although due to the change in cost of skills, it's no longer possible for me to max the lower cost skills like i did before, i think the new system is an improvement overall. i especially love the addition of pet and team bonus skills! also, the sci ultimate is quite fun. the simplification of ground skills is also…
as a software engineer, i don't think that server space is an actual issue here. math&speculation time :) say, an item takes 4 byte as pointer/id for its type (tetryon dbb, feline supplement 71, kinetic cutting beam), 1 byte mk level + quality, 4 byte for tech points, 4 byte for quality improvement chance, 4x 1 byte for…
there already exists a mechanic that works this way: the autofire settings. i never really thought about them, but they work exactly like that already, which is awesome in it's own way. if it'd be possible to move the settings from the initial post to that behaviour, that'd be very nice :)
too late to edit the original post... but could you please also spawn personel in the ship interior according to the doffs you own? my orion wants her ship full of ex-slaves :)
yes, there are a lot of ppl out there who have no clue what needs to be done in a particular mission, and which will run advanced and elite runs anyway. and i completely agree with those who said that in such cases, it's up to you to htfu and save the mission. imo, most missions are way too easy anyway, so with a fail pug…
nice idea! i'll add my post from the feedback thread here too, so the ideas are all in one place. maybe it'll spawn an idea that allows the merging of the first two tactical unlock path perks, and replace one of them)
as it came up in the livestream that (from my understanding) the major problem with combining energy weapons and projectile weapons skills would be a replacement skill: how about a cycle haste/cooldown reduction (possibly even shared cooldown reduction)? other ideas would be "ship special" improvement (hangar recharge…
first of, i'm flying a sci torp boat with gw, so these changes would affect me very much. currently on the breen carrier, with ts3 and grav/neutron/emission torps in the front, 4 fleet tac consoles crith/torp damage; my current experience is, enemy shields are irrelevant. i often see enemies blowing up with all white…
they believe their way of life is better than ours, not necessarily their technology. if we beat them, it's due to technological superiority or some point of cultural distinctiveness, which they will assimilate and improve their whole collective with, coming closer to the perfection they seek. and they might also determine…
it would not violate the definition of hell should it's temperature drop below 0K - actually, that might be a prerequisite for it. substances below 0K are quite hot. https://www.sciencenews.org/article/year-review-below-absolute-zero-hot
actually yes, i do. proposing small changes to fix problems is something that's been tried for years with little to no effect. so let's try a different strategy. hypothesis: the previous suggested fixes by the community are rejected internally by the developers/management a) due to the change having no additional benefit…
i didn't say fighter are useless. i enjoy my fighters very much! however, they aren't all that they could be, and that's not only due to warp core breaches... aoe can be partially avoided if the pets for example don't cluster together, which is something one could do when one has the option to program their ai themselves -…
i know that carriers are quite old - i was around when they first got introduced for klingons only, back when klingons basically had just pvp and nothing else. and i know that this isn't something that could happen soon, and if it happens then only when it fits into cryptic/pwe's plans. however, pointing out synergies for…
although you can't track your movement through sector space, there already exists a way to track which sector/system you are in: it is accessed when you leave the bridge interior. this could be used to overlay a texture on the view screen, shouldn't be too much effort
how about nerfing daily logins? you get one free login per day, and buy additional logins with zen. follow-up nerf will be character switching will be removed temporarily till they find a better solution to the char-switching problem, as that mechanic is ancient and not up to what they want it to be... a shinyer version of…
for components, you already have a slider to build up to 5 items at once - you get it at the same place you'd change the damage type for weapons you craft
isa tholian widows (rep): iirc, pre-dr was about 2k/hangar pre-nerf it was up to 4k/hangar post-nerf it was 3k/hangar additional points: pre-dr was in a kar'fi with ~25s hangar cd, later in recluse with mastery, the tetryon grid console and ~15s hangar cd
the incentive would be "i like to play klingon" or "i like to play romulan" or "i would like my ground avatar to look like that". currently that's also the only incentive i can think of, too. what would be gone is the "but then i won't have the wonderful list of ships/uniforms the federation gets" which is imo a big reason…
i do like the new advanced difficulty - at least in the conduit mission. the hp might be a bit high, but that's something that needs to be looked at when we actually have all mk xiv gear in t6 ships, currently i'm still in my t5 not-upfraded not-fleet kar'fi with mostly mk xii gear and doing ok... i like that in conduit…
how about redesigning the interior to be surrounded by a kind of force field bubble, and switch outsides occasionally to some important event - the battle of wolf 359, the original khitomer conference and stuff like that? maybe add some teasers in as well for where you want to take us with future expansions - scenes that…
i liked this - although it lacks details about the stuff that happened since voy. however, it seems that this might be released with later updates. i just wish for a dossier this size for each of the factions we'll encounter - hopefully to be added to the library computer as well (which could receive a section on all known…
if i had seen this outside of star trek, i'd have said this is a babylon 5 inspired ship, based on the vorlon cruiser and taking the dual lasers from the narn heavy cruiser - with a tron inspired texture http://www.foundation3d.com/forums/attachment.php?attachmentid=34969&d=1262823785…
tried the new crafting on tribble now, and i have to agree that the dilithium prices are way to high. while 10k-ish dilithium for a very rare [arc] weapon with random properties might be ok, the current 25k is quite extreme... and the 20k for a (possibly) common mk xii item means i'll not gamble there at all. other things…