While we worked on the class review for Guardian Fighters, several Great Weapon Fighter powers were affected, due to the Fighter classes sharing Paragon Paths.
Feedback Desired
We’d like you all to focus on playing the class in various content and giving us feedback. There are many changes that are meant to work together as a whole, so we'd appreciate feedback after playing with the changes, more than just reactions to the patch notes themselves.
If you find a bug or have feedback, please follow the guidelines below when posting:
• Respond to this forum post.
• Type: Bug/Feedback (Please only choose one)
• Format: Please use “Bold” face text for the Type & Spec then type your feedback in the body of your post. If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use BLUE.
• (Bonus: Concise Feedback & Screen Shots are much appreciated)
Examples:
Bug: Power: Avalanche of Steel
Doesn't seem to prone the targets, though it still says it shouldHere is the list of changes:
- Avalanche of Steel: Rank 4 of this power will now properly increase the prone time by 0.25s, as stated in the Rank Up description.
- Enduring Warrior: In addition to its existing effects, now also increases the amount of healing you receive.
- Feat: Staying Power: This debuff should now last the same length as the base debuff provided by Weapon Master's Strike.
- Ferocious Reaction: Base cooldown reduced to 3 minutes, and rank ups now only reduce the cooldown by 30s. This means the cooldown at rank 4 has been decreased to 90s, down from 120s.
- Ferocious Reaction: Updated the tooltip to clarify that the damage resistance buff lasts 10s, not 5s as previously stated.
- Frontline Surge: Increased the delay between when you activate the power and when you can swing again by 0.2s. The amount of time between when you activate the power and when you can move is unchanged, and now matches the swing delay.
- Frontline Surge: Is now properly considered AoE damage.
- Frontline Surge: Recharge time reduced to 14s, down from 19s.
- Indomitable Strength: Increased the base damage of this power by ~20%. This means players with low-quality gear will see as much as a 4% damage increase, while players with high-quality gear will see a much smaller increase.
- Indomitable Strength: Increased the damage debuff to 20%, up from 10%.
- Indomitable Strength: Range increased to 15', up from 11'.
- Steel Blitz: No longer secretly gets an increased chance to proc based on the number of targets hit. Now has a base chance of 25% to proc. FX reworked slightly to account for these changes.
- Steel Blitz: Now deals 60% of weapon damage, instead of the "at least 50%" formula it was using before, and gains +5% Weapon Damage with every rank, instead of increasing the overall damage by 12%. Net result is slightly more damage unless you have a weapon that is lower level than you are.
- Steel Defense: Reduced immunity duration to 2s +0.5s per rank up (3.5s max), down from 3s +1s per rank up (6s max).
- Steel Grace: No longer shared with the Guardian Fighter. Renamed to Steel Resolve. Several bugs with this power have been fixed, which should make it work much more reliably.
Comments
-Slam does not crit damage;
-Battle Awareness does not give 25% power;
-Might Blade does not increase wms damage.
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As for feedback:
Not sure why Steel Defense had to be on the list of nerfs for the GWF. It's not like GWF's tank these days, even the rare ones who go SM for pvp don't use it, so why make it even more unattractive? Not a big deal, but the nerf is unnecessary (unless you ever make Senti GWF's a thing again, even then it'd be a doubtful justification).
+1 for the Staying Power change, should make it easier for a lot of people who are sturggling with the short window of self-buffs. Battle Awareness is fine and is working correctly.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
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Sprint canceling Spinning Strike needs to stay possible because otherwise Spinning can be suicide to use, but this cheesy method of using Spinning and Steel Defense is just plain wrong.
With my proposed change Steel defense can easily go back to 6 seconds of uptime with not ill effects in pve (since gwf have no effective way to tank anyways) and steel defense stops being a cheese problem in pvp with gwfs using it to stay immune a lot of the time
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Thanks for all the feedback. I can't address each individual issue, but we are looking into them.
Regarding GWF At-Wills: No intentional changes were made to any of them this module. I'll look into it.
Regarding questions about "GF equivalent power X got changes and GWF didn't" - this was most likely intentional. The Great Weapon Fighter and Guardian Fighter are two very different classes, and trying to balance them separately while leaving large chunks of powers that are identical between them has proven to not work out well for us. Powers that are very desirable by the GF are worthless to the GWF, and vice versa. As such, you'll see more and more changes where the GF and GWF versions of powers grow further apart. Internally, we broke all of the links that tied them together, and are now treating them as completely separate powers - albeit with the same names and very similar effects.
As you continue making these adjustments, I think you should look at more name changes, to emphasize that they are not the same and not being treated the same.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
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Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
GWF needs a huge nerf in base damage and a caps for various feats in power and gear scaling !
Scaling too good for power/gear and making too much dmg in dungeons compared to other dps classes!
Maybe next time turn on Stronghold boons before you go to forums and make your conslusions...!
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