test content
What is the Arc Client?
Install Arc

Freeform builds

1567810

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Can I ask someone how this build makes any sense at all with Electric Shield as the second lvl 1 power? I am totally new to free form builds and wanted to try a free form electric guy but, at lvl 6 I have nothing but the energy builder to do damage.

    It doesn't. Don't beleive everything you read here. A build which has no DPS except energy builder is fundamentally flawed, even a new player can see that.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    The build is a recton build not a leveling build.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Well then this page and Kenpo's collection page might as well be in Greek for all the good it will do for someone who is new to free form. I mean, it's nice to have a bunch of builds in one place but I thought the goal was to help people who have no idea what they are doing with free form, which is me in spade, have some sort of road map. Someone needs to go back thru all these builds and explain them, since simply saying "This is not a leveling build!" or not saying that simply isn't enough info. If that Buck Buck Toad the No Sense Maker or whatever it's name is doesn't say how to progress from level 1 to, whatever level, then it will only make sense to people who *really* know all about the powers.

    I appreciate the effort from some of you, but maybe you guys got caught up in showing off cool builds instead of the hand holding new to gold players like me need.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Well then this page and Kenpo's collection page might as well be in Greek for all the good it will do for someone who is new to free form. I mean, it's nice to have a bunch of builds in one place but I thought the goal was to help people who have no idea what they are doing with free form, which is me in spade, have some sort of road map. Someone needs to go back thru all these builds and explain them, since simply saying "This is not a leveling build!" or not saying that simply isn't enough info. If that Buck Buck Toad the No Sense Maker or whatever it's name is doesn't say how to progress from level 1 to, whatever level, then it will only make sense to people who *really* know all about the powers.

    I appreciate the effort from some of you, but maybe you guys got caught up in showing off cool builds instead of the hand holding new to gold players like me need.

    As I understand it, this snarky, scolding tone is the best way to get people, who already volunteer a lot of their time for free to help, to put in even more effort for you. Let me know how it works out for you.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Well then this page and Kenpo's collection page might as well be in Greek for all the good it will do for someone who is new to free form. I mean, it's nice to have a bunch of builds in one place but I thought the goal was to help people who have no idea what they are doing with free form, which is me in spade, have some sort of road map. Someone needs to go back thru all these builds and explain them, since simply saying "This is not a leveling build!" or not saying that simply isn't enough info. If that Buck Buck Toad the No Sense Maker or whatever it's name is doesn't say how to progress from level 1 to, whatever level, then it will only make sense to people who *really* know all about the powers.

    I appreciate the effort from some of you, but maybe you guys got caught up in showing off cool builds instead of the hand holding new to gold players like me need.

    How to make most (all) of those builds leveling friendly:
    - take a heal power as soon as you can even if its not part of the build. Ex.: Conviction or Bionic Shielding are low tier, easy to get and work very good.
    - when you level up, remove it (undo, retcon) in PH.
    - you have now 2 unused powers (one for retcon, one from levelup)
    - take what you have planed
    - retake that heal power
    -
    - repeat on every levelup

    Any heal will do the trick.

    You can also to this with more then just healing power.

    At one point full retcon is very expensive. But a partitial retcon (top couple of powers) doesn't cost much. Even a beginer will have enough money.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Pirogen, I will take your advice to heart as the character I made based off that model I quoted is squishy as hell. I did my first adventure pack yesterday, the one where you have to free prisoners and kill Arcana at the end, and I can't even touch her so your help is appreciated :)

    As for you mirth, there was nothing even remotely snarky about what I said or my tone. I accurately displayed my problem and frustration. But it's a nice little scheme you pulled accusing me of being snarky and then doing it yourself. As for it working out, Pirogen was kind enough to give me a quick pointer that will probably help a lot, and it took minutes out of his life to do it. I'm sure the effort exhausted him.

    There. *That*, was snark.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    Pirogen, I will take your advice to heart as the character I made based off that model I quoted is squishy as hell. I did my first adventure pack yesterday, the one where you have to free prisoners and kill Arcana at the end, and I can't even touch her so your help is appreciated :)

    As for you mirth, there was nothing even remotely snarky about what I said or my tone. I accurately displayed my problem and frustration. But it's a nice little scheme you pulled accusing me of being snarky and then doing it yourself. As for it working out, Pirogen was kind enough to give me a quick pointer that will probably help a lot, and it took minutes out of his life to do it. I'm sure the effort exhausted him.

    There. *That*, was snark.

    I agree that Pirogen was more of a trooper than I. Good on him.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    If you are very new, start with tank like builds, those that have Invul, Defiance, even Regen. For start you have to be alive :)

    If you want an even easier start, go with Pet Master. Id recomend that you start as Darkness or Gadgets. You can get your pets very early. Going with Pet Master can be very boring. But its safe and it works.

    Even if you don't have a Pet Master its nothing wrong if you 'slip in' a pet or DoT. It alows you to go into block mode while pet(DoT) is hiting that super hard hitting legendary. Its how I solo things like Mega Therak, 5-man mission bosses and so on. Even one single power like Primal Sigils or Shadows makes a huge difference. No need for that vs henchies , but sure helps vs super/legendaries.

    You can retcon out those things when you don't need anymore. You can even retcon in if you have trouble with specific mission.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited September 2011
    P0t3mk1n wrote:
    Might as well post my usual PvP'ing build while I'm unable to use him:

    Build by championBuilder 0.4.1

    Download this Build here.

    : Level 40 Champion

    Superstats:
    Level 6: Super Dexterity
    Level 13: Super Ego

    Powers:
    Level 1: Ego Blade -- Rank 2
    Level 1: Ego Blade Frenzy -- Rank 2, Unnerving Rage
    Level 6: Id Mastery -- Id Blades, Rank 3, Rank 2
    Level 6: Acrobatics -- Versatility, Rank 3, Rank 2
    Level 8: Ego Reverberation
    Level 11: Void Shift -- Crippling Challenge
    Level 14: Form of the Tempest -- Rank 2
    Level 17: Ego Weaponry -- Rank 2, Rank 3, Thought Sever
    Level 20: Masterful Dodge
    Level 23: Ego Blade Annihilation -- Rank 2, Mental Acuity
    Level 26: Bountiful Chi Resurgence -- Resurgent Reiki
    Level 29: Ego Surge -- Rank 2
    Level 32: Evasive Maneuvers -- Sleight Of Mind
    Level 35: Telekinetic Maelstrom
    Level 35: Teleport
    Level 38: Force Geyser -- Nailed to the Ground

    Talents:
    Level 1: Quick Trigger
    Level 6: Coordinated
    Level 9: Shooter
    Level 12: Academics
    Level 15: Martial Training
    Level 18: Covert Ops Training
    Level 21: Command Training

    Weaponry is there for the Dodge tanks, Annihilation for nasty 13k spikes, and Frenzy to mop up trash and apply roots liberally. Maelstrom's stun is useful, but it's main purpose is to apply Leech quickly. The rest should be fairly self-explanatory. If you're PvE'ing this build will be overkill for a lot of what you'll run into. When PvP'ing, it's important to remember this build's a killer, not a fighter. Get in, spike, get out (that's what Sleight of Mind is for).

    just to be sure what type of gear should one get?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    Well then this page and Kenpo's collection page might as well be in Greek for all the good it will do for someone who is new to free form. I mean, it's nice to have a bunch of builds in one place but I thought the goal was to help people who have no idea what they are doing with free form, which is me in spade, have some sort of road map. Someone needs to go back thru all these builds and explain them, since simply saying "This is not a leveling build!" or not saying that simply isn't enough info. If that Buck Buck Toad the No Sense Maker or whatever it's name is doesn't say how to progress from level 1 to, whatever level, then it will only make sense to people who *really* know all about the powers.

    I appreciate the effort from some of you, but maybe you guys got caught up in showing off cool builds instead of the hand holding new to gold players like me need.
    Can I ask someone how this build makes any sense at all with Electric Shield as the second lvl 1 power? I am totally new to free form builds and wanted to try a free form electric guy but, at lvl 6 I have nothing but the energy builder to do damage.

    I'm going to assume that you missed the warning that the build in question isn't really suited for anyone before level 14 (the part where ArtMonster said "for best results...").
    ArtMonster wrote:
    great fun with Buck-Buck the Electric Toad

    best results if you retcon at lvl 14 or later to get 'Lightning Storm' which will be your mass murder power of choice, then later 'Gigabolt' for hard hitting the single targets.

    Run in 'Avenger' role, Gear for END/REC/CON/Pre.......

    Generally when you read something like that or a note saying "not a leveling build" it means exactly that you shouldn't try leveling with that build because some things needed or useful for earlier levels aren't present until a given level. You're essentially ignoring that, trying to level with it anyway, and then saying it isn't suitable for leveling and people need to hold your hand more and tell you how to level with it. That's not how retcon ("not a leveling build") builds work. You have to level to a certain point and then retcon into the desired build. Either that or try to get through early content missing key powers which is a recipe for frustration.

    I'm all for helping out as much as I can but I'm not able or willing to read through other people's builds and explain them for them. That's why I name who the build belongs to so they can be contacted and why I request permission to add them to the list so that they know ahead of time that they may be contacted.

    If you have a question about a build I posted, feel free to PM me or post in those threads. As for other people's builds, contacting the person who posted it is generally the way to go..
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    I appreciate the effort from some of you, but maybe you guys got caught up in showing off cool builds instead of the hand holding new to gold players like me need.

    An excellent point, and one I intend to take to heart (as in expect revisions to my posts in the near future).

    In the meantime,

    Expect that many builders assume that you will retcon soon after finishing the tutorial (or between 5th and 14th level).

    The reasoning is that very few of the early power choices will be all that useful to you at later levels. You might take a specific tier 0 attack initially just to have an attack early on, but you will likely be better off without it later. So you will see builds with a block, or an energy unlock, or a toggle, etc in a build at a level when that means they have no attack listed other than their Energy Builder.

    They didnt actually play to level 11 (or whatever) with only an EB, they are retconning out a relatively weak attack power in favor of a utility power at a level where they can take a more potent attack.

    You are correct in that many of the builds in this thread are much more advanced than others. Some are meant to be retconned into at fairly high level while others are so specific in use as to be of limited use to a new Gold player.

    Even so I think that you will find many of the builds here, a hefty majority perhaps, that are, very new player friendly and immediately useful. In those situations where such is not the case, or where you just arent understanding why a specific power or stat choice was made, you should consider the option of PMing either the individual who posted that build, or perhaps another poster whose style and/or attitude makes you comfortable. I know that I have answered many dozens of PM's since starting this thread, and certainly wouldnt mind answering a few more.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    I appreciate the effort from some of you, but maybe you guys got caught up in showing off cool builds instead of the hand holding new to gold players like me need.

    The best is, if you really need more tips for a leveling build, that you simply create your own thread and ask
    for help. Say what kind of build you want to play, and that you also want specific tips for leveling.

    This is not WoW .. nobody laughs at you or calls you a noob here if you ask questions, and a lot of people
    will help you .. believe me :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    lawl3zz wrote:
    I would appreciate it...if someone post a good freeform build for devastator...i cant seem to find it any where

    Gear focus while leveling in order from most to least important STR, CON, INT, REC
    This is really a build for easy leveling once you reach 40 it would be best to retcon to a build of your liking.


    Build by championBuilder 0.4.1

    Download this Build here.

    Heavy Weapons: Level 40 Champion

    Superstats:
    Level 6: Super Intelligence
    Level 13: Super Constitution

    Powers:
    Level 1: Bludgeon
    Level 1: Cleave -- Defensive Stance, Rank 2
    Level 6: Eruption -- Magma Burst
    Level 6: Flight
    Level 8: Quarry -- Fair Game, Rank 2
    Level 11: Molecular Self-Assembly
    Level 14: Arc of Ruin -- No Quarter
    Level 17: Mighty Leap
    Level 20: Bountiful Chi Resurgence
    Level 23: Energy Shield -- Laser Knight
    Level 26: Skewer -- Follow Through, Initiative
    Level 29: Masterful Dodge -- Unfettered Strikes
    Level 32: Skullcrusher -- Put Them Down
    Level 35: Brimstone -- Aftershock, Rank 2
    Level 35: Acrobatics
    Level 38: Nanobot Swarm -- Rejuvenating Injectors

    Talents:
    Level 1: The Specialist
    Level 6: Covert Ops Training
    Level 9: Paramilitary Training
    Level 12: Discipline Training
    Level 15: Survival Training
    Level 18: Field Ops Training
    Level 21: Command Training
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    Fenixhart wrote:
    Hello there, I have some inquiries on a couple of themed builds, prefferably of the leveling variety.

    One is a Lightning/Matrial arts mix, with a bit of ranged firepower and some melee of course.

    Second one would be <snip>

    Other than those two themes, I do preffer chars that can take a hit or two. Soloing AP types, that is.

    Okay, I guess I can cross out the second one due to upcomming earth Framework, but I would still like the first one. Anyone?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    Can anyone please give me a good build for PvP and PvE at the same time? Thanks :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    Guess I might as well post what I've been using for my currently most main character.
    I guess this is more of a "this worked for me, your mileage may vary" than a pure guide to some manner of optimum.
    *edit: let's put it right at the top that this is pure PvE.

    Build by championBuilder 0.4.1

    Download this Build here.

    Desire: Level 40 Champion

    Superstats:
    Level 6: Super Constitution
    Level 13: Super Presence

    Powers:
    Level 1: Infernal Bolts
    Level 1: Devour Essence -- Crippling Challenge, Rank 2
    Level 6: Vicious Cyclone -- Challenging Strikes, Rank 2, Vortex Technique
    Level 6: Jet Boots -- Rank 3, Rank 2
    Level 8: Invulnerability -- Rank 2, Rank 3
    Level 11: Void Shift
    Level 14: Bionic Shielding -- Rank 2, Rank 3
    Level 17: Aspect Of The Infernal -- Rank 2, Rank 3
    Level 20: Ebon Void -- Rank 2, Voracious Darkness
    Level 23: Thermal Reverberation
    Level 26: Flashfire
    Level 29: Protection Field -- Rank 2, Rank 3
    Level 32: Inertial Dampening Field
    Level 35: Resurgence -- Rank 2, Rank 3
    Level 35: Rocket Jump
    Level 38: Unbreakable

    Talents:
    Level 1: Divinity
    Level 6: Shrug It Off
    Level 9: Quick Recovery
    Level 12: Healthy Mind
    Level 15: Diplomatic
    Level 18: Lasting Impression
    Level 21: Negotiator

    One advantage point left over. I might actually use it if I feel like changing travel powers. The build runs in Protector. With elite gear, my stats are in the ballpark of 275 PRE, 225 CON, 200 INT, 100 REC.

    I had a slightly worse build while levelling, but it was a cakewalk getting to 40 regardless. Anyway, let's go over the stuff I have:

    Infernal Bolts - energy builder. Because I like as much of my damage as possible being of one type, and because it gets me my main attacks right away.

    Devour Essence - Main attack and good applier of Crippling Challenge. Damage isn't awful, but not amazing either, but it does heal me while I do this damage.

    Vicious Cyclone - Because untargeted AoE is great, and it's even better at 25ft. Base damage is, according to ChampionBuilder, higher than Venomous Breath, and the bigger energy cost isn't a problem with Thermal/Flash. Not to mention the advantage being awesome all around, and it giving me stacks of the Infernal Aspect proc, and Enrage. Though to be honest, in boss fights (legendary, cosmic), I rarely bother keeping the rage or the procs up. (I am pretty sure I've been getting procs of it against Super Villains and higher despite their knock immunity.) And I haven't even mentioned Challenging Strikes yet.

    Void Shift - Because lunge is good when your attacks have short range? To be honest, I don't use this much lately, probably because it's just as easy to use the "follow target" key I bound and just zoom in with my rank 3 Jet Boots. Probably the thing I'd replace most quickly.

    Aspect of the Infernal - Damage buff. And it looks amazing, too.

    Invulnerability, Inertial Dampening Field - Damage resistance, damage absorption, and more damage absorption for good measure.

    Thermal Reverberation, Flashfire - Pure energy management. And how! Fills the blue bar up just like that. *snaps fingers*

    Ebon Void - Le block. And how! The advantage offers an amazing amount of resistance for just 1 point, as long as one can be bothered to keep it up. Though it's only really needed in the boss battles, and I guess tough lairs sometimes.

    Bionic Shielding, Protection Field - two different ways of keeping that green bar from dipping too much, or at least from emptying completely.

    Unbreakable, Resurgence - dual active defense for double the fun. I'm strongly considering getting the advantage instead of rank 3 on Resurgence. Failing to pay attention for a few seconds, getting hit by a legendary/cosmic hold followed by its biggest attack is probably the only thing that has much of a chance to kill me. Well, that and Brickbusters, I guess.

    So that's what I've been using. There are many ways to change it to preference and to make it better, I'm sure.

    I'm also somewhat considering making a similar build but with mainly Darkness attacks (Lifedrain for Devour Essence, some AoE (Shadow Embrace?) for Cyclone, Spirit Reverb and I guess something like Grasping Shadows instead of Flashfire.)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    Can I ask someone how this build makes any sense at all with Electric Shield as the second lvl 1 power? I am totally new to free form builds and wanted to try a free form electric guy but, at lvl 6 I have nothing but the energy builder to do damage.

    it doesnt.

    I recommend not using it .... ever.

    This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies ~Tiyshen
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    lol... got an infraction for calling "myself" a name....too funny.


    .
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    ArtMonster wrote:
    lol... got an infraction for calling "myself" a name....too funny.


    .

    LOL. That is funny.


    Mihgt be worthwhile to challenge that one. The mod probably didnt notice that you were the poster you were referring to.


    Flaming and/or Trolling – 1 point
    You may not post content which contains insults to other users or Cryptic Studios Staff, are specifically made to create undue discontent on the forums, disturbances in forum threads, pick fights or otherwise promote unfriendly conversation.

    Im pretty sure that you dont qualify as an, "other user," relative to yourself.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    Leezor wrote:
    many thanks KenpoJuJitsu3






    is that conviction with rank 3?
    hey thanks i tried out part of your build and have to say i'm impressed i altered it a bit using heavy weapon and fire though but still the rest of it like the conviction and IDF work like a charm thanks for posting your build
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    Looks like I haven't posted Kusarigama here.

    Theme is the historical weapon - a kusarigama is a scythe with a chain attached to a heavy ball on the other side. I emulate that with a scythe blade skin and shuriken throw + chained Kunai adv.

    The other powers don't really matter. The build below is effective in PvE and PvP. I went with the Massacre/Scything Blade combo because I wanted something different. I gave her long fingernails for the Massacre.



    Build by championBuilder 0.4.1

    Download this Build here.

    : Level 40 Champion

    Superstats:
    Level 6: Super Dexterity
    Level 13: Super Intelligence

    Powers:
    Level 1: Strafe -- Aversion
    Level 1: Evasive Maneuvers -- Sleight Of Mind
    Level 6: Quarry -- Rank 2, Fair Game
    Level 6: Swinging -- Flippin'
    Level 8: Form of the Tempest
    Level 11: Scything Blade -- Swallowtail Cut, Rank 2
    Level 14: Shuriken Throw -- Chained Kunai, Crippling Challenge
    Level 17: Eye Of The Storm -- Blade Beyond The Veil
    Level 20: Void Shift -- Nailed to the Ground, Emerging Nightmares
    Level 23: Molecular Self-Assembly
    Level 26: Massacre -- Bloody Mess, Rank 2
    Level 29: Gas Arrow -- Noxious Fumes
    Level 32: Parry -- The Elusive Monk
    Level 35: Masterful Dodge
    Level 35: Teleport
    Level 38: Ego Surge -- Nimble Mind

    I also managed to get a waist-cape on her without it dominating the overall look, so I'm pretty pleased with how she turned out.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    Akiru wrote:
    Build by championBuilder 0.4.1

    Download this Build here.

    anon: Level 40 Champion

    Superstats:
    Level 6: Super Dexterity
    Level 13: Super Intelligence

    Powers:
    Level 1: Gunslinger -- Rank 2
    Level 1: Two-Gun Mojo -- Nailed to the Ground, Rank 2
    Level 6: Bullet Beatdown -- Crippling Challenge, Not Without Incident
    Level 6: Acrobatics
    Level 8: Breakaway Shot -- Rank 2
    Level 11: Quarry -- Rank 3, Rank 2
    Level 14: Holdout Shot -- Rank 2
    Level 17: Lead Tempest -- Rank 2, Tread Softly
    Level 20: Form Of The Unfettered Master
    Level 23: Bountiful Chi Resurgence -- Resurgent Reiki, Rank 2
    Level 26: Parry -- Elusive Monk, Rank 2
    Level 29: Masterful Dodge
    Level 32: Killer Instinct
    Level 35: Lock N Load -- Two Smoking Barrels, Rank 2
    Level 35: Swinging
    Level 38: Inexorable Tides

    Talents:
    Level 1: Sureshot
    Level 6: Coordinated
    Level 9: Shooter
    Level 12: Academics
    Level 15: Covert Ops Training
    Level 18: Brilliant
    Level 21: Field Ops Training

    Dexterity's bonuses have heavy diminishing returns, so focus on just keeping it at the soft-cap for each level range, which is around +32% damage (200 total at level 40). Keep Intelligence at a level in which it will reach that same cap with Aucacity triple-stacked (~150 at level 40), and try to keep your Ego roughly equal to your Intelligence. Focus on putting the rest in Constitution, but Recovery can also be useful for alpha strikes as well as stronger energy building, and Presence can be useful for stronger Bountiful Chi Resurgence heals as well as lower threat in PvE teams. Endurance will always be outpaced by Intelligence for you.
    Due to the reliance on Dodge this build has, it is extremely valuable to have a +Dodge/Avoidance upgrade item equipped.

    The advantages Crippling Challenge and Nailed to the Ground are only necessary if you intend to PvP, but in that case they truly are necessary.

    Use Two Gun Mojo to build Enrage, which will improve both Bullet Beatdown and Lead Tempest. This is typically unnecessary against weaker enemies, which you will just tear through, but can be a real help against bosses or other players.
    Bullet Beatdown and Lead Tempest should each be used to tear apart groups while simultaneously defending yourself (because of Parry's Elusive Monk and Lead Tempest's Tread Softly). Bullet Beatdown is better used on tight groups if you have Enrage up, otherwise use Lead Tempest which has a fairly incredible max range. Also use Bullet Beatdown against melee targets for heavy damage + defense.
    Not Without Incident is actually a superior damage boost for Bullet Beatdown than an extra rank under any circumstance, due to the fact that the AoE effect counts as an entirely separate attack and also hits the primary target. Even against a single target without Enrage it will be better.

    Lock N' Load can be very good mixed with Lead Tempest to quickly wipe out a massive group of enemies, though Lock N' Load also helps greatly to take down tougher individual enemies.
    The Two Smoking Barrels advantage only takes effect on each attack activation rather than each actual hit of the attack, meaning that a full Bullet Beatdown combo will only reduce the cooldown 4 times, rather than the 7 or so it would otherwise be, for a total of 8 seconds. It is still a very solid choice, and invaluable to allow Lock N' Load to be up more often against tougher enemies.

    Inexorable Tides can be used to keep people off of you and disabled in melee, even tight groups of enemies, and can be a good lead-in for Bullet Beatdown. It can also be used to interrupt charged powers.

    Holdout Shot is a great finisher for a Bullet Beatdown combo, since it will often leave you drained enough of energy for the extra damage and lower cost to trigger. Holdout Shot is capable of some amazing and dirt-cheap damage, so try to set it up often by blowing through energy.

    Breakaway Shot can be used while Rooted to get some distance from enemies, or to escape quickly if an enemy is charging a Point-blank Area Attack (marked by the red circle over their head).
    Breakaway Shot can also be a good lead-in for fights, since it does a fair amount of AoE damage and applies a nice damage reduction effect. If you start by leaping into the center of a group and activating it mid-air, you'll fly higher up rather than further away, since your targets will be beneath you.
    Breakaway Shot has a high cost, and can also be effectively followed up with Holdout Shot, especially since Holdout Shot can be activated before you even hit the ground after flipping away, and looks awesome. This is especially effective if you used Breakaway Shot to open a fight, since you'll almost always be left with low enough energy to trigger Holdout Shot's extra damage.

    Between Killer Instinct and Form of the Master, you'll gain a large amount of energy whenever you critical or dodge, both of which will be happening very frequently, so energy is not a large issue.
    Form of the Master will also massively improve the damage of Bullet Beatdown and Inexorable Tides when you have Focus built up.

    Bountiful Chi Resurgence, due to high Intelligence, can be double-stacked a little over one-third of the time by activating it whenever it's off cooldown in a fight. Double-stacking it is a massive benefit; not only will it trigger twice every second rather than once, but I believe it will trigger twice on every dodge as well.
    Storm's Eye Prana may seem like a good advantage for Form of the Master to let you stack BCR even easier, but the way it works makes it only capable of at most ever cutting the cooldown in half. Super Intelligence will already allow you to maintain two stacks pretty often, and the nature of Storm's Eye Prana makes it less effective the lower the base recharge on BCR is. 3 Advantage points just isn't worth a potential reduction of perhaps 4 seconds, 6 at most.
    Between Bountiful Chi Resurgence with Resurgent Reiki and Form of the Master, Masterful Dodge will give you 15 seconds of God Mode out of every minute, with nearly limitless health and energy, and almost immediately giving you a full 8-stack of Focus for massive melee damage.
    Extra ranks in Masterful Dodge are complete overkill, and unnecessary.

    Taking Form of the Master of Tempest intrigues me. For solo and PVP play I can definitely see the advantage of stacking it with KI. How does this fair for grouped content and boss fights? I would think for bosses that Tempest is the way to go for max DPS.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    Taking Form of the Master of Tempest intrigues me. For solo and PVP play I can definitely see the advantage of stacking it with KI. How does this fair for grouped content and boss fights? I would think for bosses that Tempest is the way to go for max DPS.

    I found that Form of the Tempest works better in a group context.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    Certified wrote:
    : Psychic Warrior

    : Level 40 Champion

    Superstats:
    Level 6: Super Dexterity
    Level 13: Super Ego

    Powers:
    Level 1: Ego Blade -- Rank 3, Rank 2
    Level 1: Ego Blade Frenzy -- Rank 2, Unnerving Rage
    Level 6: Ego Form -- Rank 3, Rank 2
    Level 6: Swinging -- Flippin'
    Level 8: Parry -- The Elusive Monk
    Level 11: Form of the Tempest
    Level 14: Thunderbolt Lunge -- Essence Assault
    Level 17: Bountiful Chi Resurgence -- Resurgent Reiki, Rank 2
    Level 20: Evasive Maneuvers -- Rank 2
    Level 23: Dragon Kick -- Lashing Dragon Tail
    Level 26: Telekinetic Eruption -- Enhanced Form
    Level 29: Ego Blade Breach -- Rank 3, Rank 2
    Level 32: Masterful Dodge -- Unfettered Strikes
    Level 35: Ego Surge -- Nimble Mind
    Level 35: Flight
    Level 38: Inertial Dampening Field

    Talents:
    Level 1: The Hero
    Level 6: Jack Of All Trades
    Level 9: Sniper Training
    Level 12: Martial Training
    Level 15: Covert Ops Training
    Level 18: Shooter
    Level 21: Command Training

    This build draws primarily form Telekinesis and requires a quick RetCon once you first hit the powerhouse to swap Ego Weaponry for Ego Blade Frenzy. It's a bit interactive at later levels going between Evasive Maneuvers, Bountiful Chi Resurgence and Thunderbolt Lunge but overall the power management should not be overwhelming.

    Hello, I'm currenly researching on your build.
    I wonder how do you build your energy?
    because I think the pace is often interrupted by the lack of energy with this build. And frenzy is such an energy eater as well.:confused:
    And the reason you up dragon kick is for the dodge chance?
    Thank you
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    AtiBui wrote:
    Hello, I'm currenly researching on your build.
    I wonder how do you build your energy?
    because I think the pace is often interrupted by the lack of energy with this build. And frenzy is such an energy eater as well.:confused:
    And the reason you up dragon kick is for the dodge chance?
    Thank you

    A fully charged Dragon Kick will proc the Rush buff, which gives an energy cost discount and an energy gain. So that would help significantly with energy issues.


    Ego Reverb would be a good energy solution (perhaps alongside something to easily proc it, like TK Maelstrom). But it looks like the build doesn't have any powers with extra benefit from ego leech stacks (such as Ego Weaponry, Ego Annihilation)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    A fully charged Dragon Kick will proc the Rush buff, which gives an energy cost discount and an energy gain. So that would help significantly with energy issues.

    Also he has Form of the Tempest ;)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    I'm looking for a build that is atleast working for lvling. I want electric powers with shock waves and i would also like a kind of disease/poison build, i've got gold so i can choose all of the different ways!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    Really I just make my build to see what is fun. The first make of my custom character was:

    1. Dual gun shot (Forgot the real name but it's the first munitions)
    2. Experimental Blaster (It's pretty much rubbish so I'm going to swap it for Pulse Beam Rifle)
    3. Chainsaw Gauntlet
    4. Hoverpad (Going to swap it for rainbow flight)
    5. Healing Microbes or whatever it is
    6. Munitions Bots
    7. Repair Drones (Going to swap for attack toys and get that one later)

    Being only level 15, that's as far as I got.:o
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2011
    This is the build for Dragonfly, my gadget toon. Just hit 40 and has been fun to play. He was originally an electricity/gadget character, but after the gadget pass I went back to an energy weapons sort of feel. Pulse Rifle is just fun. Just posting in case anyone is interested. This seemed like the place for it.

    The concept is all about maximizing what electric form, particle damage and sonic damage can do for you. As for pets, it isnt a pet build. I dont use atack toys because they havent been reskinned yet. Bob and Steve, the munibots, are my constant companions and help to take up some aggro while dishing out damage while Left and Right, the support drones, keep us alive. It is simple, very survivable. Play style is sniper the mob with orbital cannon, tab target survivors and other mobs to walk the orbital beam around, hit them with sonic boom generator to debuff sonic resistance, then snoic device deleivered from weapon of choice. Things die pretty quick, even master villains. Single target damage is mostly pulse rifle.

    Build by championBuilder 0.4.1

    Download this Build here.

    Dragonfly: Level 40 Champion

    Superstats:
    Level 6: Super Dexterity
    Level 13: Super Intelligence

    Powers:
    Level 1: Sonic Blaster -- Refraction Of Sound
    Level 1: Pulse Beam Rifle -- Finite Improbability Engine, Rank 2
    Level 6: Sonic Device -- Rank 2
    Level 6: Flight -- Rank 2, Rank 3
    Level 8: Electric Form -- Rank 2, Rank 3
    Level 11: Sonic Boom Generator -- Sonic Suppression Enhancer, Rank 2
    Level 14: Munitions Bots -- Rank 2, Rank 3
    Level 17: Support Drones -- Rank 2, Rank 3
    Level 20: Bionic Shielding -- Rank 2
    Level 23: Electric Sheath
    Level 26: Inertial Dampening Field
    Level 29: Molecular Self-Assembly
    Level 32: Energy Shield -- Rank 2
    Level 35: Orbital Cannon -- Anvil of Dawn, Rank 2
    Level 35: Teleport
    Level 38: Sparkstorm -- Electric Personality

    Talents:
    Level 1: Tech Savvy
    Level 6: Shooter
    Level 9: Coordinated
    Level 12: Impresario
    Level 15: Finesse
    Level 18: Healthy Mind
    Level 21: Shrug It Off
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    I made this build over the double xp weekend. It is a level up build.


    Build by championBuilder 0.4.1

    Download this Build here.

    : Level 40 Champion

    Superstats:
    Level 6: Super Recovery
    Level 13: Super Endurance

    Powers:
    Level 1: Force Bolts -- Energy Refraction
    Level 1: Chain Lightning -- Rank 3, Rank 2
    Level 6: Force Blast
    Level 6: Fire Flight -- Rank 2, Rank 3
    Level 8: Electric Form -- Rank 3, Rank 2
    Level 11: Force Eruption -- Gravitational Polarity, Rank 2
    Level 14: Protection Field -- Rank 2
    Level 17: Crushing Wave -- Disruptive Force
    Level 20: Sparkstorm -- Electric Personality, Rank 2
    Level 23: Electric Shield
    Level 26: Lightning Storm -- Nailed to the Ground, Accelerated Metabolism, Rank 2
    Level 29: Inertial Dampening Field -- Rank 2, Rank 3
    Level 32: Electric Sheath -- Matter - Energy Union
    Level 35: Support Drones -- Rank 2
    Level 35: Teleport
    Level 38: Containment Field

    Talents:
    Level 1: Energized
    Level 6: Tireless
    Level 9: Energetic
    Level 12: Enduring
    Level 15: Amazing Stamina
    Level 18: Quick Recovery
    Level 21: Boundless Reserves
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    OK.... I need an all-elemental build that I can use. Force, Fire, Ice and Electricty if AT ALL possible. The concept is ELEMENTO/Jin Ellemento, the mad scientist turned hero. THANKS FOR THE HELP!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    OK.... I need an all-elemental build that I can use. Force, Fire, Ice and Electricty if AT ALL possible. The concept is ELEMENTO/Jin Ellemento, the mad scientist turned hero. THANKS FOR THE HELP!

    I'd be very interested if any one has any tips for a build like this too. I'm working on a mystic elemental character, and definitely not having much luck.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    If I where to give the all elements things a shot, I'd try this. This is obviously not a levelling build,and would have to be reconned into at level 40. This is pure theory on my part though; I haven't tried it out yet.

    Build by championBuilder 0.4.1

    Download this Build here.

    : Level 40 Champion

    Superstats:
    Level 6: Super Endurance
    Level 13: Super Presence

    Powers:
    Level 1: Force Bolts -- Energy Refraction
    Level 1: Protection Field -- Rank 2, Rank 3
    Level 6: Force Shield -- Force Sheath
    Level 6: Fire Flight -- Rank 2
    Level 8: Wall Of Ice -- Rank 2
    Level 11: Conviction -- Rank 2
    Level 14: Aura Of Primal Majesty -- Rank 2, Rank 3
    Level 17: Conflagration -- Rank 2, Nailed to the Ground
    Level 20: Sigils Of The Primal Storm -- Rank 2, Rank 3
    Level 23: Thermal Reverberation
    Level 26: Flashfire -- Rank 2, Rank 3
    Level 29: Inertial Dampening Field -- Rank 2, Rank 3
    Level 32: Force Geyser
    Level 35: Resurgence
    Level 35: Teleport
    Level 38: Imbue -- Rank 2, Rank 3

    Talents:
    Level 1: The Grimoire
    Level 6: Amazing Stamina
    Level 9: Lasting Impression
    Level 12: Negotiator
    Level 15: Diplomatic
    Level 18: Shrug It Off
    Level 21: Healthy Mind

    I managed to include an attack of each of the requested elements, and coupled it with one of the most potent energy unlocks in the game. This build is a more static one, needing a little bit of set up when you plonk down the Sigils and your flahfire patch. You have a long range attack in force Geyser to pull the baddies in, while you freeze them in range of your sigils and melt them with your conflag. All your stats are boosted by your passive, so your heals and bubbles will be significant, as will be your energy.

    You will probably want to gear/talent for rec, so as to be able to pull all the attacks of in short succession, and get that elemental feel. Hope this is what you were looking for.

    Test first on the PST before trying it out on the LIVE server though, it hasn't actually been tested yet!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    If I where to give the all elements things a shot, I'd try this. This is obviously not a levelling build,and would have to be reconned into at level 40. This is pure theory on my part though; I haven't tried it out yet.

    Build by championBuilder 0.4.1

    Download this Build here.

    : Level 40 Champion

    Superstats:
    Level 6: Super Endurance
    Level 13: Super Presence

    Powers:
    Level 1: Force Bolts -- Energy Refraction
    Level 1: Protection Field -- Rank 2, Rank 3
    Level 6: Force Shield -- Force Sheath
    Level 6: Fire Flight -- Rank 2
    Level 8: Wall Of Ice -- Rank 2
    Level 11: Conviction -- Rank 2
    Level 14: Aura Of Primal Majesty -- Rank 2, Rank 3
    Level 17: Conflagration -- Rank 2, Nailed to the Ground
    Level 20: Sigils Of The Primal Storm -- Rank 2, Rank 3
    Level 23: Thermal Reverberation
    Level 26: Flashfire -- Rank 2, Rank 3
    Level 29: Inertial Dampening Field -- Rank 2, Rank 3
    Level 32: Force Geyser
    Level 35: Resurgence
    Level 35: Teleport
    Level 38: Imbue -- Rank 2, Rank 3

    Talents:
    Level 1: The Grimoire
    Level 6: Amazing Stamina
    Level 9: Lasting Impression
    Level 12: Negotiator
    Level 15: Diplomatic
    Level 18: Shrug It Off
    Level 21: Healthy Mind

    I managed to include an attack of each of the requested elements, and coupled it with one of the most potent energy unlocks in the game. This build is a more static one, needing a little bit of set up when you plonk down the Sigils and your flahfire patch. You have a long range attack in force Geyser to pull the baddies in, while you freeze them in range of your sigils and melt them with your conflag. All your stats are boosted by your passive, so your heals and bubbles will be significant, as will be your energy.

    You will probably want to gear/talent for rec, so as to be able to pull all the attacks of in short succession, and get that elemental feel. Hope this is what you were looking for.

    Test first on the PST before trying it out on the LIVE server though, it hasn't actually been tested yet!


    Thanks for taking to time to make some suggestions. I appreciate that.

    I'll look into this build, when I get around to retconning this guy...again. >.<
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    Could anyone please make me a good sigil bomber build that works for lvling currently lvl 19
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    If I where to give the all elements things a shot, I'd try this. This is obviously not a levelling build,and would have to be reconned into at level 40. This is pure theory on my part though; I haven't tried it out yet.

    Build by championBuilder 0.4.1

    Download this Build here.

    : Level 40 Champion

    Superstats:
    Level 6: Super Endurance
    Level 13: Super Presence

    Powers:
    Level 1: Force Bolts -- Energy Refraction
    Level 1: Protection Field -- Rank 2, Rank 3
    Level 6: Force Shield -- Force Sheath
    Level 6: Fire Flight -- Rank 2
    Level 8: Wall Of Ice -- Rank 2
    Level 11: Conviction -- Rank 2
    Level 14: Aura Of Primal Majesty -- Rank 2, Rank 3
    Level 17: Conflagration -- Rank 2, Nailed to the Ground
    Level 20: Sigils Of The Primal Storm -- Rank 2, Rank 3
    Level 23: Thermal Reverberation
    Level 26: Flashfire -- Rank 2, Rank 3
    Level 29: Inertial Dampening Field -- Rank 2, Rank 3
    Level 32: Force Geyser
    Level 35: Resurgence
    Level 35: Teleport
    Level 38: Imbue -- Rank 2, Rank 3

    Talents:
    Level 1: The Grimoire
    Level 6: Amazing Stamina
    Level 9: Lasting Impression
    Level 12: Negotiator
    Level 15: Diplomatic
    Level 18: Shrug It Off
    Level 21: Healthy Mind

    I managed to include an attack of each of the requested elements, and coupled it with one of the most potent energy unlocks in the game. This build is a more static one, needing a little bit of set up when you plonk down the Sigils and your flahfire patch. You have a long range attack in force Geyser to pull the baddies in, while you freeze them in range of your sigils and melt them with your conflag. All your stats are boosted by your passive, so your heals and bubbles will be significant, as will be your energy.

    You will probably want to gear/talent for rec, so as to be able to pull all the attacks of in short succession, and get that elemental feel. Hope this is what you were looking for.

    Test first on the PST before trying it out on the LIVE server though, it hasn't actually been tested yet!

    thanks a bunch!!! I will try this as soon as possible! hopefully its a blast to play with...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    When I have some time I'll test it myself, since there's room for improvement. For instance, i'm looking at imbue and thinking:'what where you thinking?' I'd swap it out for MD now. The advantages could be optimised too. When I get around to it i'll post an updated version. I'd be interested in your feedback too.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    Build by Tosmekop, using championBuilder 0.4.1

    Download this Build here.

    Ego Assassin: Level 40 Champion (NOT A LEVELING BUILD)

    Superstats:
    Level 6: Super Dexterity
    Level 13: Super Ego

    Powers:
    Level 1: Ego Blade
    Level 1: Telekinetic Shield -- Telekinetic Reinforcement
    Level 6: Ego Reverberation
    Level 6: Teleport
    Level 8: Ego Form -- Rank 2, Rank 3, Id Blades
    Level 11: Form of the Tempest -- Rank 2
    Level 14: Mighty Leap -- Crippling Challenge
    Level 17: Masterful Dodge -- Unfettered Strikes
    Level 20: Empathic Healing -- Rank 2, Rank 3
    Level 23: Ego Weaponry -- Siphoning Strikes, Thought Sever, Accelerated Metabolism
    Level 26: Ego Blade Frenzy -- Rank 2, Rank 3, Accelerated Metabolism
    Level 29: Force Geyser -- Nailed to the Ground
    Level 32: Smoke Grenade -- Escape Artist
    Level 35: Dragon's Claws -- Rank 2, Rank 3
    Level 35: Acrobatics -- Rank 2, Rank 3
    Level 38: Dragon Uppercut

    Talents:
    Level 1: Quick Trigger
    Level 6: Agile
    Level 9: Indomitable
    Level 12: Shooter
    Level 15: Impresario
    Level 18: Worldly
    Level 21: Jack Of All Trades

    Came up with this build as a PvP glass cannon with capable self-healing and PvE potential. Not meant to be leveled with unless you switch the skills around a bit. I leveled with something similar to this as one of my first builds, and I was impressed by it. The problem with this build is that you will become jealous of other people after a while. At least, that's what happened to me. When I see someone that tanks my damage, I become offended to the point of wanting to make a different build, similar to theirs. Or if I see someone come up to me with their knockbacks, I feel the same way. Or if someone comes and shatters me in one or two hits, I feel the same way. Perhaps it's a personal flaw of mine, moreso than an issue with the build. It is a solid build. It's capable of MP-raping people with Ego Weaponry, so that they cannot charge up full attacks after you finish assaulting them. Overall, it's a fun build. Doesn't have the best survivability, as it's meant to be played under the Brawler role. As the title states, you need to play this character like an assassin. Get in, deal damage, get out!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    Build by championBuilder 0.4.1

    Download this Build here.

    Protogen: Level 40 Champion Possible to level with this build.

    Superstats:
    Level 6: Super Dexterity
    Level 13: Super Intelligence

    Powers:
    Level 1: Particle Rifle
    Level 1: Pulse Beam Rifle -- Rank 2, Rank 3
    Level 6: Bionic Shielding -- Rank 2
    Level 6: Teleport
    Level 8: Personal Force Field -- Rank 2, Rank 3
    Level 11: Force Shield -- Rank 2, Rank 3, Force Sheath
    Level 14: Particle Mine -- Rank 2
    Level 17: Field Surge -- Rank 2
    Level 20: Molecular Self-Assembly
    Level 23: Mini Mines -- Rank 2, Rank 3
    Level 26: Orbital Cannon -- Rank 2, Anvil of Dawn
    Level 29: Electric Sheath -- Matter - Energy Union
    Level 32: Chest Beam -- Rank 2
    Level 35: Energy Wave -- Rank 2, Rank 3
    Level 35: Rocket Jump -- Rank 2
    Level 38: Mighty Leap

    Talents:
    Level 1: Sureshot
    Level 6: Agile
    Level 9: Brilliant
    Level 12: Coordinated
    Level 15: Covert Ops Training
    Level 18: Negotiator
    Level 21: Impresario


    The latest build for my PFF character. Decided to deviate from my typical PFFT (Personal Force Field Tank) build that I had been running for quite some time and go with some high, ranged particle damage. While it doesn't have the damage numbers of an Avenger of a similar build - the performance on this build is quite impressive, to say the least.

    *edited for inclusion of Superstats and Talents*
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    Ashen_X wrote:
    Build by championBuilder 0.4.1

    Download this Build here.

    : Level 40 Champion

    Superstats:
    Level 6: Super Dexterity
    Level 13: Super Constitution

    Powers:
    Level 1: Righteous Fists
    Level 1: Inexorable Tides
    Level 6: Thunderbolt Lunge -- Nailed to the Ground, Essence Assault
    Level 6: Acrobatics -- Rank 2
    Level 8: Dragon Kick -- Rank 2, Lashing Dragon Tail
    Level 11: Lightning Reflexes -- Rank 2, Rank 3
    Level 14: Form Of The Master -- Storm's Eye Prana
    Level 17: Bountiful Chi Resurgence -- Resurgent Reiki
    Level 20: Burning Chi Fist -- Rank 2, Rank 3
    Level 23: Parry -- The Elusive Monk
    Level 26: Masterful Dodge
    Level 29: Shuriken Throw -- Chained Kunai
    Level 32: Evasive Maneuvers -- Rank 2, Rank 3
    Level 35: Bionic Shielding -- Rank 2
    Level 35: Swinging -- Flippin'
    Level 38: Resurgence -- Rank 2

    Talents:
    Level 1: The Hero
    Level 6: Acrobat
    Level 9: Shooter
    Level 12: Ascetic
    Level 15: Martial Focus
    Level 18: Physical Conditioning
    Level 21: Professional Athlete
    Ashen_X: I tried this build out in the spring and loved it. I was going to go back and play that character some more, but there have been a number of changes to martial arts. Have you updated this build at all? If not, is there anything you'd modify in light of the new changes?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    hey guys, im looking for a build to go with an AoPM duo (me and another player) for pve stuff. only restrictions in my case would be ebon void+adv, aopm, idf, and enrage. the rest is pretty much game :) thanks in advance!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    Hello :) I'm new to the game and even newer to the freeforming, been going for an unarmed/pistols approach so far.

    I'm looking for a spec that would combine single blade and unarmed. I have a hunch about how said spec would look like but I'm not 100% there. One question would be stats. SS ego and dex like with pistols/unarmed and get a healthy chunk of int/rec/str on top of that?

    Perhaps it would be good to keep one ranged attack like SMG burst with bleed to apply to henchmen packs and then running in to rupture the bleeds?


    What do you think? Ideas? Any help is greatly appreciated!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    targean wrote:
    Hello :) I'm new to the game and even newer to the freeforming, been going for an unarmed/pistols approach so far.

    I'm looking for a spec that would combine single blade and unarmed. I have a hunch about how said spec would look like but I'm not 100% there. One question would be stats. SS ego and dex like with pistols/unarmed and get a healthy chunk of int/rec/str on top of that?

    Perhaps it would be good to keep one ranged attack like SMG burst with bleed to apply to henchmen packs and then running in to rupture the bleeds?


    What do you think? Ideas? Any help is greatly appreciated!

    Those are good ideas. With Dex/Ego you really have to be cognizant of your energy. Form of the Tempest combined with Dragon Kick or Uppercut can give you the Rush buff which helps a lot. Unfortunately Dragon Bite from SB pretty much, well, bites. If you stack enough Int, MSA is a good energy return as well when used with a lunge power (3 sec cooldown). SMG is very good for a bleeds build - check out Pulsewave's Tacticion build: http://forums.champions-online.com/showthread.php?t=109200
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    mirth81 wrote:
    Those are good ideas. With Dex/Ego you really have to be cognizant of your energy. Form of the Tempest combined with Dragon Kick or Uppercut can give you the Rush buff which helps a lot. Unfortunately Dragon Bite from SB pretty much, well, bites. If you stack enough Int, MSA is a good energy return as well when used with a lunge power (3 sec cooldown). SMG is very good for a bleeds build - check out Pulsewave's Tacticion build: http://forums.champions-online.com/showthread.php?t=109200

    That is sort of what I am using now, except with gun energy builder & two gun mojo as a filler between chi fist/dragon kick shuffles.

    I'm interested in something that combines the CC and oomph from unarmed (dragon kick, inexorable, chi fist) with the bleed and slashing shing shing from single blades! I guess I'll have to buy another retcon token :p

    How important is strength in a unarmed/single blade build? The damage increase is obviously nice, but the high dex/ego with a very healthy chunk of rec/int I have now means I am really never out of power!

    Thanks!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    targean wrote:
    That is sort of what I am using now, except with gun energy builder & two gun mojo as a filler between chi fist/dragon kick shuffles.

    I'm interested in something that combines the CC and oomph from unarmed (dragon kick, inexorable, chi fist) with the bleed and slashing shing shing from single blades! I guess I'll have to buy another retcon token :p

    How important is strength in a unarmed/single blade build? The damage increase is obviously nice, but the high dex/ego with a very healthy chunk of rec/int I have now means I am really never out of power!

    Thanks!

    Strength is not that important. If you can stack it to the soft-cap of 70 Str you'll max out the melee bonus, but I wouldn't sweat that.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    mirth81 wrote:
    Strength is not that important. If you can stack it to the soft-cap of 70 Str you'll max out the melee bonus, but I wouldn't sweat that.

    Okay, thank you!

    While looking at the different SB skills I realize the only one you kind of want is the bleed rupture one... I guess the other SB attacks are mostly just for looks if you get SMG burst with aggression... Shame!

    I guess I can toss in bleed rupture in my current build just to try. Possibly one other SB attack for coolness :)

    [edit]: Would be cool but possibly overpowered with an aoe rupture attack... Imagine smg burst and then aoe rupture!

    [edit 2]: What energy unlock should one go with if only using melee/sb? None? Still Killer Instinct for SMG burst? Does Molecular Self-Assembly apply energy on skills without any refresh timer?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    targean wrote:
    Okay, thank you!

    While looking at the different SB skills I realize the only one you kind of want is the bleed rupture one... I guess the other SB attacks are mostly just for looks if you get SMG burst with aggression... Shame!

    I guess I can toss in bleed rupture in my current build just to try. Possibly one other SB attack for coolness :)

    [edit]: Would be cool but possibly overpowered with an aoe rupture attack... Imagine smg burst and then aoe rupture!

    [edit 2]: What energy unlock should one go with if only using melee/sb? None? Still Killer Instinct for SMG burst? Does Molecular Self-Assembly apply energy on skills without any refresh timer?

    MSA applies energy, scaled on Int, whenever any power comes off a cooldown. If your main attacks are melee, get a lunge power and spam it every 3 secs, thus providing tons of energy. MSA works more consistently than Killer Instincts, and works on any power rather than just munitions.

    I'm not aware of any AoE rupture attacks, sorry.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    My Elemento Build is working mighty fine when I use it, but now I just made another concept...


    I need a might/ice combo... Glacius meets Bam Bam.... abominable EverFrost !!!!

    If anyone is the subject matter expert... HIT ME!!!!!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    Sun.Devil wrote:
    Ashen_X: I tried this build out in the spring and loved it. I was going to go back and play that character some more, but there have been a number of changes to martial arts. Have you updated this build at all? If not, is there anything you'd modify in light of the new changes?

    I am working on revising my martial artist character to incorporate the changes. One Hundred Hands alone is worth a retcon.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2011
    My Elemento Build is working mighty fine when I use it, but now I just made another concept...


    I need a might/ice combo... Glacius meets Bam Bam.... abominable EverFrost !!!!

    If anyone is the subject matter expert... HIT ME!!!!!

    Since you asked (although I claim no expertise!), here's something I whipped up for you.


    Build by championBuilder 0.4.1

    Download this Build here.

    : Level 40 Champion

    Superstats:
    Level 6: Super Intelligence
    Level 13: Super Strength

    Powers:
    Level 1: Clobber
    Level 1: Mighty Leap -- Nailed to the Ground
    Level 6: Mighty Kick -- Madness?!
    Level 6: Superjump
    Level 8: Invulnerability -- Rank 2, Rank 3
    Level 11: Frost Breath -- Challenging Strikes, Frost Bite, Rank 2
    Level 14: Form Of The Tiger -- Rank 2, Rank 3
    Level 17: Molecular Self-Assembly
    Level 20: Ice Shield -- Frigid Air, Rank 2
    Level 23: Conviction -- Rank 2
    Level 26: Demolish -- Below The Belt, Rank 2
    Level 29: Avalanche -- Challenging Strikes, Rank 2, Serrated Shards
    Level 32: Inertial Dampening Field
    Level 35: Imbue -- Rank 2, Rank 3
    Level 35: Tornado Flight
    Level 38: Resurgence

    Talents:
    Level 1: Mechanized
    Level 6: Physical Conditioning
    Level 9: Body And Mind
    Level 12: Healthy Mind
    Level 15: Quick Recovery
    Level 18: Negotiator
    Level 21: Relentless

    As before, it's all theory and hasn't been tried and tested, but it follows my personal build rules; each attack has a different function, good energy return, and capable of decent damage.

    With the stack of defiant on top of R3 invul and IDF you'll hardly take any damage, even on Elite. Ice shield was chosen for thematic reasons; you might find retaliation more to your liking, with its buff. conviction and mighty leap both trigger MSA. Both mighty kick and demolish will build focus quickly. Avalanche is a cute alpha strike designed to attract attention, not as a long maintain, although SS Int will help lowering the costs and thus with the maintain.

    Strength was chosen for increased knockback, and the ability to pick up huge objects and throw them at ice caged baddies. Focus also benefits from Str. You could swap it out for Dexterity for higher energy returns from focus and more crits, and simply lifting your str to 70 by level 40 instead. I don't think you need it however.

    As before, test it on the PTS first. Have fun, MMM.
Sign In or Register to comment.