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The Official Existing Hideout Suggestion Thread!

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Girders are only there when necessary (i.e. holding up the lights), if you have no ceiling detail, and no hanging lights, there should be nothing in the way.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I guess I should rephrase.

    I dislike the girders and would prefer the cords come out of the ceiling rather then obstruct our pretty skylight.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Well. . . the lights were positioned evenly around the table. I then cut the hole in the roof and did all of that. With all of the options unhidden, there really is no empty spot on the ceiling, so SOMETHING has to have supports run across the opening. I'm sorry you dislike them, but I don't want to move all of the lights to odd positions just to make their cables run into the ceiling.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Did you catch my comment about the weapon models in the display cases yet, Tumerboy? Others and myself would be very disappointed if the new weapon models sighted in there don't make it into the tailor at some point. They're too cool not to use...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I caught your comment (and have heard it before) but I have no control over any of that.
    The weapons are not new perse, they are just the things in the environment art 'weapons' folder. Most have been in game for a very long time, and have been used before in the environment. These were build as decoration, I don't know what would have to happen to make them useable.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    So how long will it be before we get Unity and Unity 2 fuctionality from our crime computers.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I would like to see the druid pond star mirror thingy a little more function looking, kinda more flat-faced and crystalline with the central crystal looking more like it could function as a mirror.

    Druid pond could do with some small roots radiating out from the base. Maybe some moss on or around the stone?, usually in nature where theres moisture and stone there is moss of some sort or another.

    Grass texture looks too flat, like a green carpet. Anyway to 'tuft it up' a bit? - perhaps add some sproutey grass tufts, roots, flowers, moss.

    Hanging vines from rafters?, snaking around pillars?, change the wooden pillars to ornate stone texture?.




    All minor conceptual niggles, love the look of the set other than that.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Dummy Room: Basically a room full of level 10, 20, 30, 40 dummies like the one in the Powerhouse, but a place where you can finally test things out without other people in the way. Could also include a laser for damage taken demonstration.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    The Tech cave items are really nice, but the price is not, it's not like we buy a new cave just extra items so the price should be lower.

    The Druid Sanctum isn't really me but I did notice that the stairs doesn't look like they fit in with the rest of the druid stuff. Same problem with the price with this one.


    New ideas

    Arabian Nights theme for Cave and Sanctum, after all we got the costumes, the weapons, the Genies and the flying carpets.

    Arabian oil lamps for ceiling and walls.

    Wooden floor and stairs for cave, darkish wood and maybe looking well used would be an idea, the wooden floors and such in the Sanctum look too bright, too new.

    Crime Computer could be a Genie or a three-piece mirror like they have in some tailor shops, the mirrors could be like the mirror in the Sanctum just not floating and not round, I mean the smoke in the background and maybe with a face in the middle mirror, the mirrors would be like view screens in a more magical way.

    Instead of the chairs in the Conference table area put sitting pillows, same for Sanctum, and the tables would be low filled with scrolls, map/maps, Arabian daggers, Arabian coffee cups and coffee pot and a waterpipe next to it.

    The Basement could also have an Arabian theme.

    I did have more ideas but I think you get the idea… I hope :)

    CAVE
    Cave Venue: Crystal Cave, with the crystals glowing

    Cave Opening: Something like an iron hanger door.
    The area where the cave opening is could be used for a transportation platform for a helicopter, a Jet, a submarine (I know that a platform might be in the way for this one :) ), a rocket, any mobile type of vehicle like cars, jeeps, motorbikes and such, and for the Arabian theme, horses, camels and flying carpets.


    MOONBASE
    The Moonbase could use a hanger where there would be a shuttle or some other vehicle that you use to get to and from the Moonbase.

    The hidden screen in the wall in the moonbase could show the news like it does in the TVs in areas that have that has a TV.


    SANCTUM
    Ambient Effect: Flying bats instead of books

    Walls: Wailing walls, people trapped in the walls and are trying to get out.
    Doors: Iron, bronze or other kind of metal doors.



    OTHER TYPES OF HIDEOUTS
    A underwater hideout based on the Moonbase design, it looks perfect for an underwater hideout as well (I know it has been mentioned before just wantede to point it out :) )
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Moms basement

    Increase the size
    more lighting options (track lights, basic canister lights, sparking florescent tubs)
    some more wall items (planning board, string collage, city map, wall scribbling)
    some more seating options
    some accessories that are clearly not meant to be there but are "cleverly" disguised as lamps and such.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    The Tech cave items are really nice, but the price is not, it's not like we buy a new cave just extra items so the price should be lower.
    Arabian Nights theme for Cave and Sanctum, after all we got the costumes, the weapons, the Genies and the flying carpets.

    Arabian oil lamps for ceiling and walls.

    Wooden floor and stairs for cave, darkish wood and maybe looking well used would be an idea, the wooden floors and such in the Sanctum look too bright, too new.

    Crime Computer could be a Genie or a three-piece mirror like they have in some tailor shops, the mirrors could be like the mirror in the Sanctum just not floating and not round, I mean the smoke in the background and maybe with a face in the middle mirror, the mirrors would be like view screens in a more magical way.

    Instead of the chairs in the Conference table area put sitting pillows, same for Sanctum, and the tables would be low filled with scrolls, map/maps, Arabian daggers, Arabian coffee cups and coffee pot and a waterpipe next to it.


    Sorry, just wish to clarify. You're upset at the pricing for what you call "just some extra items to put in (the cave)" But then go on to ask for an Arabian set of "just extra items"

    If we made an Arabian themed Cave set, would you be willing to buy it? Or would you complain again that the price is too high for "just extra items"?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Regarding the Hi Tech cave, I only have one qualm and that's the ceiling detail... thing... I'm not really sure what it's supposed to be? An air freshener? Maybe I need a better look at it but it seems to me like it contributes very little to the overall look.

    I'm not a fan of the Crime Computer either because it doesn't fit what I need, so I use the Cold War one instead. That's just personal preference though and the Hi Tech Computer itself is very well made, but the Hi Tech ceiling thingamajig is really dull.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    Sorry, just wish to clarify. You're upset at the pricing for what you call "just some extra items to put in (the cave)" But then go on to ask for an Arabian set of "just extra items"

    If we made an Arabian themed Cave set, would you be willing to buy it? Or would you complain again that the price is too high for "just extra items"?

    Quick question; for a Silver Player, if I were to by the Hi-Tech Cave instead of Industrial Cave as my first Hideout. The Hi-Tech Cave options are the only ones available to me correct? As in, each Hideout Phase is considered it's own Hideout, though related hideouts have swapable furnature if you own both?

    If that's the case, then the price makes sense. It's just confusing to Gold Members as they get a free token to purchase 1 Hideout. They might not consider the Silver Player experience and why the token aspect is required instead of just giving us the Hideout.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Quick question; for a Silver Player, if I were to by the Hi-Tech Cave instead of Industrial Cave as my first Hideout. The Hi-Tech Cave options are the only ones available to me correct? As in, each Hideout Phase is considered it's own Hideout, though related hideouts have swapable furnature if you own both?

    If that's the case, then the price makes sense. It's just confusing to Gold Members as they get a free token to purchase 1 Hideout. They might not consider the Silver Player experience and why the token aspect is required instead of just giving us the Hideout.

    That's correct.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I'd pay for an arabian knights cave:).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    Sorry, just wish to clarify. You're upset at the pricing for what you call "just some extra items to put in (the cave)" But then go on to ask for an Arabian set of "just extra items"

    If we made an Arabian themed Cave set, would you be willing to buy it? Or would you complain again that the price is too high for "just extra items"?

    Maybe he'd rather have an empty cave/basement/moonbase for free and pay for all the items he wants to put in it?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I feel that the issue is price vs what you get for buying another hideout of the same type. Let's say player A bought the cave and the sanctum, and player B bought both caves. They both spent the same amount of money, but player A get 2 wholly different environments, and can choose to go to either one. Player B basically only has 1 environment, only with a few more options for decoration. I think that's the heart of the issue. It doesn't "feel" like the player that bought both caves got as much as the player who bought 2 totally different hideouts.

    This isn't a jab at all the devs' hard work - the hideouts look great. The cave is also a bad example since the environmental effects, like ice or lava, are unlocked no matter which one you buy. If they had been set ahead of time, then people would see more value in getting the different ones.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    Sorry, just wish to clarify. You're upset at the pricing for what you call "just some extra items to put in (the cave)" But then go on to ask for an Arabian set of "just extra items"

    If we made an Arabian themed Cave set, would you be willing to buy it? Or would you complain again that the price is too high for "just extra items"?

    Easy there Tumberboy, I did buy those two great cave and sanctum sets and I like them and I will also buy the others that comes out, but what I mean is that it feels like you buy a cave with furniture and then buy some more furniture but also have to pay for the cave you already paid for, ad least thats how it feels.

    If you make a Arabian Nights themed set I would buy it, if it looked good ;)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    biostem wrote:
    I feel that the issue is price vs what you get for buying another hideout of the same type. Let's say player A bought the cave and the sanctum, and player B bought both caves. They both spent the same amount of money, but player A get 2 wholly different environments, and can choose to go to either one. Player B basically only has 1 environment, only with a few more options for decoration. I think that's the heart of the issue. It doesn't "feel" like the player that bought both caves got as much as the player who bought 2 totally different hideouts.

    This isn't a jab at all the devs' hard work - the hideouts look great. The cave is also a bad example since the environmental effects, like ice or lava, are unlocked no matter which one you buy. If they had been set ahead of time, then people would see more value in getting the different ones.

    Ya it's something like that, I like the hideouts and they are great, it's not like I want them for free or for almost nothing, I know its hard work. But I am starting to see why they cost the same, the player can buy a high-tech cave without having to buy the industry cave, so they have to cost the same.

    I do apologize if I made it sound like I don’t appreciate your great work and all, but I do appreciate it and I like it, I want to buy all of them and those that will come in the future, but that makes it a bit pricey for one that wants them all, ya I’m a bit greedy:)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    No worries Handler, I was just curious.

    You NEVER pay for the cave. You only ever pay for the furniture. We just throw the Cave in as an added bonus on your first purchase.

    Like everything in life, 90% of all of it is in your own mindset.

    On the Arabian Nights point, would you be upset that it was just another set of furniture though? Or would you be happy because you got what you were looking for despite the fact that the cave's surrounding remained the same?

    We don't expect everyone to buy, let alone like every single hideout we put out. The point is to give you as many options as we can, and let you pick what you like and what you don't like. If you feel that buying 1 sanctum and 1 cave is a better deal for you than buying 2 caves. . . DO IT! If you feel it's better for your main to have multiple versions of the Cave, go ahead! If you don't like hideouts at all, or don't want to spend the money. . . don't buy them!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    On the Arabian Nights point, would you be upset that it was just another set of furniture though? Or would you be happy because you got what you were looking for despite the fact that the cave's surrounding remained the same?!

    Ya I would totally buy it, the Venues that we got with the cave fits with the theme, but just as an idea a Allibarba cave venue, bottom filled with riches and other fitting stuff (We are going to have bank/vault there anywhere right :) ) and in the middle a small pillar with a magic lamp or bottle on it.

    As I like you guys work I'll probably end up buying all of the once you make, if they fit my taste that is ;)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    We don't expect everyone to buy, let alone like every single hideout we put out. The point is to give you as many options as we can, and let you pick what you like and what you don't like. If you feel that buying 1 sanctum and 1 cave is a better deal for you than buying 2 caves. . . DO IT! If you feel it's better for your main to have multiple versions of the Cave, go ahead! If you don't like hideouts at all, or don't want to spend the money. . . don't buy them!

    I got all four when they came out, I like having multiple choices.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I have to say I like the Arabian Nights one and would possibly pay for it if the bits were good especially if the middle platform had a natural/mystical option with it even if its just floating rock. That said I have a counter proposal/question. Is it out of the question to ask if a new hideout set would ever add more location options? I ask because I'd think a sort of sandy cave venue would look great for an arabian nights theme. Something sort of along the lines of the cave of wonders in a certain disney movie.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    No, not out of the question. I've mentioned it before, but I'll restate now. The Venues were not originally supposed to be all lumped together in the initial release. That was a slip up we missed. The original intent was that, with the 3 caves (Industrial, High-Tech, and Primal), each of them would get the normal Stalagmite Cave. The Industrial Cave would come with the Plants/Water Venue, Hi-Tech would have the Ice Cave, and Primal would come with Lava.

    However, as I said, we messed up, and they all got released in one swell foop. As such, it was then necessary to make sure that all of them came with all of the venues.

    I think this may be one reason you all feel like there isn't enough of a change with each cave purchase. It was not the original intention, but we go with the flow.

    So. . . yes, in the future, if/when we do more caves, they can absolutely come with new venue options (i.e. Cave filled with Gold/Riches, or Cave with a Sandy Bottom (tee hee))
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Ryko_Nailo wrote:
    I have to say I like the Arabian Nights one and would possibly pay for it if the bits were good especially if the middle platform had a natural/mystical option with it even if its just floating rock. That said I have a counter proposal/question. Is it out of the question to ask if a new hideout set would ever add more location options? I ask because I'd think a sort of sandy cave venue would look great for an arabian nights theme. Something sort of along the lines of the cave of wonders in a certain disney movie.

    Interresting, the sandy cave would also fit well with a Egyptian themed cave.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    However, as I said, we messed up, and they all got released in one swell foop. As such, it was then necessary to make sure that all of them came with all of the venues.

    And we are very greatfull for that :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Interresting, the sandy cave would also fit well with a Egyptian themed cave.

    >.> Stop reading my mind, also shuuush was hoping for a 'tomb' update seperately and sand cave was more a 'makeshift' tomb incase it never happened
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    what do you mean the chairs are too small? Too small to sit on?
    I tested almost everything I placed, using Defender's costume, and then a character I made with the sliders at max. It should function fine?

    Elaborate s'il vous plait.

    I have the same problem. When I'm in the cave, only the big red armchair is big enough.
    Maybe my champion should make a diet ^^
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I have the same problem. When I'm in the cave, only the big red armchair is big enough.
    Maybe my champion should make a diet ^^

    The original poster who made that point never answered me, maybe you can? Too small how? Can you show me pictures? Can you literally not fit? or is it just that your character's **** is hanging over the sides? :confused:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    The original poster who made that point never answered me, maybe you can? Too small how? Can you show me pictures? Can you literally not fit? or is it just that your character's **** is hanging over the sides? :confused:

    :( I'm confused. I have a giant toon that fits in the chairs. actually, normal toons look small in chair, but I think it is the CONFERENCE TABLE that is too big. toons can barely see over it.*

    * while sitting, of course.

    ** By too big I mean too high.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    is it just that your character's **** is hanging over the sides?

    Teehee, Muffinbottom....
    I couldn't resist :p

    I have no answers but I'll move along before I start mentioning things..... that I've had answers to many times and now completely understand. :)

    An Arabian Nights-esque cave would be.. so awsum...

    Too late... urge to mention something.... rising....
    Gah, I give up. Here ya go.

    I'm not sure if I've mentioned it before, though I'm sure I have, but why not a little tech in the Sanctum? Technical geniuses may like to work in large mansions as well :p Also it'd be a nice cross over with some of the other Sanctum types to give a Technomagic feel.

    Also if we could a get an elemental theme and a divine theme for Sanctum, it'd complete the trinity of magic. Elemental, Divine, and with Alchemist, Dark magics.

    The hideouts are looking really great Tumerboy. Loving my Druid Sanctum. Keep it up :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    i do have a request on the cave hideout, could some invisible walls be removed/moved back so we can explore/access more then just the 7X7 part of a 20X15 cave?
    i would really like to get to the small pool in the cave and swim a bit, kinda like my personal heat pool. :p
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    sorudo wrote:
    i do have a request on the cave hideout, could some invisible walls be removed/moved back so we can explore/access more then just the 7X7 part of a 20X15 cave?
    i would really like to get to the small pool in the cave and swim a bit, kinda like my personal heat pool. :p

    If you're talking about down below. . . I have to have some way for people without travel powers to get back up. At the time, the best way seemed to be to just add a warp field that put everyone back up top.

    Or are you talking about the wall that keeps you from going to the other side of the cavern (by the opening?

    I am fascinated by everyone wanting to go everywhere BUT the intended space of their hideouts. There is nothing over there. Nor is there anything in the water down below. It's empty, or may have some rocks. . . that's it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    If you're talking about down below. . . I have to have some way for people without travel powers to get back up. At the time, the best way seemed to be to just add a warp field that put everyone back up top.

    Or are you talking about the wall that keeps you from going to the other side of the cavern (by the opening?

    I am fascinated by everyone wanting to go everywhere BUT the intended space of their hideouts. There is nothing over there. Nor is there anything in the water down below. It's empty, or may have some rocks. . . that's it.

    the opening, you can always add a small portal underwater for when you don't have a TP.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    That's why I don't let you go over to the opening. . . there's nothing back there. Think of it like stage show. No matter how good the sets on stage look, you don't let the audience climb up and look behind them. . .they'll see that there's nothing to them but some painted 2x4s.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Funny enough if there was that little pool down below and you could swim in it that'd vastly increase the appeal of the cave for me.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    That's why I don't let you go over to the opening. . . there's nothing back there. Think of it like stage show. No matter how good the sets on stage look, you don't let the audience climb up and look behind them. . .they'll see that there's nothing to them but some painted 2x4s.

    I think it would great to tweak it look like it alludes to go somewhere. I don't know if you can dial back the gloom wall / foggy wall that appears close, but if you could make the waterfall feed into a flowing river and have that river flow down though that opening, then all you'd need to do to make a great conceptual exit would be get rid of that teleporting mechanic that tps you back up and extend a staircase down to a lower platform with some cargo boxes and a docked hard-rib inflatable boat. Clicking on that boat or option's of small boat / sub / hard-rib dingy would be the exit to somewhere.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    But that doesn't work. If I let you over there, but block off the opening so you can't go in there, then you all ask me to let you into the opening, and so on, and so on, until your little cave hideout has turned into the entire known universe, and your computer implodes on itself from all of the awesome, and creates a black hole of awesome, that sucks everything into it destroying the real universe through awesomeness.

    Nope, I won't do it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    But that doesn't work. If I let you over there, but block off the opening so you can't go in there, then you all ask me to let you into the opening, and so on, and so on, until your little cave hideout has turned into the entire known universe, and your computer implodes on itself from all of the awesome, and creates a black hole of awesome, that sucks everything into it destroying the real universe through awesomeness.

    Nope, I won't do it.

    my computer can handle the most advanced games and biggest programs, you can be assured it can take what ever you can throw at me.:cool:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Well thats a shame because the cave really needs a non conference table social area as all the other hideouts have some place to 'hang out'. The Cave completely lacks that and the easiest way to add that in my book is to simply make one more platform leading into the open space room, possibly even downwards a bit to let you have a better view of the pool. Not to mention if traveling in bases was ever added, there's a ton of space over there that could be used for any manner of vehicle.

    As for the cave opening bit, I think that will be an area players wont ask to explore become many understand it is an option to the base and not part of the base by default like the big cavern is. Worst case throw some lava/water/glacier/bats into the opening and people in video game logic will sort of get that 'something is there, invisible wall ok'. Which I think is why people have issues with most of the invisible walls in the cave, your only real hint to one being there in video game logic is the natural wall blocking off half the cavern, unfortunately it is below 'walking' height when that wall ends so to player minds its fair game, where as if it were a punch of pillars in video game logic it says 'invisible wall here'. The same issue can be spotted in other spots in the cave where you have ledges inside your exploreable area but invisible walls keep you off them.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Truth be told the cave you'd think would be rather roomy but the invisible walls make it feel the most cramped of the hideouts to me. Even smaller than the basement. Its probably just psychological of course.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Teleporters...did anyone suggest teleporters to different locations yet?

    Just don't cheese-out and throw 'em in the C-Store plz.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    The removal of that horribly ugly and non-thematic portrait/painting in the Mysic Sanctum. It's like something you'd see in a federal building tour and doesn't make sense at all.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    With the release today of Tech Basement and 60's Moon Base, please add your comments on either of these two Phase 3 Hideouts here.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Not a suggestion for the new ones, but I really love the druidic focal piece, the tree with the orb, except that horrible fog and the constant "weeeeeoooooo" noise it emits, it would be great if there was an option for the fog one and a fogless, noiseless version aswell.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Tech Basement. Allow us to change the look of the steps and ceiling. Currently they are wood and it would be great to be able to make them look more high tech as well. Would make the basement much more versatile

    Oh and allow us to turn off the hologram
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    The only complaint I have is the chairs with the angel hologram. They are of the mom's basement style rather than the tech basement style.

    Of course I might have more complaints but I was looking at the hideouts with my laptop so the graphic quality is all the way down.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Tech Basement. Allow us to change the look of the steps and ceiling. Currently they are wood and it would be great to be able to make them look more high tech as well. Would make the basement much more versatile

    Oh and allow us to turn off the hologram

    Totally Agree with this. It would really help thematically if there was a metallic roof option, or at least something that's not wood. It would fit a lot more themes.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    I agree on changing the roof and the stairs, and possibly the door to leave. The tech basement is AMAZING, and I've had more than one friend say they're buying it after I showed them around. If we could get the chairs changed on the angel hologram, the stairs and the ceiling to look tech-y, and the door to leave changed to match the other doors, it would be absolutely perfect.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Tech Basement. Allow us to change the look of the steps and ceiling. Currently they are wood and it would be great to be able to make them look more high tech as well. Would make the basement much more versatile

    Oh and allow us to turn off the hologram

    Totally agree. I LOVE the tech basement. So very different than Mom's which is awesome. That said the stairs/ceiling along with the entry as someone else mentioned do make it feel like this basement is not at all part of the home its attached to.

    I also second the hologram comment as well as the furniture with the angel hologram. Why is it the only one with crappy haphazard furniture? Is it possible to make the hologram and the furniture around it seperate options?
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