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oridjerraa Arc User

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  • I liked it so much I purchased the Klingon version after testing it with my fed. My guy Brody has for 5 years been an engineer/cruiser captain. I do in-fleet pvp twice a week with friends who run insanely fast, tight corning ships. The Reliant is the first cruiser I could use DBB's in PVP-and fun fact-the DBB's fire from…
  • Some nodes have the option "attack the enemy". Choosing that option turns YOU into a Borg and teleports you into the opposing team. It's limited duration, but OMG it is so fun. As to the mission itself, pretty cool. I would love to see more MONSTER play, because it's PVP with attitude and immersion. Let an entire team be…
  • AmbassadorKael. Team queuing is a bit confusing, but the mission itself is very good. Having PVP at the end is the icing on the cake. And yes, we were a fleet team, and no we did not steamroll every match. Maybe it's because of the racing nature but I didn't see any trash talk in any of the matches we were in. It's a big…
  • Mixing Torps and Beams is very viable even when not max skill capped. The new T6 Flagships are an excellent example that Cryptic has been boosting the combinations of weaponry that can compete well with Bfaw beamboats. My engineer dose really good damage; I use Gravity Well, Torp Spread 3(phase quantum and Terran torps,…
  • The mechanic that has torps injurying or killing off crew is one of the problems with torps. Dead crew lowers tact team dmg bonus and combat hull repair. No one dose anything to preserve crew. No one needs too. That said, I've pvp'ed against fleet pre mades with torp ships that would make John Paul Jones totally skid mark…
  • I thought the episode was terrific. It's rare in MMO's to feel like you can change the world, or in this case the universe! Well Done Crptic.
  • While I enjoy those kinds of thrills. I feel there are vastly superior ideas available for epic failures than a boot right in my backside! Creating epic thrills requiring everything from a battery to a Hail Mary can be programmed. I know Cryptic has a fundamental understanding of RNG, they just need to use their…
  • Spoiled and self entitled do not apply to hobbies, relaxation, happiness. I tell you I cancelled my subscription and a month later they(cryptic)announced changes to advance queues starting with Azure nebula. I re-subscribed, paying money. How is that self entitled. I paid for it. Truth is, you are the minority or else I…
  • Stronger players that liked to hop online and quickly jump into a pug are not doing that anymore, and why should they? Time IS Money. Who would want to waste their time carrying a pug for nothing. At least before DR it didn't matter who was in my team. The players who wanted to learn asked questions, and advice is free.…
  • Martin Brody, U.S.S. ORCA of the ToS Veterans. I had three outstanding years with that Fleet as a gold subscriber. I was a very tanky engineer that loved to pug on the side. I cannot count the compliments I received, and friendly advice both offered and taken in pugs. It's all gone now. A Tank with nothing to tank and a…
  • I am all for getting out of the Delta Quadrant and back into the queues but Cryptic, it's ALL Stick and NO Carrot! PvP Dead. PVE Queues Dead! XP Gain Dead! Dil Donations to Fleet Holdings Dead! Response Time on Ability Activations Dead! Cryptic, look up, that hole is getting deeper everyday and light is fading...
  • What do you find so unsettling about a damage Proc? You do realize that a critical hit is also a Proc, and one that can be modified by the player to be higher than 2.5% How dose it feel to proc your foot into your mouth?
  • Almost nothing is pug friendly in space anymore. A CEA every half hour is about the only queued content that dose not have "I won't try that in a pug again" nonsense attached to it. Don't play it anymore, I don't. And I have a tanking cruiser built to handle it. One captain cannot make enough of a difference in that…
  • Apples and Oranges. In this very broken, empty, fun-less pve environment Cryptic has so generously provided us, we bicker over who is doing real damage and who is not? The guy who bought the scimitar and the guy who upgraded 4 or 5 consoles to gold spend money, they both should have something to cut through the endless…
  • I was running pretty much all the spaces stf's daily either in a pug or with fleet mates. Now my fleet is mostly playing others games and the queues are like playing Russian roulette with a fully loaded revolver. Ground is fun, best way to grind up R&D mats, but boy do I miss The Breach, among many others I miss. I've not…
  • Bort, I don't have a nice way to say this, so I will be blunt. IT'S YOUR JOB TO BE INCLINED. You think you and your crew have it tough dealing with these forums, you guys just come and walk a mile in my shoes for a wake up call! I work in long term health care, I deal with dementia and Alzheimer residents on a daily basis.…
  • While being 100% immune to all damage is one thing, I do feel defense and resists have been utterly left in the dust compared to offense. It's part of the reason why pvp is a tumble weed being blown through a dead town.
  • Couple things need to happen to invigorate the corpse that was PvP. First, Incentive. Real simple, a decent reward for participating. Second, Vaping, Melting, One Shots, Disable Killing has to go away. This game was never meant to be Counter Strike. I realize that many ship types are built around the pwn, but 5 of those…
  • I understand what Mr. Ricossa is getting at. I have a huge stockpile of marks that I convert during bonus weekends. Making current activities more desirable is a good thing, but Mr. Ricossa, I find group space based content too much a chore to be enjoyable. Except for in-fleet pvp I do nothing but solo content in space.…
  • By your reasoning, a public Queue is no longer viable or needed. Content hidden behind player made channels is a far superior means of success. Since most new players will hit the public queues first, fail, and some will be lost to attrition via frustration, it is the best way to attract and maintain fresh blood in STO.…
  • Mr. Gray, I appreciate your desire to calm the general public down regarding DR updates, however, the Cryptic team is leaving a large swath of its player community in danger. An example of a critical mistake would be earning elite reputation marks via single player content. Player sentiment has already expressed…
  • This DR trend is depressing! It's almost as if you(Cryptic)don't want us to play! All the years work put into content just tossed into the toilet. With nothing but ultra easy Bug Hunt, or ultra boring Argala to replace it! Show some guts and tell those PwE fools that variety is a Priority. Take that 70% reward bonus for…
  • Fun is a matter of personal taste. Fact. I would never want a recreation that is no fun. Who would? STO has a variety of content types, my big beef is that Cryptic has pigeon toed xp(specialization)to patrol grinding. I think it is because they want to reduce Dil coming into the game. That is just my opinion. The…
  • Thank you for all the replies. I want to clarify a few things about my opinion of the state of the game. I have no problem with the duration, aka time sink on crafting, upgrading. I don't spend cash on that, just a subscription. My belief is that players are not having fun playing sto right now. Most of my fleet play…
  • I would not undo patrols, too much effort went into their creation. I do remember when old school patrols would auto group people. I think that would spice things up in Argala and the likes. Cryptic could also randiomize patrols with a put me on Patrol queue. Create some really funky stuff that is not tied to any fail…
  • 6 elite phaser arrays,14 UR, Heavy bio turret, cutting beam. No tactical consoles. 3 Romulan plasma consoles + PG and particle maniputlator. It won't be a scimitar, but even with an engineer it will smoke the snot out of bad guys while being a + threat + survival beast. T5U Ambassador
  • The fail condition has ruined space pve. Between bugs, looking at you VCE, to players INTENTIONALLY failing a mission, the griefers, 6k dps is of little consequence. Rules like 10% and probe duty mean nothing if the stronger players cannot shore up slack by weaker builds. You fail, you lose, so no queues. Just how is that…
  • It's not his skill, it's his desire to put as much punch into damage as possible. He can easily build and gear a more defensive oriented tactical, he just loves big numbers. Nevertheless, I don't mind a tactical or two in my groups, even the ones with a Mohawk haircut, shoulder spikes, a bottle of Jack Daniels, and a 3 day…
  • Psst, Hive Onslaught Elite.
  • I run Bug Hunt Elite everyday. As an engineer I very rarely die or even lose my shields. My very good friend and fleet mate plays a tactical, equally geared with rep and traits as I. He, unfortunately, dies often. Even with points in ground threat control, and a house of defense spam such as generators, shield dome and…