Thats basically my view, every aspect gets it's time to shine, we have had volumes of good quality episodes, STF's with every season. It's PvP's turn to have some love. And it really needs a lot of it.
PvP is no.1 vote for me. The thing is look at all the MMO's that have it as a major part. Balance is far less of an issue, there are less bugs because it's outwardly effecting plays against other players. STO has such massive potential for epic space battles that at the moment are ruined by imbalance and lack of content.…
The issue with it disabling is not only does it ruin the games fun, but if it was 'supposed' to disable then skills into Dampeners should effect it and they don't. The new project lead said he wanted to do a lot more with PvP in the podcast. I know with cryptic it's an "I'll believe it when I see it". But my fingers are…
That's not what I meant. I'm looking at this from a Star Trek point of view. Torpedoes had more than double the range of a phaser array. It would make some really cool tactics, like Artillery ships. As for energy weapons, I'm looking at the damage ratio per firing cycle. The lower the damage per cycle, the longer the…
It is not a good point. I have seen plenty of people explaining why they think something is how it is, and how it should be. He basically got exactly this, then said it was peoples opinions... Of cause it is, we were asked what we think about something.
Here is a pro-tip. http://gaming.trekcore.com/gallery/albums/starfleetcommand3/tc-screenshots/sfc3-17.jpg This was the best tactical space combat I have even experienced. Be inspired cryptic! An Expansion is a good place for change. And change is good.
Thats why I gave as much constructive feedback as possible. I have a feeling this is 'venting' thread. Something where players are going to vent thinking they can help change something. This has happened before, and it lead to nothing. I am hoping this time is different. It's an opportunity for Hawk and co to prove…
I made mine as info easy as possible. These are the views of the player base. Try to read between the lines as well. While I put some ideas at the bottom. I outlined specific strengths and weaknesses higher up.
Firstly I am ecstatic that you guys are coming to the players for ideas now. Ok this is going to be a big post. I'll try to dot point it. Firstly, Tac officers and powers:* Reduce Tactical officers ability to massively overcap on damage and crit severity. * Make all tactical abilitys viable. (Fire on my mark cleared by…
What about the current #### storm with Beam Overload? Are you guys just going to trial and error. Shoot in the dark until you nail it down? As of current it's killing the game. PvE has just become 'sit at 9.5km and Bo the boss to death'. Pets using BO have become massively over powered. And PvP is a vape fest that has…
This will do far end of **** all. It's so so obvious cryptic don;t actually understand thier own game mechanics. The massive damage being done is by tac officers being able to over cap on crit severity. If they are going to reduce base damage, it would need to be reduced by around 40-45% base for crit severity over cap to…
Yup, I have logged on, almost every day to manage my fleet. I work fulltime and go to uni at night to complete a Masters Degree. I'm taking a break from STO right now. The sheer Arrogance of the devs has ****ed me to death. I'll log back in either when BO gets fixed, or something that helps balance that our is released. We…
14(25) working as a Designer and finishing a Masters. I do agree. I used to work previously as a clothing model (male) to put serious cash in the bank. Guess I should pretend I don't have my credit card either.
This is because cryptic have absolutely no idea what they are doing.:(:mad: Majority of the games population play tac officers, this is because people like to kill targets fast. It's like how in Elder Scrolls Online everyone was picking Nightblade, cause it was the DPS class. The difference is, cryptic and its weak willed…
Yup. They have been testing it all day. It's fisting all none cloaking escorts badly. You gotta remember, even if the beam misses or you survive on bare single digits of health. They then also have full power to weapons to lay in cannons. There is no hull amount in the game players can have that will stop this. Considering…
You're nuts right? They have been testing this all day. Some of the best tanks in PvP, with ships sitting on close to 97K hull get insta popped. Its 100K applied, after resists.
Thats cause it has never made a whole class redundant. Explain to me how an engineer is going to tank a 80-100,000 damage hit. To put this in retrospect. Cloaked Vapers will now hit like Donatra in KSE. 1 shot, no matter what hull you have, resists... doesn't matter. The damage is so far over capped that even dedi-tanks…
The new BO will ruin PvP. I am thinking of taking a break from STO while they sort this out. PvP was all I and alot of people had left that would challenge us. It's so obvious the devs don't actually play their own game. They have no concept of connection with players or community. There is no asking us, the players what…
Well I guess now is a good a time as any to take a break from STO then. Unless it gets a serious change during release. It's gameover for all fed sci ships/ escorts/ cruisers. And lot of klink ones too.
I do agree, but you really can't backstep that now. The best thing they can do is make most of the captains powers passives and have some weaker augmentation abilities.
I agree to an extent. The reason PvP is borked is because cryptic took 4 years before they even looked at it. There will always be rage on things. But there is a definite difference on the volume of rage from massive damage output to tanking. Mainly as there are multiple ways to kill a ship. And you can't tank against it…
[Combat (Self)] Your Dual Antiproton Banks - Overload III deals 51457 (73247) Antiproton Damage(Critical) This is happening consistently. No chance, just all the time. On a toon that has no rep, and only 1 crit boosting console.