test content
What is the Arc Client?
Install Arc

Official Feedback Thread: Great Weapon Fighter changes

12467

Comments

  • edited July 2016
    This content has been removed.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited July 2016

    Sentinel needs its own feats reworked and updated. Playing Sentinel is akin to a skinny guy picking a fight in a bar of muscleheads and getting pounded to sand. So much threat, no damage or survivability.

    Probably won't help much. Sentinel faces a similar issue that the combat HR faces. Base damage of some attacks are so laughably low. Most of the feats are fine actually. Only change it needs is something that allows it to initially absorb a greater amount of damage, or be able to get unstoppable easier. What kills the tree is pathetic damage and the inability to take large hits at the start of combat.

    Maybe one of it's feat can stack temp HPs with encounters similar to the OP so it can sponge enough damage in the mean time.
  • einsiegeinsieg Member Posts: 86 Arc User
    edited July 2016
    scathias said:

    at wills and encounters is all of a GWFs damage :p

    Yes, but this is in the context of Battle Fury being changed to a dedicated party buff, and other classes may get a lot of damage from dailies or DoTs. A Sentinel GWF's goal isn't to do damage anyway. They are supposed to tank, but they can't tank.

    I think Sentinel's capstone should make it so that it always enters combat with full Determination. That's just the beginning of what it needs to be viable. The DR buff can't exceed the DR cap, either, so it's useless to anyone with good enough gear.
    Post edited by einsieg on
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    @amenar
    Feedback
    Steel Grace / Steel Resolve ? ? ?

    FIX AP gain.
    Un-nerf Steel Defense for GWF.

    Please do not ignore community bug-reports and suggestions for improving broken class.
    Tnank you.
    Rimuru?
    Dead 🔪
  • This content has been removed.
  • This content has been removed.
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    Please bring back at least one prone "TAKEDOWN"
    Rimuru?
    Dead 🔪
  • edited July 2016
    This content has been removed.
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    Bug.
    Frontline Surge ignores unstoppable CC immunity;
    It's also sometimes prone.
    Rimuru?
    Dead 🔪
  • amenaramenar Member, NW_CrypticDev Posts: 90 Arc User
    Hey everyone, thanks for all the feedback. We will definitely take all of this down and track it. I wanted to clarify though - we are not doing a Great Weapon Fighter review this module. These changes came as a side-effect of working on the Guardian Fighter. The GWF is most definitely in need of a class review, and it will get one soon, but not this module.

    We'll continue to take a look at any of the powers adjusted for this module, but further review won't be happening just yet.
  • This content has been removed.
  • trentbail21trentbail21 Member Posts: 433 Arc User
    @amenar

    You definetly need to something about getting one hit as a GWF with 175k to 200k hp lol. People hardly even play gwfs anymore especially on xbox. Please keep this in mind. IDK MAYBE MAKE US HAVE MORE CRIT RESISTANCE or something?
    Find me in game if you want and send me a domination/ gaunt invite. If you are good and im not busy ill play with you. Im not an elitist ill play with almost anyone.
  • This content has been removed.
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User

    @amenar

    You definetly need to something about getting one hit as a GWF with 175k to 200k hp lol. People hardly even play gwfs anymore especially on xbox. Please keep this in mind. IDK MAYBE MAKE US HAVE MORE CRIT RESISTANCE or something?

    weird on pc lots of people play them, most requested DPS class on our runs
    "we all love this game and want it to thrive"
  • scathiasscathias Member Posts: 1,174 Arc User
    edited July 2016
    @amenar
    Do you have any updates on what happened with the GWF at-will tooltips saying that damage is slightly reduced for every target hit beyond the first? Based on mod 6 changes this should not be in the tooltip at all.

    -edit- There are a number of incorrect tooltips for GWF powers as well. Daring Shout for example still says that the mark will fall off if you get hit. There are a bunch of other incorrect tooltips and if you are interested in fixing these (please!) I would be happy to come up with a list
    Post edited by scathias on
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • trentbail21trentbail21 Member Posts: 433 Arc User
    lwedar said:

    @amenar

    You definetly need to something about getting one hit as a GWF with 175k to 200k hp lol. People hardly even play gwfs anymore especially on xbox. Please keep this in mind. IDK MAYBE MAKE US HAVE MORE CRIT RESISTANCE or something?

    weird on pc lots of people play them, most requested DPS class on our runs
    Oh i was talking about the pvp side. Sorry for the confusion.
    Find me in game if you want and send me a domination/ gaunt invite. If you are good and im not busy ill play with you. Im not an elitist ill play with almost anyone.
  • edited July 2016
    This content has been removed.
  • vteasyvteasy Member Posts: 708 Arc User
    royinever said:

    feedback

    i find it surprising that no gwf said something about how hidden daggers right now is op encounter and needs tune down

    so i do it for the sake of class balance

    hidden daggers currently give u 40% dmg buff ( which after itf nerf is the single most strongest buff encounter in the game, and u gave it to allready the most dps class in the game )

    problem that make it so op and unbalanced it has also 3 charges ,, so most gwf can keep this buff 80%-100% uptime allmost all the time , oh and also this encounter have great dmg on top of all

    my suggestion for class balance is to rework it like this

    option 1. keep the 3 charges aka it remain spamable encounter, but reduce the buff to 10%-20% boost max at rank 4 + reduce the dmg dealt from this encounter

    option 2. change it to more tactical encounter aka keep the 40% dps boost and the dmg dealt from this encounter but make it with one charge only and long cd between activation



    @amenar
    this encounter realy need to be addressed


    You do have a good point. Plus it does not require a target to cast and hit can hit more that one target. Compared to Wicked Reminder which requires 3 stacks to get %25 buff and you have to be right next to the target to cast. Plus WR does little damage

    They will prob take a look at this when they do a class review, similar to ITF
  • This content has been removed.
  • This content has been removed.
  • edited July 2016
    This content has been removed.
  • szejhuludpuchaczszejhuludpuchacz Member Posts: 306 Arc User
    edited July 2016
    royinever said:


    nope

    i have that class :)

    i want class balance thats all

    post changes and with the upcoming tr se nerf gwf will be the ruler of pvp and pve

    i think its not right

    Do you think one shot from TR is right? 'Ruler' of pvp without dodge or high burst dmg? Are you joking? CW who is master of CC even if they state SW has more CC. Saw some oppressor fights where GWF couldnt even scratch mage. What GWF has is damage, and its not high burst damage. Only geared GWFs (3.5k+) make threat in PvP while GF or TR can be less geared.
    Atm in PvE SW can deal even more damage, and I doubt upcoming changes will make him worse. HR deal decent dmg as well. With new bonding system (and its loops with DC, ITF uberbuff) all high geared trully PvE DPS speced classes deal huge dmg. I remember some decent TRs who were in top of zerg DPS.
    200_s.gif
  • ajlir#7970 ajlir Member Posts: 367 Arc User
    royinever said:


    nope

    i have that class :)

    i want class balance thats all

    post changes and with the upcoming tr se nerf gwf will be the ruler of pvp and pve

    i think its not right

    What are your suggestions to compensate this nerf?
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    amenar said:

    Hey everyone, thanks for all the feedback. We will definitely take all of this down and track it. I wanted to clarify though - we are not doing a Great Weapon Fighter review this module. These changes came as a side-effect of working on the Guardian Fighter. The GWF is most definitely in need of a class review, and it will get one soon, but not this module.

    We'll continue to take a look at any of the powers adjusted for this module, but further review won't be happening just yet.

    How about bug fixes?
    for example, Hidden Daggers AP gain
    Rimuru?
    Dead 🔪
  • edited July 2016
    This content has been removed.
  • This content has been removed.
  • This content has been removed.
  • This content has been removed.
  • edited July 2016
    This content has been removed.
  • This content has been removed.
This discussion has been closed.