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Official Feedback Thread: Great Weapon Fighter changes

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  • muckingfuppetmuckingfuppet Member Posts: 207 Arc User
    edited July 2016
    can we please please please get tool tips to say which powers are classed as aoe amenar? and can you please please tell us if hidden dagger and weapons master strike are classed aoe or not
    Post edited by muckingfuppet on
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    edited July 2016
    amenar said:

    While we worked on the class review for Guardian Fighters, several Great Weapon Fighter powers were affected, due to the Fighter classes sharing Paragon Paths.

    Steel Grace: No longer shared with the Guardian Fighter. Renamed to Steel Resolve. Several bugs with this power have been fixed, which should make it work much more reliably.
    Smart Move
    Give GF DPS paragon (and Tweak it Steel Grace)
    and GWF instead will get nothing (Threating Rush with 3 charges..)


    Feedback:
    - SInce WMS got Huge dmg Nerf/Penalty - bring back not bugged sprint cancellation.
    - Bring to live with fixes Instigator and Sentinel!
    - Deal something with Abandoned Heroic Feats.
    Post edited by someonedies on
    Rimuru?
    Dead 🔪
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    List of known OR suspected GWF bugs. Taken from here


    Confirmed (Active):

    • Unstoppable Silence (since module 5):
      Q: The elusive GWF Unstoppable bug - what can you tell us about that?
      A: As you said, it's elusive. Andy here gave us a ton of help giving us a reproduction case for the bug, that he can reproduce on live, and we can't reproduce internally, and working without a consistant reproduction case makes it so much more difficult to find and fix a bug. We want to fix it. It's on our radar. We suspect it has something to do with latency because it involves the live shard but not the internal shards which historically have less latency. So far our attempts to reproduce it are failing, but we are doing our best to find it and fix it.
    • Hidden Daggers - Encounter does not grant any Action Points in combat.
    • Steel Defense - Rank 4 of this passive feat is not working.
    • Weapon Master - Rank 4 of this Class Feature is not working. It does not stack at all.
    • Wrong tooltips: Varios power descriptions incomplete and incorrect.
      - Unstoppable power under Powers Menu called Determination.
      - Threatening Rush - the damage number does not show above the tooltip.
      - Punishing Charge - wrong number of encounter power charges. link
    Missing Visuals:
    • Boots of the Dragonslayer link

      Im confident boots of the dragonslayer have appearance on males, females side of the game unfortunately does not have appearance.

    Rimuru?
    Dead 🔪
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    Feedback:
    Abandoned Heroic Feats:
    Grit
    Gain 1/2/3% of your Max Hit Points in Temporary Hit Points when you are Healed by a power. (40 second cooldown)
    Fast Runner
    Decrease Stamina drain while Sprinting by 3/6/9/12/15%.


    It need update/buff, don't you think?
    Rimuru?
    Dead 🔪
  • theguiidotheguiido Member Posts: 467 Arc User

    Feedback:
    Abandoned Heroic Feats:
    Grit
    Gain 1/2/3% of your Max Hit Points in Temporary Hit Points when you are Healed by a power. (40 second cooldown)
    Fast Runner
    Decrease Stamina drain while Sprinting by 3/6/9/12/15%.


    It need update/buff, don't you think?

    bro HOW DO YOU USE COLORS IM DUMB
    Proteus
    Guardian Fighter
    TLO
    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter

    https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
    Feat Changes I'd like to see in The Guardian Fighter
  • ajlir#7970 ajlir Member Posts: 367 Arc User
    edited July 2016
    Is there a buff for Battle Fury so it shares at least 50% of its benefits to teammates? 25% share is trash.
    amenar said:


    Steel Blitz: No longer secretly gets an increased chance to proc based on the number of targets hit.
    You captured my favorite trick!

    Also, Punishing Charge rank 4 are supposed to have 6 charges, instead of 4.
    Post edited by ajlir#7970 on
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User

    GWF needs a huge increase in base damage. That way we will not need Hidden Daggers and WMS just to compete with other classes. If the damage of those two powers is shifted to base damage, other rotations and builds could be viable.

    Destroyer is so dependent on all the ridiculous buffs from everything in the kitchen sink Sentinel and Instigator have zero chance to get any viable foothold in endgame content.

    It's like you start out with a stick, but you must swing it a million times until it sharpens into a steel blade.

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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User

    Feedback, overall survivability:

    The GWF is supposed to be a striker. Currently it is way too tanky for the amount of damage it is able to dish out. This is clearly not what a striker class with such a tremendous damage output is designed for.

    Perhaps a cap to their hp would be a nice addition, to balance out the game a little further. Decreasing their stamina wouldn't be a bad idea, either, because they can pretty much avoid any incoming damage by running away. It also would not hurt to lower their deflect rate and / or tone down the added DR that is provided by sprint.


    Good luck.

    GWF is a striker/defender afterall that is primarily pure melee. Destroy deals tremendous damage, not the class or the other 2 trees.

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  • ajlir#7970 ajlir Member Posts: 367 Arc User

    Feedback, overall survivability:

    The GWF is supposed to be a striker. Currently it is way too tanky

    This again? Maybe you should join some PuGs that doesn't have a proper tank.

    I'm to blame for not able to out-aggro 3 SWs in the team.
    I'm to blame for needlessly dying from normal attacks in epic dungeons.
    I'm to blame for not constantly peeling adds away from RANGEDclasses and ease up their gameplay.
    I'm to blame for not keeping mobs in one place, well duh, it's not like I have a shield and I have to sprint away from reds.
    In the end, I got the boot because one HR raged.
    And to top it off, you're saying that GWF is tanky. For once, read other classes encounters and feats.
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Even with trans fey and using slam I still was too squishy to properly handle even a KR run. I think it was easier with my DC using the HP set and half HP. Not to mention the DC can dance dodge all over the place.
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User

    GWF needs a huge increase in base damage. That way we will not need Hidden Daggers and WMS just to compete with other classes.

    On the contrary!
    GWF needs a huge nerf in base damage and a caps for various feats in power and gear scaling !
    Scaling too good for power/gear and making too much dmg in dungeons compared to other dps classes!

    I disagree, base damage*multipliers
    If you increase the damage you can decrease the multipliers, that includes hiden daggers, destroyer, wms. The too big scalling with better gear should be fixed with new stat curves, but that would be nice for all the classes actually.


  • jobsalotofworkjobsalotofwork Member, NW M9 Playtest Posts: 189 Arc User
    The problem with increasing base damage decreasing buff is in party situations it's a bigger buff isn't it?

    I thought the calculation was something like

    Base * total buff s * total debuffs * other stuff (CA crit...)

    So if the numbers are the same after self buffs party buffs are going to increase their overall DPS a lot more then previously. Im not sure, but I thought it was something like that from reading kaelek(?) stuff.
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  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    edited July 2016
    omg lol..,

    Do not compare SM GWF vs SM GF,

    Steel Defence:

    It's hugh nerf for SM-Gwf on reducing steel defence,
    their survivability is already not the best on live,
    you will just reach that SM path for GWF become an absolutely no go for PVP.

    GF doesn't care if you reduced it or not, they still have "their BLOCK shield ",
    to migaded all incoming dmg to zero or basically be immun at any time of use.

    this change is only attacking the poor left SM-GWF users.

    --

    If you want to do changes it have to be individually for each class, not throwing together because both are fighters lol

    CUT this sharing Paragon Paths!
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • theio666theio666 Member Posts: 36 Arc User
    edited July 2016
    Sorry, all was before in this post.

    BUG
    No action points from lvl 65 battle skill(don't know it's name in Eng)
    In video in the end you can see ACT with zero AP from this skill.

    BUG 2
    Can't use TAB in some cases(after hitting target many times), it's usually happens in dungeons, then GW have all mobs and GWF don't have any incoming damage. It's happens not often then you hit dummy, so i can't make video(
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    theio666 said:

    Sorry, all was before in this post.


    BUG
    No action points from lvl 65 battle skill(don't know it's name in Eng)
    In video in the end you can see ACT with zero AP from this skill.

    BUG 2
    Can't use TAB in some cases(after hitting target many times), it's usually happens in dungeons, then GW have all mobs and GWF don't have any incoming damage. It's happens not often then you hit dummy, so i can't make video(
    It's called Hidden Daggers
    http://www.arcgames.com/en/forums/neverwinter#/discussion/1211238/bug-hidden-daggers-0-action-points-gain

    Official reply:
    http://forum.arcgames.com/neverwinter/discussion/comment/12842084/#Comment_12842084
    terramak said:

    Q: Do you have any update on this Hidden Daggers Encounter does not grant any Action Points?
    it's been a half year since release. Please fix this.
    A: I'll make sure it's tracked internally, but I have no current update or ETA on a fix.

    Rimuru?
    Dead 🔪
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    Feedback:
    amenar said:

    Sorry for the delay everyone. For more details on the how and why of the changes, please check out the dev blogs.

    • Crescendo: Increased the damage of the first for hits by 25%. This has increased the overall damage of this power by ~10%.
    • Flourish: Damage increased ~12%.
    • Flourish: Now requires a target to activate, so you will be less likely to miss.
    • Flourish: Range increased to 18', up rom 17'.
    • Flourish: Recharge time reduced to 13s, down from 14s.
    • Threatening Rush: Activation time reduced to 0.8s, down from 1s.
    • Threatening Rush: Damage increased ~18%.
    • Weapon Master's Strike: Reduced the activation time to 1s, down from 1.2s, and made it possible for this power to chain back to back more quickly. These changes have increased the DPS of this power by ~20%.
    • Weapon Master's Strike: Reworked the timing of the second hits damage to be more in sync with the animation & FX.
    • Weapon Master's Strike: Roughly doubled the base damage this power deals, but halved the damage dealt to secondary targets. Net result is that this power deals roughly the same damage to secondary targets, but double damage to the primary target.
    • Weapon Master's Strike: The second strike of this power is now properly affected by the damage debuff applied by this power.
    http://www.arcgames.com/en/forums/neverwinter#/discussion/1218456/official-feedback-thread-guardian-fighter-changes/p1

    Weapon Master's Strike
    , Rework - Nice
    Threatening Rush, Buff - Cool
    Flourish, Crescendo, Buff - Looks OK

    @amenar
    So no update to GWF?
    Will it ever happen?


    May we just get an update upon WMS;
    and upon Threatening Rush - may you remove 3 charges from at-will (OR make it respec recovery); maybe for PvE?
    Rimuru?
    Dead 🔪
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  • szejhuludpuchaczszejhuludpuchacz Member Posts: 306 Arc User
    I hope for threating rush fixes/changes. Imagine im at Orcus butt, standing very close. Tank was great so i know I can mark without messing his aggro, just wanted to mark target. So I click damn at-will and what? Animation popped, charge is gone and target remain as non marked. Its common and annoying when character move to enemy (mostly being close enough to mob anyway), consume one charge but not marking any target. Why we should suffer from 3 charges limit in PvE?
    200_s.gif
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Seriously, no, don't further buff WMS again for the GWF. Next we won't even need sure strike anymore if that happens.
  • ajlir#7970 ajlir Member Posts: 367 Arc User
    ghoulz66 said:

    Seriously, no, don't further buff WMS again for the GWF. Next we won't even need sure strike anymore if that happens.

    lol no. We still need that for Executioner feat against bosses.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User

    ghoulz66 said:

    Seriously, no, don't further buff WMS again for the GWF. Next we won't even need sure strike anymore if that happens.

    lol no. We still need that for Executioner feat against bosses.
    Dealing double damage to the primary target, I doubt you will anymore.

  • ajlir#7970 ajlir Member Posts: 367 Arc User
    ghoulz66 said:


    Dealing double damage to the primary target, I doubt you will anymore.

    Is this working in practice? It's a 2-time attack after all. I would imagined it is halved for each strike.
  • kieranmtornkieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    edited July 2016
    Deep Gash: doesn't use armor penetration/Resist Ignored

    Yeah, it's a wasted/sucky skill, but it still should work as advertised. As is, it's only use is as a monster defense auditing tool.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    metalldjt said:


    Bug Heroic Feat Armor Specialization
    after chosing this feat the Damage Resistance is not increased , can u please take a look at it?

    According to Grimah's tests for GF, it works but doesn't show up on the character sheet.

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