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greyjay1 Arc User

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greyjay1
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  • Thanks to @thefabricant for posting the data from his dungeon runs. This is the particular run of interest: M16 CW - Wizard. Lightbringer 28 - Tank Paladin. Xyrella - Barbarian Tank. Arum - DPS Fighter. Bunny 11- Healer Cleric. (I’d love …
  • edit: removed link: only worked for max bolster.
  • Since people reported weird damage numbers for the barb, so I tested them a bit. Blademaster IBS at 20 str with a wooden test weapon deals 733 dmg =>733/700 = 1.047143 multi from str Sentinal deals 1612 dmg in the same setup 1612/1.04714 = 1539…
  • As a dps Fighter I find myself using Seethe very rarely. I would like to have a feat similar to the Soulweaver Warlock, there is a Feat that adds a CD of 15s to your TAB but grants 15 sparks instantly. It would be nice if one of the T2 Feats on Dre…
  • I already posted this in the "Stats and Mechanics" thread, just posting this here again, because it affects both topics: I tested how the companion stats transfer to the player and I found the following results: * Companion items + Runestones * T…
  • @noworries#8859 I'm not sure if this belongs to the Companion-section or to this one: I tested how the companion stats transfer to the player and I found the following results: * Companion items + Runestones * The combined rating from Companion E…
  • I am surely missing something on the big picture, but just checking skills magnitude makes me feel warlock everything but overpowered in the current state: I understand the desire to compare the magnitudes of powers between classes, but it is no …
  • Composure The 15% Bonus only applies to the passive regeneration in combat, out of combat I'd expect 69 instead of 63 Divinity every 3 seconds. It looks like it only adds a flat bonus of 3 to every tick. Here is a table that shows which Feats / Sk…
  • Hello! Thanks for the feedback and detailed breakdown of your experience. While I know a lot of people are posting in this thread, very upset that they were defeated in an area like Sharandar, please take a look at logs like this—Paladin was able to…
  • Monsters have too low Critical Severity for Critical Resistance to be a useful statistic for tanks. I suggest raising their critical severity to 100-125% Yes, that's a good idea, at least increase it to 75%, the base for players. At 25% you will n…
  • Confirms my assessment: Whoever is designing tank is designing for group play only. Their concept leaves the tank as completely dependent on DPS, with damage revolving solely around keeping aggro but without a real ability to control. Get rid of …
  • Absolution This power decreases incoming dmg by 20%, acts as a multiplier of "*0.8". However, it can't exceed the dmg reduction cap of 80%, therefor I would prefer if it would be changed to one of the two following alternatives: 1. Keep it as a "*…
  • Absolution This power decreases incoming dmg by 20%, acts as a multiplier of "*0.8". However, it can't exceed the dmg reduction cap of 80%, therefor I would prefer if it would be changed to one of the two following alternatives: 1. Keep it as a "*…
  • There seems to be some scaling enabled inside the dungeon, even if you are at level 80 (the 80 is not in a blue font [scaled] ) Here is a table that shows the stats of an Azure Enchantment outside and inside the dungeon. rank ou…