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Heavy Mix Build: Elemental/Mystic & Mentalist (Moved)

This is a moved topic (technically a new one) of my other convo about a Concept I had, the old topic shuold be treated as closed.


So I sided away from the restriction I had since it was cuasein more harm then good while testing, however I think I was able to make a decent (hopefully lol) build that has quite the heavy mix.

Here is the build: I have the Aura of Ebon Destruction to boost all of my DPS and my main role wil by Hybird (However I can swap this to NW and go to a Ranged Role, if needed)

To go with the Concept, I have Fireball/Wall of Ice and Ball Lighting for the Fire/Ice/Electricity, while my Ebon Ruin/w Rune of Terror from Hex of Suffer is my main DPS Tool.

As per useal, I have the Self/Rez/AD and Heal

I also have TK Strike/w the Siphoning Strikes, rather then stressed for the Heal and to fit with useing a mentalist power, however since it does fall under the Combo, this may not be ideal. So a Alt build will be added below.

(Unnamed Build) - Freeform (Hybrid)
v3.45:38

Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Worldly (Ego: 5, Rec: 5)

Powers
Level 1: Infernal Bolts
Level 1: Telekinetic Strike (Siphoning Strikes)
Level 6: Telekinetic Shield (Rank 2)
Level 8: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 11: Fireball (Rank 2, Illuminate)
Level 14: Wall of Ice (Rank 2, Rank 3)
Level 17: Ball Lightning (Rank 2, Triplicity)
Level 20: Hex of Suffering (Rune of Terror)
Level 23: Ebon Ruin (Rank 2, Nyctophobia)
Level 26: Chilled Form
Level 29: Molecular Self-Assembly
Level 32: Conviction (Rank 2, Rank 3)
Level 35: Resurgence (Rank 2)
Level 38: Thundering Return
Adv. Points: 35/36

Travel Powers
Level 6: Stoic Flight (Rank 2, Rank 3)
Level 35:

Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Ego Mastery (1/1)

Devices


This is the Alt build: Rather then the Combo, I've gone for all Blast Powers: On this build I also have NW, as a Alt Ranged version of the Passive

(Unnamed Build) - Freeform (Ranged Damage)
v3.45:38

Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Shooter (Dex: 5, Ego: 5)
Level 21: Worldly (Ego: 5, Rec: 5)

Powers
Level 1: Kinetic Darts
Level 1: Infernal Blast (Rank 2, Virulent Propagation)
Level 6: Telekinetic Shield (Rank 2)
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Fireball (Rank 2, Illuminate)
Level 14: Ice Blast (Rank 2, Hard Frost)
Level 17: Ball Lightning (Rank 2, Triplicity)
Level 20: Hex of Suffering (Rune of Terror)
Level 23: Ebon Ruin (Rank 2, Nyctophobia)
Level 26: Chilled Form
Level 29: Molecular Self-Assembly
Level 32: Conviction (Rank 2, Rank 3)
Level 35: Resurgence (Rank 2)
Level 38: Thundering Return
Adv. Points: 36/36

Travel Powers
Level 6: Stoic Flight (Rank 2, Rank 3)
Level 35:

Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Ego Mastery (1/1)

Devices



Either way, let me kown what I've gone wrong and what I've done right, mostly what I have done wrong xD
Psi.

Comments

  • flowcytoflowcyto Posts: 12,858 Arc User
    I don't think you understand what some CO terms mean. In CO, Blasts and Combos are specific types of attacks that are labelled as such (and these are usually basic attacks you can train early on). It doesn't mean that all types of charged ranged attacks are 'blasts', for example. The tooltip usually tells you what type of power it's flagged as (ranged_melee dmg, heal, debuff, combo, etc.) in the yellow text underneath the power's name. To illustrate as an example, this is a Blast:

    hOm5pel.jpeg

    Infernal Blast (as you can guess by the name) is also a blast, but not all blasts have that in their name, as shown above w/ Burst Shot. Contrasting this, if you look in Ebon Ruin or Fireball's tooltips, you won't find the 'Blast' label there (cause they're not one).

    Anyways, most of my previous reply in the other thread still applies, so I'll just copy and paste it here:

    "(...) Aside from that (combo) restriction (which I'd only ignore cause it's taking a power that's unlikely to be that useful), there's still tons of different ways to mix the listed powersets, since you still have a wide array of sets you're picking from and haven't specified any other powers. It'd prob be better to ask yourself if there's any other powers in particular from each set you'd like to incorporate as a preference.

    If it helps, one more universal way to mix two ranged sets that don't usually jive together is to take a Blast from one set and mix it w/ a charged ranged single-target attack from another set, using Preemptive Strike in Avenger spec so the Blast buffs the charged attack. Add in one decent non-cd AoE from (possibly) another set, a block from (possibly) yet another set, an EU that works for both the ST and AoE powers, Concentration or Chilled Form as the toggle/form, NW as the passive (for a dps build), and possibly a debuff power for the charged ST attack - and you've got the start of a decent Ranged build that can sample powers from many different sets. "
    -

    For this topic, I prob wouldn't recommend the 2nd build you posted, since it has too much redundancy in its attacks. The 1st build isn't as bad and can be a bit more functional (as long as you keep cds rolling for MSA), but I'd still find a way to drop TK Strike (even if you have to train different powers early on). You also generally don't want to use Hybrid dps builds w/ Aura passives, cause the auras are weak for allies and can interfere w/ Support versions of the buffs. You can also get more base dmg from using the proper dps role (in this case, Ranged dps). You'll also want Int SS'd if you take MSA as the EU. I may also switch Chilled Form for Concentration if using an Int-scaling EU like MSA; that way you can just focus on gearing for Int and it covers both your EU and toggle/form.

    Here's an example edit of that 1st build, keeping some of the powers for the theme:

    (Unnamed Build) - Freeform (Ranged Damage)
    v3.45:38

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
    Level 6: Investigator (Int: 5, End: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Healthy Mind (Con: 5, Int: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Power Bolts
    Level 1: Ego Blast (Rank 2, Rank 3)
    Level 6: Concentration
    Level 8: Night Warrior (Rank 2, Rank 3)
    Level 11: Molecular Self-Assembly
    Level 14: Thunderstrike (Recharge)
    Level 17: Conflagration (Rank 2, Rank 3)
    Level 20: Ebon Ruin (Rank 2, Nyctophobia)
    Level 23: Conviction (Rank 2, Rank 3)
    Level 26: Hex of Suffering (Rank 2, Rune of Terror)
    Level 29: Resurgence (Rank 2)
    Level 32: Wall of Ice (Rank 2, Rank 3)
    Level 35: Telekinetic Shield (Rank 2)
    Level 38: Thundering Return
    Adv. Points: 36/36

    Travel Powers
    Level 6: Stoic Flight (Rank 2, Rank 3)
    Level 35:

    Specializations
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Relentless Assault (2/3)
    Avenger: Preemptive Strike (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Intelligence Mastery (1/1)

    In general, Wall of Ice, Hex, Conviction, and/or Thunderstrike can all be used to proc MSA. Alternates between Ego Blast and charged ERuin for single-targets (using Avenger's Preemptive), while Conflag is the main AoE attack. Hex can Fear for ERuin (and add extra dmg), while taps of TStrike can give you another self-heal, and Wall of Ice is mainly just a an extra dmg cd to throw in for MSA (though it could also be changed for another cd power). The Blast could also be a different one, as I only included Ego Blast to have more Mentalist stuff in there, but it's up to you. Gears mostly for Int, w/ some Con and End_Dex.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited June 14
    flowcyto wrote: »
    I don't think you understand what some CO terms mean. In CO, Blasts and Combos are specific types of attacks that are labelled as such (and these are usually basic attacks you can train early on). It doesn't mean that all types of charged ranged attacks are 'blasts', for example. The tooltip usually tells you what type of power it's flagged as (ranged_melee dmg, heal, debuff, combo, etc.) in the yellow text underneath the power's name. To illustrate as an example, this is a Blast:

    Infernal Blast (as you can guess by the name) is also a blast, but not all blasts have that in their name, as shown above w/ Burst Shot. Contrasting this, if you look in Ebon Ruin or Fireball's tooltips, you won't find the 'Blast' label there (cause they're not one).


    Thank you for the infomation, yeah I don't knew too much about Blasts and how they are in CO Terms, onto the build:

    (Unnamed Build) - Freeform (Ranged Damage)
    v3.45:38

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Marksman (Dex: 10, Int: 10, Ego: 10, End: 8)
    Level 6: Investigator (Int: 5, End: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Healthy Mind (Con: 5, Int: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Kinetic Darts
    Level 1: Infernal Blast (Virulent Propagation)
    Level 6: Telekinetic Shield (Rank 2, Rank 3)
    Level 8: Night Warrior (Rank 2, Rank 3)
    Level 11: Wall of Ice (Rank 2, Rank 3)
    Level 14: Ball Lightning (Rank 2, Rank 3)
    Level 17: Molecular Self-Assembly
    Level 20: Flashfire (Rank 2, Rank 3)
    Level 23: Hex of Suffering (Rune of Terror)
    Level 26: Ebon Ruin (Rank 2, Nyctophobia)
    Level 29: Concentration
    Level 32: Conviction (Rank 2, Rank 3)
    Level 35: Resurgence (Rank 2)
    Level 38: Thundering Return
    Adv. Points: 36/36

    Travel Powers
    Level 6: Stoic Flight (Rank 2, Rank 3)
    Level 35:

    Specializations

    Devices


    So while testing, I have noticed that Fireball has quite the heafty Energy Cost, I did toy around with Conflagration being a maintain power, decent power but ended up going for either Flashfire or Fire Snake for the Fire Power (Since both have a cooldown to porc MSA, also not sure what is better, one has 100 range but other shorter range but has a bigger AoE Range/Sphere) and they are sort of press and forget powers, while I deal STD with my Ebon.

    I've also gone back to Ball Lighting for now, but I can swap back to Thunderstrike for it/s adv and the fact it also shares the same Sphere effect as well. (whatever is best). I've also went back with Infernal Blast for the Posion DoT/w its spread.

    As for the SSs, I will go back to the orginal you gave me if the one I have now doesn't work out, but I went for Int/Dex/End, while my gear helps with Con, since I do have the Vig Gear (I think it's called that) that boost my HP anyway, so I -shuold- be okay without Con, Dex is for more DPS.

    Not sure if there is a Purely Int/Dex and End/Rec Tal, but went for The Marksman for now, since that boosts my Int/Dex, has high Ego but suppose bit of Range damage will be helpful.


    Let me kown if the changes are okay
    Psi.
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited June 14
    The main issue w/ that build is that it lacks a spam-able AoE attack (which Conflag filled the role for- though ofc that could be any non-cd AoE instead). Infernal Blast at R1 w/ the adv isn't really a good substitute for this (the poison DoT spread won't matter much here, and the DoT dmg is low for short-lived trash anyways), and w/o Avenger's Preemptive it also isn't useful for single-target vs just using ERuin. If you did still want to use a Blast and a Fire cd power, then you can take Stone Shot for both single-target and AoE, as it has a splash dmg effect and still counts as a Blast. For example:

    (Unnamed Build) - Freeform (Ranged Damage)
    v3.45:38

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
    Level 6: Investigator (Int: 5, End: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Healthy Mind (Con: 5, Int: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Kinetic Darts
    Level 1: Stone Shot (Rank 2, Shard Burst)
    Level 6: Telekinetic Shield (Rank 2, Rank 3)
    Level 8: Night Warrior (Rank 2, Rank 3)
    Level 11: Concentration
    Level 14: Wall of Ice (Rank 2, Rank 3)
    Level 17: Molecular Self-Assembly
    Level 20: Hex of Suffering (Rune of Terror)
    Level 23: Ebon Ruin (Rank 2, Nyctophobia)
    Level 26: Ball Lightning (Rank 2, Rank 3)
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Flashfire (Rank 2)
    Level 35: Resurgence (Rank 2)
    Level 38: Thundering Return
    Adv. Points: 36/36

    Travel Powers
    Level 6: Stoic Flight (Rank 2, Rank 3)
    Level 35:

    Specializations
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Avenger: Ruthless (2/2)
    Avenger: Anguish (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Preemptive Strike (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Intelligence Mastery (1/1)

    The cd-based powers can all be changed to other things- the only caveat is to not pick ones w/ overly long cds, since they won't proc MSA as often.

    -

    Ofc, you can also effectively save a power slot and drop the Blast power entirely, though you may have to train some different powers early on (you can always get a Gadgeteering enegry builder + Conc + MSA as the first 3 powers, as the energy builder shouldn't be used much_at all here anyways - or take Power Bolts + Energy Shield + Conc if you don't mind using PA's block instead of TK's - or take Ice Shards + Wall of Ice + Ice Shield). Another early option is to train Ice Shards + Wall of Ice (or Ice Shield) + Chilled Form (instead of Conc) and use an EGO/Int/Dex_Con SS setup (gearing mostly for Ego, but w/ some Int for MSA). Either way, then you can take a normal Guardicator spec setup and use only ERuin as your non-cd single-target attack (it'll be higher dps that way, though it'll use more energy overall), and take a non-cd AoE w/ the freed power slot. It's up to you how you want to approach it, though.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    flowcyto wrote: »
    The main issue w/ that build is that it lacks a spam-able AoE attack (which Conflag filled the role for- though ofc that could be any non-cd AoE instead). Infernal Blast at R1 w/ the adv isn't really a good substitute for this (the poison DoT spread won't matter much here, and the DoT dmg is low for short-lived trash anyways), and w/o Avenger's Preemptive it also isn't useful for single-target vs just using ERuin. If you did still want to use a Blast and a Fire cd power, then you can take Stone Shot for both single-target and AoE, as it has a splash dmg effect and still counts as a Blast.

    Ofc, you can also effectively save a power slot and drop the Blast power entirely, though you may have to train some different powers early on (you can always get a Gadgeteering enegry builder + Conc + MSA as the first 3 powers, as the energy builder shouldn't be used much_at all here anyways - or take Power Bolts + Energy Shield + Conc if you don't mind using PA's block instead of TK's - or take Ice Shards + Wall of Ice + Ice Shield). Another early option is to train Ice Shards + Wall of Ice (or Ice Shield) + Chilled Form (instead of Conc) and use an EGO/Int/Dex_Con SS setup (gearing mostly for Ego, but w/ some Int for MSA). Either way, then you can take a normal Guardicator spec setup and use only ERuin as your non-cd single-target attack (it'll be higher dps that way, though it'll use more energy overall), and take a non-cd AoE w/ the freed power slot. It's up to you how you want to approach it, though.

    Yeah I think I may want a spamable AoE back into the build and I did infact dtich Inf-Blast and dropped a Blast power entirely, but as you said above I did swap around a few powers in the early levels (Lvl 40 toon) and ended up going for the Power Bolts + Energy Shield + Conc Combo, since the Block or EB not matters here.

    As for my spammable AoE I did go for Telekinetic Barrage here, no cooldown, long range and has 10 feet radius around the target, but this power can be anything. (Slot left open for now)

    Setup is sim to as you said: Wall of Ice, Hex, Ball of Lighting and Flashfire or Convi can all be used to proc MSA. Alternates between any spamable AoE (TK Barrage as exmaple) and charged ERuin for single-targets /w Hex to proc Fear for higher damage.

    I also noticed I forgot my SS/Specs and what not on my build lol opps.

    (Unnamed Build) - Freeform (Ranged Damage)
    v3.45:38

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
    Level 6: Investigator (Int: 5, End: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Healthy Mind (Con: 5, Int: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Power Bolts
    Level 1: Energy Shield (Rank 2)
    Level 6: Concentration
    Level 8: Night Warrior (Rank 2, Rank 3)
    Level 11: Wall of Ice (Rank 2, Rank 3)
    Level 14: Ball Lightning (Rank 2, Rank 3)
    Level 17:
    Level 20: Flashfire (Rank 2, Rank 3)
    Level 23: Hex of Suffering (Rune of Terror)
    Level 26: Ebon Ruin (Rank 2, Nyctophobia)
    Level 29: Molecular Self-Assembly
    Level 32: Conviction (Rank 2, Rank 3)
    Level 35: Resurgence (Rank 2)
    Level 38: Thundering Return
    Adv. Points: 32/36

    Travel Powers
    Level 6: Stoic Flight (Rank 2, Rank 3)
    Level 35:

    Specializations
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Avenger: Ruthless (2/2)
    Avenger: Anguish (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Preemptive Strike (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Intelligence Mastery (1/1)

    Devices



    Psi.
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited June 15
    Alright, that build will be a bit better w/ a dedicated AoE. TK Barrage is fine, but yea feel free to try different AoEs until you find one that you like for the build.

    The only major issue remaining w/ the build is that you switched to the Avenger/Preemptive setup when are no longer using a Blast to enable Preemptive Strike to work. Although Avenger + Vind is an okay alternative to Guardicator (just w/o Preemptive here, since it's a waste of points here), you prob just want to go back to using Guardicator specs:

    Specializations
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Intelligence Mastery (1/1)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    flowcyto wrote: »
    The only major issue remaining w/ the build is that you switched to the Avenger/Preemptive setup when are no longer using a Blast to enable Preemptive Strike to work. Although Avenger + Vind is an okay alternative to Guardicator (just w/o Preemptive here, since it's a waste of points here), you prob just want to go back to using Guardicator specs

    Oh, whoops didn't mean to do that, gonna make sure I fix that



    Psi.
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