And for those who don't have it, there's the shotgun that's available from the Phoenix box and the throwing knives from the mission Quark's Lucky Seven.
Because neither of those would fix the current issue with the dilex. In STO, there are four broad groups of players when it comes to dil and zen.* Players who grind dil to use as dil. * Players who grind dil to trade for zen. * Players who buy zen to trade for dil. * Players who buy zen to use as zen. Only players in…
Outside of things that would worsen the game's power creep, here are possible dill sinks I can think of.* Instant level up token. Usable on characters level 64 or lower to immediately level them up. * Instant Starship Mastery. After one character masters a ship, any character on the same account who obtains the same ship…
You'd have to give up meta energy weapons for the energy type you're using though, like the Terran Task force and DSC legends energy weapons for phaser and disruptor builds.
I honestly find it weird that some people unironically believe that, should the restriction of one set omni and one non-set omni be removed, omni only builds would take over the meta. Realistically, I only see them becoming the beam equivalent to turret only builds, something some people will do for the novelty, but only…
The subjective value of certain items in the bundle doesn't change the objective fact that buying the bundle is cheaper than buying all of the parts individually.
There already is a bonus for using the set on Breen ships. It's that the drain from the set 3 clicky is stronger when the set is used on Breen ships. Sure, it's not much depending on perspective, but it's still there.
They're also all written as if the player character is FED. This is most obvious with the Earth Spacedock Finds Unusual Markings, Pudding Spreads Pathogen at Starbase 1 articles, and the No Trace of Bridge Officer? articles.
The easiest way I can think of in regards to tanking them is the Continuity ability from the Temporal specialization since, if the user's hull hits 0, the heal from it triggers before death.
Not to mention that, if som is anything like a normal human being, they probably have school and/or a job, meaning that, until the weekend they can't dedicate every waking moment to proving you wrong, doc.
Depends on what you mean by temp hit points. If you're talking about buffs that give +X% max hull, then yes they do. If you're talking about buffs that give +X temporary hull, then no they don't.
Yeah. That's my issue with calling loot boxes gambling. It tries to put it on the same level as stuff like poker, slot machines, roulette, etc. Everything I've listed has one thing in common that loot boxes lack. It's the chance that the gambler gets nothing. When a player opens a loot box, they always get something, and,…
I'm a player who regularly opens Infinity Lock Boxes, and I can confirm that the only consoles that have been removed from the Console pack are the ones from previously faction-exclusive ships. Other consoles like the Constriction Anchor, Delphic Tear Generator, Sticky Web, Polymorphic Probe Array, and so on are still…
It's definitely weird that the Legendary Excelsior will grant the Target That Explosion trait on top of the Improved Weaponized Emitters trait at mastery level 5 since the non-legendary ship that the former trait comes from isn't even from the same line of ships as the Excelsior.
That's because an Omega Tech Upgrade has more than enough tech points to carry a low mark item through multiple upgrades. The video the OP is referencing clearly shows that, when upgrading an item before it hits Mk XV, the rarity upgrade chance does not carry over. Otherwise, the upgrade from Mk III to Mk IV would've shown…
It's normal behavior for the rarity upgrade chance to reset to 0% after upgrading an item. The only time the rarity upgrade chance carries over is when the item is at Mk XV and the roll for the rarity upgrade chance lands on failure.