Tested with 1,2 and 6 enchants of Teneberous Enchantment, all combos seem to deal same damage to dummies. Around 5% of HP is dealt as damage but adding additional enchants no additional damage.
Was this done on purpose because high hp build would be overpowered?
I calculated the theoretical maximum 200k HP (in pvp) with 10 offense slots should deal 100k maximum damage assuming the user stacks 22-24k arpen(dunno if its possible without offense slots). The cooldown on teneb is around 20 seconds, seems the enchants don't do a lot of damage compared to most other builds' encounter/atwill/daily damage (of same enchant quality).
I would suggest a rework of the mechanic to Teneberous/Tranquil enchants to make a proper variation in gameplay.
My suggestion is changing the tooltip to mention that effect does not stack and its cooldown(this applies to everything else), until deciding to fix it. This game has ridiculous amount of inaccurate/MISLEADING tooltips its getting really annoying.
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Enchant was nerfed to the oblivion.
It has 60 sec ICD, and multiple copies does not stacks
There's no point equip more than 1 Tenebrous.
Original thread was vanished from bug report section.
Dead🔪Dead🔪Dead🔪