This is my free form fire build. let me know what you think. I am unsure as to get aura of primal majesty or get a resurrection spell. If i get a resurrection spell i can put points in my travel powers otherwise i can have a build as a sentential, a brawler, and a guardian.
This is my pet master build. The goal is to get as many controllable pets as possible. I used Recovery and Intelligence so that in a pinch i can get all of my pets out. I went with entangling mesh to fit the theme because Captain lag must have a hold. I am currently lvl 21 on this build and really haven't needed any slotted powers until lvl 20. Also i couldn't get the pet i needed unless i had another ability so lvl 20 seems reasonable for the slotted power.
Talents: Level 1:Sureshot Level 6:Negotiator Level 9:Impresario Level 12:Quick Recovery Level 15:Healthy Mind Level 18:Acrobat Level 21:Covert Ops Training
Good solid leveling/soloing build,,, have had no troubles using this build. have not used for PVP but have used alot in dueling and have had a blast while doing it ^^
This is my free form fire build. let me know what you think. I am unsure as to get aura of primal majesty or get a resurrection spell. If i get a resurrection spell i can put points in my travel powers otherwise i can have a build as a sentential, a brawler, and a guardian.
Alright, here are a few suggestions that will improve your character in combat and in terms of synergy.
Remove Recovery as a superstat. You already have intelligence, so you have some power cost discount to deal with energy issues. Instead of Recovery, take Constitution. This will give you a ton of HP to work with. I would recommend other stats, but your decision to have 3 different passives and only damage powers makes it hard to pick any of the others. So, having Con/INT frees up your Primary Offense gear slot for a high recovery item, overall making your build stronger without actually losing much. Your resurgence will also benefit.
Drop the energy builder you have and pick up the fire one. Drop Firestrike. It becomes useless very quick.
Fireball. It's charge time is way too long. The point of the power is to increase the damage of many other fire attacks. Instead, only take the advantage of fireball Unstable Accelerant. It boosts Conflag damage, the patch left by pyre, clinging flames, and I believe flash fire. This power is meant to be a combo power for your other fire attacks. You tap it and forget.
You have both advantages on Pyre and Flashfire, Pyre knocking them down and Flashfire slowing. Conflagration with Fireball advantage will out DPS them every time, so ranking them to 2 is not needed. Instead, use them as CC powers. Use Pyre with advantage to knock melee enemies, and use Flashfire on anyone you wish to Conflag.
Conflagration. Since we're now using the slow on Flashfire, Burning Rain is -Not- needed in PVE. Even if they aren't caught in Flashfire and they move from your initial cast location, just stop and cast again. It's very simple and you get the damage increase from ranking it to 3. Reminder: Always tap fireball on your target before you lead in with Conflagration, as it will increase the damage.
Vengeance. Drop it. There is no need to have a dimensional damage in a build with fire. Nor do you need the advantage with Pyre and Flashfire. Instead, create more synergy. You have no energy unlock. Pick up Thermal Reverberation and benefit from Flash Fire and Pyre affecting your enemies with Clinging Flames, giving you energy every 3 seconds.
Finally, I honestly would drop Aura of Ebon Destruction for Fire Form. There is no reason not to have fire form for damage over the Aura when you have so many fire powers. In all honesty, you really only need Invuln and Fire Form if you want offense+defense as going Sentinel isn't doing anything as you have no heals or bubbles.
I did a retool of my Pulsar power armor spec, this feels a lot more efficient and is pretty close to what I was running at the end of my PA spree, with a couple of improved tweaks.
This thing eats the power house on 5 man hard, if you're not asleep while doing it. Tthis actually works surprisingly well in stronghold pvp, with a bit of advantage fiddling. it's murder on the turrets, since you can drop your big toys and then dart around a corner so you don't have to take direct fire from em.
Anyway, on to the build. The huge advantage of this over my last one is it can be played straight through, 1-40, and it's got a lot better single target dps. It runs well in guardian or protector. I personally run it in guardian most of the time, for bigger dps and better energy management, but both are viable.
Pulsar Mark V
: Level 40 Champion
Superstats:
Level 6: Super Constitution
Level 13: Super Intelligence
Talents:
Level 1: The Hero
Level 6: Boundless Reserves
Level 9: Investigator
Level 12: Healthy Mind
Level 15: Negotiator
Level 18: Amazing Stamina
Level 21: Quick Recovery
The nuts and bolts:
Like my last version, this thing is an aoe chainsaw. Not as much as before they nerfed imbue (*sniff*) but certainly well enough to clear an elite stronghold bunker in one pull. It's also a rather good off tank, that can easily main tank if you've got a healer who isn't asleep at the button.
The dps:
This build has 2 fire modes, aoe and single target. The single target is pretty simple, you just turn on mini gun long enough to get your 3 stacks of the debuff, use concussor beams, and fully charge a chest beam, sprinkling in an orbital cannon whenever it goes off cooldown. Just be sure your chest beam doesn't fire until after the first hit of the orbital cannon, or you'll waste that big spike damage. The aoe... This thing is awesome at aoe. Target the biggest guy in the group, then hit lock and load, then orbital cannon. Throw out your gravity drive. Hit nanobot swarm, then drop another orbital cannon. circle strafe the group with your mini gun while tapping chest beam to spread the debuffs around. The dps this combo puts out is pretty disturbing, like I said, it easily clears out entire bunkers in serpent lantern elite 5 man if they're pulled together and clustered up. The downside to the build is that this combo only goes off about once a minute. The upside is you really will never need it more often than that, and your nanobot and minidrive come off cooldown at the same time.
The drawbacks:
Same as before. This can strip aggro from anything. That alpha gets a lot of attention, anything that survives it is coming for you unless your tank is REALLY on point. The defenses are layered; IDF and invuln can take a hell of a beating and I threw in a few heals over time and a defense to mitigate it, and it's got an ego storm to lock down mobs when you're getting pummeled, but be prepared to block for a second or 2 until your storm comes back up, if you get overwhelmed. As well, due to the cooldown involved in this build: when your mini drive combo is still recharging. your dps will drop. The kind of damage you'll throw out overall very much so makes up for this fact, but be prepared for moments when you're kinda just putzing and debuffing stuff, waiting for your cooldowns to end. Granted, at this point you'll still have chest beam/mini gun/concussors/orbital cannon, so it's not like you'll be a total slouch.
I'm looking for some feedback for the two builds below. Basically, I'm just testing out to see if Unarmed and Shadow goes fine together. Run in Brawler mode.
Superstats:
Level 6: Super Dexterity
Level 13: Super Constitution
This is my latest character's build. Themed towards the lighter side of necromancy - healing and support. Sort of a refinement of my Menagerie build posted elsewhere, this one boasts a bit of support abiility to help counteract any summoner's greatest weakness: CC.
Talents: Level 1:The Mind Level 6:Shrug It Off Level 9:Diplomatic Level 12:Healthy Mind Level 15:Field Ops Training Level 18:Survival Training Level 21:Jack Of All Trades Total Pet Count: 11
I went with con-boosting talents for a bit of survivability, with int and pre statted for the most efficient heals. I also went with AoPM to help boost the healing ability up even more and provide a bit of throwing ability, though one could probably substitute the aura out for some other passive if they don't want to run in Sentinel role 24/7. There is also the option of swapping out Supernatural Power for regen or pestilence and taking a completely different power at level 14.
As for leveling ability, my necromancer is currently only level 21 and working with Void Horror instead of a rez, which I thought was more thematic at the time, but I digress. I'm currently tearing through enemies rather quickly between just my wolves and venom breath, which is pretty much endless with supernatural power and the boost from AoPM. The zombies are pretty redundant at this stage, so I might swap them out for something else. Maybe Radiant Summoning.for a bit of early healing power. Speaking of swapping things out...
This build has quite a bit of potential for customization. For instance, one could swap a few powers around to pick up Epidemic as early as level 8, or shift some advantage points around to buff venomous breath with infectious bile, taking advantage of the bleed from their wolves to add more damage through poison stacks. One could also swap out Arctic Beast for Collective Will, enhancing the effect of that through paralytic bile if they're quick enough. Heck, one could even do both!
This build is best in group play, as it comes with a full-group resurrect ability, token healing ability, a self-rez, and an aura that pumps up your allies' superstats.
As for drawbacks? The necromancer is dedicated mostly toward support and will be minus a passive ability if running in DPS or tank roles, and doesn't start to pull in any competitive DPS until 20 or so, once it starts getting multiple pets.
Hi, anyone that could help me make a build for Ego Blade and a Electric hybrid mage?
I were thinking more of a battle mage that uses Lightning Storm and Lightning Arc for ranged dmg, but i kinda want some close combat moves to fall back in and those blade kinda fits the theme.
correct, it's an early-on retcon after the tutorial to drop the power.
for what it's worth, Ive re-done chilly willy the Ice sculptor... the build evolved from playing, and constant tweaking. I've posted the more defensive version below.
Gear for END/CON/REC/Int. run in Protector mode. Snowstorm will be your primary killing attack. Using frost breath, then ice blast 'em to all heck also works very effectively.
almost a tank, but not quite as I didnt add any threat advantages.... you could if that's your goal.
compare, and use the one that fits your style. both builds are good.
The first Chilly Willy version is more offensive, the second one below is a lot more defensive.... choose for your playstyle. Click here for the Offensive version.
hello, i have been trying to find a good build with force cascade but i couldnt find it. I saw a few players with 9-11k hp and their main attack power was force cascade.I need a build like that with a good health+def with force cascade please help me guys im going to be crazy beacause i cant find it i tried to do it by myself but i couldnt.I really want to get that build so i hope you guys can help me ! :(
i want a build that is good for pvp which has 2 combos, ice and anything which is good for ice.
Thanks.
I would go Ice blast and ice cage. Superstat EGO dex int. Run ice form. Use con as your primary if you wanna be able to soak up some damage. otherwise, the three i just suggested will literally rip holes in peoples health. Take ice blast with rank 2 and hard frost, use ice cage for interrupts and crippling challenge And BLAST BLAST BLAST. Because your gonna be so squishy. Thats all you can do. Also, grab a few heals, and ascension.
Hi guys, i'd just like to know if anyone could write me up a killer pet build, I'd like as many pets as I can, while still being able to stay alive while my pets do all my dirty work for me >:D
I'm using the build on page 51, so please check that out and tell me if that looks like a good build, or if you know of a better one
I see lots of good stuff going on here. However, shouldn't we consider a thread for each general build type (Tanking, DPS, Support etc)? At 22 pages finding a specific build is a bit daunting.
Since I have you here...I'm looking for a serious Support build and there only seem to be a few. Heals are nice but I'd like something else and I'm not sure which way to go. I'd rather not spend all night bubbling the team but big area buffs are fine. I'm not as concerned about damage but an attack or debuff would be nice. All Freeform of course.
Comments
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The Statue: Level 40 Champion
Superstats:
Level 6: Super Recovery
Level 13: Super Intelligence
Powers:
Level 1: Radiance
Level 1: Fire Strike
Level 6: Fireball -- Rank 2, Rank 3
Level 6: Teleport
Level 8: Binding Of Aratron
Level 11: Invulnerability -- Rank 2, Rank 3
Level 14: Immolation
Level 17: Conflagration -- Burning Rain, Rank 2
Level 20: Pyre -- Backdraft, Rank 2
Level 23: Flashfire -- Sweltering Heat, Rank 2
Level 26: Vengeance -- Redemption Denied, Rank 2
Level 29: Resurgence -- Evanescent Emergence, Rank 2
Level 32: Aura Of Ebon Destruction -- Rank 2, Rank 3
Level 35: Aura Of Primal Majesty -- Rank 2, Rank 3
Level 35: Phoenix Flight
Level 38: Telekinetic Shield
Talents:
Level 1: Incandescent
Level 6: Tireless
Level 9: Brilliant
Level 12: Intimidating
Level 15: Negotiator
Level 18: Diplomatic
Level 21: Lasting Impression
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Captian Lag the Pet Master: Level 40 Champion
Superstats:
Level 6: Super Recovery
Level 13: Super Intelligence
Powers:
Level 1: Sonic Blaster
Level 1: Pulse Beam Rifle
Level 6: Entangling Mesh
Level 6: Tunneling
Level 8: Munitions Bots -- Rank 2
Level 11: Support Drones -- Rank 2, Rank 3
Level 14: Attack Toys! -- Rank 2, Rank 3
Level 17: Command Animals -- Rank 2, Rank 3
Level 20: Aura Of Radiant Protection -- Runic Glow, Rank 2, Rank 3
Level 23: Void Horror -- Rank 2
Level 26: Ritual Of Arcane Summoning -- Unbound Ritual, Rank 2
Level 29: Tyrannon's Familiar -- Rank 2
Level 32: Ritual Of Primal Summoning -- Unbound Ritual, Rank 2
Level 35: Ritual Of Ebon Summoning -- Unbound Ritual, Rank 2
Level 35: Teleport
Level 38: Arctic Beast -- Rank 2
Talents:
Level 1: Incandescent
Level 6: Tireless
Level 9: Brilliant
Level 12: Intimidating
Level 15: Negotiator
Level 18: Diplomatic
Level 21: Lasting Impression
give me a message if u got anything like that.. thanks
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: Level 40 Champion
Superstats:
Level 6: Super Dexterity
Level 13: Super Intelligence
Powers:
Level 1: Vicious Strikes -- Accelerated Metabolism
Level 1: Inexorable Tides -- Instep Crush
Level 6: Parry -- The Elusive Monk
Level 6: Acrobatics
Level 8: Quarry -- Rank 3, Rank 2
Level 11: Dragon Kick -- Lashing Dragon Tail, Rank 2
Level 14: Bountiful Chi Resurgence -- Resurgent Reiki
Level 17: Burning Chi Fist -- Rank 3, Rank 2
Level 20: Form of The Master -- Storm's Eye Prana, Rank 2
Level 23: Mighty Leap -- Nailed to the Ground, Crippling Challenge
Level 26: Evasive Maneuvers -- Sleight Of Mind, Rank 2
Level 29: Masterful Dodge -- Unfettered Strikes
Level 32: Inertial Dampening Field
Level 35: Molecular Self-Assembly
Level 35: Teleport
Level 38: Open Palm Strike
Talents:
Level 1: Sureshot
Level 6: Agile
Level 9: Brilliant
Level 12: Academics
Level 15: Shooter
Level 18: Indomitable
Level 21: Martial Training
Have loved monks ever since i started playing D&D back in the day... have had huge success with this build in PVE and Dueling/PVP
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: Level 40 Champion
Superstats:
Level 6: Super Dexterity
Level 13: Super Intelligence
Powers:
Level 1: Gunslinger
Level 1: Two-Gun Mojo -- Rank 3, Rank 2
Level 6: Shotgun Blast -- Nailed to the Ground, Breaching Round
Level 6: Acrobatics
Level 8: Pestilence -- Rank 2, Rank 3
Level 11: Bionic Shielding -- Overloaded Circuits
Level 14: Molecular Self-Assembly
Level 17: Aspect Of The Infernal -- Rank 3, Rank 2
Level 20: Breakaway Shot -- Microfilament Wire
Level 23: Resurgence -- Evanescent Emergence, Rank 2
Level 26: Electric Sheath -- Matter - Energy Union
Level 29: Dark Transfusion -- Blood Sacrifice
Level 32: Unbreakable -- Better You Than Me
Level 35: Toxic Nanites -- Nerve Damage
Level 35: Tunneling
Level 38: Defile -- Plague Bearer, Rank 2
Talents:
Level 1: Sureshot
Level 6: Negotiator
Level 9: Impresario
Level 12: Quick Recovery
Level 15: Healthy Mind
Level 18: Acrobat
Level 21: Covert Ops Training
Good solid leveling/soloing build,,, have had no troubles using this build. have not used for PVP but have used alot in dueling and have had a blast while doing it ^^
Alright, here are a few suggestions that will improve your character in combat and in terms of synergy.
Remove Recovery as a superstat. You already have intelligence, so you have some power cost discount to deal with energy issues. Instead of Recovery, take Constitution. This will give you a ton of HP to work with. I would recommend other stats, but your decision to have 3 different passives and only damage powers makes it hard to pick any of the others. So, having Con/INT frees up your Primary Offense gear slot for a high recovery item, overall making your build stronger without actually losing much. Your resurgence will also benefit.
Drop the energy builder you have and pick up the fire one. Drop Firestrike. It becomes useless very quick.
Fireball. It's charge time is way too long. The point of the power is to increase the damage of many other fire attacks. Instead, only take the advantage of fireball Unstable Accelerant. It boosts Conflag damage, the patch left by pyre, clinging flames, and I believe flash fire. This power is meant to be a combo power for your other fire attacks. You tap it and forget.
You have both advantages on Pyre and Flashfire, Pyre knocking them down and Flashfire slowing. Conflagration with Fireball advantage will out DPS them every time, so ranking them to 2 is not needed. Instead, use them as CC powers. Use Pyre with advantage to knock melee enemies, and use Flashfire on anyone you wish to Conflag.
Conflagration. Since we're now using the slow on Flashfire, Burning Rain is -Not- needed in PVE. Even if they aren't caught in Flashfire and they move from your initial cast location, just stop and cast again. It's very simple and you get the damage increase from ranking it to 3. Reminder: Always tap fireball on your target before you lead in with Conflagration, as it will increase the damage.
Vengeance. Drop it. There is no need to have a dimensional damage in a build with fire. Nor do you need the advantage with Pyre and Flashfire. Instead, create more synergy. You have no energy unlock. Pick up Thermal Reverberation and benefit from Flash Fire and Pyre affecting your enemies with Clinging Flames, giving you energy every 3 seconds.
Finally, I honestly would drop Aura of Ebon Destruction for Fire Form. There is no reason not to have fire form for damage over the Aura when you have so many fire powers. In all honesty, you really only need Invuln and Fire Form if you want offense+defense as going Sentinel isn't doing anything as you have no heals or bubbles.
This thing eats the power house on 5 man hard, if you're not asleep while doing it. Tthis actually works surprisingly well in stronghold pvp, with a bit of advantage fiddling. it's murder on the turrets, since you can drop your big toys and then dart around a corner so you don't have to take direct fire from em.
Anyway, on to the build. The huge advantage of this over my last one is it can be played straight through, 1-40, and it's got a lot better single target dps. It runs well in guardian or protector. I personally run it in guardian most of the time, for bigger dps and better energy management, but both are viable.
Pulsar Mark V
: Level 40 Champion
Superstats:
Level 6: Super Constitution
Level 13: Super Intelligence
Powers:
Level 1: Wrist Bolter
Level 1: Concussor Beam -- Frenetic Blast, Rank 2
Level 6: Invulnerability -- Rank 2, Rank 3
Level 6: Jet Pack
Level 8: Mini Gun -- U-238 Rounds, Rank 2
Level 11: Bionic Shielding -- Rank 2, Rank 3
Level 14: Molecular Self-Assembly
Level 17: Nanobot Swarm -- Rejuvenating Injectors
Level 20: Lock N Load -- Rank 2
Level 23: Unbreakable -- Rank 2
Level 26: Chest Beam -- Rank 2, Rank 3
Level 29: Orbital Cannon -- Anvil of Dawn, Rank 2
Level 32: Implosion Engine -- Rank 2, Rank 3
Level 35: Ego Storm -- Malevolent Manifestation
Level 35: Teleport
Level 38: Inertial Dampening Field
Talents:
Level 1: The Hero
Level 6: Boundless Reserves
Level 9: Investigator
Level 12: Healthy Mind
Level 15: Negotiator
Level 18: Amazing Stamina
Level 21: Quick Recovery
The nuts and bolts:
Like my last version, this thing is an aoe chainsaw. Not as much as before they nerfed imbue (*sniff*) but certainly well enough to clear an elite stronghold bunker in one pull. It's also a rather good off tank, that can easily main tank if you've got a healer who isn't asleep at the button.
The dps:
This build has 2 fire modes, aoe and single target. The single target is pretty simple, you just turn on mini gun long enough to get your 3 stacks of the debuff, use concussor beams, and fully charge a chest beam, sprinkling in an orbital cannon whenever it goes off cooldown. Just be sure your chest beam doesn't fire until after the first hit of the orbital cannon, or you'll waste that big spike damage. The aoe... This thing is awesome at aoe. Target the biggest guy in the group, then hit lock and load, then orbital cannon. Throw out your gravity drive. Hit nanobot swarm, then drop another orbital cannon. circle strafe the group with your mini gun while tapping chest beam to spread the debuffs around. The dps this combo puts out is pretty disturbing, like I said, it easily clears out entire bunkers in serpent lantern elite 5 man if they're pulled together and clustered up. The downside to the build is that this combo only goes off about once a minute. The upside is you really will never need it more often than that, and your nanobot and minidrive come off cooldown at the same time.
The drawbacks:
Same as before. This can strip aggro from anything. That alpha gets a lot of attention, anything that survives it is coming for you unless your tank is REALLY on point. The defenses are layered; IDF and invuln can take a hell of a beating and I threw in a few heals over time and a defense to mitigate it, and it's got an ego storm to lock down mobs when you're getting pummeled, but be prepared to block for a second or 2 until your storm comes back up, if you get overwhelmed. As well, due to the cooldown involved in this build: when your mini drive combo is still recharging. your dps will drop. The kind of damage you'll throw out overall very much so makes up for this fact, but be prepared for moments when you're kinda just putzing and debuffing stuff, waiting for your cooldowns to end. Granted, at this point you'll still have chest beam/mini gun/concussors/orbital cannon, so it's not like you'll be a total slouch.
I'm looking for some feedback for the two builds below. Basically, I'm just testing out to see if Unarmed and Shadow goes fine together. Run in Brawler mode.
Superstats:
Level 6: Super Dexterity
Level 13: Super Constitution
Powers:
: Level 40 Champion
Talents:
Level 1: The Hero
Level 6: Acrobat
Level 9: Shooter
Level 12: Ascetic
Level 15: Agile
Level 18: Enduring
Level 21: Martial Training
Variant #1:
Powers:
Level 1: Vicious Strikes
Level 1: One Hundred Hands -- Ghostly Strikes, Rank 2, Rank 3
Level 6: Crashing Wave Kick -- Rank 2, Rank 3
Level 6: Acrobatics -- Rank 2, Rank 3
Level 8: Shadow Form -- Rank 2, Rank 3
Level 11: Void Shift -- Emerging Nightmares
Level 14: Form of the Tempest
Level 17: Lifedrain -- Rank 2, Rank 3
Level 20: Shadow Shroud -- Terrifying Visage
Level 23: Masterful Dodge
Level 26: Dragon Uppercut -- Rank 2, Chi Flame
Level 29: Bountiful Chi Resurgence -- Resurgent Reiki, Rank 2
Level 32: Summon Shadows -- Devouring Darkness
Level 35: Evasive Maneuvers -- Sleight Of Mind
Level 35: Teleport -- Rank 2
Level 38: Spirit Reverberation
Variant #2:
Powers:
Level 1: Shadow Bolt -- Despondency
Level 1: Shadow Form -- Rank 2, Rank 3
Level 6: Void Shift -- Emerging Nightmares
Level 6: Teleport -- Rank 2
Level 8: One Hundred Hands -- Ghostly Strikes, Rank 2, Rank 3
Level 11: Lifedrain -- Rank 2, Rank 3
Level 14: Form of the Tempest
Level 17: Spirit Reverberation
Level 20: Shadow Shroud -- Terrifying Visage
Level 23: Summon Shadows -- Devouring Darkness
Level 26: Dragon Uppercut -- Rank 2, Chi Flame
Level 29: Bountiful Chi Resurgence -- Resurgent Reiki, Rank 2
Level 32: Masterful Dodge
Level 35: Evasive Maneuvers -- Sleight Of Mind
Level 35: Acrobatics -- Rank 2, Rank 3
Level 38: Burning Chi Fist -- Fists Of Righteous Flame (or Parry /w adv, deducting 1 point from Teleport)
For variant #2, I'm wondering if I should use a dodge gear on Primary Defense if I am running Parry to fully utilize BCR /w Reiki?
Thanks.
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Charnel: Level 40 Champion
Superstats:
Level 6: Super Intelligence
Level 13: Super Presence
Powers:
Level 1: Infernal Bolts
Level 1: Venomous Breath -- Paralytic Bile
Level 6: Supernatural Power
Level 6: Rainbow Flight -- Rank 2, Rank 3
Level 8: Resurgence -- Evanescent Emergence
Level 11: Command Animals -- Rank 2, Rank 3
Level 14: Aura Of Primal Majesty -- Rank 2, Rank 3
Level 17: March Of The Dead -- Rank 2, Rank 3
Level 20: Divine Renewal -- Radiant Renewal, Rank 2
Level 23: Arcane Vitality -- Impart Freedom
Level 26: Arctic Beast -- Rank 2, Rank 3
Level 29: Summon Shadows -- Rank 2, Devouring Darkness
Level 32: Rebirth
Level 35: Ritual Of Radiant Summoning -- Rank 2, Rank 3
Level 35: Electric Arc
Level 38: Epidemic
Talents:
Level 1: The Mind
Level 6: Shrug It Off
Level 9: Diplomatic
Level 12: Healthy Mind
Level 15: Field Ops Training
Level 18: Survival Training
Level 21: Jack Of All Trades
Total Pet Count: 11
I went with con-boosting talents for a bit of survivability, with int and pre statted for the most efficient heals. I also went with AoPM to help boost the healing ability up even more and provide a bit of throwing ability, though one could probably substitute the aura out for some other passive if they don't want to run in Sentinel role 24/7. There is also the option of swapping out Supernatural Power for regen or pestilence and taking a completely different power at level 14.
As for leveling ability, my necromancer is currently only level 21 and working with Void Horror instead of a rez, which I thought was more thematic at the time, but I digress. I'm currently tearing through enemies rather quickly between just my wolves and venom breath, which is pretty much endless with supernatural power and the boost from AoPM. The zombies are pretty redundant at this stage, so I might swap them out for something else. Maybe Radiant Summoning.for a bit of early healing power. Speaking of swapping things out...
This build has quite a bit of potential for customization. For instance, one could swap a few powers around to pick up Epidemic as early as level 8, or shift some advantage points around to buff venomous breath with infectious bile, taking advantage of the bleed from their wolves to add more damage through poison stacks. One could also swap out Arctic Beast for Collective Will, enhancing the effect of that through paralytic bile if they're quick enough. Heck, one could even do both!
This build is best in group play, as it comes with a full-group resurrect ability, token healing ability, a self-rez, and an aura that pumps up your allies' superstats.
As for drawbacks? The necromancer is dedicated mostly toward support and will be minus a passive ability if running in DPS or tank roles, and doesn't start to pull in any competitive DPS until 20 or so, once it starts getting multiple pets.
I were thinking more of a battle mage that uses Lightning Storm and Lightning Arc for ranged dmg, but i kinda want some close combat moves to fall back in and those blade kinda fits the theme.
Ty for any help for i´m a total newbie.
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The Beast: Level 40 Champion
Superstats:
Level 6: Super Strength
Level 13: Super Constitution
Powers:
Level 1: Bestial Fury -- Rip And Tear!, Accelerated Metabolism, Rank 2
Level 1: Shred -- Crippling Challenge, Penetrating Strikes
Level 6: Pounce -- Accelerated Metabolism, Crippling Challenge
Level 6: Flight
Level 8: Fire Breath -- Challenging Strikes, Accelerated Metabolism
Level 11: Frenzy -- Challenging Strikes, Accelerated Metabolism
Level 14: Defiance -- Rank 3, Rank 2
Level 17: Enrage -- Giant Growth, Endorphin Rush, Rank 2
Level 20: Retaliation -- Punitive Pummeling
Level 23: Bite -- Furor Venenum, Accelerated Metabolism
Level 26: Roomsweeper -- Challenging Strikes
Level 29: Supernatural Power
Level 32: Bountiful Chi Resurgence -- Rank 2
Level 35: Aspect Of The Bestial
Level 35: Heroic Flight
Level 38: Massacre -- Bloody Mess
Talents:
Level 1: Superhuman
Level 6: Mighty
Level 9: Enduring
Level 12: Physical Conditioning
Level 15: Impressive Physique
Level 18: Shrug It Off
Level 21: Bodybuilder
Hey, ArtMonster,
I love this build. Are you planning to (or have you already) updated this for Specializations?
i want a build that is good for pvp which has 2 combos, ice and anything which is good for ice.
Thanks.
I would go Ice blast and ice cage. Superstat EGO dex int. Run ice form. Use con as your primary if you wanna be able to soak up some damage. otherwise, the three i just suggested will literally rip holes in peoples health. Take ice blast with rank 2 and hard frost, use ice cage for interrupts and crippling challenge And BLAST BLAST BLAST. Because your gonna be so squishy. Thats all you can do. Also, grab a few heals, and ascension.
Name: Gravi
Archetype: Freeform
Super Stats:
Level 6: Endurance (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: Abyssal
Level 6: Energetic
Level 9: Enduring
Level 12: Brilliant
Level 15: Boundless Reserves
Level 18: Covert Ops Training
Level 21: Investigator
Powers:
Level 1: Electric Bolt
Level 1: Lightning Arc (Rank 2, Rank 3)
Level 6: Electric Shield
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Epidemic (Rank 2, Rank 3)
Level 17: Concentration
Level 20: Molecular Self-Assembly
Level 23: Bionic Shielding (Rank 2, Rank 3)
Level 26: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 29: Unbreakable (Rank 2, Rank 3)
Level 32: Masterful Dodge
Level 35: Force Cascade (Rank 2, Rank 3)
Level 38: Imbue
Travel Powers:
Level 6: Jet Boots (Rank 2, Rank 3)
Level 35: Displacement Acrobatics (Rank 2, Rank 3)
Specializations:
Endurance: Readiness (3/3)
Endurance: Withstand (2/2)
Endurance: Gear Utilization (3/3)
Endurance: Power Overwhelming (2/3)
Warden: Fortified Gear (3/3)
Warden: Elusive (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Mastery: Vindicator Mastery (1/1)
I'm using the build on page 51, so please check that out and tell me if that looks like a good build, or if you know of a better one
Since I have you here...I'm looking for a serious Support build and there only seem to be a few. Heals are nice but I'd like something else and I'm not sure which way to go. I'd rather not spend all night bubbling the team but big area buffs are fine. I'm not as concerned about damage but an attack or debuff would be nice. All Freeform of course.
Thanks in advance.
That aside, there's a repository of builds in my signature (Freeform Builds Directory). Maybe you'll find something to your liking there.
My Amazon author page
How to build a freeform character...the Kenpo way
Demon Keypo's Building Guide
Freeform Builds Directory (Last updated: 04/23/2016)
Serving since September, 2009 / 65 Characters, 63 Level 40's