Also Flow, small qeastion (outside of this build) Does a shield (on yourself) block/stops interrupts being placed onto you, since I've been told by a handful of people in Zone that it's ideal to use a shield on Healers so they can easily rez, how true is that? I ask this cuz while doing the Event, I used my support and…
Yes, I do tend to use DK due to the Rush/Stun (VFangs Apply Shred/DK kick then TB for boss level mobs), since Cirts are kinda random (Sometimes all the time, sometimes never) But likewise, I'll see how it fairs out with them first then swtich if need be. Thanks for the help once again o7
Hm Interesting, cuz I just recalled that on my other Fighting Claws build I have TB on that as well (Topic Link: https://www.arcgames.com/en/forums/championsonline#/discussion/1217926/fighting-claws-tech-build) I did use the rotation on that build too: Viper's Fangs to apply Shredded then TB for the extra damage (For…
Hm, if that's the case then I'd porb keep Unstoppable for it's knock/hold resist and small dmg shield since that can be stronger in terms of surviving longer, over WotW's bonuses. I've also gone back with Brawler spec as well. I've slapped in a Self-Rez and Threat-Wipe as well, since I had no idea what else to add. I was…
Here's the edited build w/ your suggestions: I've added a toggle/form like a smart person (why I forgot that is beyond me xD) and replaced Fluidity with a diff block (shame we don't have an actual claw block) and exchanged MD for Resurgence as the AD. I've also kept WotW over Unstoppable for more DPS, I'm not too sure of…
Yup, gonna stick with the Particle Wave + Burst Ray combo, see how it plays out for me, should do decently well, since I'll be lumpin enemies together. As for R2 in Bullet Hail, will do, thanks again for the help o7
Thought so, I'll work with useing AR & BH together in the build, as I rather not forgo-Furious, I'll grab Shotgun/w its Adv as well for AP on top of Frail Armor debuff, while IG isn't too great I think the debuffs overall will still be nice, so I may keep it in the build or opt out of it. (Really wish they didn't move AR…
(Don't worry I did read all of it, just snipping the qoute ^^) Thanks for the information here, very useful, so either way they both work great for what they bring to the table just in overall sheer numbers AP is always gonna be better (makes no sense, cuz fucking laser beams!) but with the content I play most of the…
I see thanks then I was toying around with the pair and while both builds are viable, its a bit unorthodox to try centre a build with the only use of Assault Rifle and not add powers like Shotgun/w AP Debuff or Frail Armor from Holdout shot
Yup thanks again flow o7 Tho very quick question, I forgot that Burst Shot was a thing, there isn't too much difference between the two builds right? (Besides the lack of Fear Proc from Shotgun)
Yeah, I edited my post just as you posted, I asked a friend and he told me the exactly same thing xD P,S: I found myself a lever-action shotgun!, while it's classed as "Western Rifle" it can be used as a Shotgun and now I am very happy.
Ahh I see understood and thanks for the info Either way here is the build I went for: As suggested I've swapped Sharpshooter for Chilled Form since that might work better in my build then Sharpshooter, so thanks for reminding me about that, I also ditched Accel Metab adv on Shotgun for the TP since it's more useful on…
Yeah that's what I was thinking for atleast the decent single-target ranged option, so I'll be keeping it in for sure. Yeah, I rather not take the dmg shield adv on Bullet Hail since it'll mean that I'll be sacrificing the damage of Bullet Hail & I rather not since that is my main attack, while TGM is my main single-target…
Update: Got a small qeastion to ask, can I safely try to change this build, so it uses a Pistol, rather the dual pistols we have in our power slots, or is that just not possible, without having to use another Power Tree? Just curious is all, or is that not possible due to we don't have Single Pistol powers? Edit: For the…
Yes, that's what I was going for the build being more focused on Darkness powers, as for NW I keep forgetting that Passive exists outside of Melee uses, but I'll be defly slotting that in over Quarry (Since I doute Quarry will effect Darkness that much). I've slotted in Spirit Reverb as the EU as noted here: (Unnamed…
So here is the edited Powers in the build: As noted I put in TGM to atleast have a decent single-target dmg power, although besides TMG/Assault Rifle is there another decent single-target power that I can go for here? (Burst Shot Perhaps?) as both TGM/Bullet Hail are maintains, rather then a burst of high single damage…
After playtesting a bit with Singularity Bomb and due to the cost at full charge I decided to drop it, I'll have to look at other powers I have to choice from for the last power, tho I may just go back to Nanobot Swarm or Sonic Device for the AoE Stun, as I can not think of another power. I had a look at the Ult and it…
Here is the final build: I ended up going for Singularity Bomb/w its Adv for the extra stun and small support of energy it gives, I may drop a R2 from Resruge to put it in to get more out of the energy but I don't think that is wise. I also changed the specs to Sentry, I was gonna go with the Ult Redirected Force but…
here is the eddied build: Changed SS/Specs/Tels to what you suggested (Not sure why I had Int PSS lol) and decided to go with EP Blaster/w Sonic Boom setup here. Also put in Medical Arrow as you noted, forgot that existed. (Removed Chest Beam, due to its far too narrow) Overall nothing is changed from your build, one power…
[quote="flowcyto;c-12862141"Scything Blade is a fine non-cd AoE replacement for Crimson Bloom. If keeping Scything Blade, then you don't want its Messy adv here, since your single-target rotation regularly uses Reaper's Caress w/ Shredded anyways.[/quote] I was thinking that yes so might go with Heavy Blade for the KD or…
So this is what I've gone for thus far: Ditched Exp-Blaster as it wasn't really working out in the build and went for Tornado Slash for it's Bleed/Stun, since it does have a rather short cooldown. However taking a look at other SB Builds, I'm considering that Tornado Slash might be a better replacement for Crimson Bloom…
Yeah, the main focus on the build is SB, with the use of Exp Blaster for quick taps with it's Adv for ranged targets but as you noted here as well, due not really procing anything was hurting the build quite a bit, so I decided to Opt-out of it. (If I do want a minor ranged power, I can just replace the EB with something)…
Mostly want to try to see if it's any better for AoE choice, as I have it in the build when I started, so I can keep a decent AoE but also have Shred for it's debuff and yes if the power doesn't work out, I'll replace it with something else. Build is sorted but still need to farm them last bit of SCR before I fully test…
So I've gone back to the build and revamped it a bit as I've noticed that I wasn't doing as much DPS as I wanted, I also have been farming for SCR for Moonstruck and since I wanted to use it, I've slipped in into the build. I've added in Frenzy for my main attack/w Massacre for high DPS and decent AoE Range, but I've also…
> @flowcyto said: > Yea, that version of the build looks alright, and Mind Control is finally useful here because I can use it on you to make you delete Mind Control from your other builds. Have fun w/ the build, regardless. Thanks for the help as alway flow and oh but you can't use it on me if I already have it :3 (Not to…
Oh, alright thanks for clearing that up Here are the changes you suggested: I've switched back to End (talents for some Rec on the side.) and removed Furious adv on Pounce, same goes for move 2 points in Glory of Battle into Ruthless in Brawler spec. Thank you again (Unnamed Build) - Freeform (Melee Damage) v3.45:38 Super…
Here is the end of the build: So I removed Tear Down and put Pounce in there, as I noticed that TD is a terrible Lunge, only 25 feet, rather then the normal 60 Feet and it costs way more. So uh, yeah nope to that. I also removed Aggressor as well, kinda debating on what last power I should go for, but I think I'll just go…
Yeah, I should get by w/ Shred's narrower frontal cone, so I think I'll be fine, as for Evis w/ Messy, I may place it in for that quick refresh tap, but since I've gone back to the Brawler spec tree, I may not need it, as you said. But overall, thanks for the help for the build, I'll post the final build, tho last thing, I…
Very well, so overall Shred/w Massacre and their Advs are stronger for its potential overall, I admit a little frustrating that Frenzy has a wider AoE and Smoother animation over Shred, but that's just that. (Also for some reason Frenzy seems bugged, cuz you can use it without targets and it still drains your energy?)…
This is an alternative version of the edited build above: This build works around the sole use of Frenzy & Eviscerate Combo. This does remove the Shred/w Shredded Debuff, but the Brawler Tree I've grabbed should make up with that loss. This build was very slightly based of another build a Buddy of mine has. (In terms of…
Here is the Edited build: I've put Shred/w Shredded for the Debuff, but I was gonna drop Frenzy as I kinda want to avoid alternating between two-combo powers, Although, now I thought about it, Shred will only be used for bosses, while Frenzy can be my main attack for low level mobs. (Bosses such as Alert/Nem type or…
So here is the edited (Final?) build: In the end I decided on going for Unstoppable for my Passive, as it'll not only boost my Damage but also get bit more of that defense up as well, I also ended up sticking with Frenzy (w/ Fear Sense) but opted out of getting Shred/w it's adv, as I no longer have it, I have removed Upper…
Ah, I didn't think of that, I'll def take Shred then, I forgot Upper Hand also helped with Shredded. I'm not sure what to feel on having duo combo powers, as I tend to only use one (muscle memory), so I'll go with the stronger option here and go for Shred. I'll slot Massacre over Eviscerate, I was gonna ask what the…
Maybe one of the Qularr Ships or Underground spots will be nice , however I'd love to have the choice to have team-based instances, so RPers in a team, can do it without the worry of other players.
And here is the build edited with the suggested change back to TC. I've ended up deciding to going for Ego Sprites for the Heal Advs they have, quick to cast and easy to spam and they do help Teammates here that attack the Spirited target. I kept in a Self-Rez as they are always useful and went back to TC for my passive…
Alright thanks then, here is the build with the suggested changes (or rather back to what was suggested =) ) FotT and the Brawler's Specs. (I will try the GoB setup over Setup since I have two AoEs (I will change back if it not works out) I have also dropped PSmash, it's costly and I have a better AoE. Last power will…