test content
What is the Arc Client?
Install Arc

Tribble Maintenance and Release Notes - July 30, 2014

12467

Comments

  • captiandata1captiandata1 Member Posts: 0 Arc User
    edited July 2014
    cryptic what is the next overpowered thing to come along a heavy beams that 100% of the time fire every beam shot as a overload mode?
  • voporakvoporak Member Posts: 5,621 Arc User
    edited July 2014
    Oh, AdjudicatorHawk, you- you didn't have to get me anything for Christmas.

    But in seriousness... I never say this, but I will now.

    What are you smoking?
    I ask nothing but that you remember me.
  • oracle54oracle54 Member Posts: 199 Arc User
    edited July 2014
    I think maybe it may have been wiser to hold off on the BO changes until FAW changes were ready as well to bring it up to a similar level. As it stands now, what I'm seeing is just people getting ready to switch from using FAW to BO, rather than making it a choice between the two.
  • ethercircuitethercircuit Member Posts: 69 Arc User
    edited July 2014
    So there's pretty much no positive player reaction to this change from any side (PvE, PvP, vapers, non-vapers) and it's still being considered?

    Leave beam overload alone and put a new beam skill in that increases DPS against a single target similar to cannon rapid fire. What is the obsession with refusing to introduce new space BOFF skills into the game? Do you really believe the Season 1 designers had such good bridge officer skill ideas that they should be preserved for all time?

    Guess what all the good players are gonna do - stack CrtD spire consoles to recoup the 25% loss of damage and take full advantage of 100% crit chance

    Guess what all the bad players are gonna do - continue to die and be more frustrated by 1 shots of even stronger Romulans

    Stop trying to cater to PvE beam players, PLEASE!!! PvE is so easy none of this even matters.

    If you want to make balance changes start looking at why 90%+ of the game plays Tactical Officers...
    [SIGPIC][/SIGPIC]
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    edited July 2014
    oracle54 wrote: »
    I think maybe it may have been wiser to hold off on the BO changes until FAW changes were ready as well to bring it up to a similar level. As it stands now, what I'm seeing is just people getting ready to switch from using FAW to BO, rather than making it a choice between the two.
    eh, not really

    i'm still going to keep using FAW, because BO still only works for one shot on one weapon...and to be honest, most of my ships that use FAW deal so much damage it's like i'm firing off overloads anyway
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • khaoskrowkhaoskrow Member Posts: 49 Arc User
    edited July 2014
    So there's pretty much no positive player reaction to this change from any side (PvE, PvP, vapers, non-vapers) and it's still being considered?

    Leave beam overload alone and put a new beam skill in that increases DPS against a single target similar to cannon rapid fire. What is the obsession with refusing to introduce new space BOFF skills into the game? Do you really believe the Season 1 designers had such good bridge officer skill ideas that they should be preserved for all time?

    Guess what all the good players are gonna do - stack CrtD spire consoles to recoup the 25% loss of damage and take full advantage of 100% crit chance

    Guess what all the bad players are gonna do - continue to die and be more frustrated by 1 shots of even stronger Romulans

    Stop trying to cater to PvE beam players, PLEASE!!! PvE is so easy none of this even matters.

    If you want to make balance changes start looking at why 90%+ of the game plays Tactical Officers...

    Possibly the first time ever I agree with Ether on something. Both Vapers and Vapees are against this. It's scary.
    PvPer, RPer, novice writer, RP/PvP/PvE tutor, purveyor of fine snark, and KDF mourner. R.I.P. Ker'rat.
  • edited July 2014
    This content has been removed.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited July 2014
    Here, watch one of my vape montage vids. Now imagine it with all crits. How much shorter would it be?

    https://www.youtube.com/watch?v=ESVsihKY22A&index=2&list=PLZBZnVJqp8Ifp_9fB4N5kqoT8h4MCSlZw
    I ask nothing but that you remember me.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    edited July 2014
    f2pdrakron wrote: »
    Oh come on, you cannot be serious.

    Its freaking kinetic damage, you want for me to start ... no, I will do exactly that.

    MACO Mk. XII

    +110.8 Kinetic Damage Resistance Rating
    +81.3 All Energy Damage Resistance Rating

    TR-116 should had 100% shield penetration because it have lower damage to begin with, it does about 60 vs 70 of MACO and it have no procs, we arent talking about Polaron damage, you know .. the thing that can cause your weapon to malfunction, TR-116B have no proc, it should had always have a shield bypass.
    eh, you wanna run that by me again? this screenshot shows it does MORE damage than a mk xii MACO rifle

    http://thephoenixdivision.com/forum/download/file.php?id=1226&mode=view

    even with the higher kinetic resist on most armors nowadays, imagine this + motivation + deadly intent + every tac buff you can squeeze off...we're talking potential 1k+ plus sniper hits after resist every 3 seconds until either motivation or deadly intent wears off

    most players don't get above 600 or so HP
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • edited July 2014
    This content has been removed.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2014
    tpalelena wrote: »
    FAW is so OP that nobody was using BO, so that needed to change!

    I'd have to agree on this.
    XzRTofz.gif
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    edited July 2014
    you know, all this talk about BO made me think of something...has anyone checked to see if the overloads fired by the [Over] mod can proc the BO doff?
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    The devs lately are:

    Boost to aux2bat builds you say?
    http://www.youtube.com/watch?v=rGnH6JPsv7E

    Boost to escorts and vapers you say?
    http://www.youtube.com/watch?v=rGnH6JPsv7E

    Boost to science?
    http://www.youtube.com/watch?v=V4UfAL9f74I

    Season 9.5 - It just keeps going from bad to worse. Will it ever get better?
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited July 2014
    Beam Overload is sort of the quintessential "Timmy" power in STO.

    You do realize that almost nobody will know what this references, right?
  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    illcadia wrote: »
    You do realize that almost nobody will know what this references, right?

    MAGIC

    Goods green stomping times
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited July 2014
    Actually, you're wrong about that. AdjucatorHawk has been on Twitter discussing making Beam Overload, in general, more appealing so that it is on par with FAW.

    That said, very happy feedback on the TR-116 proved handy and has done something about it. Now all it needs is a screen accurate model ;)
    Well...mission accomplished and a welcome surprise.
    We will be bringing down the Tribble server for maintenance to apply a new update: ST.42.20140720a.7

    General:
    • Resolved an issue where the TR-116B weapon was not performing as intended.
      • As a result the Shield Penetration of the weapon has been increased.
    • Beam Overload:
      • Beam Overload attacks are now always a Critical Hit.
        • Their tooltips have been updated to indicate that they always Critically Hit.
      • Beam Overload no longer drains Weapon Power.
      • Beam Overload's base damage has been reduced by 25% under the hood.
        • Its damage will be higher on average due to 100% Critical chance.
      • Related powers changes:
        • All Power Level drain from Lance-type powers has been removed.
          • For example, the Auxiliary Disruptor Array no longer drains Aux power when fired.
        • Damage and critical chance of all Lance-type powers remains unchanged.
    • Resolved an issue which was causing much lag in the Foundry.
    • Craylon Gas now has a chance to be rewarded in the Elite Queues Rhllho Station, Mine Trap, and the Nukara Interior and Exterior fights.
    • Small pips have been added to rarity borders to make it easier to distinguish the rarity of an item.
    • Updated Duty Officer frame for ultra rare and legendary rarities to match the changes made to item rarities.

    This pleases me greatly. :)
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • coverttiger86coverttiger86 Member Posts: 5 Arc User
    edited July 2014
    Leave beam overload alone and put a new beam skill in that increases DPS against a single target similar to cannon rapid fire.

    I was actually thinking something similar on the way home. The concept I was thinking of was providing both cannons and beams with 3 abilities each. An ability for targeting multiple enemies (FAW and Scatter Volley), an ability for single targets (rapid fire and a new beam ability), and an ability that would allow you to cause a spike. (Beam overload and a cannon overcharge like ability.) The overload or overcharge ability would be capable of doing some significant damage but the trade off would probably be a charge up period and possibly a brief cooldown while the affected weapon cools off. I always pictured overloading a weapon as charging it up beyond the recommended levels so it kind of made sense that it would need some time to reset.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    edited July 2014
    (Beam overload and a cannon overcharge like ability.) The overload or overcharge ability would be capable of doing some significant damage but the trade off would probably be a charge up period and possibly a brief cooldown while the affected weapon cools off. I always pictured overloading a weapon as charging it up beyond the recommended levels so it kind of made sense that it would need some time to reset.
    that already exists for andorian wing cannons if you have the phaser dispersal array equipped equipped...just needs to be turned into a boff power and made to work with all cannon weapons
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited July 2014
    While I approve of the notion of making Beam Overload more consistent and eliminating the weapon power penalty, the current setup is definitely too strong. Let's make the reduction 50% instead of 25%--that will cut those 60k hits to 40k (i.e. survivable in a halfway-decent escort build if you have full hull and shields).
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2014
    Speaking of the cloak ambush issue with this. For those of us who do not use beam overload per say with birds of prey for example this can ultimately help out romulan republic characters with their ability to add time to their cloak ambush.

    Although I agree for most of the statements made that its tuning is sound but when it comes to the KDF solutions put in place like this beam overload issue of power creep I feel that it still puts KDF ships at a disadvantage since it doesn't matter whether its PvE or PvP the KDF just seems to be left behind with a lot of this where we can't take advantage of these changes as well as the other factions.

    We've heard for a long time we are going to get a c-store negh'var, bop changes to give them different roles other than all uni consoles, and recently a 5 fore raptor although none of those changes have been illustrated in any dev blogs the only change we have is flanking. Although due to the facts that you must pay an astronomical fee in fleet credits just to get battle cloak cd reduced thru the embassy and no option to lengthen or increase the damage of the cloak ambush. I can understand if the ways things are done for the other faction you want to be unique that is understandable but what I am asking if that is indeed the case with all the changes made that left the KDF out in this power creep as well as unique stuff stripped from the KDF in favor of making money with lockboxes and such something has to be done about the balance of it all here. Especially with that TRIBBLE that was done that kept you from stacking tactical powers if you lag for one second trying to do a cloak ambush you can miss an opening in any kind of content.

    So all that being said what is the answer to this or is it just an internal agenda to quietly let the KDF be something of a collectors item faction that isn't going to be ever played for what it should be?
  • mancommancom Member Posts: 784 Arc User
    edited July 2014
    Have you considered changing the new BO so that it doesn't profit from the decloak ambush damage boost anymore? (Or maybe in general have ambush not boost crits?)
    That could help balance against oneshot attacks from decloaking ships.
    1042856
  • coverttiger86coverttiger86 Member Posts: 5 Arc User
    edited July 2014

    We've heard for a long time we are going to get a c-store negh'var, bop changes to give them different roles other than all uni consoles, and recently a 5 fore raptor although none of those changes have been illustrated in any dev blogs the only change we have is flanking.

    I forget which one, but this question came up during a dev interview on one of the STO podcasts. The explanation given was that currently they have two builds of the game. There is the build that we are playing on and there is an expansion 2 build. Anything added right now has to be added to both builds. In terms of ships they indicated it was a very difficult process to copy ships back and forth so unfortunately we probably won't see either ship until after the next expansion launches, but they are coming. I may be over simplifying it a bit, but I figured I would mention it. Not sure about additional changes to Birds of Prey though.
  • sarkonissarkonis Member Posts: 0 Arc User
    edited July 2014
    The new BO will ruin PvP.

    I am thinking of taking a break from STO while they sort this out. PvP was all I and alot of people had left that would challenge us.

    It's so obvious the devs don't actually play their own game. They have no concept of connection with players or community. There is no asking us, the players what we think.

    Cryptic just does, without thinking. And they are fisting the game into a PvE grind fest.

    Don't get me wrong. I like the new R&D system. I don't mind the rep system. But PvP is where the real challenge is considering the AI is as competent as a basket full of mud.

    If they wanna turn it into a PvE fest. Go for it. But I and many others will leave, to go play other games that actually seem to care what the client/players think.
  • toppa84toppa84 Member Posts: 7 Arc User
    edited July 2014
    sarkonis wrote: »
    The new BO will ruin PvP.

    I am thinking of taking a break from STO while they sort this out. PvP was all I and alot of people had left that would challenge us.

    It's so obvious the devs don't actually play their own game. They have no concept of connection with players or community. There is no asking us, the players what we think.

    Cryptic just does, without thinking. And they are fisting the game into a PvE grind fest.

    Don't get me wrong. I like the new R&D system. I don't mind the rep system. But PvP is where the real challenge is considering the AI is as competent as a basket full of mud.

    If they wanna turn it into a PvE fest. Go for it. But I and many others will leave, to go play other games that actually seem to care what the client/players think.


    sigh.....

    cryptic is what cryptic does

    R.I.P Tanking 31/7/14 NEVER FORGET
  • sarkonissarkonis Member Posts: 0 Arc User
    edited July 2014
    toppa84 wrote: »
    sigh.....

    cryptic is what cryptic does

    R.I.P Tanking 31/7/14 NEVER FORGET

    R.I.P STO PvP 31/7/14 NEVER FORGET
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2014
    Seems the BO change stilll needs tweaking... but when will it get that?
    illcadia wrote: »
    You do realize that almost nobody will know what this references, right?

    Well, the post I read explained what it meant, so I think everyone reading the full post will get it, even if they don't know the source. ;)
    sarkonis wrote: »
    R.I.P STO PvP 31/7/14 NEVER FORGET
    Most balance changes come with comments like this, and I agree that many changes have been for the worse, not the better - but PvP still has survived. The dedicated PvPers just can't let go of it, and just switch to the new FotM if that is what it takes.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • sarkonissarkonis Member Posts: 0 Arc User
    edited July 2014
    Most balance changes come with comments like this, and I agree that many changes have been for the worse, not the better - but PvP still has survived. The dedicated PvPers just can't let go of it, and just switch to the new FotM if that is what it takes.

    Thats cause it has never made a whole class redundant. Explain to me how an engineer is going to tank a 80-100,000 damage hit.


    To put this in retrospect. Cloaked Vapers will now hit like Donatra in KSE. 1 shot, no matter what hull you have, resists... doesn't matter. The damage is so far over capped that even dedi-tanks can't survive it.

    OPvP has been testing it all day on tribble. There is no surviving it.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2014
    I forget which one, but this question came up during a dev interview on one of the STO podcasts. The explanation given was that currently they have two builds of the game. There is the build that we are playing on and there is an expansion 2 build. Anything added right now has to be added to both builds. In terms of ships they indicated it was a very difficult process to copy ships back and forth so unfortunately we probably won't see either ship until after the next expansion launches, but they are coming. I may be over simplifying it a bit, but I figured I would mention it. Not sure about additional changes to Birds of Prey though.

    Yeah it was either the P1 or stoked I remember it too. The only thing is between him and stahl there is always going to be some excuse coming from whoever is spilling the info.

    Funny part it was like January of last year or maybe even before that Geko talked about a c-store negh'var coming like within a month or so. So most of the KDF who had heard this figured it was coming out during LoR but we are still yet to see it in game. So when he talks about that raptor coming its a believe it when we see it kinda deal.

    Although my experience with Cryptic even if they say something is coming... Usually its never coming lol. That is why they have this communications blackout about expansion 2 because they pretty much know its going to suck and that maybe only the ppl who haven't done reps yet are going to enjoy it so they figure if we don't tell anyone about it before we launch it then it won't let anyone down.
  • fightingexplorerfightingexplorer Member Posts: 75 Arc User
    edited July 2014

    Beam Overload:

    Beam Overload attacks are now always a Critical Hit.

    Their tooltips have been updated to indicate that they always Critically Hit.

    Beam Overload no longer drains Weapon Power.
    Beam Overload's base damage has been reduced by 25% under the hood.

    Its damage will be higher on average due to 100% Critical chance.

    DOOOOOOOOOOOM!:eek:

    R.I.P.
    [SIGPIC][/SIGPIC]
    Shak - Fed/Rom - Sad Pandas Scort-Veteran - Known Haxxor
    Shak'Re - KDF - Soehne von Khaless (Svk)
    T'Shara - Fed/Rom - 58. Geschwader
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited July 2014
    Beam Overload has made torpedo and High yield even more useless. Why bother with a torpedo that has its damage lowered by 90% when hitting shields when you can just beam overload the shields away then beam overload the hull away for more damage than the high yield torpedo can do to hull?

    I am also concerned about the TR-116B as more shield pen alone isn’t going to make it useful. It’s the most expensive hardest to get ground weapon in the game and even with the new changes the worst performing. All armor has higher kinetic resistant then energy. Even after the shields go down it will take longer to kill then energy weapons.
Sign In or Register to comment.