can we please please please get tool tips to say which powers are classed as aoe amenar? and can you please please tell us if hidden dagger and weapons master strike are classed aoe or not
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someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
While we worked on the class review for Guardian Fighters, several Great Weapon Fighter powers were affected, due to the Fighter classes sharing Paragon Paths.
Steel Grace: No longer shared with the Guardian Fighter. Renamed to Steel Resolve. Several bugs with this power have been fixed, which should make it work much more reliably.
Smart Move Give GF DPS paragon (and Tweak it Steel Grace) and GWF instead will get nothing (Threating Rush with 3 charges..)
Feedback: - SInce WMS got Huge dmg Nerf/Penalty - bring back not bugged sprint cancellation. - Bring to live with fixes Instigator and Sentinel! - Deal something with Abandoned Heroic Feats.
Post edited by someonedies on
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someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
List of known OR suspected GWF bugs. Taken from here
Unstoppable Silence (since module 5): Q: The elusive GWF Unstoppable bug - what can you tell us about that? A: As you said, it's elusive. Andy here gave us a ton of help giving us a reproduction case for the bug, that he can reproduce on live, and we can't reproduce internally, and working without a consistant reproduction case makes it so much more difficult to find and fix a bug. We want to fix it. It's on our radar. We suspect it has something to do with latency because it involves the live shard but not the internal shards which historically have less latency. So far our attempts to reproduce it are failing, but we are doing our best to find it and fix it.
Wrong tooltips: Varios power descriptions incomplete and incorrect. - Unstoppable power under Powers Menu called Determination. - Threatening Rush - the damage number does not show above the tooltip. - Punishing Charge - wrong number of encounter power charges. link
Im confident boots of the dragonslayer have appearance on males, females side of the game unfortunately does not have appearance.
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someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
Feedback: Abandoned Heroic Feats: Grit Gain 1/2/3% of your Max Hit Points in Temporary Hit Points when you are Healed by a power. (40 second cooldown) Fast Runner Decrease Stamina drain while Sprinting by 3/6/9/12/15%.
Feedback: Abandoned Heroic Feats: Grit Gain 1/2/3% of your Max Hit Points in Temporary Hit Points when you are Healed by a power. (40 second cooldown) Fast Runner Decrease Stamina drain while Sprinting by 3/6/9/12/15%.
GWF needs a huge increase in base damage. That way we will not need Hidden Daggers and WMS just to compete with other classes. If the damage of those two powers is shifted to base damage, other rotations and builds could be viable.
Destroyer is so dependent on all the ridiculous buffs from everything in the kitchen sink Sentinel and Instigator have zero chance to get any viable foothold in endgame content.
It's like you start out with a stick, but you must swing it a million times until it sharpens into a steel blade.
The GWF is supposed to be a striker. Currently it is way too tanky for the amount of damage it is able to dish out. This is clearly not what a striker class with such a tremendous damage output is designed for.
Perhaps a cap to their hp would be a nice addition, to balance out the game a little further. Decreasing their stamina wouldn't be a bad idea, either, because they can pretty much avoid any incoming damage by running away. It also would not hurt to lower their deflect rate and / or tone down the added DR that is provided by sprint.
Good luck.
GWF is a striker/defender afterall that is primarily pure melee. Destroy deals tremendous damage, not the class or the other 2 trees.
The GWF is supposed to be a striker. Currently it is way too tanky
This again? Maybe you should join some PuGs that doesn't have a proper tank.
I'm to blame for not able to out-aggro 3 SWs in the team. I'm to blame for needlessly dying from normal attacks in epic dungeons. I'm to blame for not constantly peeling adds away from RANGEDclasses and ease up their gameplay. I'm to blame for not keeping mobs in one place, well duh, it's not like I have a shield and I have to sprint away from reds. In the end, I got the boot because one HR raged. And to top it off, you're saying that GWF is tanky. For once, read other classes encounters and feats.
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Even with trans fey and using slam I still was too squishy to properly handle even a KR run. I think it was easier with my DC using the HP set and half HP. Not to mention the DC can dance dodge all over the place.
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
GWF needs a huge increase in base damage. That way we will not need Hidden Daggers and WMS just to compete with other classes.
On the contrary! GWF needs a huge nerf in base damage and a caps for various feats in power and gear scaling ! Scaling too good for power/gear and making too much dmg in dungeons compared to other dps classes!
I disagree, base damage*multipliers If you increase the damage you can decrease the multipliers, that includes hiden daggers, destroyer, wms. The too big scalling with better gear should be fixed with new stat curves, but that would be nice for all the classes actually.
The problem with increasing base damage decreasing buff is in party situations it's a bigger buff isn't it?
I thought the calculation was something like
Base * total buff s * total debuffs * other stuff (CA crit...)
So if the numbers are the same after self buffs party buffs are going to increase their overall DPS a lot more then previously. Im not sure, but I thought it was something like that from reading kaelek(?) stuff.
It's hugh nerf for SM-Gwf on reducing steel defence, their survivability is already not the best on live, you will just reach that SM path for GWF become an absolutely no go for PVP.
GF doesn't care if you reduced it or not, they still have "their BLOCK shield ", to migaded all incoming dmg to zero or basically be immun at any time of use.
this change is only attacking the poor left SM-GWF users.
--
If you want to do changes it have to be individually for each class, not throwing together because both are fighters lol
CUT this sharing Paragon Paths!
<::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
BUG 2 Can't use TAB in some cases(after hitting target many times), it's usually happens in dungeons, then GW have all mobs and GWF don't have any incoming damage. It's happens not often then you hit dummy, so i can't make video(
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someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
BUG 2 Can't use TAB in some cases(after hitting target many times), it's usually happens in dungeons, then GW have all mobs and GWF don't have any incoming damage. It's happens not often then you hit dummy, so i can't make video(
Q: Do you have any update on this Hidden Daggers Encounter does not grant any Action Points? it's been a half year since release. Please fix this. A: I'll make sure it's tracked internally, but I have no current update or ETA on a fix.
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someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
Sorry for the delay everyone. For more details on the how and why of the changes, please check out the dev blogs.
Crescendo: Increased the damage of the first for hits by 25%. This has increased the overall damage of this power by ~10%.
Flourish: Damage increased ~12%.
Flourish: Now requires a target to activate, so you will be less likely to miss.
Flourish: Range increased to 18', up rom 17'.
Flourish: Recharge time reduced to 13s, down from 14s.
Threatening Rush: Activation time reduced to 0.8s, down from 1s.
Threatening Rush: Damage increased ~18%.
Weapon Master's Strike: Reduced the activation time to 1s, down from 1.2s, and made it possible for this power to chain back to back more quickly. These changes have increased the DPS of this power by ~20%.
Weapon Master's Strike: Reworked the timing of the second hits damage to be more in sync with the animation & FX.
Weapon Master's Strike: Roughly doubled the base damage this power deals, but halved the damage dealt to secondary targets. Net result is that this power deals roughly the same damage to secondary targets, but double damage to the primary target.
Weapon Master's Strike: The second strike of this power is now properly affected by the damage debuff applied by this power.
I hope for threating rush fixes/changes. Imagine im at Orcus butt, standing very close. Tank was great so i know I can mark without messing his aggro, just wanted to mark target. So I click damn at-will and what? Animation popped, charge is gone and target remain as non marked. Its common and annoying when character move to enemy (mostly being close enough to mob anyway), consume one charge but not marking any target. Why we should suffer from 3 charges limit in PvE?
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Seriously, no, don't further buff WMS again for the GWF. Next we won't even need sure strike anymore if that happens.
Comments
Give GF DPS paragon (and Tweak it Steel Grace)
and GWF instead will get nothing (Threating Rush with 3 charges..)
Feedback:
- SInce WMS got Huge dmg Nerf/Penalty - bring back not bugged sprint cancellation.
- Bring to live with fixes Instigator and Sentinel!
- Deal something with Abandoned Heroic Feats.
Dead🔪Dead🔪Abandoned Heroic Feats:
Grit
Gain 1/2/3% of your Max Hit Points in Temporary Hit Points when you are Healed by a power. (40 second cooldown)
Fast Runner
Decrease Stamina drain while Sprinting by 3/6/9/12/15%.
It need update/buff, don't you think?
Dead🔪Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
Also, Punishing Charge rank 4 are supposed to have 6 charges, instead of 4.
It's like you start out with a stick, but you must swing it a million times until it sharpens into a steel blade.
I'm to blame for not able to out-aggro 3 SWs in the team.
I'm to blame for needlessly dying from normal attacks in epic dungeons.
I'm to blame for not constantly peeling adds away from RANGEDclasses and ease up their gameplay.
I'm to blame for not keeping mobs in one place, well duh, it's not like I have a shield and I have to sprint away from reds.
In the end, I got the boot because one HR raged.
And to top it off, you're saying that GWF is tanky. For once, read other classes encounters and feats.
If you increase the damage you can decrease the multipliers, that includes hiden daggers, destroyer, wms. The too big scalling with better gear should be fixed with new stat curves, but that would be nice for all the classes actually.
I thought the calculation was something like
Base * total buff s * total debuffs * other stuff (CA crit...)
So if the numbers are the same after self buffs party buffs are going to increase their overall DPS a lot more then previously. Im not sure, but I thought it was something like that from reading kaelek(?) stuff.
Do not compare SM GWF vs SM GF,
Steel Defence:
It's hugh nerf for SM-Gwf on reducing steel defence,
their survivability is already not the best on live,
you will just reach that SM path for GWF become an absolutely no go for PVP.
GF doesn't care if you reduced it or not, they still have "their BLOCK shield ",
to migaded all incoming dmg to zero or basically be immun at any time of use.
this change is only attacking the poor left SM-GWF users.
--
If you want to do changes it have to be individually for each class, not throwing together because both are fighters lol
CUT this sharing Paragon Paths!
BUG
No action points from lvl 65 battle skill(don't know it's name in Eng)
In video in the end you can see ACT with zero AP from this skill.
BUG 2
Can't use TAB in some cases(after hitting target many times), it's usually happens in dungeons, then GW have all mobs and GWF don't have any incoming damage. It's happens not often then you hit dummy, so i can't make video(
http://www.arcgames.com/en/forums/neverwinter#/discussion/1211238/bug-hidden-daggers-0-action-points-gain
Official reply:
http://forum.arcgames.com/neverwinter/discussion/comment/12842084/#Comment_12842084
Dead🔪Weapon Master's Strike, Rework - Nice
Threatening Rush, Buff - Cool
Flourish, Crescendo, Buff - Looks OK
@amenar
So no update to GWF?
Will it ever happen?
May we just get an update upon WMS;
and upon Threatening Rush - may you remove 3 charges from at-will (OR make it respec recovery); maybe for PvE?
Dead🔪Yeah, it's a wasted/sucky skill, but it still should work as advertised. As is, it's only use is as a monster defense auditing tool.
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