I know but Ultima Online isn't exactly thriving with population today, heck you ask anyone who started playing MMOs after the first WoW expansion pack and they've probably never heard of it. Well it is true that CO is a niche game, the superhero MMO market is now down to just two, us and DCUO (after the closure of CoH/CoV…
Surely though by upgrading OS i'd have to get drivers for my current graphics card which I doubt is supported by Windows 7, hell they're not even supported by the manafacturer anymore which is where the whole thing of require both a new OS and a new Graphics card comes in. If I'm wrong then I apologise.
I apologise but it just annoys me when people are like "lol just buy a new machine!", the attitude aggrevates me somewhat since it assumes anyone playing on PC is made of money. I will be upgrading but it will require new graphics card as well (my two current SLI'd ones are five years old, they were top of the line back…
Everything dies yes...but then there's things like Ultima Online. Technically the first MMO (that wasn't a MUD), opened it's doors waaaay back in 1997.... ...and its still going to this day. It too does not have a massive following these days, probably on par with CO. An MMO that is over a decade old, coming up close to 20…
Just do like I did, use the launcher shortcut to get around using ARC. As for those people saying "oh just upgrade your machines" yes because we're clearly made of money and have enough to throw around in upgraded our creaky old machines as you call them. Some of us are in the 'mend and make do' part of our lives and…
Well then the question becomes, how musch damage would a Gelatinous Cube of that size deal Per Turn once it had engulfed the Tarrasque and how potent would the Paralysis be, along with the fact that the Tarrasque does need to breath so it is possible the cube could suffocate it. These are questions we're unlikely to answer…
In a fantasy setting those powers are actually really freaking good. Considering Worms can grow upwards of 40 feet, have rows upon rows of teeth the size of kitchen knives and the ability to burrow through the ground faster than you can walk... Lets not forget that 'Amoebas' family includes things like the infamous…
Only thing I'd do to these instances is probably just up the droprate on the costume pieces to about 10% and update the drops for On-Alert. Should make people run Therakiel's temple a bit more methinks.
Ah fair point, I normally limit my black + neon colour scheme to the things mentioned above, normally representing things like holograms (like the Fighting Wire frames from Super Smash Bros Melee) or Kirby era characters. I do have a black/gold superhero outfit but that doesn't use the darkest black and by its nature gold…
Whats wrong with picking black and neon-green or bright blue for that 80s cyberpunk/Tron asthetic where the intention IS to be bright and Neon, the 80s weren't known for being subtle. Black body with bright neon-pink armour and eyes combined with the kirby crackle aura is practically a homage to characters of that era.
The problem when comparing a Souls Series game to, lets say CO, is that well..you don't have many moves to actually worry about in a Soul Series especially during a boss fight. Unless it's Gwyn or you want to look really fancy on the Pursuer, parrying is out. Which limits you to normal attack, strong attack blocking and…
I've always found that a rather odd thing. Normally any game bar the Demon's/Dark Souls series will start out easy and gradually increase in difficulty. However the Demon's/Dark Souls series has a reason why its harder when you very first start the game (with no prior knowledge, i.e. a complete newbie) is because the games…
Meanwhile several of my characters, conceptwise, would get their asses kicked pretty hard by Regular Poe. Some of them are 'henchmen' or 'bumbling sidekick' level of super power. The reason they succeed is purely through game mechanics.
Don't worry, I'm sure he is still out there, plotting...infact if any villain (since it seemed numerous heroes) survived whatever RP explanation people have for 'multiverse ending event', then it would be him. Though don't worry some other villains did survive too (I have a Carnival of Shadows Ring Mistress character (who…
I will point out that when the game first came out it was both better AND worse at the same time. From the Tutorial you went straight to Canada or the Desert, Millenium city was actually mid-game content. Now this was better because you lept to dealing with something more akin to actual character progression ("You've saved…
Actually I think City of Heroes/Villains is the only game I can think of where healing was considered kind of crappy compared to buffs/debuffs and mez/holds could affect bosses but you needed to stack them on them OR have an effect that actually bypassed their mez protection (of which there was one in the game, the poison…
Erm...Gravitar IS tank and spank for ranged players. Sure she has the occasional pop at them or the gravity well that pulls them in close but simply having a self heal and blocking on the odd occasion you might be in danger is enough to bring you through. Otherwise it's just a case of sitting there and doing their…
It does seem like melee needs a bit of a going over to be honest, a damage boost, a survivability boost, whatever it just needs looking at. I just find it really odd that for the rampages practically everything is focused around punishing melee with very little done against ranged, with Gravitar the only problem they…
Interestingly I played on the EU RP server, Union. Now Union was different to Virtue in one rather key difference. On Virtue it was basically groups of different characters from different tabletop games occasionaly meeting. Each had their own story but rarely did it interact with anyone elses. By contrast Union (perhaps…
One of my Characters, strangely enough my namesake in both City of and recently remade (with a slightly different name) in Champions isn't strictly evil (in City of he went through many lifestyles, from mad scientist having to cobble together inventions using salvaged junk to corrupt businessman (when one of his non-evil…
The other thing Champions lacks compared to City of Heroes is the 'police scanner/newspaper missions'. They were missions that were generated randomly (defeat faction X's boss, kidnap/save Person Y etc) using building blocks to flesh out the mission just enough to give it a backstory (the villain ones were very basic, some…
Actually very little of the content in CoX required teaming, what teaming did was make levelling faster by such a large margin over solo play that you saw the infamous 'Freakshow Farms' back in the ye olde days of Peregrine Isle (replaced by the many, many farms that turned up in the AE once that went live). Teaming…
Use the emblem Large shoulder pads, they're so spacemarine-esque like you wouldn't believe. Infact I remember distinctly when CO first game out seeing a squad of Space Marines though the Munitions pool allows for one marine to essentially be two of the main subtypes (Assault rifle = tactical marine, Rocket Launcher =…
I apologise if my posts have offended people. As mentioned previously my experience of this comes from the Korean MMOs that I've tried, which is quite a few, that nearly all suffered from the problems of lack of customisation, horrendous grind, gear treadmills that would make a WoW player wet themselves in sheer horror and…
That is purely me speaking through experience of having at least attempted to play several Korean style MMOs, they all tend to feature ridiculous grinding, piss poor character customisation if they have any at all (a lot of MMOs I've tried just have you as "you are x class therefore you look like this and you're a woman,…
Plus, as mentioned, the way CO plays and the genre it is in doesn't appeal to Korean (the biggest East Asian MMO market). Champions isn't: A) Grindy as all hell: For some reason Koreans freaking love grindy MMOs, this is why the winged fantasy MMO NCsoft bought over had to be heavily retooled for a western audience (which…
It is kind of sad that the best delivered dialogue in the game is the ham-to-ham combat between Dr Destroyer and Shadow Destroyer... The voice actors seem to read their dialogue paragraph by paragraph, just look a Hi-Pan's dialogue from his first appearance, the "bah...MCP" part doesn't even remotely flow into the next…
One of the ways to bring down the alert costume drop prices would be to put them in as Silver Recognition costume. It would give people something to spend them on once they've gotten the Silver Recognition gear and costumes. Hell make them cost say 500 Silver Recognition each, that's still quite a lot so they become more…
My own personal theory is that they're selling well due to the horrendous money limit on silver accounts, I admit, it is stunningly clever basically forcing the free to play guys to buy items in order to get the more expensive stuff. Cosmic Keys sell not because of the lockboxes but because they've basically become this…
Yeah the Mission Architect also suffered from the same problem in CoH. It was discussed, at length, ways to change the 1-5 star rating system and instead switch it to a good, average, poor set of stars on the missions, that way, like Amazon, if something is like 99% 5 stars it'll show that the person that rated it 1 star…
This is pretty much Jack Emmert and Cryptic's schtick to a T. He is a great ideas man but he freaking sucks at running MMOs. City of Heroes got vastly better once he was booted 'upstairs' as it were and left Matt Miller aka Positron to run the show. Hell CoH saw more content during the years of the Freem Fifteen (as in…
Another D&D MMO based off the vastly more popular ruleset as well (3.0/3.5 vs 4.0). They're already looking to release another edition of the D&D which 'unsimplifies' things and 4th Edition has been fairly unpopular, leading to the rise of Pathfinder as peoples 'goto' tabletop game. So not only is it another fantasy MMO,…
The main reason we're not seeing updates and yet STO keeps getting them is because of the fact that Cryptic/PW effectively own the rights to the Champions system and setting in a videogame format. By contrast they have to be seen to be doing something with STO because they have to please the guys who own the liscense…
Ok updated offer. Want to Trade Ripper's Helmet for Resistance Colossus Bird head and additional cosmic keys. PM on the forums. Sadly nobody seems to have this item though :frown: and this thread seems to be fairly dead but hell it is worth a shot once again.
I think the problem is that now the biggest competition for CO is out of the way (DCUO failed miserably on consoles and bleed subscribers so incredibly fast it wasn't funny, meaning it is hardly competition to CO anymore) why should they bother updating it? Its not like the 'go somewhere else if you don't like it' works…
CoH was actually still making money and still successfully in profit at the point of close down. From what we can fathom NCsoft closed it down because they were bleeding money after several of their MMOs failed to make a splash in the west. That winged fantasy MMO was the biggest failure, they tried to make a Korean style…
Well since CoH got shut down CO really is the best of the remaining bunch. DCUO while having probably better art direction in my opinion, along with a vastly better musical score fails completely on certain things. Much like CoH, the higher tiered heroes in CO often play a backseat, mostly there as mission givers and lore…
On the subject of Golden Girl (or GG as she was known) was an infamous person on the City of Heroes forums (both US, EU and combined). She had some...interesting...views on things (one could call her a Straw feminist really) and she put winkie smiley faces after everything she wrote to put some of her rather…
Mainly because back when CO was first launching, Jack actually employed people (and is implied to have done it himself) to go onto the CoH forums and try to steal players which lead to the forums getting ridiculously tight restrictions on what things people could discuss. For a while ANY videogame talk was forbidden while…