Initially i missed the added shield pen for torpedoes on the console, but with a number of options available there already (tachyon drones and happy fleet) i don't know if the console will see a lot of use.
Two thoughts: 1. It's a hold so the PVP community will complain about this. 2. Might be interesting on Dyson Proton builds. If anyone has the T6 Dyson ships they may have an interesting toy here. The trait adds a bit additional kinetic damage when a torpedo is fired. While it is dependent on the amount of extra kinetic…
Kitty carrier myself and i think the Vorgon heavy escort. Both have been sitting idle for a while so perhaps i should update them and take when for a spin.
There has been a call to adjust the Vovin console, but it came from the PVP community and thus due to the PVP community crying wolf quite often it is likely to get ignored.
The jellies have gone through an interesting development lately. Currently i see more than a few Jellies jump around the map as to where they are required. I've also seen Jellies employ various team support from healing to buffing, crowd control and healing other team mates. If the defender console is in need of adjustment…
The console is bound to one single type of ship, it only has a 10 Km range, it immobilizes the user and has a significant cooldown. What else do you want? I would be glad to accept a 25-30% decrease in damage output if one could stay mobile. Right now i have to use a few additional consoles to move around. It may sound…
https://sto.fandom.com/wiki/Counter-Command_Ordnance#Heavy_Bio-Molecular_Turret phaser, disruptor and plasma https://sto.fandom.com/wiki/Obfuscated_Strategist_Set#Tetryon_Heavy_Support_Turret Tetryon + antiproton This one is controversial: https://sto.fandom.com/wiki/Protonic_Arsenal#Dyson_Proton_Weapon
I may have worded it rather harshly, but this set is very niche. The team cloak is somewhat implemented with the Organic Nebula and the AP damage field reminds me, among others, of the new Hirogen console but with a different damage type. The set is just so far of the center that many people will find it too difficult to…
While i finished the event campaign i will do this run to grab the space set. The space set doesn't look particularly useful, although the team cloak and Antiproton damage field are new(ish) features. Maybe in the future i want to build characters which nerf themself from the start.
Opted for the Connie III. Even without a specialized EPG build the trait and console have proven devastating so far and the ship itself flies like a dream. When a ship performs this well even when equipped with an old omega force set then there is no doubt about the quality of the ship. With the amount of Lobi i can…
Looking at the list i also noticed this ship: The loudest cloaked ship. The ship you could actually hear when it was cloaked, even when it activated absolutely nothing. https://sto.fandom.com/wiki/Na%27kuhl_Acheros_Battlecruiser Brought a smile, forgot about this ship. Ship list:…
Haven't tested the combination, but logically i'd expect the Risa Elemental Kit to only work with the Risa elemental Kit Modules. The Kumarke armor does have a lightning special, but the question is if the devs added the appropriate tag o that armor to interact with the Risa Elemental Kit
I do not know if i mentioned this previously, but i hope the devs make this console no longer ship bound so i can also use it on the Achilles. https://sto.fandom.com/wiki/Console_-_Universal_-_Nadion_Saturation_Bomb
Are you sure it was the Damar? https://sto.fandom.com/wiki/Cardassian_Damar_Intel_Science_Dreadnought The impression of the Cardassian warship was that it was a notch larger than that and the Hutet would fit with introducing the Achilles.
Check the youtube and squee some more: The fusion-cube and Hutet were in it. So while they are not in THIS bundle, it is likely they will arrive in game shortly. Edit: I wish this console https://sto.fandom.com/wiki/Console_-_Universal_-_Nadion_Saturation_Bomb could be equipped on the Achilles (and other vessels).