The Debugger has a new pack of Animal Heads & Masks
Added the Vignette for the Infernal Lockbox
Release Notes for FC.31.20141016.5:
Preview:
Added the Infernal Lockbox (and its contents) to the Debugger.
Known Issues:
The lockbox tab in the Debugger still says "Timewarp Lockbox" instead of "Infernal Lockbox".
Some icons/UI elements for the Infernal Lockbox are placeholder.
Please format any bugs you find in the following format: Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.
In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
The large Joints I think are end-caps for when using these parts with other solid body pieces. Unfortunately they do look unsightly when used on a whole skeleton.
I guess the only way around it would be to have two versions of each piece - one with these existing joints, and one with a more realistic joint for when used with other skeleton parts.
* Bug: Both the existing skeleton hands and the new ones from the set are labeled "Skeleton".
* Where it happens: Character creator.
* What happens: They both have the same name. Not exactly gamebreaking but certainly confusing.
* Bug: Skeleton Aura and Carrion Flies aura don't respond to color adjustments.
* Where it happens: When changing color on the aura.
* What happens: Colors don't change when changing colors. Being able to be a green skeleton (via the aura that is) or have yellowish flies (Bees?) would make these much more attractive options.
I guess the only way around it would be to have two versions of each piece - one with these existing joints, and one with a more realistic joint for when used with other skeleton parts.
Yes, those existing joins are horrific in the entirely wrong way, made worse by them having a separate plug on each side so they are huuuge.
I do want to comment that the Footprints and Carrion Flies auras are nifty new options. And the soul train is the best vehicle idea I've ever witnessed. Though regarding the train, I would like if the front of the gun barrels were open so they actually look more like gun barrels rather then solid tubes.
Could we maybe get it so we can change the color of the train's fire by using the "all colors" swatch, like we can change the colors of the vehicles' jets and attacks, please?
Aside from that, very, very impressed with the items in this one. I'm actually hyped for the live server release.
BUG: Footprint aura doesn't work with speed running travel powers
WHERE: Only tried it near the Power House
WHAT: The foot print aura was working normally when I was not using my travel power (Superspeed). When it was activated, the aura stopped leaving the foot prints
This is more a feature than a bug, but it would be nice if various hollow head geometries (such as skeleton and pumpkin) let you put the cosmic flames inside...
This is more a feature than a bug, but it would be nice if various hollow head geometries (such as skeleton and pumpkin) let you put the cosmic flames inside...
I'd pay extra for this functionality.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Please add skeletal beast legs to the set, we have the wings and tail, but not beast legs.
Also, the skeleton aura should replace beast legs with skeleton beast legs, not human legs. It also doesn't replace tails at all, and it replaces robotic limbs, which it probably shouldn't do.
Suggestion: Make separate skeleton torso and leg pieces that replace both the arms and torso and the pelvis and legs respectively and have them usable in Integrated Shoulders, Jackets, Hips Wear, and Skirt and Shorts categories.
Suggestion: Add skeleton Beast Legs and Clawed Hands and Feet to go with the tail and wings.
Skeletons with jackets are the best thing since candy.
The new skeleton set is gorgeous, simply gorgeous. As others have said though, those joint pieces have Got to go. The Aura gives a much cleaner skeletal look, and I'd hope that this set could match it. It'd also be nice if the skeletal pieces could be worn with more categories, for instance having the chest available with jackets or having the leg part wearable with hip wear, or torn pants.
This is a really nice set, and you guys should work hard to ensure its usable to its full potential.
BUG: Luchador Head is Incorrect on Skeleton Aura
Where: Luchador Mask Head Category
What: Both the neck and facial skin persists (see image)
Now, I know that not a lot of people use the Luchador Masks, so it's not something a lot of people would complain about... but still. It's the principle of the matter. The principle!
It makes sense, if you don't think about it.
__________________________________________________
Most often Slice N Dice@zap-the-eradicator in-game.
BUG: You can't select different materials for hands and feet in the tailor, when you select the right hand and change its material, the left hand automatically changes to that material, and vice versa, same with the feet.
This is really just a become. I don't see why they packaged as an aura.
Probably so you can maintain your normal powers and some limited look customizability. A become would force a power chain on you and not let you swap your hat around.
I'm wondering if what happened is they realized how messy the robotic limb based joins of the costume set looked and came up with this as a compromise for people who wanted to go more fully skeletal without those being a factor.
Probably so you can maintain your normal powers and some limited look customizability. A become would force a power chain on you and not let you swap your hat around.
I'm wondering if what happened is they realized how messy the robotic limb based joins of the costume set looked and came up with this as a compromise for people who wanted to go more fully skeletal without those being a factor.
It looks to me like the set wasn't designed to use the cyborg category. The pieces list a hidden cat called "Skeletal" which I'm pretty sure the aura utilizes. Devs just need to give us access to that version.
Also, the skeleton aura should replace beast legs with skeleton beast legs, not human legs. It also doesn't replace tails at all, and it replaces robotic limbs, which it probably shouldn't do.
Suggestion: Make separate skeleton torso and leg pieces that replace both the arms and torso and the pelvis and legs respectively and have them usable in Integrated Shoulders, Jackets, Hips Wear, and Skirt and Shorts categories.
Suggestion: Add skeleton Beast Legs and Clawed Hands and Feet to go with the tail and wings.
Someone needs to make an explosive skeleton hero. NEEDS.
Well, he doesn't explode per se, but as soon as I can get hold of it, the Visible Man will have Skeleton Aura as his combat aura...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Like all vehicles, the train dips its nose when moving forward, raises when moving back, but it looks pretty bad in this specific case. Can its flight posture not do that?
The new animal heads are, well, kinda low resolution and not very attractive.
the Fox and Chicken heads strike me as oversized compared to such things as Feline, Rat, Vulture, Bird People, Dear, Wolf, and so on. This makes them come across as cartoony. In particular, "Chicken" could be done better (IMHO) as a variant of the Bird People head, with a chicken beak as the Custom Mouth Accessory and the comb as Custom Hair.
On the Horse head, the Custom Helmet ought to be renamed to Custom Eyes, as that's what's getting customized.
I've used Partial Werewolf plus appropriate Headwear, Hairstyle, and Mouth Accessory options to approximate lions and rabbits; but I'd rather not have to approximate. Could a variant of the Feline head that has a mane be included in this set (e.g., Feline Head + Bestial Wild 1 Hairstyle)? Or another variant of it that has rabbit ears and buck teeth instead of cat ears and fangs?
Suggestion: Rename the pack to "Cartoon animal heads" or "Mascot animal heads" or "Rubber animal masks" as these are a bit silly.
Bug?: The horse head texture looks unfinished. The spot on the forehead and the eyes looks off (the regular eye options we have for heads would be nice), the teeth cannot be colored, the nostrils lack their own color channel. It would also be nice to have a no-skin color channel version available.
Long Mane Right/Left/Spikey Mane could use some gradients.
the Fox and Chicken heads strike me as oversized compared to such things as Feline, Rat, Vulture, Bird People, Dear, Wolf, and so on. This makes them come across as cartoony. In particular, "Chicken" could be done better (IMHO) as a variant of the Bird People head, with a chicken beak as the Custom Mouth Accessory and the comb as Custom Hair.
On the Horse head, the Custom Helmet ought to be renamed to Custom Eyes, as that's what's getting customized.
I've used Partial Werewolf plus appropriate Headwear, Hairstyle, and Mouth Accessory options to approximate lions and rabbits; but I'd rather not have to approximate. Could a variant of the Feline head that has a mane be included in this set (e.g., Feline Head + Bestial Wild 1 Hairstyle)? Or another variant of it that has rabbit ears and buck teeth instead of cat ears and fangs?
I don't think these are supposed to be real animal heads. That's like a straight-up rubber chicken head. They're gag heads, like costumes. BUCKAW!
The Horse's head does look like it was found severed on someone's pillow. I think the sculpt needs to be revisited to add some definition around the chin, jaw line and neck. Even if it is a "mask" rather than a "head" it is a poor mask. (Although the freaky googly and spiral rotating eyes and a fun addition)
fox head still needs a lot of work =<
eyes are stupidly big, ears are small and so is the muzzle.
several of my friends say it kinda looks a bit creepy at the moment and i agree (one fried said it look like it got hit with an anime bat)
also imo it looks kinda more like a rodant, like a weasal or something
edit: locked at a comparison of the CO fox head to a real fox head picture
like i said: EYES ARE TO LARGE, EARS TO SMALL(make em longer), and MUZZLE TO SMALL(larger and more pronounced)
would post picture but apperently the forum wont let me
Edit: if these are ment to be masks PLEASE remove them from beast heads to avoid confusion with players who used beastial/furry/anthro (whatever you wanna call em).
I have things to do today, but now I'm going to have to carve out some time to check out PTS. Will the Horse Head let me look like Wil Wheaton during a Kings game?
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
As for the other new item...the Vignette...what is it? We don't see it in the lockbox nor the debugger.
The vignette is the small graphic device used to differentiate the various items. In this case however all I could see for various items in Debugger was the same Champions C Icon.
The fox head seems to have been pulled directly from a child's nightmare. Go cutesy, or emphasize the pointy teeth, but pick one, you know?
The horse head doesn't look like a Team Wheaton Kings mask, nor does it look like a horse's head. Smaller eyes, without that "bulging out of the head" bit, would help a lot, methinks.
The rooster head, on the other tentacle, looks good. Keep it that way.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
The fox head seems to have been pulled directly from a child's nightmare. Go cutesy, or emphasize the pointy teeth, but pick one, you know?
The Jaw Length option on the face sliders actually closes and opens the fox mouth. When fully closed only the upper row of teeth are visible which decreases the nightmare fuel a bit. Likewise the Head size slider has a big impact on the head size (larger then usual on all three of the mascot heads) and when smaller also looks less scary. Here is a comparison of results at the two slider extremes (also using width and height sliders to push further):
The vignette is the small graphic device used to differentiate the various items. In this case however all I could see for various items in Debugger was the same Champions C Icon.
The 'vignette' is how we internally refer to the current-lockbox display in the Ren Cen ring, with the vehicle and the costumed Q-store vendor. I don't think we usually refer to it that way outside the office, so that patch note is probably fairly confusing until you read this post.
The 'vignette' is how we internally refer to the current-lockbox display in the Ren Cen ring, with the vehicle and the costumed Q-store vendor. I don't think we usually refer to it that way outside the office, so that patch note is probably fairly confusing until you read this post.
I can see how the word would fit that too now you mention it ;D
Comments
female skeleton legs do not appear
in tailor and on character
BUG ? : joint issues everywhere
(°∇° ) #megalodon2015
Seriously, beast legs have been omitted from many of the recent sets.
Bug?: Skeleton aura does not replace tails or wings.
The large Joints I think are end-caps for when using these parts with other solid body pieces. Unfortunately they do look unsightly when used on a whole skeleton.
I guess the only way around it would be to have two versions of each piece - one with these existing joints, and one with a more realistic joint for when used with other skeleton parts.
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* Where it happens: Character creator.
* What happens: They both have the same name. Not exactly gamebreaking but certainly confusing.
* Bug: Skeleton Aura and Carrion Flies aura don't respond to color adjustments.
* Where it happens: When changing color on the aura.
* What happens: Colors don't change when changing colors. Being able to be a green skeleton (via the aura that is) or have yellowish flies (Bees?) would make these much more attractive options.
Yes, those existing joins are horrific in the entirely wrong way, made worse by them having a separate plug on each side so they are huuuge.
I do want to comment that the Footprints and Carrion Flies auras are nifty new options. And the soul train is the best vehicle idea I've ever witnessed. Though regarding the train, I would like if the front of the gun barrels were open so they actually look more like gun barrels rather then solid tubes.
Aside from that, very, very impressed with the items in this one. I'm actually hyped for the live server release.
WHERE: Only tried it near the Power House
WHAT: The foot print aura was working normally when I was not using my travel power (Superspeed). When it was activated, the aura stopped leaving the foot prints
Epic Stronghold
Block timing explained
- David Brin, "Those Eyes"
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the best kind of signature
Epic Stronghold
Block timing explained
Suggestion: Add skeleton Beast Legs and Clawed Hands and Feet to go with the tail and wings.
Skeletons with jackets are the best thing since candy.
@IonutRO
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
This is a really nice set, and you guys should work hard to ensure its usable to its full potential.
Where: Luchador Mask Head Category
What: Both the neck and facial skin persists (see image)
Now, I know that not a lot of people use the Luchador Masks, so it's not something a lot of people would complain about... but still. It's the principle of the matter. The principle!
__________________________________________________
Most often Slice N Dice@zap-the-eradicator in-game.
If it's intended, that's a shame...
Most likely, same with gloves and hands.
This is really just a become. I don't see why they packaged as an aura.
Probably so you can maintain your normal powers and some limited look customizability. A become would force a power chain on you and not let you swap your hat around.
I'm wondering if what happened is they realized how messy the robotic limb based joins of the costume set looked and came up with this as a compromise for people who wanted to go more fully skeletal without those being a factor.
A simple Become device wouldn't let you explode into Bone Mode as soon as combat starts.
It looks to me like the set wasn't designed to use the cyborg category. The pieces list a hidden cat called "Skeletal" which I'm pretty sure the aura utilizes. Devs just need to give us access to that version.
Seconded, thirded, whatever.
- David Brin, "Those Eyes"
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Preview:
The new animal heads are, well, kinda low resolution and not very attractive.
Epic Stronghold
Block timing explained
the Fox and Chicken heads strike me as oversized compared to such things as Feline, Rat, Vulture, Bird People, Dear, Wolf, and so on. This makes them come across as cartoony. In particular, "Chicken" could be done better (IMHO) as a variant of the Bird People head, with a chicken beak as the Custom Mouth Accessory and the comb as Custom Hair.
On the Horse head, the Custom Helmet ought to be renamed to Custom Eyes, as that's what's getting customized.
I've used Partial Werewolf plus appropriate Headwear, Hairstyle, and Mouth Accessory options to approximate lions and rabbits; but I'd rather not have to approximate. Could a variant of the Feline head that has a mane be included in this set (e.g., Feline Head + Bestial Wild 1 Hairstyle)? Or another variant of it that has rabbit ears and buck teeth instead of cat ears and fangs?
Suggestion: Rename the pack to "Cartoon animal heads" or "Mascot animal heads" or "Rubber animal masks" as these are a bit silly.
Bug?: The horse head texture looks unfinished. The spot on the forehead and the eyes looks off (the regular eye options we have for heads would be nice), the teeth cannot be colored, the nostrils lack their own color channel. It would also be nice to have a no-skin color channel version available.
Long Mane Right/Left/Spikey Mane could use some gradients.
Short Mane lacks a normal map and one of the color channels intrudes into another.
The chicken/Fox heads versions lack child eyes. Would be nice if they got flat eyes with access to the usual eye options.
Child eyes should be able to glow on all color channels.
Suggestion: move child eyes to the child eyes bone the other beast heads use.
Skeleton
Skeleton costume lacks beast legs. Please add them in.
Skeleton aura does not replace tails/wings and looks super awkward (and does not properly replace beast legs).
I don't think these are supposed to be real animal heads. That's like a straight-up rubber chicken head. They're gag heads, like costumes. BUCKAW!
Screenshots for those asking:
More this:
Less of this:
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I have no idea what this is supposed to be, but I couldn't find anything new besides the masks...
Finally.
Derp Horse ftw!
eyes are stupidly big, ears are small and so is the muzzle.
several of my friends say it kinda looks a bit creepy at the moment and i agree (one fried said it look like it got hit with an anime bat)
also imo it looks kinda more like a rodant, like a weasal or something
edit: locked at a comparison of the CO fox head to a real fox head picture
like i said: EYES ARE TO LARGE, EARS TO SMALL(make em longer), and MUZZLE TO SMALL(larger and more pronounced)
would post picture but apperently the forum wont let me
Edit: if these are ment to be masks PLEASE remove them from beast heads to avoid confusion with players who used beastial/furry/anthro (whatever you wanna call em).
Had a look at the heads.
Horse head is creepy and needs to look more like a horse than it currently does.
Fox head is to cartoony.
Chickenhead, well, its oversized, but looks like a chicken.
As for the other new item...the Vignette...what is it? We don't see it in the lockbox nor the debugger.
- David Brin, "Those Eyes"
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The vignette is the small graphic device used to differentiate the various items. In this case however all I could see for various items in Debugger was the same Champions C Icon.
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The horse head doesn't look like a Team Wheaton Kings mask, nor does it look like a horse's head. Smaller eyes, without that "bulging out of the head" bit, would help a lot, methinks.
The rooster head, on the other tentacle, looks good. Keep it that way.
- David Brin, "Those Eyes"
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Bug:The Short Mane hairpiece on the horse mask doesn't appear to have a proper texture.
Bug: The fox and chicken mask clips rather badly at the neckline for males.
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The Jaw Length option on the face sliders actually closes and opens the fox mouth. When fully closed only the upper row of teeth are visible which decreases the nightmare fuel a bit. Likewise the Head size slider has a big impact on the head size (larger then usual on all three of the mascot heads) and when smaller also looks less scary. Here is a comparison of results at the two slider extremes (also using width and height sliders to push further):
The 'vignette' is how we internally refer to the current-lockbox display in the Ren Cen ring, with the vehicle and the costumed Q-store vendor. I don't think we usually refer to it that way outside the office, so that patch note is probably fairly confusing until you read this post.
I can see how the word would fit that too now you mention it ;D
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