Release Notes for FC.31.20150819.18
This build is available on PTS now, 9/16/2015
- Healing yourself while flagged as "Battling Supervillains!" will no longer refresh the status timer.
- Addressed an issue that would cause a hero with the "Battling Supervillains!" status to be no longer attacked by regular enemies.
Release Notes for FC.31.20150819.17
This build is available on PTS now, 9/16/2015
- Final fixes to the toxic bike FX points. Engine & firing points should be correct for both genders on all six bikes.
- Fixed a texture on a female version of a the toxic bike to be metal like the male version.
- Removed godbeams and overhead nameplates from the Action Figure versions of Medusa and Gravitar (as cute as that was).
- Updated notes on White Mist Aura and Black Mist Aura to note they are non-tintable.
- Updated Endbringer's Grasp power with new icon.
- Toxic Steel Blade Texture Fixes (All four color channels now work; Color 1 is primary)
Release Notes for FC.31.20150819.16
This build is available on PTS now, 9/15/2015
- Tweaked the timewarp Aura to tile correctly.
- Made additional adjustments to the toxic bike skeletons
- Updated icon displays for upcoming ZEN Store auras and bikes.
- Added new icons for auras.
- Processed VO audio and hooked up to various powerart files for Grond, Medusa and Gravitar.
- Adjusted some of the audio for Onslaught Villain powers.
- Fixed female toxic steel breast weighting
- optimized a number of textures from Toxic Steel, ravenswood, variable robot
- Added new icons to Toxic Rocket and Supercharger vehicle module items
_ Changed the "killme" command to "respawnme" to prevent an exploit in acquiring villain tokens.
- Updated the Crafting Event to work correctly and increased the bonus to crafting to 10%.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by developers:
-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues-
http://forum.arcgames.com/championsonline/discussion/1199083/costume-bug-list-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
-Sterga
Now, if you actually want to make exploits difficult, or at least not worth the trouble:
Epic Stronghold
Block timing explained
Healing an onslaught defender still doesn't give you the battling onslaught buff. It looks like the aoe effects from passives like Fiery form still pull you into combat with an onslaught villain whether you want to be in combat with them or not.
In it's current state, this is not ready to go live on Thursday.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
Mind Break Rank 3 for some reason has adopted Medusa's TK Shatter SFX. This is not the case for any other rank of Mind Break. I would BEG the developers to apply the following suggestion to Mind Break.
Suggestion:
If the SFX for TK Shatter are linked to the GFX (which is Mind Break's Rank 3 GFX), simply change the SFX to that of EGO BLAST - Rank 3. Then apply that SFX to Mind Break (player version). The new SFX for TK Shatter may fit Medusa but they certainly do NOT fit Telepaths using Mind Break. If separating Mind Break and TK Shatter's SFX's is not possible at such a late stage, simply copy/paste Ego Blast Rank 3 SFX onto TK Shatter and Mind Break.
PLEASE.
Please Note:
Mind Break on LIVE has NO SFX.
It has not had any since it was introduced as a power in 2012 nor when New Telepathy was pushed to LIVE from PTS on 11th of July 2013.
Ideally it should have the same or VERY similar SFX to Ego Blast on all ranks.
--
In other news...
I'm loving Medusa's lines:
"Ego...meet SUPER EGO!"
"Your mind is WEAK!"
"Mind over matter!"
"My psychic blade cuts DEEP!"
"I think! Therefore you DIIEE!"
"You're about have a VERY bad headache!"
"Why am I surrounded by IDIOTS?!"
"I see in your future...A QUICK DEATH!"
"I'll melt your mind!"
"In a battle of wits...heh, heh, YOU'RE UNARMED!"
She sounds a quite different to the other Medusa, she sounds "scary" here, which is a good thing!
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
"They always come back to Gravitar!"
"I think we should get a little CLOSER" (different version, sounds...strange)
"You just aren't my type!" (different version, sounds...strange)
"Is THIS too heavy for you?"
"HA! YOU CAN'T HANDLE ME!" (different version, sounds...strange)
"Let me lighten the mood..."
"Now they'll joke about YOUR weight!" <-- I love this one
"I could just squeeze you TO DEATH!"
"You think YOU can stop MY fun?! Ahahaha...WE'LL SEE ABOUT THAT!"
"Gravity is a law...BUT I'M GONNA BREAK IT!"
"I've developed a CRUSH on you!"
"Know the GRAVITY of your situation!"
"Now this city will get to see what REAL power is!"
"This!? THIS is all you can throw at me? Paaaaathetic!"
"Gravity's a hard master...and so am I!"
--
Grond's Lines:
"GROND PUNCH YOUR TICKET!"
"GRRRAAH"
"GROND...RIP YOU APART!"
"GROND CRUSH LITTLE PEOPLE!" & "GROND ALWAYS FURIOUS!" <-- these two sound so "matter of fact"...I love em!
"GROND vexed by cruel world."
"GROND STRONGEST OF ALL!"
"GROND STOMP YOU INTO GROUND!"
So far that's all I'm hearing him say...I would have liked to see some of the stuff he says in the Desert transfer over to the Onslaught Device, but I guess this new 2015 Grond is more concerned about the world and how cruel it is
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Epic Stronghold
Block timing explained
I'm a fan of the new icons for the auras too.
I'll have to agree and say I'm confused about the introduction of /respawnme...is that a version of killme that won't grant tokens?
Because both can be used on PTS currently, so if /respawnme just kills players in a different way then I think killme would have to be removed entirely to avoid people transforming then using /killme.
As for the level scaling....
CONCERN: My "Unfriendly Neighbourhood Medusa" who is level 13, when transformed into Onslaught Medusa has 975k HP...this seems to mean that players could exploit the Onslaught system by just creating a level 10 (which is when Onslaught Unlocks at) and transforming and having X amount of players come along and kill them.
I'd suggest putting the HP back up to 3 million/3 million/5.5 million (Medusa/Gravitar/Grond), to avoid this...or increase the level requirement for participating in Onslaught.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
"Ha! You not irradiated enough to defeat GROND shrimpy!" and other stuff he says in the Desert.
They all sound quite different to what we are used to in game. Not many players know what Medusa sounds like but I do, and she sounds VERY different.
Grond sounds a little petulant but also quite different to how he sounds in the desert.
Gravitar sounds a little less aggressive but her lines are pretty good.
Naturally I love ALL of Medusa's lines, but my favourite is "You're about to have a VERY bad headache!"
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
All Mind Break users now have Medusa's Voice Over Lines whenever they use Mind Break. On TAP or CHARGE.
How to replicate: Take Mind Break to Rank 3 and find a target. Now spam or full charge it. Repeatedly.
This really needs to be fixed. (It's probably something to do with the VFX for TK Shatter being the same as Mind Break, as well as the animation, so the SFX is just sharing itself between the powers).
I'd understand if it cannot be fixed before launch (due to time issues) but definitely after launch it would require fixing. I'd like to see SFX copied from other Telepathy powers and added onto several New Telepathy powers which don't have SFX.
Mind Break - Apply Ego Blast's charge up and fire SFX to this please. Also please update the icon to make it look different from Ego Blast.
Shadow of Doubt - Apply Ego Sprites SFX or something similar sounding?
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
I don't want to sound like some wanna-be Medusa, she sucks!
Edit: While your at it, fix the other PSI powers please....
Bug: Nuclear Shockwave has no sound.
Bug: Gravity Ripple has no sound.
Bug: Player Model/Bike Model Alignment still off. Definite improvement on previous iterations but player hands still not lined with handle grips and severe clipping of legs into bike body
Bug: Toxic Steel - Bracers - Inconsistent Materals: Left Defaults to Leather, Right Defaults to Metal Glow.
Bug: Toxic Steel - Shoulders - Inconsistent Materals: Left Defaults to Cloth, Right Defaults to Metal Glow.
Bug: Toxic Steel - Chest & Arms - Defaults to Robotic Right Arm rather than Robotic Both Arms.
Bug: Toxic Steel - Legs - Defaults to Robotic Right Leg rather than Robotic Both Legs.
Bug: Toxic Steel - Legs - Odd white smudge/line on forward curve of hip section.
@Liath | My PRIMUS Page | Altaholics | New Vehicle Models | New Emblems | Flag Tights
Asterelle's Forum Enhancement Extension | Game Side Panel Add-In | Game Server Status Add-In
Just put glow options on the channels under the Metal option and we can decide whether to use it or not.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Please Note:
Mind Break on LIVE has NO SFX.
It has not had any since it was introduced as a power in 2012 nor when New Telepathy was pushed to LIVE from PTS on 11th of July 2013.
This goes for ALL TP powers, FIX FIX FIX!
NOW
Epic Stronghold
Block timing explained
Release Notes for FC.31.20150819.17
This build is available on PTS now, 9/16/2015
- Final fixes to the toxic bike FX points. Engine & firing points should be correct for both genders on all six bikes.
- Fixed a texture on a female version of a the toxic bike to be metal like the male version.
- Removed godbeams and overhead nameplates from the Action Figure versions of Medusa and Gravitar (as cute as that was).
- Updated notes on White Mist Aura and Black Mist Aura to note they are non-tintable.
- Updated Endbringer's Grasp power with new icon.
- Toxic Steel Blade Texture Fixes (All four color channels now work; Color 1 is primary)
Release Notes for FC.31.20150819.18
This build is available on PTS now, 9/16/2015
- Healing yourself while flagged as "Battling Supervillains!" will no longer refresh the status timer.
- Addressed an issue that would cause a hero with the "Battling Supervillains!" status to be no longer attacked by regular enemies.
-EDIT-
I did some further testing with a stopwatch. When Battling Supervillains is triggered, the effect is refreshed with self-healing for 3 minutes after the trigger. However, once that 3 minutes is up, the timer begins counting down normally, and is not refreshed by self-healing. So if you have Sentinel Aura (for example) and leave combat with a villain, you'll have the Battling Supervillains status for 6 minutes.
A villain can challenge a hero (or team) who does not have the battling supervillains status to a duel. This puts people in normal dueling mode, which means neither combatant is attackable by third parties. Being able to have private 1v1 or 1v5 is not a bad thing, but it may have unintended consequences.
Epic Stronghold
Block timing explained
Epic Stronghold
Block timing explained
Hum?
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
Yay! Very happy to see this getting fixed.
The "trick" I used on PTS to get rid of this was to actually stay dead for three minutes without respawning :P
--
I await further fixes post launch
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
In the next patch that is carried out can you please make Guardian and Villain Tokens Bound to Account, so that they can be stacked from multiple characters?
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
BUG: The costume scales strangely on male body sliders. You can see this effect if you view a male from the back, then gradually increase the body mass slider. You'll see a black rectangle grow in the upper middle back area. This black rectangle is a geometry flaw and not part of the costume, it cannot be coloured.
BUG: All of the new auras are bind-to-character. Auras should be bind-to-account.
-EDIT-
Quick Note: The volume of the voiceovers is dependent on how close the camera is to your character.
SUGGESTION: Add some indication in combat log that player is in form of Onslaught Villain.
"Without data, you're just another person with an opinion." -- W. Edwards Deming
Get the Forums Enhancement Extension!
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Unlock Toxic Costume set for more areas. It's silly to have the set limited to only robotic areas and integrated shoulders.
PLEASE PLEASE PLEASE PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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BUG: Being near a villain with Seraphim active flags the user with Battling Supervillains. I suspect this is because Seraphim's Balance advantage creates a damage aura; so the power without the advantage may still be generating a hostile AoE effect.
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Sentinel Mastery healed me for around 150k when I was on Medusa, which is why I stayed alive so long.
I have a bad feeling that INT PSS toons will have their penetration bonuses applied to their damage when in Onslaught mode.
One more request...can we please have Onslaught Villains immune to repel effects? If not then please move the Onslaught Vendor closest to Kodiak, to nearer Carls Gym or somewhere less dangerous to levelling players?
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Wow, only available in Robotic Areas and Integrated shoulders
That's Beans! So much for tailor flexibility