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  • Yes i can understand that. But this isn't initially a CC-power, you have to spend 2point Adv to get the CC-property, which is why i'm saying that this power should have no CD, and put the CD in with the CC-adv.
  • Plenty of range AoE's with high damage, and at lvl 20 i'm not impressed by the damage of my R3 bomb, it even fails to 1shot grey mobs. They could've kept it no CD and given it a CD if you pick the CC-adv, that i would understand. Powershield is pretty much mehh... Knock-to is also pretty mehh since all the mods does it…
  • Signed for support - not that it will get implemented.. because devs don't like us having fun,
  • This just in . Players aren't allowed to have too much fun, hence needs to always nerf strong powers.. /devs.
  • That title is actually a true achievement, doing a full TT without anyone dying in less than 60 minutes. But farming a RARE alert 100 times is not really an achievement, it's pure lunacy and that requirement, an anyone like it, should be drastically reduced. Trying to get a simple title shouldn't drain you of the will to…
  • Rest in peace kind soul.
  • That's just bad development, taking the easy way out.
  • Being able to make a build depending on pets for damage is NOT overperforming, so their reasoning is deeply flawed. If i build a FF specifically for supporting my pets and increasing their damage using auras and spec's , the pets should do enough damage for endgame.
  • I'm still of the opinion that a character who's specifically built around pet-damage and boosting petbonuses while also being built around keeping pets alive, should be able to rely on pets for damage.. A build in Support-role should NOT do more damage than maxed pets supported by damage aura. Otherwise why bother having…
  • That makes SO many powers utterly useless, as well as the entire commander spec which might as well be removed totally from the game in that case. We have SO many pet-summons, powers that atm are just a waste of slot. Like i said ingame. We are superpowered heroes and we can summon pets using our powers, but our pets are…
  • My Char is now L40 with R5mods in full Merc gear. R3 Void Horrow. R3 AoED in support role with 465PRE. And my Void Horrow crits on L35 basic mobs for 600 dmg.. that's very underperforming, it should be twice that with an additional 0. Maxed out petbuilds should have their pets do the same amount of damage as dps-player…
  • Some thoughs on the matter of improving the pets. Because we don't have any gear that directly increases the performance of the pets, my suggestion is that pets has 200% of the stats of the player. For example. 30% crit chance becomes 60% crit chance. 100% crit severity becomes 200% severity. A player's 8000 health becomes…
  • The important thing about dps-pets is that they need to be able to pass the check on Dino, otherwise you bring a build to endgame where it has no place being at because it's underperforming. Another thing that's very important to improve on the pets is their survivability on the cosmic fights and stop them from being…
  • Until tokens aren't even in the same ballpark as scr and grc. But Guardian and Villain token are the same content, so don't compare the two. That Until tokens are more or less useless for veteran is just a matter of lack of content to spend that currency on. But whenever we make posts about lack of content, we get shut…
  • This is exactly why i'm saying that the guardian tokens are useless. If you have 72.000 tokens, it's only because there is nothing worth spending them on.. and THAT alone is a reason to give us the ability to exchange them.
  • 1 to 1 ratio would be fair.
  • I don't see why we shouldn't be able to exchange currency when there is an actual currency exchange vendor, and add to the fact that the guardian tokens are mostly useless... AND then the villain system hasn't been reworked in ages and sorely lacking.
  • I've been playing with the thought myself a long time to try and make a cosmic-strength darkness dps but i've looked through the entire tree and Darkness is missing a primary dps-power that pretty much all other dps powersets has . The only power viable to provide dps is Shadowblast. I'm also rather aggravated over how…
  • Here are some examples of costumes that is clearly broken, doesn't exist at all or majorly distorted. Steel Arachnid chestpiece - Female - distorted and less details. https://i.imgur.com/SBFmTUMm.jpg Steel Arachnid chestpiece - Male https://i.imgur.com/n20dQcem.jpg Female Birdpeople shoulders - completely missing on male…
  • The damage from the helm only goes 900ish damage, that's nothing when we're talking about L40 mobs. There are devices and ultimates doing far more damage in an AoE. So making the damage scale upwards to 2000 damage at max range really isn't booting it too much.
  • For 250$ i want our devs to be more communicative about what is being done and what is planned next in the game... i also want fixed to old bugs and broken crafting system. Champions Online is the most expensive mmo on the market and we get NOTHING in terms of communication.
  • Take a look at the Steel Arachnid for male and female, 2 completely different looks. The male version actually looks pretty good while the female version looks utterly broken.
  • Imo this power should have it's damage increase by 10% for every 10ft of charge range. It should also knockdown every target in it's path that gets hit by the charge.
  • And by that logic, we will never see any of the old bugs fixed... for a game that costs 250$ for a full game.
  • Can we at least have SOME form of comment about these issues with Talisman being outright impossible for some builds to kill !?.
  • I dare any of the devs to come up with reasons that the Ebon Rift should remain as it is. Personally i think that the 6-7 seconds it takes to channel the darn thing should be reflected in both damage and debuffs, because you're literally spawning a rift full of ebon energies. Spawning the rift and see enemies simply walk…
  • I'm not always dying, i'm rarely dying on cosmics with 37% dodge/avoidance. But there still needs to be a gain from losing out of 50% health in terms of survival. Normally when i build a ff-dps, i got for high health and resurg-3, keeps me plenty safe from anything but a few alert *tough* minions that hits really hard .…
  • Good luck soaking up 3 FC's in a row.. And there's no way to know they're coming so... no blocking, so unless you're a tank with 15k+ health, you're going to die.
  • I still think that as dps with focus on dex and dodge gear, a dependable amount of dodge % should be able to be reached to make up for the 50% less health. I don't see a reason why not, and i dare anyone to give me a valid reason to why NOT.
  • Imo shotguns should automatically do more damage the closer they're fired to their target, we shouldn't need an Adv for that. It should however have an Adv "Slugs" which removes it's AoE capability, but greatly increases it's singeltarget and knockdown effect. I would even go so far as to say that upclose in melee range, a…
  • I still think this was a very bad solution when you look at how well high-hp dps does. For example. Take a high-hp dps like my TK-dps that does very well on cosmics, she has close to 10k hp and a R3 Resurg and R3 block which means Lava on Ape poses little to no threat at all, and baby dino's green AoE removes about half…
  • I'm running Win10 and my issue with the forums, which happens every time, is when i'm trying to access the forums after being logged out, the forum IP keeps reloading repeatedly . And the only way to fix it is by stopping the reload, and then go to Arcgames.com and from there. This is started "recently" ..as recent as i…
  • Gravitar can instakill a healer by simply nuking them twice with FC, and even if the healer got 1 selfress, she can instakill on res ... then what are you going to blame ?. Her FC needs fixing and her attacks should be threatbased... not RNG like it is now. Sure bubbles can remain RNG because she's not spamming them as…
  • Mind Slayer. Mind Flayer. (for killing Mind Slayer 1 time / 10 times.)
  • So... i just fought Talisman on my new toon. https://aesica.net/co/herocreator.htm?v=37&n=Experimental%20Munitions&d=14380o4UQPTd0M30308000870H8B038D008N048O038S03AA009D03ON00AC007D058F03K5030maT0CAT3BIR11200000000&e= And i started the fight with debuffing her then just pew pew until i saw her casting stuff, then she…
  • Even when blocking Rank3, moving slowly (very very slowly due to drag) out of the rift will still reduce your healthpool to a puddle, easily snuffed out by her blast.. block or not. Her burst damage is simply too strong for any character that doesnt' have strong healing or tankability.
  • Arms and Sciense nodes maxes out at giving Rank 3 nodes, while Mystisicm has a few Rank 4 nodes on monster Island. This not only makes Mystisicm valuable for getting Rank 4 mods, but it also GREATLY impacts the ability to level up Science and Arms because their nodes only goes to Rank 3. I recently created a character with…
  • How about a single XP-vial that offers the same bonus as those from events, but Bound to account.
  • The question i keep asking myself tho is, why should i give 160£ to a company that isn't even interested in fixing one of their games that has longstanding issues ?. I know we now see 3 devs on Discord instead of the usual 1 which is good, but does that mean we might see things start to get fixed or just more new content ?.
  • There is a clear differense in which type of mods is mainly harvested from nodes, where mysticism is more prone to give Ego and Endurance - which are Sciense mode.
  • Yes the Mysticism nodes around Hoarfrost was tested today. They say they require +101 skill, but even with 200+ they can't be harvested. So i farmed up the skill to 300+ and went back to the same nodes which required 101+ . And finally at 301+ i could harvest them - but they were still Rank1 nodes.. These professions are…
  • If vehicles are just meant to be a form of traveling and not a weaponsplatform, then why are the weapons costing 300k Questionite if they're not suppose to be strong ?.
  • Considering the pace in which issues that are years old, are getting fixed, or not fixed, the price of LTS should go way down. We still have AT's that hasn't been rewamped for 10+ years, we have 3 professions that hasn't been sorted out for about 10 years as well. I've had this conversation many times with people on…
  • All PVE dungeon-content in CO outright SUCKS because they have no real loot as reward, there are no gear that drops which is an improvement for what you could have. There is no reason AT ALL to play any dungeons in CO.
  • At least they could've made the arms and claw have some kind of random movement...
  • Don't. They're utterly broken. You have a Support healer, that uses a DPS form (Consentration) and have pet specialization .. leaving the AT not able to do anything good. My Inventor had over 500 PRE, yet the Bionic Shielding barely clawed past 1100 healing, and Consentration doens't increase healing. It's your Zen, but i…
  • I still don't see the problem with the mods getting their attributes increased on the higher ranks, at least keep them a steady +5 on every rank up. Like we've discussed on the Discord, there simply isn't a reason to go beyond Rank 6 or even top 7... because the cost is too high and the gain in points is way to low.…
  • My issue isn't all the fusing.. My problem is that the increase in mods required and time spent farming those mods, isn't reflected in the increase in stats with each increased rank. The increase in attribute per increased rank needs to reflect the time spent farming for mods and increased risk of failiure and losing mods.
  • There's nothing saying that if a player spends 250$ (used to be 300$) on an LTS, that the people in charge won't close the servers after 1 month, essentially leaving the person who paid 250$ for 1 month of gameplay.
  • That can't be done because each fuse is a seperate action with a % to fail.