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nymysys1 Arc User

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  • http://en.memory-alpha.org/wiki/Master_systems_display
  • Actually, the problem the OP and I are are describing is not the pets disappearing if we get too far away from them (like in the Undine Battlezone, going full impulse to the next point); they are just disappearing inexplicably for no reason. I know if they die, about the only time they do is to a warp core breach from a…
  • A flagship is a term from modern navies to indicate the where the admiral in charge of his fleet hoists his flag. Admirals being admirals, the ship tended(s) to be most capable in the fleets, and for most of naval history that means the largest. I think the whole "Enterprise has always been the federation flagship" idea…
  • Actually, I am curious as to what this line at the end of this weeks patch notes means: "It is now possible to tag projects as category Quarters, for your entire player housing and crew quarter’s needs." If they are going to use the phrase "player housing" surely they mean something beyond a Foundry mission. To take that…
  • Same here. I started a new thread about it.
  • Before the patch I had one KDF character with 8 DOFF missions with timers counting up, and 4 research projects stuck at finishing. Now, all 8 DOFF missions are stuck at finishing along with the four research projects. I will give it another five minutes or so before submitting another ticket about it. EDIT: Still no change…
  • Remember that the "Nova" class was mentioned in the TNG Tech Manual as the proposed replacement for the Galaxy in the exploration role. The design studies for the Nova in the back of that book are also the source of the Intrepid's variable geometry nacelles.
  • I experienced the same issue last night with Advanced Fer'Jai in the Undine Space Battlezone. Better to post this in the bug thread, though.
  • As far as the Rhode Island not getting an update, consider this, its no where near ready for an update: The RI made its appearance in "Endgame", the last VOY episode. The RI appearance in the episode occurs in an alternate reality, in 2404. There does not appear to be a canon date for the launch of the RI, so as far as we…
  • I know exactly what you mean; I have found the most enjoyable playstyle so far is a sci boat with a torp build running max aux; it's satisfying to end fights real quick after you set things up. That being said, I am going to set up a KDF sci with a slight variation of this build in a sci Bort, it gels a character concept…
  • One of the things that I think should be a no brainer for every MMO company to implement is something like The Secret Worlds out of game character page that lists a bunch of stats for in game participation metrics (NOT accolades). STO has accolades, but they stop at a certain point. I think most MMO companies do not…
  • http://sto-forum.perfectworld.com/showpost.php?p=18506001&postcount=5
  • I had the "Respond to Subordinates Challenge" counting up problem on two KDF characters before the last patch. The last patch fixed those two missions. However, I now have one of those KDF with 7 different missions counting up, and all 5 of my research projects stuck on finishing. All of these missions were set on 9 Aug,…
  • You are quite right, every captain would have tactical training at the least, but they may not have the need to use it. I suspect many captains in canon are like that. I am not trying to be a true pacifist; I have made a Vulcan tac that will be a true blue isolationist, and will never be in a ship that's not a Vulcan…
  • Yep, doing Return now, thanks!
  • Yep, just tested "Ancestral Sin", one time mission and not enough to get me over the hump. Looks like two Foundry missions from Kirkspalt mentioned in the thread coupaholic linked will do; if you wanted to do it on pure Cryptic content, then you will need to do what I already mentioned on an XP boost.
  • I forgot Ancestral Sin, but that's only 260 skill points. However, it may be repeatable. I will test it to see.
  • Thanks! Yeah, I figured the Foundry would have something in it, but my admittedly brief attempt at searching for something appropriate found zilch. But to get to Doffs, I need to be level 11. I can get from 4 to 11 peacefully (though slowly) by doing History 101/102 at SFA. However, I need to be level 4 to have the History…
  • I have said this before, but my opinion on T6 and the "do what no other ship can" line = fused weapons/consoles/singularity powers (exactly like a Dyson ship). The upgrade from T5 to T6 will mean an upgrade to the base stats, but not the abilities. I doubt that Cryptic is going to make content that REQUIRES the special…
  • This is not Eve Online. I love Eve and have spent the majority of my MMO hobby career there, but this is not the same kind of game and never will be. However, if you DO want to do it, do it better than Eve; permadeath for your character (you will have chance to make it to the escape pods, but only a chance).
  • I did this on my Fed Sci for a time, and am considering doing it again. It all depends on your interpretation of canon. I have not done an exhaustive study of Voyager to determine what abilities would fit from the science end of things, so I will speak mainly of the weapons portion of it, and by weapons I mean what it…
  • Hit the nail on the head. All computer games that involve combat are is collections of numbers shooting negative numbers at each other until a certain number in one of the collections reaches zero. Coding that goes beyond that in ways that experienced game players would find different takes a level of effort that almost…
  • I think a big problem is that the definition of "good dps" is subjective and/or situational. From my reading of the forums over the years, it seems the minimum acceptable amount has been enough to complete the optionals on a ESTF. That makes sense in that there is a reward for being able to apply sufficient amount of…
  • I totally agree with this; more emitter arrays does not mean more beams going out at once, it means more places for a single beam to be emitted, thus reducing or eliminating blind spots in weapons coverage.
  • I do not spacebar spam because it's the most effective way to utilize abilities; I use it because it allows me to enjoy the spectacle of a space battle without constantly watching cooldowns. I only PVE, and rapidly determined that to me, the rewards for properly timing abilities ALL the time were FAR outweighed by having…
  • Last night, I respec'd my Fed engineer main out of a pure energy weapon skill set and back into the balanced energy/projectile weapons skill set. Nothing beyond a 6 in anything. No Attack Patterns. I then stripped my Assault Cruiser and broke out my old Galaxy Refit. I put the "Cryptic fitting" on it: two phaser beam…
  • My 2 cents on the tier 6 ships, if someone has not hit on this already; they will be "better" like the Dyson ships are. New abilities, sure but new tradeoffs also. They probably saw how much people were willing to sink into the Dyson's in order to make them viable with all their intended abilities. More of that on the way…
  • I just built up a tac vesta (so 4 sci/4 tac consoles) as a GW/Transphasic boat, but all I did was extract it from the LRSVR it was on before it. Off the top of my head, for the FLRSV, something like this. LT TAC = TS1,TS2 ENS SCI = HE1 LT ENG = EPTS1, EPTS2 CMDR SCI = HE1, TSS2, GW1, GW3 LTC SCI= Whatever Forward Weapons =…
  • The problem with that Counter Command console is that its NOT universal, its a tactical and thus must go into a tac slot. The other CC console (Hydrodynamic Compensator) IS a universal. To me, the Aux DHC's are a gimmick that only really works if your are not maxing AUX or WEP power, but running a balanced power scheme…
  • Yes, all your c-store ships are available to all characters of the relevant faction on your account (another advantage of the Vesta over the fleet RSV, though a meta one).