Thought Grinding in Grabs was a Problem without getting people out and about in exploring the world of CO, now you want to profiteer with a Insta lvl 30? ooookay, trying to push your LTS sales?
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
This is my character who stores my vehicle mods, this collection is due to two things,
1.how long it takes to fuse things a
2. the amount of vehicle mods which drop and which you can get from lockboxes.
Notice 5 bags of the things and you want us to have an entire week of these dropping in R1-3 only.
since there are 8 types of each rank, that week is going to take up 24 bag slots.
as opposed to the other two games, we don't have bags with a crafting tab so they all go in with everything else
Could do us a favor and revert the Alert nerf, put XP back on the Smashes where it belonged...especially since some of the Grabs STILL don't pay out full amount, and the length to reward ratio on a few of them are awful (looking at you, Museum Heist and Stitch in Time...)
I do not agree that grabs and smashes should be switched back to the way they were. Smashes has a horrible success rate back when they were xp alerts, and since they have converted them to resource alerts, they have had a significant boost in success rate. Mean while, grabs work better as a xp grab, they are easier and make the game better overall as xp alerts. But, I never noticed that grabs are not rewarding the full amount. But I do agree about the length to reward ratio is a little bad.
I simply don't see the value of an insta 30 item, because its far too easy to grind those levels in casual play.
I'd love to see your definition of casual, as the usual definition used is for someone that plays one hour a day or less of video games. That's a casual gamer. So your 20 hours time limit just became a few weeks of casual play. Now, maybe you meant actual gamers, people who play more than an hour a day, or hardcore gamers, people that play a **** ton of hours a day and would indeed level a toon in two days to 40. Of course the other definition of a casual gamer is: "A person, often when referring to gamers or any other target, that isn't really into it and only does this activity on an infrequent basis while being terrible at it. Can be described as weak sauce or non mlgpro. " Thank you Urban Dictonary. In which case, someone that is not into the game would not be leveling as often as someone that levels to 40 in 20 hours. Thus they put in more hours.
In any case, as you can see, casual gamers take a while to get to 40. So while for yours and other hardcore gamer's view points say the leveling is easy and quick, to others, it takes a while. So next time you use the term "casual", you might want to rethink your usage and determine if you mean something else.
I simply don't see the value of an insta 30 item, because its far too easy to grind those levels in casual play.
I'd love to see your definition of casual, as the usual definition used is for someone that plays one hour a day or less of video games. That's a casual gamer. So your 20 hours time limit just became a few weeks of casual play. Now, maybe you meant actual gamers, people who play more than an hour a day, or hardcore gamers, people that play a **** ton of hours a day and would indeed level a toon in two days to 40. Of course the other definition of a casual gamer is: "A person, often when referring to gamers or any other target, that isn't really into it and only does this activity on an infrequent basis while being terrible at it. Can be described as weak sauce or non mlgpro. " Thank you Urban Dictonary. In which case, someone that is not into the game would not be leveling as often as someone that levels to 40 in 20 hours. Thus they put in more hours.
In any case, as you can see, casual gamers take a while to get to 40. So while for yours and other hardcore gamer's view points say the leveling is easy and quick, to others, it takes a while. So next time you use the term "casual", you might want to rethink your usage and determine if you mean something else.
I'd argue with you on this...but honestly you cited Urban Dictionary as a source, so that does most of the work for me.
Sufficed to say that I stand by what I said, and you're just wrong.
While I don't particularly hate the instant-30 item, I feel like it would be better if instead of instant level, the heirloom items it gives you (which I fully agree should be renamed, as Heirloom insists that you pass the items down to your next character) grants a ridiculous XP buff, like 4x XP or something. Figure out how long it takes an average person to get from 30 to 40 with no XP buffs, and make this buff get them from 1 to 40 in that same timeframe. It would be more exciting going up 5 levels on your first alert than just being 30 right away. To me, at least.
My other concern is this whole week of vehicle mods. Rank 1-3 mods are no good. This is actually my range of "don't pick them up" mods. If some make it to my inventory, it becomes "throw them out, don't even bother vendor in them". An entire week of this is going to be very trying. It'll make me, at the very worst, not want to play, and at the very least, make me very annoyed.
For regular equipment mods, levels 1 through 5 drop randomly in the game, based on the level of the content you're running. Doing UNITY missions often grants 4s, and sometimes 5s, which I find to be useful. I've heard the occasional 6 drops from certain bosses. Regarding vehicle mods, what exactly makes them so special that we only get up to rank 3 with them? Why not up to rank 5, depending on the level of the enemy you defeated?
If this thing is going to be dropping rank 1-3 for a week, I'd like to ask for a few things. One or all would be great.
1: An "Incinerate All Rank 1 - 3 Mods In My Inventory" button.
2: Insta-Fuse. Why do we have to wait like five seconds between fusing 5 mods into one and then trying it again? It wears you down to the point where you just throw your hands up in the air and say "Screw it!" And you just throw all that trash away. Give me instant fuse. Let me stack mods to 500, let me put 500 of them in the fuser, along with a stack of 100 catalysts, and hit the "Let 'Er Rip!" button, and present me with my 70 or 80 next-level mods I just got out of it. Hell, put this in the C Store as something we can buy, an upgraded fuser.
3: Have any vehicle weapon of any rank have a a very rare chance to drop during this time.
4. An "Opt Out" checkbox for each weekly event.
Not sure if I care about it. I always felt 30-40 was the worst part of leveling outside of doing Westside for the 50th time. If the leveling gear is character bound with no interesting buffs, why not give it an a-- load of stats? It's not like stats are as useful as other mods by the time you hit 40.
The insta 90 in WoW is so that players don't see what an empty void the entire game is outside of the new expansion zone. More people in the MC PoHo than anywhere outside of the end game zone. Depressing for a game with 5+ mil subs.
If I want vehicle mods, I can go to Vibora and get r4 and r5 mods. That's far better than 1-3 mods which are nothing but poo.
Pretty neat changes all around, but I do have one very small gripe.
On the heirloom gear from the level-30 pack, it shares all the traits with normal heirloom gear - except the reason why it's called heirloom gear to start with, because the point of normal heirloom gear, really, is to pass between alts to grant an XP buff and make following alt characters easier to level and less expensive to gear.
All I propose is to give the equipment a more fitting name - like "Expanding Gear" or something to fit with its main trait of growing with your level and fitting your stats. Or actually just call them "Powerup Gloves" and "Powerup Vest" and leave it at that!
The problem with 'vehicle mod hour' is that it's really "drop really worthless vendor trash hour". I'd rather have nothing than a bunch of worthless mods.
Actually, that would be a QoL improvement: settings for 'automatically destroy items below this quality or value', so I can never even see low-rank mods and green secondaries.
Bug maybe:Make sure these are blocked from use in the Tutorial. I can see people going in there, and buying it then running it as a level 30.
I thought about that too. I suspect we'll add a level requirement so people can only use it right after they finish the tutorial.
Personally, I wouldn't want people to skip out on the game at all, that's just bad. Could we set the limit by requiring the player to have at least already had a Lv30 or higher character before this can be used in addition to the "Not in Tutorial" tag? I just feel that it would be a real shame for the game as a whole to let new players skip out on it.
Now, speaking of skipping out, I think there should be an option to skip Crisis Zones if you've had a character that's previously done them already. As much as I love the Vibora Apocalypse, I don't want to be forced to play it to completion every time just to get access one character at a time. Could we do something like that in the near future?
Personally, I wouldn't want people to skip out on the game at all, that's just bad. Could we set the limit by requiring the player to have at least already had a Lv30 or higher character before this can be used in addition to the "Not in Tutorial" tag? I just feel that it would be a real shame for the game as a whole to let new players skip out on it.
Well, you already can, but the other big problem is that it really doesn't put you at a good level to appreciate what content the game actually has -- the level 30-35 content is an unmemorable slog through Monster Island or the Northern part of Canada. At level 35-40 you can do Vibora Bay, which is somewhat slow but has some actually decent content.
Also, it just puts you closer to going "wait, there's no endgame content".
Vehicle mod hour put me off playing - I would be happily levelling on mission over in monster island, and suddenly rather than mission drops I was picking up mods I find useless due to their level. Made me log off until vehicle mod hour was over or head off and just chat somewhere. Usually the former. If it is going to go on for a week at a time then I will be even less visible in the game than I am at present.
If you are going to do this, could you look at adding some sort of filter control on the take button, so we can decide we don't even want to see mods of a level or even drops of a certain quality. I know there is something in the team options related to this for take/pass - could it be extended to general play when not teamed.
I simply don't see the value of an insta 30 item, because its far too easy to grind those levels in casual play.
I'd love to see your definition of casual, as the usual definition used is for someone that plays one hour a day or less of video games. That's a casual gamer. So your 20 hours time limit just became a few weeks of casual play. Now, maybe you meant actual gamers, people who play more than an hour a day, or hardcore gamers, people that play a **** ton of hours a day and would indeed level a toon in two days to 40. Of course the other definition of a casual gamer is: "A person, often when referring to gamers or any other target, that isn't really into it and only does this activity on an infrequent basis while being terrible at it. Can be described as weak sauce or non mlgpro. " Thank you Urban Dictonary. In which case, someone that is not into the game would not be leveling as often as someone that levels to 40 in 20 hours. Thus they put in more hours.
In any case, as you can see, casual gamers take a while to get to 40. So while for yours and other hardcore gamer's view points say the leveling is easy and quick, to others, it takes a while. So next time you use the term "casual", you might want to rethink your usage and determine if you mean something else.
I'd argue with you on this...but honestly you cited Urban Dictionary as a source, so that does most of the work for me.
Sufficed to say that I stand by what I said, and you're just wrong.
I'd also site other sources, but, you're just wrong.
I simply don't see the value of an insta 30 item, because its far too easy to grind those levels in casual play.
I'd love to see your definition of casual, as the usual definition used is for someone that plays one hour a day or less of video games. That's a casual gamer. So your 20 hours time limit just became a few weeks of casual play. Now, maybe you meant actual gamers, people who play more than an hour a day, or hardcore gamers, people that play a **** ton of hours a day and would indeed level a toon in two days to 40. Of course the other definition of a casual gamer is: "A person, often when referring to gamers or any other target, that isn't really into it and only does this activity on an infrequent basis while being terrible at it. Can be described as weak sauce or non mlgpro. " Thank you Urban Dictonary. In which case, someone that is not into the game would not be leveling as often as someone that levels to 40 in 20 hours. Thus they put in more hours.
In any case, as you can see, casual gamers take a while to get to 40. So while for yours and other hardcore gamer's view points say the leveling is easy and quick, to others, it takes a while. So next time you use the term "casual", you might want to rethink your usage and determine if you mean something else.
I'd argue with you on this...but honestly you cited Urban Dictionary as a source, so that does most of the work for me.
Sufficed to say that I stand by what I said, and you're just wrong.
I'd also site other sources, but, you're just wrong.
A "casual gamer" is NOT someone who can devote 20+ hours over two days to playing the game. (That's ten hours a day, y'all! Most jobs don't demand that!)
I characterize myself as a "casual" (or, when I'm trying to be funny/sarcastic, a "filthy casual") because I play for maybe - maybe - an hour or two at a stretch, maybe three or four days a week if I'm lucky. Twenty hours represents about two weeks of play for me! So no, if you're able to play a toon to 30 in two days, you're certainly not what I'd characterize as a "casual" gamer.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
I simply don't see the value of an insta 30 item, because its far too easy to grind those levels in casual play.
I'd love to see your definition of casual, as the usual definition used is for someone that plays one hour a day or less of video games. That's a casual gamer. So your 20 hours time limit just became a few weeks of casual play. Now, maybe you meant actual gamers, people who play more than an hour a day, or hardcore gamers, people that play a **** ton of hours a day and would indeed level a toon in two days to 40. Of course the other definition of a casual gamer is: "A person, often when referring to gamers or any other target, that isn't really into it and only does this activity on an infrequent basis while being terrible at it. Can be described as weak sauce or non mlgpro. " Thank you Urban Dictonary. In which case, someone that is not into the game would not be leveling as often as someone that levels to 40 in 20 hours. Thus they put in more hours.
In any case, as you can see, casual gamers take a while to get to 40. So while for yours and other hardcore gamer's view points say the leveling is easy and quick, to others, it takes a while. So next time you use the term "casual", you might want to rethink your usage and determine if you mean something else.
I'd argue with you on this...but honestly you cited Urban Dictionary as a source, so that does most of the work for me.
Sufficed to say that I stand by what I said, and you're just wrong.
I'd also site other sources, but, you're just wrong.
A "casual gamer" is NOT someone who can devote 20+ hours over two days to playing the game. (That's ten hours a day, y'all! Most jobs don't demand that!)
I characterize myself as a "casual" (or, when I'm trying to be funny/sarcastic, a "filthy casual") because I play for maybe - maybe - an hour or two at a stretch, maybe three or four days a week if I'm lucky. Twenty hours represents about two weeks of play for me! So no, if you're able to play a toon to 30 in two days, you're certainly not what I'd characterize as a "casual" gamer.
That was my point. The other guy does not see it as such.
I look forward to not logging in during Vehicle Mod week. I also look forward to staying in game during XP week. The time invested will be cheaper than buying auto 30 no matter how you price it.
So there'll now be a chance that if I do return to playing the game, it'll be "vehicle mod week" and I'll realize this and log out and be put off for a whole week...
I mean, I'd already literally stop playing the game for an hour each time vehicle mod hour came up before. But a week?
Doesn't seem like a, good..? Idea. At all, really.
I appreciate the bug fixing you folks are doing, but, seriously, the decisions being made here are just getting seemingly worse each time.
Aye, vehicle mod week seems like nothing more than a hassle, especially as the vehicle control scheme is outright broken with auto-facing enabled. I'm more of fan of bullets not flying out my back than I am of driving a car in-game.
That was my point. The other guy does not see it as such.
And yet you completely fail to miss the point. My point is not that a casual gamer can do what I did in two days, its that they can do it in 20 hours. The metrics of leveling remain the same whether you'r doing it in one marathon session, as I did in my example, or one hour segments scattered out throughout the course of a month. Even assuming that a casual player doesn't use XP boosts, heirloom gear, or the double XP weekends, it still seems reasonable that they could get a character to 40 in a little over a month.
Case in point, I have a newborn that I am caring for, my beloved daughter Audrey. If you've ever had a child, then you know that not only will they sap every solitary ounce of free time from your day, but they are also not very keyboard friendly. Thats left me with barely any time in the day, and yet at 25 days old, I've got a character I've been leveling an hour at a time for the same amount of time, and have her up to 30 as of yesterday evening. So in other words, doing the 'casual experience' you consider an impossibility for leveling characters.
Instead of weeks, make them a day. Each week the order is random. Remove vehicle mod "time frame" at least since doing one burst gives you all the vehicle mods you'll even need to farm, which is usually none.
Days:
XP
Story XP
Resource
Story Resource
Questionite
Story Questionite
Acclaim
Easy. Done. The only 7 that matter. Rotation randomly changes each week.
Although it is unlikely that anything further will be changed for mini-mines...I would agree with those here who state that mini-mines needs to be reverted back to full Crushing Damage and then have ADDITIONAL Fire Damage added back onto the power instead of splitting the already low damage (and IIRC crit disabled) power.
Now, speaking of skipping out, I think there should be an option to skip Crisis Zones if you've had a character that's previously done them already. As much as I love the Vibora Apocalypse, I don't want to be forced to play it to completion every time just to get access one character at a time. Could we do something like that in the near future?
I'd like to highlight this as well. Vibora Bay is a zone that hardly anyone accesses OR actually has access to, because they do not want to go through the crisis for the fortieth time.
I respect the fact that it is probably one of the most interesting crisis zones but much like the Tutorial Crisis Zone, we should have an option to skip it for straightforward access to Vibora Bay.
If not then please allow us to skip to the final mission where we have to use a Power Siphon on Therakiel and Shadow Destroyer shows up to stop Therakiel.
One more thing...I'd like to be able to run through/visit a Level 40/ Skull tech version of our new tutorial as an added feature for Ravenswood. Is that something that can happen?
EDIT: I'd actually like a 'Crisis Zones Hub' which allows players to re-run crisis zones (Millennium City, Canada, Desert, Lemuria, Monster Island & Vibora Bay) using Skull tech (like Fatal Err0r missions), in order to complete perks or for RP purposes.
And yet you completely fail to miss the point. My point is not that a casual gamer can do what I did in two days, its that they can do it in 20 hours. The metrics of leveling remain the same whether you'r doing it in one marathon session, as I did in my example, or one hour segments scattered out throughout the course of a month. Even assuming that a casual player doesn't use XP boosts, heirloom gear, or the double XP weekends, it still seems reasonable that they could get a character to 40 in a little over a month.
Case in point, I have a newborn that I am caring for, my beloved daughter Audrey. If you've ever had a child, then you know that not only will they sap every solitary ounce of free time from your day, but they are also not very keyboard friendly. Thats left me with barely any time in the day, and yet at 25 days old, I've got a character I've been leveling an hour at a time for the same amount of time, and have her up to 30 as of yesterday evening. So in other words, doing the 'casual experience' you consider an impossibility for leveling characters.
Math is not your friend here.
And you still missed my point. My point was that casuals take longer than a few days. 20 hours might be 20 hours, but when its stretched over weeks, it feels longer. I should know, I'm a casual gamer with 18 level 40s, been playing since the betas, it does not feel like 20 hours when I raise my toons, it feels like the weeks it takes me to do so due to my play time.
And yet you completely fail to miss the point. My point is not that a casual gamer can do what I did in two days, its that they can do it in 20 hours. The metrics of leveling remain the same whether you'r doing it in one marathon session, as I did in my example, or one hour segments scattered out throughout the course of a month. Even assuming that a casual player doesn't use XP boosts, heirloom gear, or the double XP weekends, it still seems reasonable that they could get a character to 40 in a little over a month.
Case in point, I have a newborn that I am caring for, my beloved daughter Audrey. If you've ever had a child, then you know that not only will they sap every solitary ounce of free time from your day, but they are also not very keyboard friendly. Thats left me with barely any time in the day, and yet at 25 days old, I've got a character I've been leveling an hour at a time for the same amount of time, and have her up to 30 as of yesterday evening. So in other words, doing the 'casual experience' you consider an impossibility for leveling characters.
Math is not your friend here.
And you still missed my point. My point was that casuals take longer than a few days. 20 hours might be 20 hours, but when its stretched over weeks, it feels longer. I should know, I'm a casual gamer with 18 level 40s, been playing since the betas, it does not feel like 20 hours when I raise my toons, it feels like the weeks it takes me to do so due to my play time.
So what you're saying, is that I'm right? Why are you arguing with me then?
And you still missed my point. My point was that casuals take longer than a few days. 20 hours might be 20 hours, but when its stretched over weeks, it feels longer. I should know, I'm a casual gamer with 18 level 40s, been playing since the betas, it does not feel like 20 hours when I raise my toons, it feels like the weeks it takes me to do so due to my play time.
And you've still managed to make 18 level 40s. That suggests that leveling is plenty easy enough for casuals.
Just going to leave a few of my own thoughts here.
Going to weekly events instead of hourly, is clearly an attempt to borrow some of the success Marvel 2015 has had with it's weekly themed events. Absolutely nothing wrong with this idea, but the execution needs more work.
Vehicle mods are stretched out into too many ranks and basically anything below rank 4 is worthless vendor trash. to equate the Vehicle mods player experience, I'd like to break down the ranks of mods into their equivalent value in Marvel Heroes gear terms.
Rank 4s are "Common items you may or may not want for crafting supplies". If you are desperate.
Rank 5s are "Uncommon but probably worthwhile for crafting up".
Rank 6s are "Rare and worthwhile as crafting supplies, almost certainly".
Rank 7s + are "cosmic rarity" and definitely worth keeping. These don't even actually drop for us in Champions online at all, but the equivalent ones in Marvel [probably Cosmic Medallions] certainly do.
I think we all understand that the design intent was for rank 1-3s to be the common whites, rank 4-6 the uncommon greens and anything higher to be "awesome" but.. that isn't how it's shaken out in player perception. Rank 1-3 are so bad they aren't really even worth keeping for fusing, because it takes way too damn long to do.
I can honestly say that I was a player who has, in the past, logged out of the game rather than deal with V mod hours. a V mod week, even if dropping rank 2s and 3s, would pretty much leave me to not play the game at all during that week. Unless I logged in to RP with my friends, and not actually... play.
It would have to get to ranks 4s or better to not put me off, the V mods in alerts are at least generally worthwhile half the time.
Mass fusion if added to the game has the possibility of changing that perception though. If you can get a decent fast, efficient mass fusion system in place, where we can click a single button to mass fuse all our mods up to a rank we set, maybe we won't hate lower ranked mods so much.
I'll ruminate more on the nature of the event weeks and come back with more suggestions tomorrow. work later tonight.
As far as the Level booster, I'd like to push for it to instead take a player to 35 rather than 30, which as many have noted here is basically nothing. Anyone can get an alt up to 30 in like two days of playing, no XP buffs required. I've also long held that the entire games path to 40 is entirely too short, and long advocate the addition of the level cap lift to 50 as originally planned for so long ago. If it took as long to reach 50 from 40, as it took to get to 40 in the first place, this game would still be among the fastest-to-cap MMO games out there, not counting obviously pure action games like Marvel, and "leveling is actually just one long form tutorial" games like DC universe.
35 is the level at which a second travel is gained, an Ultimate power may be chosen, most of the worst of the boring slog of early Monster island can be bypassed if desired, Lemuria is available to be done or skipped as player desires and Vibora bay is open to a player who wants to do it as well, it's basically where the "End Game areas" really open up to a player, and they have all the tools needed to access them and play at them effectively.
It's also selected to be all those things, especially the travel power gained there, as the rough mid-point of the game when it was still planned to expand the leveling curve to 50.
Obviously if you guys are still planning on a level cap lift, 35 would definitely be a better place to set the booster item too, but even if that's dust in the wind at this point, I feel most players would find more value out of the item if it was set to 35 for the above reasons.
Also, someone mentioned a "Crisis zone hub" using Skull tech scaling above me, and that idea is Brilliant, would make great sense as a set of training simulators in a Ravenswood U-hall area.
And you still missed my point. My point was that casuals take longer than a few days. 20 hours might be 20 hours, but when its stretched over weeks, it feels longer. I should know, I'm a casual gamer with 18 level 40s, been playing since the betas, it does not feel like 20 hours when I raise my toons, it feels like the weeks it takes me to do so due to my play time.
And you've still managed to make 18 level 40s. That suggests that leveling is plenty easy enough for casuals.
I have over 90 toons, maybe that will help you to understand that it may be easy, but it is still time consuming.
comparing vehicles-
STO- vehicles are part of your powers. the better the vehicles, the better your powers can be.
NW- mounts are your travel power, otherwise it's walk everywhere. And in some places you need to be able to travel fast.
CO- we have our own travel powers and vehicles are a different set of powers.
They were popular for farming some alerts because of a couple of mods. one nerfed, one fixed.
Go and reread the news thread on removing vehicle mod hour and then think about the response to vehicle mod week.
Admittedly when this iteration of the PTS came along, naturally I was too obsessed with Telepathy to focus on anything else (thank goodness for other testers :P) but looking back at the comments and the OP...
o Vehicle Mods Week – significantly reduced the drop rate of rank 1 vehicle mods and added the possibility for rank 2 / rank 3 vehicle mods to drop.
I'd have to agree and say this is a bad idea. Most people do not enjoy getting a massive drop of rank 1-3 mods, let alone VEHICLE modifications. They simply get thrown away or given to vendors, and that's bad enough when it used to be an hour event, let alone a whole week of CO dedicated to very basic mods.
Please re-evaluate this Vehicle Mods Week, I don't think it is overly necessary, but if it needs to be in CO, then as has likely been stated by others, the type of modifications that drop would need to be at worst Rank 4 and at best Rank 7 with a rare chance of 8s and a high proportion of 5s and 6s.
It'd be great if there was a Mods Week (Impact, Gambler, Brooch, Stats) which operated in the same way or at least in a similar fashion in addition to the limited crafting and lockboxes.
Basically, if there are better modifications dropping/ around, people may be more inclined to actually spend money to buy vehicles or open lockboxes for Legion Gear.
And you still missed my point. My point was that casuals take longer than a few days. 20 hours might be 20 hours, but when its stretched over weeks, it feels longer. I should know, I'm a casual gamer with 18 level 40s, been playing since the betas, it does not feel like 20 hours when I raise my toons, it feels like the weeks it takes me to do so due to my play time.
And you've still managed to make 18 level 40s. That suggests that leveling is plenty easy enough for casuals.
I have over 90 toons, maybe that will help you to understand that it may be easy, but it is still time consuming.
I'm at a loss for why this point is relevant. Yes, it takes time to raise a character to 40. So what? It doesn't take so much time that it's an overwhelming barrier.
And you still missed my point. My point was that casuals take longer than a few days. 20 hours might be 20 hours, but when its stretched over weeks, it feels longer. I should know, I'm a casual gamer with 18 level 40s, been playing since the betas, it does not feel like 20 hours when I raise my toons, it feels like the weeks it takes me to do so due to my play time.
And you've still managed to make 18 level 40s. That suggests that leveling is plenty easy enough for casuals.
I have over 90 toons, maybe that will help you to understand that it may be easy, but it is still time consuming.
I'm at a loss for why this point is relevant. Yes, it takes time to raise a character to 40. So what? It doesn't take so much time that it's an overwhelming barrier.
Define "overwhelming". I've been playing this game for so many years I don't even remember (when did F2P start?). I've got thirty-some toons - and only two in all those years have survived the slog to 40. I've got three of them mired in the 30s, because I lose interest shortly after the Apocalypse (seriously, all that crap with the white powder bags and whatnot is such a drag! I've already seen the Sons employing zombies in a possible future, why can't I just tip Caliburn and Black Mask off?).
Sure, it can be done, but why would I want to spend Zen in order to bypass any character growth, only to get dumped right about the beginning of MI with only the barest necessities of gear? And gear I can't even hand off to another toon?
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Rather than engage in a discussion of what "casual gamer" means on the PTS thread, talk about the patch.
Thanks!
I must concur with others about the Vehicle Mod Week. Rank 1 mods are pointless, and getting R1-3 means a large amount of inventory space used up, or a lot of sorting through drops to decide which to pick up and which to ignore.
Vehicle Mod Week would be great if only Rank 4 mods dropped. Heck, even *only* Rank 3 mods would be fine, but a range of levels just makes this annoying.
As for the level up device, I think that going to level 15 would be great, since it would allow people to skip West Side.
Level 30? Meh.
Regarding the level raise item - if you don't like it don't use it. It is simple.
There are many things in the game store that i do not purchase as I don't see the point of them. Other people do. This will simply be yet another item some use and some don't. It is not really giving the player who purchases it an advantage over someone who levels via alerts or the old fashioned way via missions other than providing them with a choice on how they might want to spend their gaming time.
I agree with the roughly 20 hour playtime to get a character to 40 as from previous experience that is how long it has taken me (exactly that when raising my automaton!) and while again some may feel that is no time at all to others with family commitments/work etc it might be a considerable time expense and they would rather skip to the part they enjoy instead of running through the same low level areas over and over.
Some players have also been asking for years for some faster way of raising alt characters - wether by xp gifting or better xp boosts - now cryptic has listened (after a fashion) and provided something. It may sell. It may not. For presumably very minor development time for an item they can generate some income. If it brings some small amount of money to help bolster game development/fund bug fixes (something has to pay for them!) then surely it is a good thing.
Suggestion 1:
On that note, perhaps we could see the addition of better XP Boosts - the AOE XP Boost from the lockboxes/cstore was a good start in this direction, however I see no reason why we don't have larger XP Boosts available - I would like to see 50%, 100% 200% 400% XP Boosts available to purchase. These would provide an alternative to the level raise item for those who still prefer to run content to level and allow them to do so and not fall behind (even if just in their own perception) those using the new item.
Suggestion 2:
I would also like XP Boosts to stack/combine better with each other so the player can decide if using 2x 15% Boosts gives you 2 hours or play or 30% Boost for 1 hour. This would obviously mean recoding how they work or a different interface for xp boosts but other games have this sort of thing.
I am thinking of Hyper EXP stones over in Perfect World as an example of how this could work. Bear in mind PWI has many more levels and a much higher xp requirement between levels but it is a fairly robust system.
From PWI Database:
Hyper EXP Stone: Boosts efficiency of leveling.
To Activate: Choose 'Hyper EXP' in the Public Relations menu. Choose the desired Hyper EXP session and select 'Confirm'.
Hyper EXP has 3 Stages:
Hyper EXP - Multiply EXP/Spirit gains according to session selected.
Buffer Time - The period of normal EXP/Spirit gain.
Exhaustion - The period of reduced EXP gains (EXP/Spirit gain reduced by 90%).
Buffer Time will begin when Hyper EXP wears off.
Exhaustion will begin when Buffer Time wears off, or the player is logged off.
Hyper EXP can be combined with other EXP and Spirit gaining effects (Training Esoterica).
Hyper EXP: When this timer is red and ticking down, your EXP rate will shoot up to whatever rate is set by the plan you purchased.
Buffer Time: Buffer Time will begin when Hyper EXP wears off. When this timer is red and ticking down, your EXP rate will stay at 100% (in other words, the normal rate).
Exhaustion Time: Exhaustion will begin when Buffer Time wears off, or the player is logged off. When this timer is red and ticking down, your EXP rate will plummet, giving you only 10% of the normal rate. While you are logged out, the game will be continue to tick down your Exhaustion Timer for you.
You charge some ZEN/buy from exchange, you buy some good ol’ Hyper EXP Stones (also available from their equivalent of drifter salvage). The Hyper EXP interface then allows you to decide which mode of xp gain you want.
x4 Hyper EXP — Costs 3 Hyper EXP Stones, Lasts 3 Hours, 3-Hour Buffer Time, and 18-Hour Exhaustion Time.
x5 Hyper EXP — Costs 3 Hyper EXP Stones, Lasts 2 Hours, 3-Hour Buffer Time, and 19-Hour Exhaustion Time.
x6 Hyper EXP — Costs 4 Hyper EXP Stones, Lasts 2 Hours, 3-Hour Buffer Time, and 19-Hour Exhaustion Time.
x8 Hyper EXP — Costs 3 Hyper EXP Stones, Lasts 1 Hour, 3-Hour Buffer Time, and 20-Hour Exhaustion Time.
x12 Hyper EXP — Costs 5 Hyper EXP Stones, Lasts 1 Hour, 3-Hour Buffer Time, and 20-Hour Exhaustion Time.
Hyper EXP can be combined with other EXP and Spirit gaining effects (Training Esoterica). In PWI this is additive 12x (Hyper EXP) + 2x (Bonus Server Event (which is actually 100% exp bonus so = 1) = 13x EXP.
Depending on your available playing time, patience, and wallet size, you can choose the right Hyper EXP plan for you!
Release Notes for FC.31.20150712.3:
This build is available on PTS now, 8/7/2015.
Event Revisions
- Removed Hourly Events & replaced them with special week-long events.
These would be the resource/xp/crafting/etc. hours? One week long event? One week of crafting? Hm. I hope the special week long events will still apply boosts to at least Gs/XP/Q.
Re the powerup, I'm in two minds, I say price it at an arm and two legs for the new players cause I envision a group of new players who have no idea how to use their powers. But for the Altaholics, I say not so pricey. Though overall I'm not to sure why we need a powerup for a lvl 40 game.
Excited about Alerts: Vigilance. This is not recycled content I hope. Lvl higher than Rampages? With a 30,000 ref Q reward I hope so. More info please
I don't like Sigs, but I'll leave this here anyway. At least I'm not to trying to hypnotise you with moving things!
Jonsills, I don't bother with the crisis or VB. I do a lap around MI for 29 to 40.And there's usually some L30 greens and blues in the AH.
Bazodee- you get 1 week with xp boost, 1 week, resource boost, 1 week vehicle mod drops, instead of hourly. Any other boosts you'll have to get from alerts.
Read the post.
Changed the 7 Custom Alerts to use a 7-week rotation.- so the ones like Hipan, Harmon labs are now on for a week each instead of three days.
o Added a meta-mission called Alerts: Vigilance that can be completed by completing each of the 7 custom alerts. This grants 30,000 refined questionite. This means your character gets that mission to do each of those alerts which are now on for a week. so it will take you 7 weeks to get that 30k of Q.
on the other hand you can do it on as many characters as you want.
Now all we need is stuff in the Q store worth buying, that isn't vehicles, vehicles weapons ,overpriced mods or SS only leveling gear..
as an altaholic, If I can't be bothered leveling a character. I just leave it and work on a different one.
to quote someone in NW when they put in the $50 avoid Dread ring/Sharandar items.
"Why would I pay to not play a F2P game?"
Regarding the level raise item - if you don't like it don't use it. It is simple.
There are many things in the game store that i do not purchase as I don't see the point of them. Other people do. This will simply be yet another item some use and some don't. It is not really giving the player who purchases it an advantage over someone who levels via alerts or the old fashioned way via missions other than providing them with a choice on how they might want to spend their gaming time.
I agree with the roughly 20 hour playtime to get a character to 40 as from previous experience that is how long it has taken me (exactly that when raising my automaton!) and while again some may feel that is no time at all to others with family commitments/work etc it might be a considerable time expense and they would rather skip to the part they enjoy instead of running through the same low level areas over and over.
Some players have also been asking for years for some faster way of raising alt characters - wether by xp gifting or better xp boosts - now cryptic has listened (after a fashion) and provided something. It may sell. It may not. For presumably very minor development time for an item they can generate some income. If it brings some small amount of money to help bolster game development/fund bug fixes (something has to pay for them!) then surely it is a good thing.
Suggestion 1:
On that note, perhaps we could see the addition of better XP Boosts - the AOE XP Boost from the lockboxes/cstore was a good start in this direction, however I see no reason why we don't have larger XP Boosts available - I would like to see 50%, 100% 200% 400% XP Boosts available to purchase. These would provide an alternative to the level raise item for those who still prefer to run content to level and allow them to do so and not fall behind (even if just in their own perception) those using the new item.
Suggestion 2:
I would also like XP Boosts to stack/combine better with each other so the player can decide if using 2x 15% Boosts gives you 2 hours or play or 30% Boost for 1 hour. This would obviously mean recoding how they work or a different interface for xp boosts but other games have this sort of thing.
I am thinking of Hyper EXP stones over in Perfect World as an example of how this could work. Bear in mind PWI has many more levels and a much higher xp requirement between levels but it is a fairly robust system.
From PWI Database:
Hyper EXP Stone: Boosts efficiency of leveling.
To Activate: Choose 'Hyper EXP' in the Public Relations menu. Choose the desired Hyper EXP session and select 'Confirm'.
Hyper EXP has 3 Stages:
Hyper EXP - Multiply EXP/Spirit gains according to session selected.
Buffer Time - The period of normal EXP/Spirit gain.
Exhaustion - The period of reduced EXP gains (EXP/Spirit gain reduced by 90%).
Buffer Time will begin when Hyper EXP wears off.
Exhaustion will begin when Buffer Time wears off, or the player is logged off.
Hyper EXP can be combined with other EXP and Spirit gaining effects (Training Esoterica).
Hyper EXP: When this timer is red and ticking down, your EXP rate will shoot up to whatever rate is set by the plan you purchased.
Buffer Time: Buffer Time will begin when Hyper EXP wears off. When this timer is red and ticking down, your EXP rate will stay at 100% (in other words, the normal rate).
Exhaustion Time: Exhaustion will begin when Buffer Time wears off, or the player is logged off. When this timer is red and ticking down, your EXP rate will plummet, giving you only 10% of the normal rate. While you are logged out, the game will be continue to tick down your Exhaustion Timer for you.
You charge some ZEN/buy from exchange, you buy some good ol’ Hyper EXP Stones (also available from their equivalent of drifter salvage). The Hyper EXP interface then allows you to decide which mode of xp gain you want.
x4 Hyper EXP — Costs 3 Hyper EXP Stones, Lasts 3 Hours, 3-Hour Buffer Time, and 18-Hour Exhaustion Time.
x5 Hyper EXP — Costs 3 Hyper EXP Stones, Lasts 2 Hours, 3-Hour Buffer Time, and 19-Hour Exhaustion Time.
x6 Hyper EXP — Costs 4 Hyper EXP Stones, Lasts 2 Hours, 3-Hour Buffer Time, and 19-Hour Exhaustion Time.
x8 Hyper EXP — Costs 3 Hyper EXP Stones, Lasts 1 Hour, 3-Hour Buffer Time, and 20-Hour Exhaustion Time.
x12 Hyper EXP — Costs 5 Hyper EXP Stones, Lasts 1 Hour, 3-Hour Buffer Time, and 20-Hour Exhaustion Time.
Hyper EXP can be combined with other EXP and Spirit gaining effects (Training Esoterica). In PWI this is additive 12x (Hyper EXP) + 2x (Bonus Server Event (which is actually 100% exp bonus so = 1) = 13x EXP.
Depending on your available playing time, patience, and wallet size, you can choose the right Hyper EXP plan for you!
Can we just have monthly Douple XP Weeks.....
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everybody speaking about XP boosters and all that...here's a simple suggestion.
make the c-store xp boosters give double XP for 1 hour, I ganturee that people will be willin to pay for that...due to them becomming more useful than the 20% ones you get from lockboxes...and thus have a million of them floating around in-game.
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Jonsills, I don't bother with the crisis or VB. I do a lap around MI for 29 to 40.And there's usually some L30 greens and blues in the AH.
Bazodee- you get 1 week with xp boost, 1 week, resource boost, 1 week vehicle mod drops, instead of hourly. Any other boosts you'll have to get from alerts.
Read the post.
I read the post and it wasn't specified. If you don't mind. Your answer wasn't much helpful either.
But thanks for the snark.
I don't like Sigs, but I'll leave this here anyway. At least I'm not to trying to hypnotise you with moving things!
I'm at a loss for why this point is relevant. Yes, it takes time to raise a character to 40. So what? It doesn't take so much time that it's an overwhelming barrier.
The point is that for people with lots of toons, that doesn't play often, it will take a fairly long time to get any to 40. I want you to do some math, 20 hours times 96. Do it. Go on, I'm waiting.
Hell, you might as well do it for 130, for thats how many planned toons I have.
Huh, it does say "special" events. They might not be the same ones just made longer. Anyone actually checked on these in-game?
I did log in to see, but the special event graphic was just a big empty asterisk.
I actually farm for my Gs and costume unlocks to get more Gs during these times so I'm looking for specifics.
I don't like Sigs, but I'll leave this here anyway. At least I'm not to trying to hypnotise you with moving things!
Comments
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
1.how long it takes to fuse things a
2. the amount of vehicle mods which drop and which you can get from lockboxes.
Notice 5 bags of the things and you want us to have an entire week of these dropping in R1-3 only.
since there are 8 types of each rank, that week is going to take up 24 bag slots.
as opposed to the other two games, we don't have bags with a crafting tab so they all go in with everything else
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Lol and the people who are calling on Satan and getting butt-hurt are not?, sorry but no dice, try harder
I do not agree that grabs and smashes should be switched back to the way they were. Smashes has a horrible success rate back when they were xp alerts, and since they have converted them to resource alerts, they have had a significant boost in success rate. Mean while, grabs work better as a xp grab, they are easier and make the game better overall as xp alerts. But, I never noticed that grabs are not rewarding the full amount. But I do agree about the length to reward ratio is a little bad.
In any case, as you can see, casual gamers take a while to get to 40. So while for yours and other hardcore gamer's view points say the leveling is easy and quick, to others, it takes a while. So next time you use the term "casual", you might want to rethink your usage and determine if you mean something else.
I'd argue with you on this...but honestly you cited Urban Dictionary as a source, so that does most of the work for me.
Sufficed to say that I stand by what I said, and you're just wrong.
My other concern is this whole week of vehicle mods. Rank 1-3 mods are no good. This is actually my range of "don't pick them up" mods. If some make it to my inventory, it becomes "throw them out, don't even bother vendor in them". An entire week of this is going to be very trying. It'll make me, at the very worst, not want to play, and at the very least, make me very annoyed.
For regular equipment mods, levels 1 through 5 drop randomly in the game, based on the level of the content you're running. Doing UNITY missions often grants 4s, and sometimes 5s, which I find to be useful. I've heard the occasional 6 drops from certain bosses. Regarding vehicle mods, what exactly makes them so special that we only get up to rank 3 with them? Why not up to rank 5, depending on the level of the enemy you defeated?
If this thing is going to be dropping rank 1-3 for a week, I'd like to ask for a few things. One or all would be great.
1: An "Incinerate All Rank 1 - 3 Mods In My Inventory" button.
2: Insta-Fuse. Why do we have to wait like five seconds between fusing 5 mods into one and then trying it again? It wears you down to the point where you just throw your hands up in the air and say "Screw it!" And you just throw all that trash away. Give me instant fuse. Let me stack mods to 500, let me put 500 of them in the fuser, along with a stack of 100 catalysts, and hit the "Let 'Er Rip!" button, and present me with my 70 or 80 next-level mods I just got out of it. Hell, put this in the C Store as something we can buy, an upgraded fuser.
3: Have any vehicle weapon of any rank have a a very rare chance to drop during this time.
4. An "Opt Out" checkbox for each weekly event.
Not sure if I care about it. I always felt 30-40 was the worst part of leveling outside of doing Westside for the 50th time. If the leveling gear is character bound with no interesting buffs, why not give it an a-- load of stats? It's not like stats are as useful as other mods by the time you hit 40.
The insta 90 in WoW is so that players don't see what an empty void the entire game is outside of the new expansion zone. More people in the MC PoHo than anywhere outside of the end game zone. Depressing for a game with 5+ mil subs.
If I want vehicle mods, I can go to Vibora and get r4 and r5 mods. That's far better than 1-3 mods which are nothing but poo.
[at]riviania Member since Aug 2009
On the heirloom gear from the level-30 pack, it shares all the traits with normal heirloom gear - except the reason why it's called heirloom gear to start with, because the point of normal heirloom gear, really, is to pass between alts to grant an XP buff and make following alt characters easier to level and less expensive to gear.
All I propose is to give the equipment a more fitting name - like "Expanding Gear" or something to fit with its main trait of growing with your level and fitting your stats. Or actually just call them "Powerup Gloves" and "Powerup Vest" and leave it at that!
...quotations required.
I'll leave the trying harder to you, master.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Actually, that would be a QoL improvement: settings for 'automatically destroy items below this quality or value', so I can never even see low-rank mods and green secondaries.
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Personally, I wouldn't want people to skip out on the game at all, that's just bad. Could we set the limit by requiring the player to have at least already had a Lv30 or higher character before this can be used in addition to the "Not in Tutorial" tag? I just feel that it would be a real shame for the game as a whole to let new players skip out on it.
Now, speaking of skipping out, I think there should be an option to skip Crisis Zones if you've had a character that's previously done them already. As much as I love the Vibora Apocalypse, I don't want to be forced to play it to completion every time just to get access one character at a time. Could we do something like that in the near future?
And I will always be @DZPlayer122.
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Also, it just puts you closer to going "wait, there's no endgame content".
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If you are going to do this, could you look at adding some sort of filter control on the take button, so we can decide we don't even want to see mods of a level or even drops of a certain quality. I know there is something in the team options related to this for take/pass - could it be extended to general play when not teamed.
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I'd also site other sources, but, you're just wrong.
I characterize myself as a "casual" (or, when I'm trying to be funny/sarcastic, a "filthy casual") because I play for maybe - maybe - an hour or two at a stretch, maybe three or four days a week if I'm lucky. Twenty hours represents about two weeks of play for me! So no, if you're able to play a toon to 30 in two days, you're certainly not what I'd characterize as a "casual" gamer.
- David Brin, "Those Eyes"
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That was my point. The other guy does not see it as such.
I mean, I'd already literally stop playing the game for an hour each time vehicle mod hour came up before. But a week?
Doesn't seem like a, good..? Idea. At all, really.
I appreciate the bug fixing you folks are doing, but, seriously, the decisions being made here are just getting seemingly worse each time.
Snark never dies.
-Ogre
And yet you completely fail to miss the point. My point is not that a casual gamer can do what I did in two days, its that they can do it in 20 hours. The metrics of leveling remain the same whether you'r doing it in one marathon session, as I did in my example, or one hour segments scattered out throughout the course of a month. Even assuming that a casual player doesn't use XP boosts, heirloom gear, or the double XP weekends, it still seems reasonable that they could get a character to 40 in a little over a month.
Case in point, I have a newborn that I am caring for, my beloved daughter Audrey. If you've ever had a child, then you know that not only will they sap every solitary ounce of free time from your day, but they are also not very keyboard friendly. Thats left me with barely any time in the day, and yet at 25 days old, I've got a character I've been leveling an hour at a time for the same amount of time, and have her up to 30 as of yesterday evening. So in other words, doing the 'casual experience' you consider an impossibility for leveling characters.
Math is not your friend here.
Days:
XP
Story XP
Resource
Story Resource
Questionite
Story Questionite
Acclaim
Easy. Done. The only 7 that matter. Rotation randomly changes each week.
Although it is unlikely that anything further will be changed for mini-mines...I would agree with those here who state that mini-mines needs to be reverted back to full Crushing Damage and then have ADDITIONAL Fire Damage added back onto the power instead of splitting the already low damage (and IIRC crit disabled) power.
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I'd like to highlight this as well. Vibora Bay is a zone that hardly anyone accesses OR actually has access to, because they do not want to go through the crisis for the fortieth time.
I respect the fact that it is probably one of the most interesting crisis zones but much like the Tutorial Crisis Zone, we should have an option to skip it for straightforward access to Vibora Bay.
If not then please allow us to skip to the final mission where we have to use a Power Siphon on Therakiel and Shadow Destroyer shows up to stop Therakiel.
One more thing...I'd like to be able to run through/visit a Level 40/ Skull tech version of our new tutorial as an added feature for Ravenswood. Is that something that can happen?
EDIT: I'd actually like a 'Crisis Zones Hub' which allows players to re-run crisis zones (Millennium City, Canada, Desert, Lemuria, Monster Island & Vibora Bay) using Skull tech (like Fatal Err0r missions), in order to complete perks or for RP purposes.
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And you still missed my point. My point was that casuals take longer than a few days. 20 hours might be 20 hours, but when its stretched over weeks, it feels longer. I should know, I'm a casual gamer with 18 level 40s, been playing since the betas, it does not feel like 20 hours when I raise my toons, it feels like the weeks it takes me to do so due to my play time.
So what you're saying, is that I'm right? Why are you arguing with me then?
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Going to weekly events instead of hourly, is clearly an attempt to borrow some of the success Marvel 2015 has had with it's weekly themed events. Absolutely nothing wrong with this idea, but the execution needs more work.
Vehicle mods are stretched out into too many ranks and basically anything below rank 4 is worthless vendor trash. to equate the Vehicle mods player experience, I'd like to break down the ranks of mods into their equivalent value in Marvel Heroes gear terms.
Rank 4s are "Common items you may or may not want for crafting supplies". If you are desperate.
Rank 5s are "Uncommon but probably worthwhile for crafting up".
Rank 6s are "Rare and worthwhile as crafting supplies, almost certainly".
Rank 7s + are "cosmic rarity" and definitely worth keeping. These don't even actually drop for us in Champions online at all, but the equivalent ones in Marvel [probably Cosmic Medallions] certainly do.
I think we all understand that the design intent was for rank 1-3s to be the common whites, rank 4-6 the uncommon greens and anything higher to be "awesome" but.. that isn't how it's shaken out in player perception. Rank 1-3 are so bad they aren't really even worth keeping for fusing, because it takes way too damn long to do.
I can honestly say that I was a player who has, in the past, logged out of the game rather than deal with V mod hours. a V mod week, even if dropping rank 2s and 3s, would pretty much leave me to not play the game at all during that week. Unless I logged in to RP with my friends, and not actually... play.
It would have to get to ranks 4s or better to not put me off, the V mods in alerts are at least generally worthwhile half the time.
Mass fusion if added to the game has the possibility of changing that perception though. If you can get a decent fast, efficient mass fusion system in place, where we can click a single button to mass fuse all our mods up to a rank we set, maybe we won't hate lower ranked mods so much.
I'll ruminate more on the nature of the event weeks and come back with more suggestions tomorrow. work later tonight.
As far as the Level booster, I'd like to push for it to instead take a player to 35 rather than 30, which as many have noted here is basically nothing. Anyone can get an alt up to 30 in like two days of playing, no XP buffs required. I've also long held that the entire games path to 40 is entirely too short, and long advocate the addition of the level cap lift to 50 as originally planned for so long ago. If it took as long to reach 50 from 40, as it took to get to 40 in the first place, this game would still be among the fastest-to-cap MMO games out there, not counting obviously pure action games like Marvel, and "leveling is actually just one long form tutorial" games like DC universe.
35 is the level at which a second travel is gained, an Ultimate power may be chosen, most of the worst of the boring slog of early Monster island can be bypassed if desired, Lemuria is available to be done or skipped as player desires and Vibora bay is open to a player who wants to do it as well, it's basically where the "End Game areas" really open up to a player, and they have all the tools needed to access them and play at them effectively.
It's also selected to be all those things, especially the travel power gained there, as the rough mid-point of the game when it was still planned to expand the leveling curve to 50.
Obviously if you guys are still planning on a level cap lift, 35 would definitely be a better place to set the booster item too, but even if that's dust in the wind at this point, I feel most players would find more value out of the item if it was set to 35 for the above reasons.
Also, someone mentioned a "Crisis zone hub" using Skull tech scaling above me, and that idea is Brilliant, would make great sense as a set of training simulators in a Ravenswood U-hall area.
I have over 90 toons, maybe that will help you to understand that it may be easy, but it is still time consuming.
STO- vehicles are part of your powers. the better the vehicles, the better your powers can be.
NW- mounts are your travel power, otherwise it's walk everywhere. And in some places you need to be able to travel fast.
CO- we have our own travel powers and vehicles are a different set of powers.
They were popular for farming some alerts because of a couple of mods. one nerfed, one fixed.
Go and reread the news thread on removing vehicle mod hour and then think about the response to vehicle mod week.
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I'd have to agree and say this is a bad idea. Most people do not enjoy getting a massive drop of rank 1-3 mods, let alone VEHICLE modifications. They simply get thrown away or given to vendors, and that's bad enough when it used to be an hour event, let alone a whole week of CO dedicated to very basic mods.
Please re-evaluate this Vehicle Mods Week, I don't think it is overly necessary, but if it needs to be in CO, then as has likely been stated by others, the type of modifications that drop would need to be at worst Rank 4 and at best Rank 7 with a rare chance of 8s and a high proportion of 5s and 6s.
It'd be great if there was a Mods Week (Impact, Gambler, Brooch, Stats) which operated in the same way or at least in a similar fashion in addition to the limited crafting and lockboxes.
Basically, if there are better modifications dropping/ around, people may be more inclined to actually spend money to buy vehicles or open lockboxes for Legion Gear.
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Epic Stronghold
Block timing explained
Sure, it can be done, but why would I want to spend Zen in order to bypass any character growth, only to get dumped right about the beginning of MI with only the barest necessities of gear? And gear I can't even hand off to another toon?
- David Brin, "Those Eyes"
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I must concur with others about the Vehicle Mod Week. Rank 1 mods are pointless, and getting R1-3 means a large amount of inventory space used up, or a lot of sorting through drops to decide which to pick up and which to ignore.
Vehicle Mod Week would be great if only Rank 4 mods dropped. Heck, even *only* Rank 3 mods would be fine, but a range of levels just makes this annoying.
As for the level up device, I think that going to level 15 would be great, since it would allow people to skip West Side.
Level 30? Meh.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
There are many things in the game store that i do not purchase as I don't see the point of them. Other people do. This will simply be yet another item some use and some don't. It is not really giving the player who purchases it an advantage over someone who levels via alerts or the old fashioned way via missions other than providing them with a choice on how they might want to spend their gaming time.
I agree with the roughly 20 hour playtime to get a character to 40 as from previous experience that is how long it has taken me (exactly that when raising my automaton!) and while again some may feel that is no time at all to others with family commitments/work etc it might be a considerable time expense and they would rather skip to the part they enjoy instead of running through the same low level areas over and over.
Some players have also been asking for years for some faster way of raising alt characters - wether by xp gifting or better xp boosts - now cryptic has listened (after a fashion) and provided something. It may sell. It may not. For presumably very minor development time for an item they can generate some income. If it brings some small amount of money to help bolster game development/fund bug fixes (something has to pay for them!) then surely it is a good thing.
Suggestion 1:
On that note, perhaps we could see the addition of better XP Boosts - the AOE XP Boost from the lockboxes/cstore was a good start in this direction, however I see no reason why we don't have larger XP Boosts available - I would like to see 50%, 100% 200% 400% XP Boosts available to purchase. These would provide an alternative to the level raise item for those who still prefer to run content to level and allow them to do so and not fall behind (even if just in their own perception) those using the new item.
Suggestion 2:
I would also like XP Boosts to stack/combine better with each other so the player can decide if using 2x 15% Boosts gives you 2 hours or play or 30% Boost for 1 hour. This would obviously mean recoding how they work or a different interface for xp boosts but other games have this sort of thing.
I am thinking of Hyper EXP stones over in Perfect World as an example of how this could work. Bear in mind PWI has many more levels and a much higher xp requirement between levels but it is a fairly robust system.
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These would be the resource/xp/crafting/etc. hours? One week long event? One week of crafting? Hm. I hope the special week long events will still apply boosts to at least Gs/XP/Q.
Re the powerup, I'm in two minds, I say price it at an arm and two legs for the new players cause I envision a group of new players who have no idea how to use their powers. But for the Altaholics, I say not so pricey. Though overall I'm not to sure why we need a powerup for a lvl 40 game.
Excited about Alerts: Vigilance. This is not recycled content I hope. Lvl higher than Rampages? With a 30,000 ref Q reward I hope so. More info please
Bazodee- you get 1 week with xp boost, 1 week, resource boost, 1 week vehicle mod drops, instead of hourly. Any other boosts you'll have to get from alerts.
Read the post.
Changed the 7 Custom Alerts to use a 7-week rotation.- so the ones like Hipan, Harmon labs are now on for a week each instead of three days.
o Added a meta-mission called Alerts: Vigilance that can be completed by completing each of the 7 custom alerts. This grants 30,000 refined questionite.
This means your character gets that mission to do each of those alerts which are now on for a week. so it will take you 7 weeks to get that 30k of Q.
on the other hand you can do it on as many characters as you want.
Now all we need is stuff in the Q store worth buying, that isn't vehicles, vehicles weapons ,overpriced mods or SS only leveling gear..
as an altaholic, If I can't be bothered leveling a character. I just leave it and work on a different one.
to quote someone in NW when they put in the $50 avoid Dread ring/Sharandar items.
"Why would I pay to not play a F2P game?"
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Can we just have monthly Douple XP Weeks.....
And playing by myself since Aug 2009
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make the c-store xp boosters give double XP for 1 hour, I ganturee that people will be willin to pay for that...due to them becomming more useful than the 20% ones you get from lockboxes...and thus have a million of them floating around in-game.
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
But thanks for the snark.
The point is that for people with lots of toons, that doesn't play often, it will take a fairly long time to get any to 40. I want you to do some math, 20 hours times 96. Do it. Go on, I'm waiting.
Hell, you might as well do it for 130, for thats how many planned toons I have.
I did log in to see, but the special event graphic was just a big empty asterisk.
I actually farm for my Gs and costume unlocks to get more Gs during these times so I'm looking for specifics.