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  • i think dominating presence affects only passive power auras(like aura of courage,...), circle of power seems larger when viewed by enemies (yellow circle) than allies (blue circle). Didn't test range but seems a waste of 5 heroic feats either way, most auras have large enough radius. you're better off placing the points…
  • pure speculation, but i think it has to do with elo. Same thing happens if you queue 5v5 you cant make a premade game more than 2 times with the same teams, it keeps matching with different groups indefinitely until players scramble teams(so its most likely due to elo)
  • i would rather suggest changing the AP used to 50% or 75% rather than 100% and adding a 10-seconds cooldown.
  • I certainly love the changes since the update, now i don't even have to use binding oath to tank. (protection, max heal feats) Very effective in svardborg/FBI
  • i fixed it by resetting keybinds to default, it still keeps happening randomly. Very annoying have to bind everything again
  • I think the devs intentionally want to increase the mobility of GF, since paladins are much more tanky now, why else would they give 17% runspeed to passive (Steel Grace) with recent changes.
  • campaign tokens should be account-wide unlock, and a requirement is to purchase is to complete it on one character. another suggestions is to make boons account-wide unlock. Make enchantments much cheaper to make/obtain and make transmutes much more expensive to balance the game for new-comers(this will also combat gold…
  • SoMI instances: 1- Players are entering combat stance again without actually being in combat, unable to use khyek and die from hypothermia. 2- Entering a dungeon/trial/skirmish, while on a khyek will cause companion to not summon automatically inside the queued instance. 3- While fishing, when the bait runs out, players…
  • for those who cant use wheel and overcharge attack same time, an easy workaround it to activate the wheel mid-air (while jumping forware) so you land in the Fire buff, then use your encounter to activate Overcharge Attack, then Sprint/dodge/block to get out of being blocked by wheel. (this wheel bug is annoying and should…
  • yes this bug is bad, with the queue system i would say. It should re-invite you back to party and allow you to yse "queue group" chat without having to be re-invited to queue group.
  • I wonder how the game would change if Anointed Army was fixed. My suggestion to fix the game: DR(5xeffective in pve), Arpen(70% base pvp), Lifesteal severity:(-95% PVE,-80% PVP), healing effects/spells(1.5x PVP, 2x PVE). I mean come on as a GWF, i am able to do average 3-5 times my full hp in heals with every swipe yet…
  • + yes please, make option to delete all mail from X
    in Mail limit Comment by vcek November 2016
  • can't a dev or an admin tell us how many players are online currently ? c'mon at least post it from a regular user account so it wont be official :tired_face:
  • keys should be made in 1 minute instead of 20 hours, unless you plan to change the keys back. If you are still feeling greedy you should add a higher chance to get rare drops with legendary keys from the zen market.
  • All im SUGGESTING is a small cooldown and a buff to dailies(which aren't burst) so that they aren't just spammed faster than normal encounters If a mod removes the thread then i will be happy my suggestion has reached him. Thank you and please post more. I you have high buffs from DC and GF you can hit Slam every ~6…
  • I agree with this, but again this works on all classes similarly. If you hit any dodging class it still affects them although THEY DODGED IT. That's why IMO CB is broken and sprint/shadow slip is fine
  • There are two daily power slots, you can alternate between them. If you need to use a daily 3 times in less than 10 seconds then there's something broken with AP system. Pulling away the unnecessary fun to make the game appealing to new players(AKA balance).
  • Funny the only class i didn't play is HR, although i do have a level 56 HR that i levelled up by invoking only. But i would disagree with that, damaging HR dailies are very weak currently esp. Disruptive shot, if it used 100%AP it would need to do damage comparable at least to a DC.
  • This is related to lag, i can confirm it happened to me once in edemo also same issue with ITF and Knights valor on GF
  • i can confirm this bug still happens but rarely, i don't know how or why it happens but it may be related to very high determination gain while fighting bosses. Basically your determination refills just-before Unstoppable ends (or ends on client) and the server refuses to activate it again because it is still active…
  • They were not meant to be played like this, if you go back to earlier mods dailies took much longer to use. Additionally, they nerfed many dailies like(the one's i remember): GF's Supremacy of steel(indirect AP gain removed while cast) OP's Heroism and Divine Protector (buff-time reduction on both) GF Villian's Menance…
  • did you read the tooltip properly ?
  • Courage breaker ignores all forms of immunity/dodges. You can even do courage breaker on a GWF while Unstoppable and casting Avalanche of Steel. Courage breaker probably needs a cooldown or an interruptable casting animation, or simply respect* immunities.
  • i noticed in pvp sometimes it protects from smoke bomb daze and sometimes it doesn't, very weird i think its not giving enough cc immunity . But i think its mainly dependent on control bonus of enemy.
  • im pretty sure the icd is less than 20 sec on live server
  • This is the best solution imo. Another alternative would be ability to exchange class artifacts with same quality of different class. Example : i have 2 mythic and 1 legendary, the shop will work the same way like lostmouth replacement. so i get 2 mythic and 1 legendary class artifact choice pack.
  • 2 different suggestions for changes to the ITF: - would give %DR as damage depending on the buffed person + smaller/constant base from GF (20-30% of the GF, and 70-60% of the buffed player) - lowered %DR given as dmg and a secondary buff depending on the path (capstone), DR/deflect/Temp HP buff for Protector, Crit/arpen…
  • surprisingly this kind of bug is the most fixed, in the meantime you can farm 5k AD and transmute it I suppose.
  • deflection is working fine on my GF with those 2 feats (remember 2nd feat requires you to block) and the passive skill. Deflection has linear curve with 1% chance for every 400 deflect stats at level 70. Dunno what scaling you are talking about, deflect is uncapped at level 70.
  • the 3rd thing in the tutorial Private Wilfred taught you was to aim the reticle (or crosshair) at objects you want to interact with. Notice how the shape/color changes when you aim at different things. (Red:target - Blue:Ally - yellow/gear: interact-able object). If you press F before the color/shape changes then it will…