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greyjay1 Arc User

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greyjay1
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  • @"ron#1747" Well, I'm not presenting a build, I broke down most of the important feats and powers. I present tables that show how stamina / divinity work and interact with certain powers. I also show interesting companion and mound bonuses. The idea is to supply the reader with enough information so he can craft his own…
  • Yes, especially the Tiamat set is really good for healing.
  • Yes, good catch and thanks for pointing it out, I will move it up later.
  • Initially I thought it would cause the issue, and so I wrote down the "Critical rating" and "Critical Avoidance rating", I also calculated the expected critical rate in the column "delta/100k". Assuming that crit heals would be countered by Critical Avoidance and a rating-percent conversion of 1k/1%, I'd still expect an…
  • Hey, you can either use GeForce Experience to display your fps, or you use: "/showdevui 1" and then "/showfps 1".
  • Bug: Critical chance for healing spells As I was doing a couple expedition-runs as a healing paladin I had the impression that my critical chance for heals is well below the expected 50% (>70k crit rating) and so I ran some tests on different maps. Here are the results which confirm my impression: Edit: Also tested healing…
  • Currently you always overwrite Divine Barriers, this often results in overwriting a big barrier with a weaker one. Is this by design? It surely is annoying, especially with some of the new feats focusing on crits. It would be awsome if Divine Barriers could only be overwritten by stronger ones, even if that means they may…
  • The barb is playing dps in this run, you can download the entire logs and look at the powers that were used. Sharp accidentially labeled it wrong. Xyrella was also playing on a sub-optimal notebook as far as I know, if you want to have a more representative dps-number then you should look at Hector from another run. And to…
  • edit: removed link: only worked for max bolster.
  • Since people reported weird damage numbers for the barb, so I tested them a bit. Blademaster IBS at 20 str with a wooden test weapon deals 733 dmg =>733/700 = 1.047143 multi from str Sentinal deals 1612 dmg in the same setup 1612/1.04714 = 1539.42680 1539.42680/700 = 2.19918 2.19918/0.7 = 3.14169 So, Sentinal deals ~PI…
  • As a dps Fighter I find myself using Seethe very rarely. I would like to have a feat similar to the Soulweaver Warlock, there is a Feat that adds a CD of 15s to your TAB but grants 15 sparks instantly. It would be nice if one of the T2 Feats on Dreadnought would be replaced by "Your Seethe now consumes all your stamina,…
  • I already posted this in the "Stats and Mechanics" thread, just posting this here again, because it affects both topics: I tested how the companion stats transfer to the player and I found the following results:* Companion items + Runestones* The combined rating from Companion Equipment does not show on the Companion's…
  • @"noworries#8859" I'm not sure if this belongs to the Companion-section or to this one: I tested how the companion stats transfer to the player and I found the following results:* Companion items + Runestones* The combined rating from Companion Equipment does not show on the Companion's stat-sheet, however it transfers…
  • I agree with you about summoned companions, they deal too much dmg imo. Regarding your test, however, I don't. You sorted the data incorrectly, you have to look at EncDPS and according to that your Warlock deals ~38% more dmg than your cleric, leveling up doesn't really add to your stats, it pretty much only unlocks new…
  • Composure The 15% Bonus only applies to the passive regeneration in combat, out of combat I'd expect 69 instead of 63 Divinity every 3 seconds. It looks like it only adds a flat bonus of 3 to every tick. Here is a table that shows which Feats / Skills generate how much Divinity and what value I would expect. I guess there…
  • The Fighter in this video clears ESOT as a Dreadnought (dps paragon), you can see that at the daily "Mow Down" which is exclusive to this paragon. You can clear this skirmish equally as fast as a Justicar (even with the 30% dmg penalty): (ESOT can currently be cleared by many [if not all] classes in 3-4mins.. probably even…
  • Yes, that's a good idea, at least increase it to 75%, the base for players. At 25% you will not even notice the crit in most cases and a critical hit should make a noticable difference imo.
  • The Divinity generation for the tank paragon is extremly good in group content, You can use TW/ Smite literally every 3-5 sec. However it is bad in solo content, did you run any group content yet?
  • Thank you for the response, I understand your approach to DR. However, currently it is really easy to hit the DR cap of 64k Defense (lvl80) and the Deflection cap of 49k Deflect (lvl80). I am just posting this here, because if I "should never come anywhere close to hitting the 80% DR cap with defense in real content", then…
  • Absolution This power decreases incoming dmg by 20%, acts as a multiplier of "*0.8". However, it can't exceed the dmg reduction cap of 80%, therefor I would prefer if it would be changed to one of the two following alternatives: 1. Keep it as a "*0.8" multiplier, but let it exceed the dmg reduction cap of 80%, AT the cap…
  • There seems to be some scaling enabled inside the dungeon, even if you are at level 80 (the 80 is not in a blue font [scaled] ) Here is a table that shows the stats of an Azure Enchantment outside and inside the dungeon. rank outside off/def inside off/def 1 40 40 2 80 80 3 120 120 4 180 180 5 240 240 6 300 300 7 380 380 8…