I'd allow players to have dual specs. A saved PvP point allocation that is active when the player is flagged for PvP. Currently players spec'd for PvP are matched against PvE players. Not to mention some classes have better all-purpose builds than others. (Class balance issue.)
It's more than just shadowclad items. It's dead on Xbox as well. I can't get my SH PvP gear because SH PvP doesn't pop. I typically spend 3 hours in queue per day. Even weekends. Not that it matters for a SW anyways. If I could only queue for SH siege and play The Division while I wait.
It's the developers. They can't program themselves out of a paper bag. Add that to the fact that the game is now running on a withering development team and you get crappie scripts that auto-ban and auto-filter poorly. B) Try typing this into game: "I've got 80K. It's not much."
Wouldn't they just sit around the campfire then? You'll still be short on people either way. The only benefit is that THEY get a chest at the end. I vote nay.
It better crit. Because I'm only able to get off 1 spell before I'm stun locked. If it's an even draw my slower cast time means I won't even get that. I'll only consider it balanced if it's able to kill someone with just 1 cast of something.
I try every day to get into SH Seige. No luck. The PvP guilds knocked these out the first week it was out then stopped queueing in order to prevent other players from getting the Lionsbane armor. Our the game is dying and nobody plays anymore.
Not a PUG strategy. Rarely do we get a tank and expect 3-4 campers sitting around for a free ride. Not to mention low iL and DPS which is why PUG groups should aim at yellow for best results.
Does it require a complete respec of the character? I ran into a SW that had full shadow slip and near infinite stamina. I think it was Crow or something like that. Can't imagine it's a viable build for PvE.
I spend all day in the SH PvP queue. The minimum for a match to start should be 10. New joins should alternate teams to keep it balanced. I don't mind it being slightly out of balance. (It's better than not getting to play it at all.)
I thought I was already playing on a test server. I experience bugs on a daily basis. Most of them have been in game for multiple mods. Will there be a follow-up poll asking whether we think the devs will listen to our bug reports?
After switching between alts a few times I can no longer connect. It boots me to title screen and asks me to select my XBox Live account. Also, Need for Mead gives me "Timed out connecting to GameServer." error and also boots me to title screen.
Would really hurt the PUG player. Without a pre-made group you may need to change gear if you find there's certain classes in your group. Pre-made could have a token low IL stealth rogue to lower group average. Certain classes are more effective given certain minimum IL. eg. Paladins can be very effective with a 2.1k IL…
Pre-made (PM) groups will only queue against other groups of similar size. 5PM vs. 5PM or 4PM +1PUG 4PM+1PUG vs. 3PM+2PUG or 4PM+1PUG or 5PM 2PM and below should be ok... if they fix OP+DC combo
It's a self balancing system. Plus, you can only convert as much AD to zen as there is zen being bought by players. If there's a flood of any type of currency then the value of that currency drops.
Without having the numbers for the odds of payouts it's hard to know. I doubt the designers would make the individual coins have a better payout than if you combined 32 of them. .... But then again, these developers have a lot of issues with math and statistics.
Probably 3 bidders or more. You saw his counter, say 50 more, you try to counter with 50 more,but someone else put down 500 more. You need to refresh or blind overpay.
The fact that they're not even making small, incremental changes over time just shows how little they care about the class. They've got their favorites and it shows. With the last mod they even broke several of our builds and there hasn't been a correction of that nerf. NW Development logic: weakest class? Nerf! Powerful…
Doesn't really matter which stat you pick. Warlocks are the worst PvP class. Even a warlock with perfect stat balance, gear, and ability sets is just a well polished terd.
What exactly are you trying to do? Might want to ask if it's even possible before attempting something that won't work. Are you trying to make a bonding companion that will max out Defence on procs?
It's a bug with Paladins using a reflect ability combined with Warlock's bargain. I think it also requires Dragon Glyphs, but I haven't been able to test it since every Paladin now avoids reflect in PvP against Warlocks. Basically requires very specific conditions against an ignorant Paladin. In which case, they deserve it…
What do you think this is? Everquest? A game from 1999 wouldn't have more controls for pets. Oh... wait. It did. I'd be happy to just be able to dismiss my soul puppet so that I can resummon it on boss fights. Currently it gets stuck outside of every major fight.
They should at least update the item description since it no longer reflects reality. X% drop should mean exactly that. If it's not, that's false advertisement. And in a game where you pay real money for items, they're leaving themselves open for a lawsuit.