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Hi Agian!

So I've wanted go back to the orignal roots for my OC and thus being Psi Blades (AKA: Templar) Build however I wanted to add a bit of my own twist to it. Since I've really gotten into Mystic/Magic/Sorcery I've been wanting to add a splah of that love into the build itself. (You can blame Dante from WF for this), anyway onto the build


The build itself is a standard Psi Blade build with the basics of TK Wepon/w Stressed and TK Annih/w Mental Acuity, my AD/Heal are Resruge and Conviction like all of my builds and TK Reve and MD for my EU/From

The Mystic side of the powers are Pill of Poz for the Healing and debuff, Hex of Suffering for another Debuff/w Fear proc, since that effects my Form and I have also gone for CoEW since I've not used Cricle powers for a while and wanted to give it a go, went for the version that gives me more DPS and procs Fear. (Since I am meele, this shuodn't be a problem, sicne I'll be in one spot attacking mobs unless I need to move to another, I cuold go for the Advanced Casting but since Circles are so cheep to cast and have no cooldown, I see no reason to)

If the CoEW doesn't work out I may just dtich the power for Ego Blade Frenzy, why I''ll put the power quite close to the end, for easy swapping if all else fails.

(Unnamed Build) - Freeform (Melee Damage)
v3.45:38

Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Relentless (Str: 5, Rec: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)

Powers
Level 1: Ego Blade
Level 1: Ego Weaponry (Rank 2, Stressed Out)
Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8: Eldritch Shield (Rank 2, Rank 3)
Level 11: Void Shift
Level 14: Pillar of Poz (Rank 2, Dilemma)
Level 17: Circle of Ebon Wrath (Rank 2, Rank 3)
Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23: Hex of Suffering (Rank 2, Rune of Terror)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Telekinetic Reverberation
Level 35: Mental Discipline
Level 38: Thundering Return
Adv. Points: 36/36

Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35: Stoic Flight

Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)
Mastery: Dexterity Mastery (1/1)

Devices


Specs/Tals and such are for mostly Dex/Con/Rec but got a slpash of Strength in there, due to it does boost my melee DPS and my Gear already aims on Dex/Con/Rec (with a slpash of Strength)


Let me know if I need to change any
Psi.

Comments

  • flowcytoflowcyto Posts: 12,858 Arc User
    edited April 28
    Specs/Tals and such are for mostly Dex/Con/Rec but got a slpash of Strength in there, due to it does boost my melee DPS and my Gear already aims on Dex/Con/Rec (with a slpash of Strength)
    Note that TK Blades are unique for melee in that they scale w/ Ego instead of Str, but neither should matter too much since that innate bonus is small and subject to heavy DR in a dps build. I'd prob just avoid gearing/stating for either, especially since Ego_Str will be a non-SS here, and in favor of your SS's (mainly Dex).

    Overall, the build itself is okay for a TK blades + Sorc mix. I may ditch the circle for EBFrenzy (possibly w/ the shield adv), since the circle doesn't add that large of a dmg boost (since it's also subject to DR), is immobile, and comes w/ a pretty heavy self-healing penalty. Another potentially decent option are the Sigils of Destruction, which can add a good bit of extra dps, but that are also pretty easy to destroy (so they may not be good for some content). Also, Flanking is really good in Brawler spec when there's a Tank player around, but ofc if you're playing mostly_all solo then you can stick w/ Finishing Blow instead. You'll prob also want to gear for some cost discount rating here (if you aren't already). You can also choose to get the stun adv on Hex (though that'll lower its dmg vs. R2).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited April 29
    flowcyto wrote: »
    Note that TK Blades are unique for melee in that they scale w/ Ego instead of Str, but neither should matter too much since that innate bonus is small and subject to heavy DR in a dps build. I'd prob just avoid gearing/stating for either, especially since Ego_Str will be a non-SS here, and in favor of your SS's (mainly Dex).

    Oh whoops, I'll go ahead and change that then to Ego


    flowcyto wrote: »
    Overall, the build itself is okay for a TK blades + Sorc mix. I may ditch the circle for EBFrenzy (possibly w/ the shield adv), since the circle doesn't add that large of a dmg boost (since it's also subject to DR), is immobile, and comes w/ a pretty heavy self-healing penalty. Another potentially decent option are the Sigils of Destruction, which can add a good bit of extra dps, but that are also pretty easy to destroy (so they may not be good for some content).

    Hm yeah, I just noticed the heavy self-healing penalty is quite steep, alought if I did want to stick with a "circle" for the mere (dash in, throw circle down and deal damage, then dash out) if I wanted to go with that choice it cuold work, tho I can always go for CoPM for the tanking insted, since I did plan on throwing a Cricle onto my other mystic build and have that use CoPM (or CoEW).
    flowcyto wrote: »
    Also, Flanking is really good in Brawler spec when there's a Tank player around, but ofc if you're playing mostly_all solo then you can stick w/ Finishing Blow instead. You'll prob also want to gear for some cost discount rating here (if you aren't already). You can also choose to get the stun adv on Hex (though that'll lower its dmg vs. R2).

    Yup, I mostly do Solo or Duo content, so I'll stick w/ Finishing Blow instead and as for the Stun on Hex, yup, gonna do that, but yes either way, I suppose I can just test them out and see what's what, if CoEW proves to be a death sentence I'll be swapping it.

    Thanks for the help as always.

    P,S: As for the Mystic build, it's the ranged one that uses Skarn's Bane & Soul Beam, I was thinking to add CoPM over my Ult, since I've found that I am pulled away from my location alot and I'd think that PM will be helpful in resisting such and tanking when so many are at my face.

    Psi.
  • jaazaniah1jaazaniah1 Posts: 5,553 Arc User
    If it were me, I'd get Rune of Dismay on Hex rather than r2. Having a stun to hand can be helpful.​​
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  • flowcytoflowcyto Posts: 12,858 Arc User
    edited April 29
    P,S: As for the Mystic build, it's the ranged one that uses Skarn's Bane & Soul Beam, I was thinking to add CoPM over my Ult, since I've found that I am pulled away from my location alot and I'd think that PM will be helpful in resisting such and tanking when so many are at my face.
    Yea, CoPD (I assume you mean that) can be okay if you want a defensive/anti-knock power and don't have much else you'd want to add to a build, though it does have a cd penalty, and you'd still want to have good blocking habits. Regardless, hope this build works well for you.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    jaazaniah1 wrote: »
    If it were me, I'd get Rune of Dismay on Hex rather than r2. Having a stun to hand can be helpful.​​

    yup gonna slap in dah stun
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    flowcyto wrote: »
    P,S: As for the Mystic build, it's the ranged one that uses Skarn's Bane & Soul Beam, I was thinking to add CoPM over my Ult, since I've found that I am pulled away from my location alot and I'd think that PM will be helpful in resisting such and tanking when so many are at my face.
    Yea, CoPD (I assume you mean that) can be okay if you want a defensive/anti-knock power and don't have much else you'd want to add to a build, though it does have a cd penalty, and you'd still want to have good blocking habits. Regardless, hope this build works well for you.

    Opps, yup CoPD, I'll go ahead and throw that in the other build too
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    Edit:

    This is a differ stat version of the build: Dex is my PSS and will have gear focused on that but rather then Con, I decied to go for Ego in my SS, will this vastly imrpove my overall DPS or is the Ego's innate bonus too small?

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Ego (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Shooter (Dex: 5, Ego: 5)
    Level 12: Worldly (Ego: 5, Rec: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Ascetic (Con: 5, Ego: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Psi.
  • flowcytoflowcyto Posts: 12,858 Arc User
    This is a differ stat version of the build: Dex is my PSS and will have gear focused on that but rather then Con, I decied to go for Ego in my SS, will this vastly imrpove my overall DPS or is the Ego's innate bonus too small?
    It won't improve dps much, since the innate dmg bonus only gives a ~quarter of the return after a stat of 70 Ego, and will also be affected by heavy DR in a dps build. But if you don't need the extra maxHP then you can go for the small dmg boost that Ego SSS provides. Another Con-less SS setup that can be good here is EGO/Dex/Rec (still Dex-focused, and with 3/3 in 6th Sense)- though in that case you're taking Ego for its PSS tree, and the innate dmg bonus is a minor side benefit.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited May 2
    flowcyto wrote: »
    This is a differ stat version of the build: Dex is my PSS and will have gear focused on that but rather then Con, I decied to go for Ego in my SS, will this vastly imrpove my overall DPS or is the Ego's innate bonus too small?
    It won't improve dps much, since the innate dmg bonus only gives a ~quarter of the return after a stat of 70 Ego, and will also be affected by heavy DR in a dps build. But if you don't need the extra maxHP then you can go for the small dmg boost that Ego SSS provides. Another Con-less SS setup that can be good here is EGO/Dex/Rec (still Dex-focused, and with 3/3 in 6th Sense)- though in that case you're taking Ego for its PSS tree, and the innate dmg bonus is a minor side benefit.


    Hm okay then, I'll just stick with Dex/Con/Rec then, since it's minor at best


    Edit: So I did end up dtiching CoEW as while the boost in damage was nice 60%, the 100% Negetive in healing was a bit harsh on the build and it was hard to up-keep over PoZ since PoZ was a single click and forget, so I ended up going back to a old fraocvite power of mine Call to Battle, the Shield is really nice in a pinch /w the extra heal.
    Post edited by circleofpsi#4619 on
    Psi.
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