After many games of being paired up with kids who are double my gearscore, I've come to the conclusion that Neverwinter PVP needs to be fixed. I'm 2.6k going against kids that are 4.0k and I can't do any damage. My idea: Having PVP pair kids up by gearscore could (somewhat) even out the fight (would be better than it is now). In order to not exploit this, meaning change your gear mid game, the game should "lock" your stats, gear, and everything you currently have equipped as soon as you queue for PVP. Again, Just an idea. There could be some other flaws I'm just not thinking of.
Kids lower than 3.0k can't do any damage to kids who have the highest gearscore in the game and it's pretty frustrating.
Will PVP ever be fixed? Will it ever be evened out somehow? Anyone else agree with this?
Thanks!
Jessica
Bonnie:TR-2.6k(26k)
Answers
Pre-made could have a token low IL stealth rogue to lower group average.
Certain classes are more effective given certain minimum IL. eg. Paladins can be very effective with a 2.1k IL especially with a DC. SW is weak no matter the IL.
-Barf
OP - Sunshine: 16000 IL
Casual Dailies
What might they do to make the matching so the two teams are more often more balanced in some way? Maybe there needs to be multiple IL/T tiers for 70s, or a system that takes a number of variables into account, or some "pro PvP league" where they can fight each other, and leave us casuals to fight each other so we can get our AD. After a year, somehow I doubt anything's going to happen now. Which leaves players to do their best in a match, and hope the Q process resulted in teams at least somewhat somewhere around even.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe