But (yes here come the buts) Doesnt a high turn rate nuetralize low arc? I do see where you are coming from though, double the arc double the hit... but only if you are not moving...
A. Yes, the five tactical consoles will increase your damage. B. An escort should almost never use beam arrays, as it should be agile enough to keep the target in the forward arc. So baisically, all aft weapons should have 360 degree arcs. C. Sort of extended point B, An extra DHC would help. Also, using more than one (or…
1 Billion EC... the final frontier. These are the voyages of the starship Grind... Its continuing mission: To explore the exchange with vast amounts of Zen... To seek out new dilithium and Fleet Marks... To boldly go, until the refining cap runs out!
So... starting out with APB BO 3+TS 2 Quickly followed by a weapons batt, GW Id use APO 3 and APA, Then seperate, And hit shields capp, (all this with two tac teams and EPtS cycling) Attempt to escape your gravimetric rifts with evasive manovers...
Boffs- not bad, consoles- average, not great, not terrible. Weapons-Bad. Bad. Bad. All beams drain so much weapon power you actually get more dps with torps...
I havent been using the WC... now that you mention it, it does seem like a good idea. Jam Sensors is my panic button, tractor escape etc. Working the rep up atm, but ill keep it in mind.