OK facepalm moment. After the update to captain skills half my loadouts got messed up and I had to redo them. I only got round to fixing my arbiters loadouts recently and thats when I noticed the numbers were off. Turns out I accidently loaded the weapon cons for my antiproton build on the phaser loadout and the phaser…
science con has drain and as for buffs debuffs I came strait from ESD groound so none would of been in effect. besides I just checked and the numbers are still the same
See for yourself. The only differemce in gear is the arbiter loses an rcs accelerator and a threat con for its unique consoles. I dont see them effecting dps but i tried putting those cons back on anyway and diddnt see any change
im not firing the weapons at all. Im going off of the numbers the game provides while hovering over the weapon icons in the button trays in orbit around esd though my damage meter also agrees that cannon damage from the veangence is much higher then that from the arbiter
Make no mistake. I want this ship but with it being an ultra premium item I doubt ill ever get one. I just moved home and my income has fallen quite a bit recently. I simply dont have the funds to buy one nore will i be able to save up enough for one before they all get snapped up
Actually by the dictionary definition of the word it is a situation. Just like your opinion on this thread is a situation. Whether you consider it to be one or not does not change that fact
yes weapons cons traits skills power levels and doffs. everything is identical to my arbiter build exept powers and even then that shouldnt change anything. Im talking about the Level of dps each cannon sits at naturally while floating around ESD. the arbiter is at around 1400 per cannon while the Vengence is sitting…
Normally no however considering the turn visuals off button is right net to the discard item button and the buttons are a little too close together I often find myself nearly discarding my rep gear that I spent ages farming to upgrade and even longer farming to get. Very annoying
Well the leech is a must. If you have it you should always make room for it. Same goes for the assimilated module but on a lower priority. As for my personal tech choice I like to use the Con from the quantum phase set. I use phasers a lot and slotting that con is almost like having an extra phaser weapon con plus it buffs…
Experamental ships (NX) have a seperate numbering to the main fleet and so do ships that share a name like the Enterprises. That might explain the number inconsistencies
I wouldnt mind so much but The design isnt consistent with starfleet ships. SF ships are usually white, gray or something inbetween and that engineering hull dosent look like anything you would Expect to see on an SF ship.
I wouldnt bother. I have both and the JJprise dosent feel as sturdy or as heavy hitting as the Vengeance. I find the big black monster to be far more enjoyable to fly
Im not a fan of the kelvin timeline. The movies dont make much sense. ST has (At least before Voyager) At least tried to keep its science plausable. Then we have JJtrek which brought us numerous inconsistencies A black holes have strong gravity because of high mass density (or so we believe) It is therfore impossable for…
My ground gearr isnt even close to my space gear in terms of quality and to be honest Icompletly suck at ground combat. The last time I attempted a ground mission on elite I got spawn trapped by the AI. They would kill me before the recovery animation even finished and it took me almost an hour to brake out of the spawn…
I checked the stats before I bought them so I knew the layout was something I could work with and im more concerned with flying ships I like from the show then I am with having the best stats. I just have no frame of reference for the current standard of ships is all since I have been away from the game for seven months