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HeroCreator - A descendant of the PowerHouse

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  • aesicaaesica Posts: 2,537 Arc User
    Weird, that only shows up when a javascript error happens during the initial load. What os/browser/etc are you using? Are you trying to import something? Details please.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • andondarkmoreandondarkmore Posts: 678 Arc User
    edited February 2018
    I am using fire fox on Windows 10 PC.
    I get the error when I open a fresh page using the main URL and I get the error when I click on a link for a build.
    I can create a character but cannot save or access data tab.

    Post edited by andondarkmore on
  • aesicaaesica Posts: 2,537 Arc User
    edited February 2018
    I can't reproduce whatever is happening.

    1) Make sure you don't have any addons running which might interfere.

    2) Open Herocreator and if you see the error again, press ctrl-shift-k and take a screenshot of what's in that window.

    Also, try it in chrome or edge or whatever, although it really should work best with firefox since that's what I primarily test with.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • aesicaaesica Posts: 2,537 Arc User
    edited February 2018
    The latest version (reflecting the unarmed changes) is now up. Hopefully nothing breaks, but I was in the middle of a pretty hefty overhaul to a lot of the internals when the unarmed changes went live. Most of it's just boring stuff that nobody but me really cares about, but here's what's changed:

    Data changes
    • ATs: Added The Dragon Spirit, updated The Master and The Fister
    • Innate Talents: Added The Protector and The Dragon, updated The Master and The Fister
    • Powers: Added Bladed Cyclone and Devastating Strike, updated Shuriken Throw's advantages (bye Chained Kunai) as well as all of the other changed powers in Unarmed.

    System changes
    • Advantage selection looks better.
    • There shouldn't be any more weird backslashes or unselectable advantages (example: "Skarn\'s Bane" or "...you\\\'re going to die") because nearly all of the wonky string/eval-based function calls have been replaced by proper object-based event listeners.
    • Icons are now rendered via html5 canvas instead of css. This lets me do more creative things, like set defaults for missing icons, not bother manually resizing icons anymore, etc. Users can now set custom icon sizes if they really want, but you should probably just stick with the defaults in most cases.
    • Combined the tooltip and confirm selection settings into a single setting, since in nearly every case, anyone using mouseover tooltips would want confirm selections off and vise versa. The option to only display mouseover tooltips when selecting is gone, but if this was a useful feature to anyone, bringing it back isn't hard. Note that "Mobile/Touch" mode (confirm selection on, mouseover tooltips off) might be buggy. Eventually I want to optimize HC for mobile, and when I do, I'll revisit it.
    • All settings are now stored on a single object instead of a bunch of scattered strings. This means all of your current settings have been reset to defaults. (This should not affect your saved builds, although you should still make frequent backups if you use this because html5 storage is unreliable)
    • You can no longer shift the font size below 1. It amuses me that one could do so previously if they wanted to.
    • There's now a "restore defaults" option in settings, just in case you need it.
    • Resetting builds (Herocreator logo click menu) will now refresh the page with without passing a query string (build data) when you select "everything." This mimics the original behavior of clicking the logo to wipe the slate clean before the reset menu was added.
    • There's a few other things too, but they're meaningless and boring to end users. :)

    Bugs I want people to report:
    • Things that don't work as expected, either partially or completely. This includes AT selection not properly filling in powers, things not selecting properly, powers from older-version builds not translating properly*, or anything else that might count as erratic behavior.
    • "null" or "undefined" text, as well as escaped apostrophes ( \' ) showing up anywhere, such as tooltips etc
    • General spelling errors/typos.
    * Advantages may still not translate properly

    Bugs I'll deal with later:
    • Broken icons
    • Mobile/Touch mode working strangely
    • The stand-alone version isn't updated yet, and won't until I finish the things I've been working on

    - - -

    Finally, 2 questions for people:

    1) Was the option to only display mouseover tooltips only when selecting useful?

    2) While micromanaging advantage changes is a huge pain the ****, it should be pretty trivial to force-reset them completely when a given framework has a bunch of changes. Would this be preferred rather than letting them go all haywire?​​
    Post edited by aesica on
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited February 2018
    Thanks for enduring all the toiling you had to do in this update. It sounds like you have a more robust system in place to make changes now, which is a smart move.

    As for the questions, I assume by the first you mean you have hover-over tooltips only during the pop-up selection screens and not anytime else. I prob wouldn't use that myself, but I can see the point in automated mouseover tooltips being annoying when just browsing a build, but not wanting to disable seeing the tooltips entirely either w/o switching the setting. I'm not sure it matters much either way, as imo the pop-up tooltips aren't that intrusive, but maybe its a sticking point for others.

    For the 2nd question: I'd just say do w/e feels easier in the long term for you, knowing that there's still many potentially large powerset revamps to come. If letting advs go temp haywire is easier for you to manage and fix overall then I think having a temp drawback is fine for us to work around.

    Also, I didn't look in detail yet, but I did notice that the 'close/X' function on the pop-up windows wasn't working properly atm (for anything- powers, stats, specs, etc).

    Regardless, keep up the great work!
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • legendarylycan#5411 legendarylycan Posts: 1,571 Arc User
    edited February 2018
    well, i can spot one big bug right off the bat...a good number of travel powers that used to have their own icons now have the champions logo (which i assume is the default one you mentioned)

    the sorcery framework icon also got defaulted

    and Insight in the Ego spec tree, Offensive Expertise in Vindicator, The Glory of Battle & Setup in Brawler, Relentless Assault in Avenger, Well Trained & Savage in Commander, Rend & Honor in Arbiter and Honor & Conservation in Overseer​​
    #LegalizeAwoo
  • criswolf09criswolf09 Posts: 759 Arc User
    edited February 2018
    Hi aesica, thanks for updating HC once more. As usual I found a couple of bugs:
    1. Iron Cyclone/Vicious Cyclone/Lascerating Cyclone were granted the Stand your Ground advantage which is missing in HC.
    2. Shuriken Throw and Shuriken Storm still have the Strong Arm advantage but it was removed from these powers with the Unarmed Review.
    3. Shuriken Storm now deals Slashing Damage instead of Piercing as HC still list it.
    4. Form of the Tempest and Form of the Tiger still have their special advantages: Gifts of the Storm and Rage of the Beast but they were removed from these forms. These advantages have been revised and now grant new effects similar to the old ones.
    5. Intensity has been given the Rage of the Beast and Fists of Righteous Flame advantages which are missing in HC.
    6. Dragon Kick is missing the Dragon Rush advantage.
    7. Shockwave was given a new advantage called Power Shift which causes enemies to be pulled to the character instead of Knocked Up.
    8. Fury of the Dragon has been modified: Now deals Crushing and Dimensional damage to foes as well applies Chi Flame to them. The Dimensional damage portion of this power now counts as a Chi Energy effect.
    9. Despondency: Present on Shadow Bolts adv and in Rising Knee's Gut Strike adv now lowers the enemy's dodge chance by a certain amount scaling with the Strength stat, but this info is missing from said powers. Also Despondency is Mental State now.
    10. The Icicle AT has the default Champions icon.
    Post edited by criswolf09 on
    Useful Guides about Archetypes and General Gameplay of the Game Click Here
  • aesicaaesica Posts: 2,537 Arc User
    edited February 2018
    flowcyto wrote: »
    Thanks for enduring all the toiling you had to do in this update. It sounds like you have a more robust system in place to make changes now, which is a smart move.

    As for the questions, I assume by the first you mean you have hover-over tooltips only during the pop-up selection screens and not anytime else. I prob wouldn't use that myself, but I can see the point in automated mouseover tooltips being annoying when just browsing a build, but not wanting to disable seeing the tooltips entirely either w/o switching the setting. I'm not sure it matters much either way, as imo the pop-up tooltips aren't that intrusive, but maybe its a sticking point for others.

    For the 2nd question: I'd just say do w/e feels easier in the long term for you, knowing that there's still many potentially large powerset revamps to come. If letting advs go temp haywire is easier for you to manage and fix overall then I think having a temp drawback is fine for us to work around.

    Also, I didn't look in detail yet, but I did notice that the 'close/X' function on the pop-up windows wasn't working properly atm (for anything- powers, stats, specs, etc).

    Regardless, keep up the great work!
    Thanks. :D It's not really a matter of enduring much since I actually enjoy working on this--much of what went into this update was the result of me having learned a lot about compared to when I started. Yeah, it's a bit more robust, but it still has a ways to go (I still want json-based data, for example).

    As for advantage resets, it'd really be trivial to do (like one line of code in the version update file) so really, whichever is more useful to players is the one I'll go with.

    Oh, and the close button should be fixed now. I never use the X (I just click outside the popup) and thus, completely forgot to update the name of the function it referenced. And just for fun, it now uses a unicode cross mark instead of a letter x.
    well, i can spot one big bug right off the bat...a good number of travel powers that used to have their own icons now have the champions logo (which i assume is the default one you mentioned)

    the sorcery framework icon also got defaulted

    and Insight in the Ego spec tree, Offensive Expertise in Vindicator, The Glory of Battle & Setup in Brawler, Relentless Assault in Avenger, Well Trained & Savage in Commander, Rend & Honor in Arbiter and Honor & Conservation in Overseer
    Yeah, the champions logo is the "icon not found" default I was talking about. A number of icons aren't being referenced properly (mainly those with names different than the icon name they're using) but as I said, that's on my radar and will be dealt with at a later time.

    But for now, it's the weekend and I have dragons to slay. :)
    criswolf09 wrote: »
    Hi aesica, thanks for updating HC once more. As usual I found a couple of bugs:
    1. Iron Cyclone/Vicious Cyclone/Lascerating Cyclone were granted the Stand your Ground advantage which is missing in HC.
    2. Shuriken Throw and Shuriken Storm still have the Strong Arm advantage but it was removed from these powers with the Unarmed Review.
    3. Shuriken Storm now deals Slashing Damage instead of Piercing as HC still list it.
    4. Form of the Tempest and Form of the Tiger still have their special advantages: Gifts of the Storm and Rage of the Beast but they were removed from these forms. These advantages have been revised and now grant new effects similar to the old ones.
    5. Intensity has been given the Rage of the Beast and Fists of Righteous Flame advantages which are missing in HC.
    6. Dragon Kick is missing the Dragon Rush advantage.
    7. Shockwave was given a new advantage called Power Shift which causes enemies to be pulled to the character instead of Knocked Up.
    8. Fury of the Dragon has been modified: Now deals Crushing and Dimensional damage to foes as well applies Chi Flame to them. The Dimensional damage portion of this power now counts as a Chi Energy effect.
    9. Despondency: Present on Shadow Bolts adv and in Rising Knee's Gut Strike adv now lowers the enemy's dodge chance by a certain amount scaling with the Strength stat, but this info is missing from said powers. Also Despondency is Mental State now.
    10. The Icicle AT has the default Champions icon.
    Ha, you're too thorough. Thanks for catching those, though. I'll fix that stuff tomorrow.

    And yeah, The Icicle was actually stealing The Tempest's icon in past versions all along. I mean they look similar, but a recent change I made exposed it for the crook it is.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • aesicaaesica Posts: 2,537 Arc User
    So yeah, fixed a bunch of things. Only the icons should still be busted. If anything else is, please say so folks!​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • criswolf09criswolf09 Posts: 759 Arc User
    Well thanks again for fixing stuff, I found one minor thingy. Form of the Tempest still has gifts of the storm when it was removed with the recent pass.
    Useful Guides about Archetypes and General Gameplay of the Game Click Here
  • flowcytoflowcyto Posts: 12,858 Arc User
    atm, FotT still has Gifts available (Live and PTS), and its the new version.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • lordnightmare#9851 lordnightmare Posts: 38 Arc User
    edited February 2018
    Dragon Spirit is listed as having Dex primary tree despite the SS being set to STR Primary.


    <B><COLOR="blue">Behold, the greatest Nightmare returns!</COLOR></B>
  • aesicaaesica Posts: 2,537 Arc User
    Thanks, dragon spirit should be showing the right specialization now. As for gifts of the storm on form of the tempest, it's still available on live which is why I left it in place. It'll probably stay there until they revamp dual blades (a revamp I'm frankly dreading, but that's for another topic)​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • flowcytoflowcyto Posts: 12,858 Arc User
    Having Gifts on FotT still is cool, cause I actually kinda like the reworked version for groups w/ Support for the splash heal potential, but w/o having to lower ur dmg by taking BCR (or give up R2_RR on BCR if you already would have taken it). I guess they may do away w/ that, but eh.. one can hope otherwise.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • kaiserin#0958 kaiserin Posts: 3,210 Cryptic Developer
    Gifts on FotT is a bug, and will be removed next patch.​​
  • aesicaaesica Posts: 2,537 Arc User
    Aah thanks for the heads up. I'm going to go ahead and remove it now then so that people don't plan around something that's going away in a few days.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited February 2018
    kaizerin said:

    Gifts on FotT is a bug, and will be removed next patch.​​

    *booing noises* I understand, though; thanks for the heads up.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • criswolf09criswolf09 Posts: 759 Arc User
    Hi aesica, I am having a problem. The thing is that when I want to make a build for any archetype and finished choosing advantages, specializations, travel powers, etc and want to generate a link, the webpage refreshes saying "something went horribly wrong" and changes the template to Freeform and can't generate the link. Tested this problem in Chrome, Edge and Firefox and happens the same. In Microsoft Edge, everything appears as null when trying to select an Archetype.
    Useful Guides about Archetypes and General Gameplay of the Game Click Here
  • aesicaaesica Posts: 2,537 Arc User
    Oh. Woops, that's quite the bug to slip by me. Anyway, updated to v2.4.2-29 with a shamefully hackish fix deployed. If the problem persists, f5-refresh the page to get v2.4.1-29 and its cancer out of the cache.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • morigosamorigosa Posts: 710 Arc User
    aesica said:

    Bugs I want people to report:

    • "null" or "undefined" text, as well as escaped apostrophes ( '\ ) showing up anywhere, such as tooltips etc
    The tooltip for Protector specialization's Exhausting Strikes still has an escaped apostrophe. Ditto for Brawler specs' Penetrating Strikes, Commander specs' Well Trained, Vindicator spec's Initiative, and Presence spec's Vulnerability.
  • aesicaaesica Posts: 2,537 Arc User
    Oops, I can see how I missed those, though. All fixed.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • criswolf09criswolf09 Posts: 759 Arc User
    Hi again aesica I found a small typo in the Poison Tipped Claws advantage of Frenzy in the dog man tree... er I mean Bestial Supernatural. It states that Deadly Poison deals Slashing damage when it actually deals Toxic damage.
    Useful Guides about Archetypes and General Gameplay of the Game Click Here
  • aesicaaesica Posts: 2,537 Arc User
    criswolf09 wrote: »
    Hi again aesica I found a small typo in the Poison Tipped Claws advantage of Frenzy in the dog man tree... er I mean Bestial Supernatural. It states that Deadly Poison deals Slashing damage when it actually deals Toxic damage.
    Thanks, should be all fixed now even though I don't recall actually uploading the fix after applying it. :o​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • jaazaniah1jaazaniah1 Posts: 5,554 Arc User
    Is Electric Speed somewhere under the TPs and I'm just missing it, or is it yet to be added?

    At one point you were thinking of doing a revamp of the TP layout. Is that still in the works? Finding the TP I want can take almost as long as picking all the other powers. I know it's probably a real chore, but that would be a huge QoL boost.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • aesicaaesica Posts: 2,537 Arc User
    jaazaniah1 wrote: »
    Is Electric Speed somewhere under the TPs and I'm just missing it, or is it yet to be added?

    At one point you were thinking of doing a revamp of the TP layout. Is that still in the works? Finding the TP I want can take almost as long as picking all the other powers. I know it's probably a real chore, but that would be a huge QoL boost.
    It might not be there, I'm notoriously lazy about adding travel powers. :3

    That said, yeah, I still definitely want to split them up by type (flight, speed, teleport, athletobatics, etc) because I agree, it's a huge pain in the **** to find the right travel power. I'm currently attempting to convert the data system over to a more manageable json format. Once that's done, I'll see what I can do.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • jaazaniah1jaazaniah1 Posts: 5,554 Arc User
    Just wondering ... Have you ever considered doing a Vehicle creator for CO? I've no idea how difficult this would be, but I thought it worth asking about.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • aesicaaesica Posts: 2,537 Arc User
    I have a few times, actually. Isn't vehicle building pretty much just "lump on high grade biosteels + ...hull scanner or whatever (I forget the other, I don't use vehicles except as glorified flight devices)

    Is it something people would actually find useful for the longterm? The biggest pain in the **** of course is the data acquisition, which is why I haven't bothered so far.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • blueionstormzblueionstormz Posts: 303 Arc User
    Hello Aesica, thanks for making this successor to Powerhouse. It's really helpful.
    Like to report a discrepancy. I was trying on the focused energy advantage under Rising Knee in game and saw that it only cost 1 adv point where as in Herocreator, it cost 2 points.
    "Reason can get you to probability, but only commitment can get you to certainty." - Timothy Keller
    Archived CO Wiki site
  • okay, how long did it take you to set up the icon scramble?​​
    #LegalizeAwoo
  • avianosavianos Posts: 6,196 Arc User
    Oh... I thought the code for the icons got screwed up :open_mouth:
    Well played​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • aesicaaesica Posts: 2,537 Arc User
    edited April 2018
    okay, how long did it take you to set up the icon scramble?
    Just a couple minutes. It's really only 1 line of code. (Plus an additional line to say "don't randomize the 'blank' icon")
    avianos wrote: »
    Oh... I thought the code for the icons got screwed up :open_mouth:
    Well played
    Happy April 1st! :D

    Edit: Oh yeah:
    Hello Aesica, thanks for making this successor to Powerhouse. It's really helpful.
    Like to report a discrepancy. I was trying on the focused energy advantage under Rising Knee in game and saw that it only cost 1 adv point where as in Herocreator, it cost 2 points.
    I'll fix this when I revert the "dynamic icon selection algorithm."​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • aesicaaesica Posts: 2,537 Arc User
    Chrome users--just a heads up about a quick fix:

    At some point (maybe all along?) Chrome changed the way child element inheritance works when using CSS filters--grayscale(n), contrast(n), etc. This only seems to affect CSS filters, as other properties like color, background-color, etc were being inherited properly as expected.

    What this means is that those of you using Chrome probably noticed that "unavailable" powers (as in, trying to select a > T0 power in a low level slot) appeared to be available, but weren't selectable as per power prerequisite rules. This should now be fixed and unavailable powers should now appear to be grayed out properly.

    So yeah, just letting the Chrome-using portion of the population know.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited May 2018
    Seems like at least some parts of the forums are using BBCode and not HTML again? My last few export attempts here w/ html have been wonky.

    Anyways, it seems like the option to pick diff Export styles isn't working for me atm (if relevant: Firefox v59.0.03, 64-bit). Just as a heads up.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • flowcytoflowcyto Posts: 12,858 Arc User
    aaand it seems to have changed back to accepting HTML again. Huh, weird..

    Still having the issue w/ Export options, though.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • aesicaaesica Posts: 2,537 Arc User
    That's odd. I'm using the same version of firefox and I'm not seeing that problem. When you try to switch export styles and it doesn't work, try pressing ctrl-shift-k to bring up the console. Does it show any errors?​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • legendarylycan#5411 legendarylycan Posts: 1,571 Arc User
    edited May 2018
    i got firefox, and the only error i got was this

    and export switching doesn't work for me either

    error_console.png​​
    #LegalizeAwoo
  • aesicaaesica Posts: 2,537 Arc User
    aPxdMXL.png

    Thankfully there's ways to zoom images. :D

    Anyway, that clears it up I think. I thought I purged all traces of the Lexia font awhile ago. Guess I missed a spot or two! Anyway it should be fixed now. Try refreshing the page to make sure it's using the latest changes and let me know if it still bugs out.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • the lexia error is gone, but the syntax error is still there​​
    #LegalizeAwoo
  • flowcytoflowcyto Posts: 12,858 Arc User
    Hm, just re-tested it (showing version v2.4.2-29). Refreshing doesn't seem to have worked, and I don't get any errors on the console atm. I also can't seem to deselect a type when its been clicked, and they all can be selected at once. Its a bit strange.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • aesicaaesica Posts: 2,537 Arc User
    edited May 2018
    the ga.js error? That one's weird because 1) I'm not getting it on my end and I'm using the same browser, and 2) that particular file is hosted by google. You're not using some sort of blocking addon or anything, are you?

    Edit: You can at least switch export options now, right?​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • flowcytoflowcyto Posts: 12,858 Arc User
    That may be it. I went to someone else's build via link and the export type functionality is working there.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • aesicaaesica Posts: 2,537 Arc User
    So maybe the build link you were using got corrupted?​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • of course i use a blocking addon, like many other people do who don't want to be getting popup-spammed, especially on wiki sites which seem to be LOADED with advert scripts; adblock plus for firefox​​
    #LegalizeAwoo
  • aesicaaesica Posts: 2,537 Arc User
    of course i use a blocking addon, like many other people do who don't want to be getting popup-spammed, especially on wiki sites which seem to be LOADED with advert scripts; adblock plus for firefox
    Try switching it off and see if that changes anything. (Don't worry, there's no ads or hidden malware on my site.)​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited May 2018
    aesica wrote: »
    So maybe the build link you were using got corrupted?​​
    Possible. I was using a bookmark for a long time to reach the site; I'll update that now, as it appears to be working. Thanks!
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • aesicaaesica Posts: 2,537 Arc User
    No problem. Although I'm curious, what was in the link contents that was causing it to break?​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • still broken for me, even after refreshing multiple times; and that syntax error is still there even after turning off ABP for the site, so i don't think that's what was causing it​​
    #LegalizeAwoo
  • flowcytoflowcyto Posts: 12,858 Arc User
    I don't have the old link booked anymore, but just taking one of my builds exported here will bring it up.

    For ex- using the old link and selecting the Inferno AT:

    http://aesica.net/co/herocreator.htm?v=29&n=&d=27850J000000000000200021002400280022002A002M002C002D002G0026002N0000000000000000030007

    vs. in the new link:

    https://aesica.net/co/herocreator.htm?v=29&n=&d=27850J000000000000200021002400280022002A002M002C002D002G0026002N0000000000000000030007

    Off the bat, I notice the new one is using https.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • well, that did fix it; appending https to one of my build links let it properly switch export formats...of course, it also removed all my saved character profiles, so i have to manually load each link with the http tag and re-save them with https

    thankfully, i only have 26 characters so it should only take me a few minutes​​
    #LegalizeAwoo
  • aesicaaesica Posts: 2,537 Arc User
    edited May 2018
    You can use the data export function, effectively copy-pasting every single saved build (but it overwrites any existing ones in the destination)

    Edit: Also, that's weird. I'm not doing anything special with https and can access everything via http just fine. It does seem that ga.js is an outdated analytics library though, so I'll be updating that soon.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
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