Agree with the above posts on the tech basement, I'd also suggest an option to add more lighting, because while dark techy basements are fine, a light one would be nice too. And REALLY want the option to turn off the hologram.
We left the stairs and ceiling in the basement specifically so it would ALWAYS feel like a basement.
We may do proper Tech Lab or something later, that has no basement ceiling, but I don't think we'll be making swaps for those soon.
I thought there was an option to turn off the hologram, but I guess I missed that there. I know I did that for other holograms in other places (retro moon/tech cave). Sorry about that. It's on my list, but I don't know if/when I'll get a chance to go back and alter that. Same with the chairs, I can swap those out.
No the Hologram can not be a separate choice from the chairs. The whole area has to swap, otherwise you could end up with holograms being projected out of the cable spool table from Mom's Basement, or through the head of someone sitting at the Vigilante's table. That's the rules for these things, we have to section off the hideout, and swap sections, not individual details.
Its not so much that we want it to not feel like a basement. More that the stairs being the way they are scream Mom's basement. You'd think someone with a techy basement like that would have metal stairs and a metal door leading down to their lab.
Yeah, I definitely don't mind that it's a basement, it's just that the wooden stairs feel a tiny bit out of place with everything else being made of metal and shiny-ness in the full tech basement. But I can live without metal/techy stairs. Again, kudos on the design of the tech basement, it's really amazing.
We left the stairs and ceiling in the basement specifically so it would ALWAYS feel like a basement.
I'm not a fan of this. If a lot of players want an option to make this look less like a basement by changing the wood to a different material, I say listen to them.
You mentioned that later you may be doing a proper Tech Lab, but why recreate the wheel when you can just paint the ceiling?
I'm not a fan of this. If a lot of players want an option to make this look less like a basement by changing the wood to a different material, I say listen to them.
You mentioned that later you may be doing a proper Tech Lab, but why recreate the wheel when you can just paint the ceiling?
Yeah...giving us metal stairs, a vault style door, and a drywall/tech metal for the exit area would be much appreciated. My gritty vigilante is never going to feel right with pretty wallpaper adorning any part of his home :P
Yeah...giving us metal stairs, a vault style door, and a drywall/tech metal for the exit area would be much appreciated. My gritty vigilante is never going to feel right with pretty wallpaper adorning any part of his home :P
Agreed.
I would very much like to see this happen, it is just really out of place having wallpaper and wooden stairs in a tech-based basement (or any tech hideout for that matter).
We left the stairs and ceiling in the basement specifically so it would ALWAYS feel like a basement.
I just think making it easier for folks to make the place what THEY want it to be is the way to go, but even so.. like others said.. having a higher tech staircase and ceiling wouldn't make it NOT a basement. Putting in all the high tech paneling (metal walls, fancy doors) and leaving the ceiling wooden seems odd.
Also... .please please please please.. make the punching bag an attackable object Even if we can't damage it.
Pretty good. I do wish the TV secton was seperate from the sofas, so you could keep the TV from mom's basement while using the chairs from the high-tech.
Yeah...giving us metal stairs, a vault style door, and a drywall/tech metal for the exit area would be much appreciated. My gritty vigilante is never going to feel right with pretty wallpaper adorning any part of his home :P
Put me down as one for this as well. If I can't get it though then oh well. I haven't "technically" bought it yet, just viewed on the PTS. Saw the ceiling, stairs, exit door and the wallpaper and was like, "Well aren't you out of place..."
But everything else is really great in it, I really need to buy it at some point... also the 60s moonbase had me in shock and awe. Love em all
I'm not a fan of this. If a lot of players want an option to make this look less like a basement by changing the wood to a different material, I say listen to them.
You mentioned that later you may be doing a proper Tech Lab, but why recreate the wheel when you can just paint the ceiling?
Doing this, as in changing the entrance would get me to purchase this hideout. I like the looks of it except for the two non tech basement things.
The wooden ceiling rafters and the houselike stairs.
It's not that we want to swap furniture around the holograms separately - it's just that the Tech Angel Hologram option for the Basement social area clearly has the wrong furniture linked to it. This actually prevents me from using the Angel hologram because the furniture just looks awful if the rest of the base is tech. I'd really like to see the proper tech couches for the Angel Hologram.
And a 'no hologram' option would be nice too.
What I'd really, reallly like tohugh would be the option to save multiple configurations for the Basement, so I could walk in and it all looks Mom's Basement, then I RP hitting the switch tha makes all the panels revealing the high tech open. Currently the only way to do this is to select the setting option at the top, which seems to switch between the defaults for each style.
And it really would be nice to be able to change the ceiling and stairs. What on earth is wrong with broadening the appeal of these hideouts? Don't you guys want our money?
P.S. Is anyone else finding that if you attempt to hover with flight on the Moon Base, that sometimes you'll slowly sink to the floor?
And it really would be nice to be able to change the ceiling and stairs. What on earth is wrong with broadening the appeal of these hideouts? Don't you guys want our money?
It's not that we want narrow appeal, it's that we wanted to stick to a theme. We wanted each theme to be present despite your customizations. i.e. The Moon is ALWAYS the Moon, and the Basement is ALWAYS the Basement, and the Cave is ALWAYS the Cave.
Obviously, you guys have expressed that that isn't quite what you want, and we can try and incorporate some of that in possible future hideouts (and maybe do some fix ups of old hideouts)
But until we release something and see how you guys react, we have to go in a direction we think is best, and that's what we THOUGHT was best. . .
Truth be told, I still feel that way. My personal feeling is that each hideout should always maintain some core bit that ties it back to it's original theme, so you can't override everything, and suddenly have a moonbase underwater, or a tech lab that used to be a basement. I'm fine with making Underwater base, and Tech Base, but I think those should be separate hideouts, with their own unique themes and their own little bits and pieces that persist to maintain those themes.
Truth be told, I still feel that way. My personal feeling is that each hideout should always maintain some core bit that ties it back to it's original theme, so you can't override everything, and suddenly have a moonbase underwater, or a tech lab that used to be a basement. I'm fine with making Underwater base, and Tech Base, but I think those should be separate hideouts, with their own unique themes and their own little bits and pieces that persist to maintain those themes.
*shrugs* Well, good enough for me.
It's not our place to question our sovereign King and lawful ruler!
Personally, I really like the Hi-Tech basement. My only gripe with it is the wall paper on the stairs and the current Under Stairs option bug. I'm hoping the Vigilante Basement will give us a new Stairs Wall option other than the current wall paper selection.
My gadgeteer's back story had him using the basement of his tech store for his lab and hideout, so I was very excited to see the Hi-Tech basement option come out for Hideouts. However, none of the wall papers really fit for a shop's walls.
Personally, I really like the Hi-Tech basement. My only gripe with it is the wall paper on the stairs and the current Under Stairs option bug. I'm hoping the Vigilante Basement will give us a new Stairs Wall option other than the current wall paper selection.
My gadgeteer's back story had him using the basement of his tech store for his lab and hideout, so I was very excited to see the Hi-Tech basement option come out for Hideouts. However, none of the wall papers really fit for a shop's walls.
If they made the part w/ the stairs metal panels, and replaced the door there w/ another hatch. the basement could easily become the hold of some ship somewhere...
Truth be told, I still feel that way. My personal feeling is that each hideout should always maintain some core bit that ties it back to it's original theme, so you can't override everything, and suddenly have a moonbase underwater, or a tech lab that used to be a basement. I'm fine with making Underwater base, and Tech Base, but I think those should be separate hideouts, with their own unique themes and their own little bits and pieces that persist to maintain those themes.
They will undoubtedly be better if they are designed to be the thing in question. There are two factors to consider though,
1. These separate hideouts are not free
and
2. We don't HAVE any of them yet.
Currrently I use the basement as a basement, an apartment, and as a house. It doesn't look like a house, but it's the best I have and it beats a rooftop.. I HAD to have Mom's Basement not because any of my characters use mom's basement, but because I knew that it would have multiple applications. Ideal? No, but I use my imagination and make do the best I can
I currently have the moonbase. NONE of my characters have (or are likely to have) a moon base. But you know what? You close the blastsheild.. and that moonbase becomes the ops center of my SG's Headquarters in Millennium City. The sleep pods are the med bay. Should I be waiting for SG bases before I use the moonbase in this way? Doesn't make sense to me that I should.
I assume you all are happy that I've spent my money to buy these things.. and I was happy to do it!
You're making some fantastic looking environments for us, and I really enjoy simply exploring them and experiencing all the little details, imaging the story behind the place. Mom's basement.. who lives here? Great stuff!
But.. I'm not really here to simply consume your designed product. I'm here to play MY character with MY story using MY hideout. Repurposing the assets available to us in game is how I'm able to still have fun after 700 days.
I have a water toon (despite there being no water powerset in game). Because I can close the blastshield, it makes pretending that moonbase is an underwater base much more satisfying. Sure I could have pretended it was underwater even if I couldn't close the shield, ignoring the earth floating there in space. Much less satisfying.
Would you rather I simply NOT purchase the moonbase for my water toon because that's not what the moonbase was designed for? My option then of course would be to not play my toon in her hideout until / if an underwater base showed up. Of course not.
Making these hideouts as versatile as you can reasonably make them, enhances their value to me and makes it much more likely that I will purchase them
If they made the part w/ the stairs metal panels, and replaced the door there w/ another hatch. the basement could easily become the hold of some ship somewhere...
Exactly! Now that's what I'm talking about. This is a good thing. And I don't believe that it will detract from the likelihood of someone buying an actual spaceship interior
It's not that we want narrow appeal, it's that we wanted to stick to a theme. We wanted each theme to be present despite your customizations. i.e. The Moon is ALWAYS the Moon, and the Basement is ALWAYS the Basement, and the Cave is ALWAYS the Cave.
Obviously, you guys have expressed that that isn't quite what you want, and we can try and incorporate some of that in possible future hideouts (and maybe do some fix ups of old hideouts)
But until we release something and see how you guys react, we have to go in a direction we think is best, and that's what we THOUGHT was best. . .
Truth be told, I still feel that way. My personal feeling is that each hideout should always maintain some core bit that ties it back to it's original theme, so you can't override everything, and suddenly have a moonbase underwater, or a tech lab that used to be a basement. I'm fine with making Underwater base, and Tech Base, but I think those should be separate hideouts, with their own unique themes and their own little bits and pieces that persist to maintain those themes.
I think we all really love what you've done with base designs Tumer. They're really awesome, we're just looking to expand how they can be used.
An example:
My Mad Scientist, Dr Bugly works for for a super group based out of the moon base. My concept is that the tech basement is his lab, a heavily armored bunker underneath the moonbase. With only some slight changes to what you've done allreay, this would work perfectly. Its just that the wooden stairs and wallpaper destract from that.
I think what you should take away from this, is that when you're planning for new hideouts, you should figure out how to get as many thematic concepts out of it as possible. The cave is a perfect example of this. Betweeen the furniture sets available, and the enviromental facotrs you can add on, I've been able to make it the base for 5 different characters. More when Primal comes out.
I know it'd be really awesome if we got a new base design every month, but thats not really an efficient use of your resources. Making the bases function more flexibly is.
As much as I love the penthouse concept art, I personally would rather three more furniture sets for the existing bases...and I'm guessing at least that much effort will go into bringing the penthouse to life.
Another issue is that, the more unique bases we have, the more difficult it is to add new options to each of the existing bases.
That's why I'm advocating "repurposing" existing hideouts into other things. For instance, the sanctum could easily be turned into a modern/conventional library or research center. Heck, it could even be the library section of a manor or museum. I wonder how hard it would be to make the dome on the moonbase solid, then add a large telescope in the center and make it into an observatory. It'd be cool if they could fill the empty parts of the cave with water, add a minisub or 2, and call it an undersea base or such.
That's why I'm advocating "repurposing" existing hideouts into other things. For instance, the sanctum could easily be turned into a modern/conventional library or research center. Heck, it could even be the library section of a manor or museum. I wonder how hard it would be to make the dome on the moonbase solid, then add a large telescope in the center and make it into an observatory. It'd be cool if they could fill the empty parts of the cave with water, add a minisub or 2, and call it an undersea base or such.
With much much more customization options to choose from, you could just have 3 general hideouts and customize them to suit your own needs!
That's why I'm advocating "repurposing" existing hideouts into other things. For instance, the sanctum could easily be turned into a modern/conventional library or research center. Heck, it could even be the library section of a manor or museum. I wonder how hard it would be to make the dome on the moonbase solid, then add a large telescope in the center and make it into an observatory. It'd be cool if they could fill the empty parts of the cave with water, add a minisub or 2, and call it an undersea base or such.
I agree with all of this and have made similar comments before, for much the same reasons Akiru mentioned as well. The more hideout categories we have, the less customization options we will get per hideout.
Another problem with unique bases is that they aren't very "unique" at all. If everybody buys the same "unique" hideout from the c-store, then everybody's hideout will look the same. The only way to break from the mold and have a trully unique base is to have options to customize them. And the only way to get more options given the current setup for the hideouts is if we have multiple hideouts based on the same category.
I think that hideout categories should be treated more like "locations" (or more specifically location templates) rather than themes, and that the different styles (mom's basement, vigilante's basement, etc.) be treated as the actual themes. The sanctum in particular has a "mystic" theme unecessarily attached to it, when:
A) It totally works for non-mystical concepts, and... Not all mystics would have a hideout in a location like that one
While I bought the Druidic Sanctum and like the options it brings, druids for example would be more at home in a cave than inside building. The cave would work for shamans as well. The sanctum category would work well as a rich person's study, a library, a room on a mansion, or as even as a museum (as biostem mentions). It doesn't have to be a mystic's study.
You know all of those weapon models that were placed in the displays of various hideouts? Why haven't they been added to the tailor? Ah'm gonna keep buggin' ya'll so long as ya don't let people use the darn awesome things! (I have no idea how that accent got there, by the way.)
I refer to the highlighted models in the following pictures, for ease of understanding which ones I'm referring to: Alien Organic Weapons - The large sword would fit perfectly into Heavy Weapons, while the large gun in the bottom right of the picture is supposed to be a Gatling Gun skin as it is currently a non-unlocking skin provided by the Qularr Minigun power replacer. The pistols should be obvious, while I'm not entirely sure where the daggers could go. Axes - N/A, all models in this image are currently available for weapon customization, although the axe in the bottom right of the picture could stand to be made into a Heavy Weapon skin instead of a Single Blade and Dual Blades skin, as it's huge! Antique guns - This is rather shameful. Out of a total of eleven weapon skins, only four of them are currently available for players to reskins their weapons with. Bludgeoning weapons - The awesome high tech hammer highlighted in red NEEDS to be added to the tailor (probably into Single Blade and Dual Blades), while the large hammer highlighted in blue could stand to be moved into Heavy Weapons. High tech guns - The weapon on the bottom left looks like an ideal candidate for a Gatling Gun skin, while the weapon on the bottom right looks like it would fit as a shotgun. The model at the very top is a non-unlocking Rifle skin provided by the VS-A1 'Banshee' Sonic Rifle. As for the other two, the one below the sonic rifle looks like a good skin for Submachinegun Burst, while the smallest highlighted weapon is a pistol. Melee weapons - Although all of the highlighted weapons are dagger sized, the one that interests me the most and deserves a full sword sized variant for Single Blade and Dual Blades is the Khopesh. I mean, it's a Khopesh for crying out loud! Modern weapons - The only one that isn't available for players to reskin their weapons with that I can see here is the one I highlighted in the weapon rack, although it looks to me like a grenade launcher. Oriental weapons - The weapons highlighted in red could all stand to be added to the skins available for Blades and Dual Blades, while the blue highlighted models would need to have the sheaths removed first. As for the yellow-green highlighted Nunchaku, I don't know what set they could go in, besides being a skin for the Dual Blades power Eye of the Storm. Misc models A - The red highlighted dagger looks like a variant of the "Tech Energy Sword", while the yellow-green highlighted models are great but I'm not entirely sure what powerset they could be added to the weapon skin list of. Misc models B - Out of the models highlighted in red in this picture that aren't available, there are five pistols and one model that looks like either a rifle, shotgun, or submachine gun. As for the man standing there in front of the weapons display, that's just your friendly neighborhood alien soldier Colonel Arbiter paying a visit to a random hasn't-left-the-nest-yet superhero's basement lair.
Bludgeoning weapons - The awesome high tech hammer highlighted in red NEEDS to be added to the tailor (probably into Single Blade and Dual Blades), while the large hammer highlighted in blue could stand to be moved into Heavy Weapons.
I definitely agree that we need all of these items for use for characters, but there was something that I thought I should point out the weapon highlighted in blue isn't a hammer at all: it's a Swiffer
Hey, you can still add it as a joke weapon in that case. Heh.
So, Tumerboy, any idea on if those responsible for weapon models can get these things added to the tailor sometime soon? I tend to get irritated every time I look at the weapon displays in my characters' hideouts when I see completely flippin' AWESOME models that I can never use.
Next to a hockey stick, the deadliest weapon in Canada. Many were the manly men (and women) of Canada who fended off grizzly bear attacks wth a curling broom. And a curling iron. But usually just a broom.
Next to a hockey stick, the deadliest weapon in Canada. Many were the manly men (and women) of Canada who fended off grizzly bear attacks wth a curling broom. And a curling iron. But usually just a broom.
what i want to see for the druid hideout:
-roots as star railing
-a full grass mat for carped
-natural grown benches as platform detail, same thing for social area
-natural bark on stair detail
i just want a more natural hideout, currently it only makes it like an indoors zoo.
It's not that we want narrow appeal, it's that we wanted to stick to a theme. We wanted each theme to be present despite your customizations. i.e. The Moon is ALWAYS the Moon, and the Basement is ALWAYS the Basement, and the Cave is ALWAYS the Cave.
Obviously, you guys have expressed that that isn't quite what you want, and we can try and incorporate some of that in possible future hideouts (and maybe do some fix ups of old hideouts)
But until we release something and see how you guys react, we have to go in a direction we think is best, and that's what we THOUGHT was best. . .
Truth be told, I still feel that way. My personal feeling is that each hideout should always maintain some core bit that ties it back to it's original theme, so you can't override everything, and suddenly have a moonbase underwater, or a tech lab that used to be a basement. I'm fine with making Underwater base, and Tech Base, but I think those should be separate hideouts, with their own unique themes and their own little bits and pieces that persist to maintain those themes.
To be honest I don't think theres an issue with the mentality you guys are taking.
I think what people want are more options. This obviously takes time but more settings would surely sate the thirst many of the complainers are thirsting!
Im sure in due course you will be able to say "Yes you can have the druidic theme in the sanctuary or you can have the other druidic theme we have made at the dense wood setting... Choice is yours"
It all takes time but definately I see no issue with the whole 'theme' direction.
It's not that we want narrow appeal, it's that we wanted to stick to a theme. We wanted each theme to be present despite your customizations. i.e. The Moon is ALWAYS the Moon, and the Basement is ALWAYS the Basement, and the Cave is ALWAYS the Cave.
You miss the point, more wallpapers and the ability to change the material of the stairs/ceiling doesn't make it not a basement, just makes it not Mom's basement.
Is there any possibility at all of the unused weapon models displayed in the hideout weapons displays making it into the tailor in some way? I'm practically willing to pay $50 to get them all unlocked, here, Cryptic!
That value was only to get across just how much I want to be able to use those weapon models. If, and I repeat *if* they ever put them in the C-Store, $5 is a *much* more reasonable value. I'd actually prefer that the models be added straight into the tailor (as in for free), but I doubt that would ever happen...
You know all of those weapon models that were placed in the displays of various hideouts? Why haven't they been added to the tailor? Ah'm gonna keep buggin' ya'll so long as ya don't let people use the darn awesome things! (I have no idea how that accent got there, by the way.)
I refer to the highlighted models in the following pictures, for ease of understanding which ones I'm referring to: Alien Organic Weapons - The large sword would fit perfectly into Heavy Weapons, while the large gun in the bottom right of the picture is supposed to be a Gatling Gun skin as it is currently a non-unlocking skin provided by the Qularr Minigun power replacer. The pistols should be obvious, while I'm not entirely sure where the daggers could go. Axes - N/A, all models in this image are currently available for weapon customization, although the axe in the bottom right of the picture could stand to be made into a Heavy Weapon skin instead of a Single Blade and Dual Blades skin, as it's huge! Antique guns - This is rather shameful. Out of a total of eleven weapon skins, only four of them are currently available for players to reskins their weapons with. Bludgeoning weapons - The awesome high tech hammer highlighted in red NEEDS to be added to the tailor (probably into Single Blade and Dual Blades), while the large hammer highlighted in blue could stand to be moved into Heavy Weapons. High tech guns - The weapon on the bottom left looks like an ideal candidate for a Gatling Gun skin, while the weapon on the bottom right looks like it would fit as a shotgun. The model at the very top is a non-unlocking Rifle skin provided by the VS-A1 'Banshee' Sonic Rifle. As for the other two, the one below the sonic rifle looks like a good skin for Submachinegun Burst, while the smallest highlighted weapon is a pistol. Melee weapons - Although all of the highlighted weapons are dagger sized, the one that interests me the most and deserves a full sword sized variant for Single Blade and Dual Blades is the Khopesh. I mean, it's a Khopesh for crying out loud! Modern weapons - The only one that isn't available for players to reskin their weapons with that I can see here is the one I highlighted in the weapon rack, although it looks to me like a grenade launcher. Oriental weapons - The weapons highlighted in red could all stand to be added to the skins available for Blades and Dual Blades, while the blue highlighted models would need to have the sheaths removed first. As for the yellow-green highlighted Nunchaku, I don't know what set they could go in, besides being a skin for the Dual Blades power Eye of the Storm. Misc models A - The red highlighted dagger looks like a variant of the "Tech Energy Sword", while the yellow-green highlighted models are great but I'm not entirely sure what powerset they could be added to the weapon skin list of. Misc models B - Out of the models highlighted in red in this picture that aren't available, there are five pistols and one model that looks like either a rifle, shotgun, or submachine gun. As for the man standing there in front of the weapons display, that's just your friendly neighborhood alien soldier Colonel Arbiter paying a visit to a random hasn't-left-the-nest-yet superhero's basement lair.
Those are all at the tailor, you just need to unlock some of them via items drops or crafting.
I love the incorporation of the hideouts, don't get me wrong, but I think most players are looking for the ability to make their bases more customizable. One of the main appeals of Champions is how customizable you can make your characters with the amazingly extensive tailor. Players are looking for the same sort of customization in their bases that way they can truly define their hero rather then lump them into the best possible category.
I love the incorporation of the hideouts, don't get me wrong, but I think most players are looking for the ability to make their bases more customizable. One of the main appeals of Champions is how customizable you can make your characters with the amazingly extensive tailor. Players are looking for the same sort of customization in their bases that way they can truly define their hero rather then lump them into the best possible category.
That level of customisation will be reserved for the SuperGroup base system.
That level of customisation will be reserved for the SuperGroup base system.
Honestly, if they're going to give that much costumization to one and not the other, I think it makes more sense for the hideouts than the SG bases:
From a thematic perspective, a hideout could be part of a hero's identity and as such, more likely to have its own distinctive features than an SG base.
From a game play perspective, more people will play around (customize) with hideouts than with SG bases. Only SG officers will even have access to SG base customization features, while the entire player population has access to hideouts.
From a business perspective, hideouts bring the most opportinity to sell stuff at the c-store. SG bases, assuming they even sell parts at the c-store at all, will have a very limited market by comparison, since only a small sector of the player population will even need those costumization features.
In conclusion, if they're really limiting the greatest degree of customization to SG bases and placed the most limits on the hideouts, they went about it the completely opposite way they probably should have.
Trouble is Hideouts are not set up that way, the underlying infrastructure of a fully customisable Foundry-like system would be needed for true customisation hinted at above, and you saw how things were set up in the basic hideout catogory structure when Tumerboy went about tinkering with the flying books and candles with the arcane sanctum revisions.
Different planet options and/or no planet option (set up like a space station)
Explore the hallways and a bit of the outside. (With a no planet option is would be like a persistent flight)
Cave: I feel this is the most lacking in customization. Most of the options feel like fillers. Feels too small, one would think the moon has less breathing room.
Elevator to a second floor.
bats, rats, snakes, rodents all over
minor cave exploration
Basement: The place with the least room.
Would be nice to "hide" the secret. like behind a poster there is a button and the crime computer, guns, tailer section, re-positions into a more innocent scene. Like come on what if mom came down stares and saw this? (adding this to the proper thread.)
Mom's voice. A must for effect. Mom would yell down and ask silly questions or make silly statements.
Examples: "Do you and your friends need milk and cookies?" "Are you having a costume party or something?" "Are you watching TV down there?" "What was that noise?"
you and your friend need to get a job .. Timmy take out the trash....this is my house not a hero lounge
The alchemist sanctum is great! Thank you very mucho!
Theres couple little things in it though that I list here:
- could you please move the dragon skeleton forward few meters, so its tail doesnt overlap with the focal point - statue and glyphs?
- alchemist tailor wardrobe says "open wardrobe" regardless whether youre opening or closing it.
- The alchemist crime computer, the floating book table is bit too high for my tastes. My character is of relatively normal height and can barely glimpse over the side..
- The flying books ambience effect; the books are still flying too low, passing through the balcony where the crime computer is and the stairs.. I dont know if some adjustment in their flight path could be possible.. Also they dont necessarily land where the bookshelves are, instead submerging in the wall. The effect is bit too blatant for my taste, so Im currently living without an ambience effect, at least until you move the dragon skeleton: ^^
Otherwise the stuff in the sanctum is all just great! I love the cauldron and the winch
edit: one thing more.. why does the hideout crime computer give LESS missions than the one I have in my missions window?
*I'd love to see more animal skins, skulls, totems, spears, etc. around. The big foot tribes, manimals, and Sovereign Sons have a lot of cool tribal stuff that would look great in here.
*The stone table blends in too well with the stone floor, to the point of almost being invisible. What about adding an animal hide onto the table, or a totem or shrine in the center? It doesn't have to replace the existing table, just be another option for it.
*Primal is the only one that doesn't have any kind of railing around the pit. To fit the fossil theme, what if it had a large row of rib cages encircling it?
*I'd love some bats, birds, or tiny pterodactyls to fly around, with an option to turn it off.
*I still feel like something needs to be in that big black void to the rightmost of the cave, from when you walk in. An ancient statue, dinosaur egg, superhero car on a platform, giant penny, what have you.
Comments
We may do proper Tech Lab or something later, that has no basement ceiling, but I don't think we'll be making swaps for those soon.
I thought there was an option to turn off the hologram, but I guess I missed that there. I know I did that for other holograms in other places (retro moon/tech cave). Sorry about that. It's on my list, but I don't know if/when I'll get a chance to go back and alter that. Same with the chairs, I can swap those out.
No the Hologram can not be a separate choice from the chairs. The whole area has to swap, otherwise you could end up with holograms being projected out of the cable spool table from Mom's Basement, or through the head of someone sitting at the Vigilante's table. That's the rules for these things, we have to section off the hideout, and swap sections, not individual details.
Thanks for clarifying about the holograms
I'm not a fan of this. If a lot of players want an option to make this look less like a basement by changing the wood to a different material, I say listen to them.
You mentioned that later you may be doing a proper Tech Lab, but why recreate the wheel when you can just paint the ceiling?
Yeah...giving us metal stairs, a vault style door, and a drywall/tech metal for the exit area would be much appreciated. My gritty vigilante is never going to feel right with pretty wallpaper adorning any part of his home :P
Agreed.
I would very much like to see this happen, it is just really out of place having wallpaper and wooden stairs in a tech-based basement (or any tech hideout for that matter).
I just think making it easier for folks to make the place what THEY want it to be is the way to go, but even so.. like others said.. having a higher tech staircase and ceiling wouldn't make it NOT a basement. Putting in all the high tech paneling (metal walls, fancy doors) and leaving the ceiling wooden seems odd.
Also... .please please please please.. make the punching bag an attackable object Even if we can't damage it.
Put me down as one for this as well. If I can't get it though then oh well. I haven't "technically" bought it yet, just viewed on the PTS. Saw the ceiling, stairs, exit door and the wallpaper and was like, "Well aren't you out of place..."
But everything else is really great in it, I really need to buy it at some point... also the 60s moonbase had me in shock and awe. Love em all
Doing this, as in changing the entrance would get me to purchase this hideout. I like the looks of it except for the two non tech basement things.
The wooden ceiling rafters and the houselike stairs.
And a 'no hologram' option would be nice too.
What I'd really, reallly like tohugh would be the option to save multiple configurations for the Basement, so I could walk in and it all looks Mom's Basement, then I RP hitting the switch tha makes all the panels revealing the high tech open. Currently the only way to do this is to select the setting option at the top, which seems to switch between the defaults for each style.
And it really would be nice to be able to change the ceiling and stairs. What on earth is wrong with broadening the appeal of these hideouts? Don't you guys want our money?
P.S. Is anyone else finding that if you attempt to hover with flight on the Moon Base, that sometimes you'll slowly sink to the floor?
It's not that we want narrow appeal, it's that we wanted to stick to a theme. We wanted each theme to be present despite your customizations. i.e. The Moon is ALWAYS the Moon, and the Basement is ALWAYS the Basement, and the Cave is ALWAYS the Cave.
Obviously, you guys have expressed that that isn't quite what you want, and we can try and incorporate some of that in possible future hideouts (and maybe do some fix ups of old hideouts)
But until we release something and see how you guys react, we have to go in a direction we think is best, and that's what we THOUGHT was best. . .
Truth be told, I still feel that way. My personal feeling is that each hideout should always maintain some core bit that ties it back to it's original theme, so you can't override everything, and suddenly have a moonbase underwater, or a tech lab that used to be a basement. I'm fine with making Underwater base, and Tech Base, but I think those should be separate hideouts, with their own unique themes and their own little bits and pieces that persist to maintain those themes.
*shrugs* Well, good enough for me.
It's not our place to question our sovereign King and lawful ruler!
Lead on! :cool:
My gadgeteer's back story had him using the basement of his tech store for his lab and hideout, so I was very excited to see the Hi-Tech basement option come out for Hideouts. However, none of the wall papers really fit for a shop's walls.
If they made the part w/ the stairs metal panels, and replaced the door there w/ another hatch. the basement could easily become the hold of some ship somewhere...
They will undoubtedly be better if they are designed to be the thing in question. There are two factors to consider though,
1. These separate hideouts are not free
and
2. We don't HAVE any of them yet.
Currrently I use the basement as a basement, an apartment, and as a house. It doesn't look like a house, but it's the best I have and it beats a rooftop.. I HAD to have Mom's Basement not because any of my characters use mom's basement, but because I knew that it would have multiple applications. Ideal? No, but I use my imagination and make do the best I can
I currently have the moonbase. NONE of my characters have (or are likely to have) a moon base. But you know what? You close the blastsheild.. and that moonbase becomes the ops center of my SG's Headquarters in Millennium City. The sleep pods are the med bay. Should I be waiting for SG bases before I use the moonbase in this way? Doesn't make sense to me that I should.
I assume you all are happy that I've spent my money to buy these things.. and I was happy to do it!
You're making some fantastic looking environments for us, and I really enjoy simply exploring them and experiencing all the little details, imaging the story behind the place. Mom's basement.. who lives here? Great stuff!
But.. I'm not really here to simply consume your designed product. I'm here to play MY character with MY story using MY hideout. Repurposing the assets available to us in game is how I'm able to still have fun after 700 days.
I have a water toon (despite there being no water powerset in game). Because I can close the blastshield, it makes pretending that moonbase is an underwater base much more satisfying. Sure I could have pretended it was underwater even if I couldn't close the shield, ignoring the earth floating there in space. Much less satisfying.
Would you rather I simply NOT purchase the moonbase for my water toon because that's not what the moonbase was designed for? My option then of course would be to not play my toon in her hideout until / if an underwater base showed up. Of course not.
Making these hideouts as versatile as you can reasonably make them, enhances their value to me and makes it much more likely that I will purchase them
Exactly! Now that's what I'm talking about. This is a good thing. And I don't believe that it will detract from the likelihood of someone buying an actual spaceship interior
I think we all really love what you've done with base designs Tumer. They're really awesome, we're just looking to expand how they can be used.
An example:
My Mad Scientist, Dr Bugly works for for a super group based out of the moon base. My concept is that the tech basement is his lab, a heavily armored bunker underneath the moonbase. With only some slight changes to what you've done allreay, this would work perfectly. Its just that the wooden stairs and wallpaper destract from that.
I think what you should take away from this, is that when you're planning for new hideouts, you should figure out how to get as many thematic concepts out of it as possible. The cave is a perfect example of this. Betweeen the furniture sets available, and the enviromental facotrs you can add on, I've been able to make it the base for 5 different characters. More when Primal comes out.
I know it'd be really awesome if we got a new base design every month, but thats not really an efficient use of your resources. Making the bases function more flexibly is.
As much as I love the penthouse concept art, I personally would rather three more furniture sets for the existing bases...and I'm guessing at least that much effort will go into bringing the penthouse to life.
My 2 cents.
That's why I'm advocating "repurposing" existing hideouts into other things. For instance, the sanctum could easily be turned into a modern/conventional library or research center. Heck, it could even be the library section of a manor or museum. I wonder how hard it would be to make the dome on the moonbase solid, then add a large telescope in the center and make it into an observatory. It'd be cool if they could fill the empty parts of the cave with water, add a minisub or 2, and call it an undersea base or such.
With much much more customization options to choose from, you could just have 3 general hideouts and customize them to suit your own needs!
...and...
I agree with all of this and have made similar comments before, for much the same reasons Akiru mentioned as well. The more hideout categories we have, the less customization options we will get per hideout.
Another problem with unique bases is that they aren't very "unique" at all. If everybody buys the same "unique" hideout from the c-store, then everybody's hideout will look the same. The only way to break from the mold and have a trully unique base is to have options to customize them. And the only way to get more options given the current setup for the hideouts is if we have multiple hideouts based on the same category.
I think that hideout categories should be treated more like "locations" (or more specifically location templates) rather than themes, and that the different styles (mom's basement, vigilante's basement, etc.) be treated as the actual themes. The sanctum in particular has a "mystic" theme unecessarily attached to it, when:
A) It totally works for non-mystical concepts, and...
Not all mystics would have a hideout in a location like that one
While I bought the Druidic Sanctum and like the options it brings, druids for example would be more at home in a cave than inside building. The cave would work for shamans as well. The sanctum category would work well as a rich person's study, a library, a room on a mansion, or as even as a museum (as biostem mentions). It doesn't have to be a mystic's study.
I refer to the highlighted models in the following pictures, for ease of understanding which ones I'm referring to:
Alien Organic Weapons - The large sword would fit perfectly into Heavy Weapons, while the large gun in the bottom right of the picture is supposed to be a Gatling Gun skin as it is currently a non-unlocking skin provided by the Qularr Minigun power replacer. The pistols should be obvious, while I'm not entirely sure where the daggers could go.
Axes - N/A, all models in this image are currently available for weapon customization, although the axe in the bottom right of the picture could stand to be made into a Heavy Weapon skin instead of a Single Blade and Dual Blades skin, as it's huge!
Antique guns - This is rather shameful. Out of a total of eleven weapon skins, only four of them are currently available for players to reskins their weapons with.
Bludgeoning weapons - The awesome high tech hammer highlighted in red NEEDS to be added to the tailor (probably into Single Blade and Dual Blades), while the large hammer highlighted in blue could stand to be moved into Heavy Weapons.
High tech guns - The weapon on the bottom left looks like an ideal candidate for a Gatling Gun skin, while the weapon on the bottom right looks like it would fit as a shotgun. The model at the very top is a non-unlocking Rifle skin provided by the VS-A1 'Banshee' Sonic Rifle. As for the other two, the one below the sonic rifle looks like a good skin for Submachinegun Burst, while the smallest highlighted weapon is a pistol.
Melee weapons - Although all of the highlighted weapons are dagger sized, the one that interests me the most and deserves a full sword sized variant for Single Blade and Dual Blades is the Khopesh. I mean, it's a Khopesh for crying out loud!
Modern weapons - The only one that isn't available for players to reskin their weapons with that I can see here is the one I highlighted in the weapon rack, although it looks to me like a grenade launcher.
Oriental weapons - The weapons highlighted in red could all stand to be added to the skins available for Blades and Dual Blades, while the blue highlighted models would need to have the sheaths removed first. As for the yellow-green highlighted Nunchaku, I don't know what set they could go in, besides being a skin for the Dual Blades power Eye of the Storm.
Misc models A - The red highlighted dagger looks like a variant of the "Tech Energy Sword", while the yellow-green highlighted models are great but I'm not entirely sure what powerset they could be added to the weapon skin list of.
Misc models B - Out of the models highlighted in red in this picture that aren't available, there are five pistols and one model that looks like either a rifle, shotgun, or submachine gun. As for the man standing there in front of the weapons display, that's just your friendly neighborhood alien soldier Colonel Arbiter paying a visit to a random hasn't-left-the-nest-yet superhero's basement lair.
I definitely agree that we need all of these items for use for characters, but there was something that I thought I should point out the weapon highlighted in blue isn't a hammer at all: it's a Swiffer
Hey, you can still add it as a joke weapon in that case. Heh.
So, Tumerboy, any idea on if those responsible for weapon models can get these things added to the tailor sometime soon? I tend to get irritated every time I look at the weapon displays in my characters' hideouts when I see completely flippin' AWESOME models that I can never use.
Next to a hockey stick, the deadliest weapon in Canada. Many were the manly men (and women) of Canada who fended off grizzly bear attacks wth a curling broom. And a curling iron. But usually just a broom.
The Curler, sweeping the streets of crime!
"No one else has the stones to do what I do..."
Ah yes, the formidable manly women of Canada....
Wait.
What?
-roots as star railing
-a full grass mat for carped
-natural grown benches as platform detail, same thing for social area
-natural bark on stair detail
i just want a more natural hideout, currently it only makes it like an indoors zoo.
Feather Dusters
Feather Dusters
Ostrich Feather Dusters
To be honest I don't think theres an issue with the mentality you guys are taking.
I think what people want are more options. This obviously takes time but more settings would surely sate the thirst many of the complainers are thirsting!
Im sure in due course you will be able to say "Yes you can have the druidic theme in the sanctuary or you can have the other druidic theme we have made at the dense wood setting... Choice is yours"
It all takes time but definately I see no issue with the whole 'theme' direction.
You miss the point, more wallpapers and the ability to change the material of the stairs/ceiling doesn't make it not a basement, just makes it not Mom's basement.
...please keep your future ideas to yourself....
*yeesh*
we don't need to give them ideas.
That value was only to get across just how much I want to be able to use those weapon models. If, and I repeat *if* they ever put them in the C-Store, $5 is a *much* more reasonable value. I'd actually prefer that the models be added straight into the tailor (as in for free), but I doubt that would ever happen...
Those are all at the tailor, you just need to unlock some of them via items drops or crafting.
That level of customisation will be reserved for the SuperGroup base system.
Honestly, if they're going to give that much costumization to one and not the other, I think it makes more sense for the hideouts than the SG bases:
In conclusion, if they're really limiting the greatest degree of customization to SG bases and placed the most limits on the hideouts, they went about it the completely opposite way they probably should have.
you and your friend need to get a job .. Timmy take out the trash....this is my house not a hero lounge
lol for your SG base that would make so much sense...:D
Thanks
Theres couple little things in it though that I list here:
- could you please move the dragon skeleton forward few meters, so its tail doesnt overlap with the focal point - statue and glyphs?
- alchemist tailor wardrobe says "open wardrobe" regardless whether youre opening or closing it.
- The alchemist crime computer, the floating book table is bit too high for my tastes. My character is of relatively normal height and can barely glimpse over the side..
- The flying books ambience effect; the books are still flying too low, passing through the balcony where the crime computer is and the stairs.. I dont know if some adjustment in their flight path could be possible.. Also they dont necessarily land where the bookshelves are, instead submerging in the wall. The effect is bit too blatant for my taste, so Im currently living without an ambience effect, at least until you move the dragon skeleton: ^^
Otherwise the stuff in the sanctum is all just great! I love the cauldron and the winch
edit: one thing more.. why does the hideout crime computer give LESS missions than the one I have in my missions window?
I felt like this one was a little bare.
*I'd love to see more animal skins, skulls, totems, spears, etc. around. The big foot tribes, manimals, and Sovereign Sons have a lot of cool tribal stuff that would look great in here.
*The stone table blends in too well with the stone floor, to the point of almost being invisible. What about adding an animal hide onto the table, or a totem or shrine in the center? It doesn't have to replace the existing table, just be another option for it.
*Primal is the only one that doesn't have any kind of railing around the pit. To fit the fossil theme, what if it had a large row of rib cages encircling it?
*I'd love some bats, birds, or tiny pterodactyls to fly around, with an option to turn it off.
*I still feel like something needs to be in that big black void to the rightmost of the cave, from when you walk in. An ancient statue, dinosaur egg, superhero car on a platform, giant penny, what have you.