BUGS REGARDING DEPENDENCY (Mental Leech's Debuff), Congress of Selves Defense Penetration Mechanic, Mental Weakness and Malaise and the vast majority of tooltip errors: As of 22nd of August 2013, these bugs no longer exist on LIVE or PTS.
There are still a number of issues with Telepathy, I have updated the following links with regard the recent bug fixes:
<Tooltip Errors><A number of other bugs present with New Telepathy><Personal Force Field and Holds System - Breakfree Damage bug> - Picked this up whilst duelling someone on Mentella. Very odd, I reported it and it was confirmed by the tester on the post I have linked.
Some seemingly "trivial" bugs like SFX, FX and icons really aren't that trivial, it would be like having the same icon for all the powers in a power set. Or lacking SFX for some powers in your build. Not very appealing.
Thank you.
NOTE #1: I have updated the OP to reflect the recent influx of Telepathy Fixes. (Thanks TT for emailing my list to LordGar and the development Team. Kudos to LordGar, GMC and the Devs for fixes!)
Comments
RIP Caine
I always felt as if something was going to go awry with these powers since they started changing them into the iteration we have now, from what they used to be.
I am able to solo content as a controller, my chosen play style with Telepathy, but in a team that really goes to hell. So I do not team, period.
I just hope that these bugs which really shouldn't exist on LIVE will get cleared up soon.
Honestly, these powers were pushed to LIVE waay too soon. The Day they were released I had already compiled a list of bugs with the powers. So sad...
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
The fact that we only have 4 stacks that are shared is shameful. The fact that other people can rupture your stacks is even worse. I get "team with another telepath for quicker stacks" as a meta. That goes out the window if your build is designed to apply and KEEP stacks.
I can't imagine the furor that'd result in me being able to rupture other people's bleeds.
RIP Caine
I do alerts, teamup for missions, and solo play.
1. Solo play is great--high presence plus CoS aggro stealth makes things very smooth. I can usually flip a switch or make a rescue right in front of enemies. "I am not the hero you are looking for." Setting up multiple DoTs on groups of mobs kills em fast, and some ego-damage devices help me with bosses.
2. When I form teams for missions, I let folks know what I can do. I spam my DoTs, plus Ego Sleep--that occasionally puts an enemy to sleep, but it is essentially and AoE disorient, with fear, too. Against bosses, I can actually setup 4 stacks of each debuff and consume them for the big hits.
3. In alerts . . . well, they are alerts, aren't they? Sometimes I am useful, sometimes not. The new telepathy toon is not very strong compared to a DPS tank. I help, but nothing special.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Yeah, I argued this point, but from the nature of the debuffs which are innate to the DoTs, in order for them to stack like other DoTs they'd probably have to be nerfed or something...
The reasoning behind them sharing stacks is...well..that the "CCer" is the fast stacker and the DPS/Detonator removes stacks at the same time as the stacker is stacking or something, it makes sense but doesn't account for the fact that I have enough CD on my DoTs to get them down to 2 sec or lower, I can do both roles by myself, without any outside assistance.
This makes multiple telepath teams useless, in terms of hero usefulness, if one hero can do the job of two or three why take the extra two or three?
In addition it seems like many people who use these don't know when to rupture these stacks, and have no idea what the debuffs do, then are surprised when some one else ruptures the stacks, everyone gains a burst heal and then the boss regains strength and tears apart the DPS and Tank. Why does this happen? Because some fool, detonated my stacks early removing the subdued effect I was placing on the boss and saving till near the end of the fight for a finishing attack and a team refresh.
Bleed mechanic stacking, if it worked like this, the forums would bleed so hard. But this is Telepathy not Single Blade, so you can see why only a very small number of people are bothered.
Teaming with other people ruins my fun unless they have a clear idea of what they are doing. Which most of the time they don't so I have to Hot Sleep + DPS alerts if I want any semblance of control, wiping out foes before my team mates can get to them and ruin my hard earned holding power.
As for the tool tips, I took the liberty of re-writing the incorrect parts of the tooltips (linked in my sig) so these could be fixed.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Hear here.
None of this even mentions the flaws in the DESIGN of the powers. They aren't even working as they were ever so poorly designed to! And MotM.. what a waste.
Few things induce as much nerd rage as the cluster**** that is telepathy in Champions Online.
(In terms of game mechanics, not so much on the good reasoning. Somebody messed up.)
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
Generally the "CCer" is in the Support role correct? The DPS/Detonator would be in the Rdps role. It's better for the Rdps to detonate than the CCer. A bigger bang for the buck. The Support role character keeps the charge speed and recharge speed debuffs up perma and the Rdps character assists with stack gains for faster detonating. Teamwork results in higher overall dps in this case.
3+ telepaths beating on the same mob? A support role character isn't really needed from a purely debuffing standpoint. Said support character might have other uses in the fight, but a group of 3+ dps telepaths can keep the telepathy debuffs up just fine.
Either way, the support telepath should not be detonating stacks if there is a dps telepath around with Mind Break.
I just wonder sometimes if there are any RDPS Mind Breakers who actually know what the debuffs do.
I am not disputing the fact that RDPSers will have higher detonation damage, but it is rather WHEN they detonate which I find annoying, in my experience any Mind Breaker skilled for ranged always detonates on the first stack they see.
Neither am I disputing that 3 telepaths cannot keep up the Debuffs...I am simply saying my own thinking behind why I don't bother to team up with other players with Mentella, if I am capable of DPSing, controlling and locking down bosses (Super Villains), surely there is no need for anyone else?
Since our stacks are shared as are our debuffs why bring more people along, if I am able to do exactly what they would have done alongside me?
I am yet to see or team with a RDPS Mind Breaker who detonates at a good time, to avoid removing debuffs at a crucial time. I've had a number of alerts where the Detonator detonated BEFORE a large attack, so the tank took a sizeable amount more than I had intended.
I do not like this shared stacking, free for all detonation. I shouldn't really need to rely on someone else to detonate my stacks and for me to stick to the monotonous cycle of DoTs.
I don't think there is any other power which works this way.
It's like the new Laser Sword Powers sharing stacks or something, it wouldn't even fly with anyone.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Interesting, so would it be alright if bullets, physical weaponry etc didn't work on ghosts or interdimensional beings like Therakiel? Because they phased through or weren't powerful enough to even scratch them?
Or if Fire Powers didn't work on Fire foes or particle damage had no effect on irradiated foes...?
Concept wise, I understand but surely that would mean NO telepathy works on "inorganic" or "mindless" tagged foes? Not just one part of a power...
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Actually, once upon a time, this was the case. Enemies had high resistances to certain damage types (Physical, Energy, or Supernatural). I loved it.. then the new "game designers" (used very loosely as I don't think it was ever actually planned) removed yet another aspect of combat in CO..
The fact that it yet exists is really just their attempt of making sure EVERYONE knows how much Champions Online hates telepathy.
When I was actually using the new Telepathy powers I played a Ranged DPSer. Key powers in my build included...
-Congress Of selves
-Manipulator
-Ego Storm(to take out groups and stack manipulator quickly
-Ego Sleep+Adv(In teams this power is great as a quick tap that reduces damage by 20%)
-Mental Leech(Heals target holding agro)
-Shadow Of doubt(Reduces damage per stack)
-Miniaturization Drive(Reduces damage by roughly 25%)
-Mind Break
I help support wise by reducing the targets damage by roughly 65-70% and providing decent healing to the nearest ally to target(which is usually the one being hit, most of the time.) If a squishy target is holding the agro steadily there life may dwindle down slowly. If I see it get to low then I take that opportunity to hit Ego Surge/Mind Break for great damage and a great heal. Then I quickly follow up with a Ego Sleep tap and get back to debuffing.
However, if I see that a fully capable tank is holding the agro and life bars are staying full then I will use Mind Break as much as I possibly can just to do more DPS.
Having another Telepathy user with Mind Break on my team COMPLETELY phucks everything I'm trying to do up. I've teamed with people that just sit there and Tap Spam Mind Break.... "WTF REALLY?" It's annoying as hell.
I have thought about retconing this character into support role though, as I could most likely make it more survivable with even better support. But to be honest, the powers aren't all that interesting to me. Especially when I can't even use the big showstopper of the set(Master of the Mind) because it's a serious contender for worst power in the entire game.
Congress of Selves - Provides Penetration, yet all the new powers are DoT meaning only the first tick of any hit will actually provide penetration checks. Completely breaks rules of passives being restricted by role. Offers 0 benefit of using support role versus hybrid or offensive role.
Mental Leech - Hella broken. Debuff useless. Only DPS scales (not debuff, no benefit to support)
Shadow of Doubt - Debuff useless. Only DPS scales (not debuff, no benefit to support)
Mental Storm - Great power (ugly as sin if you're not an electric telepath)
Master of the Mind - Should be known as "Here I am! Kill me now!" No innate defenses. No way to turn off and ruins both stats and powers and has no synergy with the previous powers.
Mind Break - Designed horribly for both solo AND team play. It should either be low stacks self detonating (aka 12 stacks only affect self) or high stacks any detonating (aka 30 stacks usable by others).
- -
The whole thing was crap. And everything above is said WITHOUT bringing up what the powers once were capable of being. What was the cause? Laziness? Shortsighted? Malicious? Scheduling?... No one knows.
But the result is a "mini-set" that can't even stand on its own feet, much less have synergy with what was once supposed to be telepathy.
They will not be fixed or reviewed. They will shine as a testament to all that is wrong with this game.
Lack of Talent
Lack of Imagination
Lack of Follow Through
Lack of Communication
Full of reported bugs
This was for me, indeed the shark that was jumped and the entirety of PWE is irredeemable in my eyes. I will not play or support a single one of their products. As a Comic loving Trekkie, this SHOULD have been a sure bet. But I've grown weary of what the game "should/could/would" be. Until the entire combat system and business practices are changed, there is zero consumer confidence in PWE that I can forsee.
Heh, glad I went RDPS then.
Sadly, I'm seeing the lack of thought that we saw being put into these powers also being put into the new Laser Sword powers. I don't know what happen to the people that USED to design powers for Champs, but we sure as hell need them back.
There it would make sense for the damage types to do less damage - no damage wouldn't really make sense, because as long as there's a body under there, it can be damaged by whatever, but the body is used to its own damage type. However, I'd also want to see "opposing" attacks do more damage - Fire types taking extra damage from cold attacks (and vice versa) and such. Then there would be a sensible reason for, for instance, a Glacier to not turn on their ice form - because they don't want to be killed too quickly by the flame-wielding villain they're facing.
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Mental Leech: No longer heals allies or self vs any in game foe.
Tested this last night.
FATAL Err0r is just a pain without Mental Leech not working properly. But doable for Mentella, just annoying I guess.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Hence the post title: FATAL ERR0R: Telepathy
Annoying in terms of Mental Leech not working properly that's all, as long as you keep Cyberlord and his minions under your control, it's fine.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
You seem quite complacent when you say "That's fine". I am not saying this to argue with you but it is certainly not fine. My stake is considerably nil, but low standards (and lower expectations) have completely ruined this game, and specifically Telepathy's role in this game.
The mission itself is rather easy, I am not pleased with Telepathy's state at all, but sadly there is little I can personally do, apart from post lists of bugs.
We all know that the bugs that are around now, should have been squashed before it was even put on the LIVE stage, the fact that I had compiled over 5 bugs within 3 hrs of them releasing these powers should be enough to show that it isn't really fine.
I hate having to solo stuff, I am more of a team player to be honest, but I did Warlord recently and since Mental Leech doesn't work, there really is no reason to be teaming with others. My CC is torn apart by other's DPS so there goes my role.
In terms of the mission, I meant "fine" as in doable, passable if you will. I know that if my powers worked properly, I'd have more fun, but as it stands, I am just relieved that I can get back into some level of "normal gameplay" even if it means I must take things slow.
Ideally I'd like to see Telepathy fixed up (new powers at least) before Cybermind hits the LIVE server, but there is NO chance of that happening.
So if I am being realistic, I'd wager perhaps sometime between finale of FE and Laser Sword Powers making it to LIVE, I'll be bringing up Telepathy again.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Ego Storm, Mental Storm, Ego Sleep etc all holds work on him, depending on how strong your CC is the hold times vary from player to player.
This really applies to all Super Villains though... via Manipulator ofc.
In my experience with the holds that still have some function in CO, Super Villains I have encountered can all be held.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
My holds are closer to 2 minutes actually (I think you saw her holds when she was only half geared). If your Ego Sleep isn't holding Super Villains, I don't know what to tell you. It isn't going to have even half regular duration, it will be like 0.5 to 3 second holds with Ego Sleep maybe?
Ego Storm is more successful at holding Super Villains than Ego Sleep. I get longer holding periods on Super Villains with Ego Storm.
Ego Sleep doesn't hold Super Villains all of the time though.
With Manipulator think of holds acting for most people as an interrupt. Incapacitates are better at providing holds where as charged holds, like Ego Sleep, act as very mini holds or interrupts.
Ego Sleep on Super Villains is nice for jamming up their charge attacks (provided they don't have more than 2 stacks of CC resist already then it has a lower chance of working.)
NOTE: Rather than thinking duration = % to hold, it is rather based on the timing of when you fire off the hold and your character's crowd control strength, if you are using holds, make sure you time them correctly, to get the most out of it on Super Villain ranked foes. On Mentella holds only fail if I force targets to have 3 or more stacks of CC resistance in a short space of time, that is when holding targets is difficult/useless.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Manipulator is the only check for whether or not a player can hold a Super Villain class enemy. Last I played the direct holds did not work (Like Electrocute etc) but the Incapacitates did (Maybe just Ego Storm because it worked as a pet).. this is because Incapacitates were created after the Hold change.
In Champions, any hold lasting over 30s is a self gimp because anything that can be held needs no more than 30 seconds to kill/recover from and every fight that lasts longer than 30s is with an enemy that cannot be held. Not to mention that none of that "Time" system takes HP into effect so damaging the target means your hold is useless anyhow.
Hurrah for broken **** game mechanics.
Manipulator Form, I also have a rank 7 Sentinel Brooch slotted in Utility for CC str, I'm not sure how much numbers wise it actually adds though.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
^ This. Anyone with 8 stacks of Manipulator should be able to hold Super Villains as each stack just increases "Hold Magnitude"
Again, so true, there is only two holds/CC powers in game which works on Legendaries and above.
Namely Teddification and Ice Grenade.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
I want to bring up Rimefire burst as another power that got the lazy treatment on "trivial" FX. It has reused the tap animation for fireball. :l I mean... I just... I can't... Fire hasn't had a new power since fire shield and ice hasn't had something since avalanche. Are you kidding me, Cryptic? You're just reusing an Fx without a minor reskin?
That's not to say that it has been treated as poorly as Telepathy but it still hits a sore spot for me. I suspect the reason it didn't get anything was because they couldn't come up with (or give enough time to) something that would blend nicely into both fire and ice powersets while not feeling completely out of place in either. But. I mean. Gah. Tap for fireball?! Really?
I'm sure I'm the only one raising this issue xD I'll just scurry off now...
Edit:
alrighty, I read through it and I see that the focus is on telepathy and holds. But can I still keep my rimefire burst in here? xD
I say stuff and I say things, sometimes together but only when I'm feeling adventurous.
I'm @blu8 in game!
The new powers suck, were poorly thought out, then even MORE poorly implemented. While I don't know specifically about Rimefire Burst, but until Champions Online gets a combat designer, don't expect anything better.
You're not the only one raising the issue. But you can get constantly forum banned for bringing it up.. you know.. because they care. So write your suggestions/complaints with caution
(Or test server access, or something)
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
I say stuff and I say things, sometimes together but only when I'm feeling adventurous.
I'm @blu8 in game!
Alright, for those who don't know, all of the recent powers made and added to sets are constructed, purely, by one person. Cryptic North has nothing to do with them, they are focusing on the missions and apparently fixing content.
Gentleman Crush is the one, solely, working on these powers. During his spare time. As in, when he is not being paid. (Now, some of the effects were also done by Splosions, who he managed to also steal away during free time.) He's doing this because he likes the game. The powers were NEVER MEANT to be a set redesign, simply to add additional options for people to use.
Yes, it is fine to be disappointed in them. I'm not saying you can't be. Feel butthurt as much as you want, everyone's allowed to have their opinion. However, make sure it is an informed opinion.
Speaking of information, Gamehobo failed to correctly mention the reasoning why he was banned. I'm pretty sure the fact that they were putting insults, blatantly harsh language, hate messages, and flat out ridiculous comments and threats into posts and flat out spamming every topic might have a reason for that. :rolleyes:
Feel free to voice your disappointment or praise. Myself? I'm going to take them in the design they were intended. As another option.
Deliciously nutritious!
I'm pretty sure anyone who has an idea about these powers is aware GMC is the one doing the fixes solely. There is no doubt about it. I don't think either myself or anyone on this thread has suggested these 6 additions were a total set redesign. At. All.
Yes. You are right. It is fine to be disappointed, that is the whole reason this post was made, to highlight areas of disappointment with these powers. I can assure you everything here has not been conjured as a figment of my imagination. They are all very real. So the "opinion" of New Telepathy being bugged is actually a well informed and well documented FACT.
Because being able to heal your foes is intended right? Some things like stacking mechanics being shared and free for all detonation mechanics, yes they were intended. Everything else? No. If you want to accept these powers in their bugged state, then you are free to do so.
There is no way the player base would accept if something like AoPM started malfunctioning or Ebon Ruin no longer applied a debuff or trauma, or 2GM only did damage on the first tick or if Night Warrior's Defense Penetration flat out did not work. That would get hotfixed ASAP.
So there yet remains another option, which is to wait for fixes. I have no idea why these powers were shoved out of the PTS prematurely but the first week they were out, they did not rank up properly. I also managed to compile a bug list of over 5 bugs within the first few hours of them hitting LIVE.
I think it would be a lot easier if someone were to help GMC with these powers so that he can get this out of the way and I can stop complaining about these telepathy bugs.
He also is the same person creating those Laser Sword Powers and Particle Damage Passive(which are pretty cool), so I realise he has a lot to deal with on top of his normal work.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
If it weren't illegal forum information I'd post the EXACT correspondence as to why I was banned. Yes it was for "being too negative"
In fact I can't post in the PTS forum at all because .. you know.. they care.
- -
WHOMEVER created the powers AS WELL AS the producer(s) that put the powers live need to have a hard look in the mirror. There is no reason for this level of bugs and plain poor design.
At this point it's a running joke that telepathy is the red-haired stepchild (Jean Grey reference) of Champions. The fact that this telepathy mini-set was released in such apathy just adds to the comedy.
The greater conversation of why these powers do not follow the precedent of the combat design set in Champions Online is one I would be happy to have as well, though I have already made a thread for that.
I guess we need to refocus to who was first responsible for CC not working properly anymore with On Alert that it would need sets like telepathy to be redone in the first place.
Oh...
If it was being done during free time and there was no deadline for it, why did it get put onto Live when it clearly wasn't done? This was evident even from an amateur perspective?
You've spent months burning bridges, and now you complain that you have business across the river? You've crossed the lines from "concerned citizen" to "crank" to "sociopath" one too many times, and that's why you've been banned.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
The two above quotes, pulled from this page, suggest against that. You, might know. Not everyone seems to.
Despite the many times people have stated disappointment that this 'Telepathy rework' as it was labeled many times as, was nothing of the sort? Perhaps frames of reference differ on it, but I've seen little else but people saying that it 'wasn't a good review' of the set, when it never was supposed to be.
Never said the bugged parts aren't fact, in ANY way. Don't start trying to twist me words. They are here. I applaud your diligence in pointing them out. However, those that continue to state that the powers are terrible, are using an opinion as fact. The powers, are another choice. The bugged parts, yes, disappointing. The powers themselves? An option.
I would LOVE to see bug updates. The fact that I still play this game even with the mountain of them that both you and I can plainly see is surprising. I WANT to see the day when a list like this doesn't have to be maintained. However, I highly doubt that will come to pass when GC seems to be primarily focused on adding additional options, as it seems like the amount of work to fix these powers is solely in his hands.
I want them to be fixed as much as you do. However, I also want those that intend to discuss them to have an informed vision of the current state of powers and fixes. As is quoted above and to be corrected, GC is not a 'New guy'. Uninformed, thus, skewed vision. My singular intention.
Hell, I'd do it myself for free. Although it appears that free hands seem to be at a premium here. Unfortunate.
Understood, and I know that you know(That I know that you know...). My post was primarily directed towards those that didn't, as said right at the start.
Since many statements in the past few pages have seem very misinformed.
That's...Pretty much the easiest way to say it, and probably how I would describe it too since any other way would probably get me fired. Calling the telepathy update the equivalent to the holocaust or suppressing gay rights? That, was off the mark. And quite negative.
I'd quote your rampant snippets but many of them were purged, for good reason as shown above.
Deliciously nutritious!
Then there are conversations I wont engage in like:
I just don't care if you "like me" or not. Attempts to derail yet another important thread with player hate to get it shut down is lame. If you don't like me, good for you. Don't like what I post, don't read it. If you feel it crosses a line, run and tell an adult.
I wasn't stating my opinion of you. I was making an observation based on your pattern of behavior and Cryptic's response. I may have been waxing poetic about your record when I used that burning bridge metaphor, but it remains your record.
Cryptic does just fine on their own. They don't need my help. To be blunt, you've made their lives difficult, but their decisions easy. Perhaps if you cared if they "like you" or not, you wouldn't have any reason to play the martyr today.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
Lets turn this thread, about Telepathy's bugs and failure in design and make it about me.. the longer we keep derailing it then the devs will finally have a justifyable reason to shut it down..
Ok, now that I have that unpleasantness out of the way I do agree that the bugs are unpleasant and, due to the baseline structure of the game so hunt down those people from 2008 and yell at them a lot), steps should be taken to repair them as well as all bugs(now if we only had a large group of developers being trained for this game who could practice on bugs like...CRYPTIC NORTH).
But...
I also know a ton of people went on a tissy about how they wanted this massive CC do over and a revamp of the whole powerset and blah blah blah(which then got parrotted into blah blah blah blah blah blah) and those things were never on the table. Also, holding cosmics and turning you into some CoX class was never on the table. At BEST there might have been the option to turn Telepathy more into something similiar to the NW Control Wizards...but it didn't happen. -The End
P.S. I'm playing a "New" Telepathy toon right now(currently lvl 12), because my "OLD" Telepath was just too awesome to retcon, and....I'm doing just fine even with the bugs(again, they should be fixed). I'll likely come back and post an update when I'm 40....unless this thread is dead.
Join Date: Aug 2009 | Title: Devslayer
At the risk of further derailing this thread, is anyone looking at fixing Overdrive and how it just doesn't work with many maintained powers (Sword Cyclone)? It's been broken forever.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!