing it up.. you…
Champions Online will likely never reward you for Combat Mechanics outside of DPS and DPS Mitigation. If you desire a game with competent game mechanics, Champions Online offers little for you. Enjoy the customization and make pre-made teams that will adhere to your desired playstyle. Asking strangers to follow rules…
So sorry I didn't follow your "how to leave" manual.. but so far I've been doing JUST fine without your direction on "how to exist and make own damn decisions". To the left
The strength of a hold really doesn't matter in this particular case.. Manipulator is the only check for whether or not a player can hold a Super Villain class enemy. Last I played the direct holds did not work (Like Electrocute etc) but the Incapacitates did (Maybe just Ego Storm because it worked as a pet).. this is…
You seem quite complacent when you say "That's fine". I am not saying this to argue with you but it is certainly not fine. My stake is considerably nil, but low standards (and lower expectations) have completely ruined this game, and specifically Telepathy's role in this game.
I previously was censored by trailturtle and my post regarding the inept design was deleted: Congress of Selves - Provides Penetration, yet all the new powers are DoT meaning only the first tick of any hit will actually provide penetration checks. Completely breaks rules of passives being restricted by role. Offers 0…
I used to love Jewell Blueberry in Tech Arena or Zombie Apocalypse.. she'd heal from ANYWHERE on the map and keep on going. Also Tito was a badass AoRP healer before it was cool.. Personally I like the - more than the + when it comes to combat equation.. just feels more menacing (Debuffs>Buffs). Shame there's no place for…
Actually, once upon a time, this was the case. Enemies had high resistances to certain damage types (Physical, Energy, or Supernatural). I loved it.. then the new "game designers" (used very loosely as I don't think it was ever actually planned) removed yet another aspect of combat in CO.. The fact that it yet exists is…
Hear here. None of this even mentions the flaws in the DESIGN of the powers. They aren't even working as they were ever so poorly designed to! And MotM.. what a waste. Few things induce as much nerd rage as the cluster**** that is telepathy in Champions Online.
1) The entire Crowd Control system. Player Powers and Resistances, NPC Powers and Resistances, Gear, and tiered HP system. 2) Enemy AI. Make them smarter and use more diverse powers (Heals, Blocks, Crowd Control, and Movement) 3) Developer listening. I am over asking them to talk.. but they could at least listen when…
Cryptic made its move already. We don't know the full scope of what is being done, but according to their corporate releases, they are attempting to separate CO's development expenses from those of the other games. This makes the product both more attractive for sale and easier to put resources into should the product…
Perhaps I'm missing the point.. What is trailturtle gonna do? And it's not like people haven't been begging for 1) PvP improvements and 2) Queue Fixes ever since Champions Online went Un-Alert