test content
What is the Arc Client?
Install Arc

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!


Fourth Anniversary25 Insightfuls5 Insightfuls5 LOLs100 Comments5 AwesomesThird Anniversary25 Agrees25 LikesName DropperSecond Anniversary5 LikesFirst AnniversaryPhotogenic5 AgreesFirst Comment10 Comments

greyjay1 Arc User


Last Active


  • Warlock - Dust to Dust The damage buff is broken too: 105% instead of 5% (Image) (16 int, 6 soul sparks) Warlock - Pillar of Power The damage buff is broken too: 110% instead of 10% (16 int) Healing - critical severity Healinging spells have the…
  • On my warlock it always deals 5% damage, maybe you can post a video on the bug report section and show how to reproduce it. 391,999 x 5% = 19,599.95 (Spoiler)
  • @schietindebux (Image) It's not 5% per second, it's 5% per tick, which is every 0.5sec but probably wai. Warlocks have the fastest resource regeneration, we had successful runs with warlock healers and think that they are viable in ToMM.
  • Hypothermia It would be nice if Hypthermia would work like this: Inside the Circle of the Hypothermia target: Everyone takes the same amount of damage (more players = less damage/player). Outside: No one takes damage. Right now it doesn't always w…
  • (Quote) I was saying, if everyone took a non crit for 60k damage and I took the same hit, but crit, then it would have dealt 50% more damage aka 90k. (60k x 150% = 90k) And I should have survived in that case. However I took massively more damage =&…
  • (Quote) I don't know who you are responding to, but yes, critical avoidance "only" reduces the chance to recieve critical hits. Critical hits deal 50% more damage than normal hits.
  • (Quote) Everyone else took ~60k damage, going off 50% critical severity a critical hit should deal ~90k damage, my warlock had >700k effective HP. Unless this attack benefits from significantly more Critical Severity, your suggestion makes no sen…
  • (Quote) Paladins were nerfed by roughly 50%, Divine Touch got nerfed from E_1=500magn/80div to E_2=350magn/100div. E_2/E_1 = 56% => reduction in effectiveness of 44%. Furthermore the Divinity gained from CoP was reduced from 300 to 120. However,…
  • Bug Hypothermia My warlock had 383k HP and 80k Defense, (she also had >350k shielded HP), I think she shouldn't have died in this situation: The arrows were not targeted at my warlock. Sadly I did not run the combatlog. (Image) (Image)
  • (Quote) Adding to this: Bug: Searing Chains If one of the 2 chained players dies before the chain brakes, the chain will disappear, but after the dead player revives both will get chained and damaged again. We had this happen a couple of times, I do…
  • Bug: Permafrost After getting caught in Permafrost the player will lose the +%Outgoing Healing bonus from his slotted companions, this way a healer will lose +40%/+50% which is a lot! The player will lose the stats from his summoned companion as we…
  • (Quote) It looks like you increased the damage dealt by enemies. In the case of the Legion Devil in Helms's Hold by 52%. This is his damage output on the live server, hitting for 1,382 and 638. (Image) This is on the mimic test server, where the…
  • @"ron#1747" Well, I'm not presenting a build, I broke down most of the important feats and powers. I present tables that show how stamina / divinity work and interact with certain powers. I also show interesting companion and mound bonuse…