Hey everyone, I don't have a Dyson Science Destroyer yet (though I'm close), and I've been thinking about a build for it. No plans to pick up the C-store version as of yet (I'm happy with my Vesta), and if I do it'll probably be Romulan or Klingon for the cloak and science love, but in the meantime, I'm hoping you have a word or two about my Solanae build:
I've been trying to work on one that emphasizes protonic polaron and proton damage. I've been doing Dyson a lot lately in the Plesh Brek raider and have been impressed with the proc damage (melting bulwarks like a boss).
I don't have access to fleet weapons (too poor), but I could buy a fleet console or two, especially once this dilithium event is over. This build isn't fully optimized, and based on what I've got at the moment.
Sci:
Field Generator Mk XI (Rare) x2, Tachyokinetic Converter, Zero Point Energy Conduit
Tac:
Polaron Phase Modulator Mk X (rare), Polaron Phase Modulator Mk XI (rare), Auto-Targeting Module (+Polaron) OR Polaron Phase Modulator Mk XI (uncommon)
Boff Powers (in order of rank):
(treating the transform slots as Cdr since modes can be changed) Tac Cdr:
Tactical Team, Attack Pattern Beta, Cannon Scatter Volley, Cannon Rapid Fire III Sci Cdr:
Hazard Emitters, Transfer Shield Strength, Gravity Well I, Tyken's Rift III OR Gravity Well III (if I find a friendly sci captain somewhere to teach) En Tac:
Tac Team OR Beam Overload I OR Torpedo Spread I OR Torpedo High Yield I Lt Sci:
Tractor Beam, Polarize Hull OR Tractor Beam Repulsors OR Transfer Shield Strength Lt Eng:
Emergency Power Shields, Aux Power to SIF
Doffs (Blue unless stated otherwise)
Cannon Cooldown
Evasive Maneuvers (Purple) OR Cannon Cooldown
Emergency Power Boost
Emergency Power Cooldown
Aftershock Gravity Well
As you can see I've more or less ditched subsystem targeting. I've never found it useful in PVE, so I'd rather have some extra DPS in science mode. I plan on flying in tac mode most of the time, changing to science to throw out a Tyken's Rift (or bitchin grav well) on occasion, and boosting my power thanks to power bonuses from batteries, doffs, and EPS Manifold efficiency.
I also have an alternate beam-sci setup, but I'm waiting to get more PRotonic polaron arrays from the free Dyson boxes before I try that.
Devices:
Subspace Field Modulator, Auxiliary Battery, Weapons Battery
Consoles: Eng:
Proton Particle Stabilizer, Place Holder
Sci:
Emitter Array(Embassy), Emiiter Array, Nukara Particle Converter, Place Holder
Tac:
Auto-Targeting Module(Polaron) x3, Place Holder
Boff Powers (in order of rank):
(treating the transform slots as Cdr since modes can be changed) Tac Cdr:
Tactical Team, Beam Fire at Will, Attack Pattern Omega, Cannon Rapid Fire III Sci Cdr:
Hazard Emitters, Transfer Shield Strength, Tractor Beam Repulsors, Gravity Well III En Tac:
Torpedo Spread I Lt Sci:
Tachyon Beam, Polarize Hull Lt Eng:
Emergency Power Shields, Emergency Power to Weapons
Doffs
Tactical Team Cooldown + Increased Buff
Evasive Maneuvers
Emergency Power Boost
Emergency Power Cooldown
Tractor Beam Repulsor reversal
6th Coming Soon*
All Place Holders are going to be the Consoles off of the Dyson C-Store Ships, andf the build is based on using one of those ships, but will work on the free one rather easily as it has the right consoles because of the placeholders.
Now for the placeholders i suggest something that can be easily replaced without suffering too much.
This build is focused on how i usually do my own builds, and this will most likely BE my build.
Side note i am testing it with the 3 pieces i have from the FE and bits i have collected in protonic polarons, on my Recon Vesta because minus the deflector i can replicate the whole build there (also minus the Tac switch) works nicely.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
You can have only one Tachyokinetic Converter mounted to a ship AFAIK, and you have one listed in both Eng and Sci consoles. I wouldn't bother with getting one anymore, back when it was only one of two consoles (along with the Borg console) that boosted Crits, it was pretty awesome. However, in S8 with 2 more Universals(Romulan and Elachi Lobi) being added prior to S8, set bonuses (Dyson Protonic Arsenal), and Spire Tac consoles that boost crit, it really boils down to a Universal RCS of a low mark.
If you want your Gravity Wells to do even more damage, you should consider some Shield Refrequencers from the Dyson rep, purple Particle Gens being the best, as quality and particle gen effect the damage proc.
I would focus down your DOffs for two complementary functions, as it is, you'll only very rarely get EPtS on cooldown (even with 3x purples, there's still a fair bit of misses on the Kar'fi build I use a single EPtS on), rarely get a CSV or CRF choice (two blues minimum, purples perfered to see any real effect). Not sure on the Emergency Power Boost. Gravity Well Aftershocks is limited to one, otherwise I'd want to stack more. Without being able to stack those, you could get more Grav Wells out with Deflector Ability Cooldown DOffs and alternating with Taykens Rift and Tachyon Beam.
You can have only one Tachyokinetic Converter mounted to a ship AFAIK, and you have one listed in both Eng and Sci consoles. I wouldn't bother with getting one anymore, back when it was only one of two consoles (along with the Borg console) that boosted Crits, it was pretty awesome. However, in S8 with 2 more Universals(Romulan and Elachi Lobi) being added prior to S8, set bonuses (Dyson Protonic Arsenal), and Spire Tac consoles that boost crit, it really boils down to a Universal RCS of a low mark.
If you want your Gravity Wells to do even more damage, you should consider some Shield Refrequencers from the Dyson rep, purple Particle Gens being the best, as quality and particle gen effect the damage proc.
I would focus down your DOffs for two complementary functions, as it is, you'll only very rarely get EPtS on cooldown (even with 3x purples, there's still a fair bit of misses on the Kar'fi build I use a single EPtS on), rarely get a CSV or CRF choice (two blues minimum, purples perfered to see any real effect). Not sure on the Emergency Power Boost. Gravity Well Aftershocks is limited to one, otherwise I'd want to stack more. Without being able to stack those, you could get more Grav Wells out with Deflector Ability Cooldown DOffs and alternating with Taykens Rift and Tachyon Beam.
Whoops, I forgot about that extra TC. That in mind, I do have some extra space for a Shield Refrequencer, so I'll definitely try that out. And good point on how it can boost the proc and the quality of my Sci abilities (which is the point of a Science Vessel after all).
Regarding alternatives to the Tachyokinetic converter, what would you recommend as the alternate? Is the Elachi lobi console worth it if I don't have an Elachi ship or use Elachi weapons? I'm hoping to conserve my lobi as I'm saving up for a Lobi ship to sell on the exchange.
Does Cannon Rapid Fire skill works with dyson cannon?
if you mean the build in DHC, then yes. atleast the scatter volley worked within the mission.
if you mean the experimental dyson cannon from the weapon set, then no, only if you have 2 or 3 pieces equipped.
Does Cannon Rapid Fire skill works with dyson cannon?
With all 3 of the dyson console weapon set Csv crf BO n FAW. beam targetx does not work with it might be a over sight might not. The gravimetric torps make a ace op combo with spread n a GW on mobs if ur speced for GW that is.
With all 3 of the dyson console weapon set Csv n crf both work and BO n FAW beam targetx does not work with it might be a over sight might not. The gravimetric torps make a ace op combo with spread n a GW on mobs if ur speced for GW that is.
pretty sure that BO functions just right. tested it yesterday. However if activated with a cannon ability, the BO will fire AFTER the cannon ability is finished, not inbetween.
might not work with FAW though, havent tested that.
pretty sure that BO functions just right. tested it yesterday. However if activated with a cannon ability, the BO will fire AFTER the cannon ability is finished, not inbetween.
might not work with FAW though, havent tested that.
aft: breen cluster torp (will get an AP turret just had no funds), AP 360* beam, KCB
defector: borg mk xii
engines: borg: mk xii
warp core: obalisk rift warp core (for the 10% AP bonus damage plus the extra aux power and 130 aux power cap)
secondary deflector: solenea
shields: MACO mk xii
devices: subspace field modualtor, aux battery, sheild battery
eng: mine RCS res-all mk x, mine neutronium +turn mk x
sci: embassy particle gen plasma -th mk xi x3, borg modual
tac: AP damage console rare mk xi x3
Whoops, I forgot about that extra TC. That in mind, I do have some extra space for a Shield Refrequencer, so I'll definitely try that out. And good point on how it can boost the proc and the quality of my Sci abilities (which is the point of a Science Vessel after all).
Regarding alternatives to the Tachyokinetic converter, what would you recommend as the alternate? Is the Elachi lobi console worth it if I don't have an Elachi ship or use Elachi weapons? I'm hoping to conserve my lobi as I'm saving up for a Lobi ship to sell on the exchange.
What would you recommend for my doffs?
The Elachi Lobi console is pretty nice, adds basically another Positron Deflector's worth of Hull HP, +17.2 Starship Subspace Decompiler (handy if you might run a disable build), and +15.2% Crit Severity. I rather liked the survivability improvement it gave my Kar'fi when I bolted it on, and the extra Crit damage is nice.
DOffs I'm still thinking on myself, but here's a couple ships I've played with and will likely base off one of the two: On my Vesta I'm running stacked Deflector cooldown DOffs and the aftershock GW DOff to give it the most chance to spam 4x Shield Refrequencers boosted GW3s, but that has 2x EPtS1 and Aux2SIF1 for healing and dropping one copy of EPtS can drop survivability a surprising bit. On my Kar'fi, which has pretty close to the Sci mode's layout, I'm running 3x Purple DCEs for EPtS cooldown, and then 2x Purple Conn Officers to be able to fit a Torp ability in the freed up Ensign spot from not needing a second Tac Team.
Another idea I had is going with EPtA1 and EPtS2 in the Engineering, 3x DCEs (very good chance of cooldown reduction when running 2x different EPtx), and the DOff that gives +Hull Repair on use of EPtA, and the chance for +20 power on EPt or another EPtA boosting one depending on stacking. To help make up for the loss of Aux2SIF, have two copies of HE, and a [+HuH] Embassy console (hull repairing proc, like the borg set has). Hopefully, with all that with the three-piece Hull Leech proc, things wouldn't be too fragile.
Fore Weapons:
Dual Photonic Beam Array MK XII, Romulan Torpedo, Photonic Beam Array MK XII (to be replaced with the experimental photonic weapon, and the dual cannons
This is my current thinking. Not sure if I'll go for the full C-store set.
Captain: Science Officer
- Bridge Officer Abilities -
Tactical Commander:
Tactical Team I
Torpedo High Yield II
Attack Pattern Omega
Cannon Rapid Fire III
Science Commander:
Hazard Emitters I
Energy Siphon I
Tyken's Rift II
Gravity Well III
Science Lieutenant:
Hazard Emitters I
Transfer Shield Strength II
Engineering Lieutenant:
Emergency Power to Shields I
Emergency Power to Shields II
Ensign Tactical:
Torpedo Spread I
- Equipment -
Fore Weapons:
Gravimetric Photon Torpedo Launcher
Experimental Proton Weapon
Protonic Polaron Dual Heavy Cannons Mk XII
Proton Dual Heavy Cannons
Deflector: Solanae Deflector Array
Secondary Deflector: Solanae Secondary Deflector
Engines: Solanae Hyper-Efficient Impulse Engines
Warp Core: Solanae Overcharged Warp Core
Shields: Solanae Resiliant Shield Array
Aft Weapons:
Protonic Polaron Turret Mk XII
Protonic Polaron Turret Mk XII
Protonic Polaron Turret Mk XII
- Consoles -
Engineering Consoles (2):
Neutronium Armor Mk XII
Proton Destablizer Module
Science Consoles (4):
Protonic Shield Matrix
Shield Inversion Projector
Shield Refrequencer Mk XII (+ShHP)
Shield Refrequencer Mk XII (+PartGen)
Tactical Consoles (4):
Auto Targeting Module Mk XII (+Pol)
Auto Targeting Module Mk XII (+Pol)
Auto Targeting Module Mk XII (+Pol)
Auto Targeting Module Mk XII (+Pol)
Comments
(All items Mk XII unless stated otherwise)
Captain: Engineering (Alien)
Fore Weapons:
Protonic Polaron DBB , Experimental Proton Weapon, Gravimetric Torpedo x1, Proton DHC (permanent)
Aft weapons:
Protonic Polaron BA x2, Protonic Polaron Turret
Shield/Deflector/Engines/Warp Core/Secondary Deflector:
Solanae Hybrid Technologies (4/4 set + Solanae Secondary Deflect)
Devices:
Subspace Field Modulator, Auxiliary Battery, Weapons Battery
Consoles:
Eng:
Proton Particle Stabilizer, Place Holder
Sci:
Emitter Array(Embassy), Emiiter Array, Nukara Particle Converter, Place Holder
Tac:
Auto-Targeting Module(Polaron) x3, Place Holder
Boff Powers (in order of rank):
(treating the transform slots as Cdr since modes can be changed)
Tac Cdr:
Tactical Team, Beam Fire at Will, Attack Pattern Omega, Cannon Rapid Fire III
Sci Cdr:
Hazard Emitters, Transfer Shield Strength, Tractor Beam Repulsors, Gravity Well III En Tac:
Torpedo Spread I
Lt Sci:
Tachyon Beam, Polarize Hull
Lt Eng:
Emergency Power Shields, Emergency Power to Weapons
Doffs
Tactical Team Cooldown + Increased Buff
Evasive Maneuvers
Emergency Power Boost
Emergency Power Cooldown
Tractor Beam Repulsor reversal
6th Coming Soon*
All Place Holders are going to be the Consoles off of the Dyson C-Store Ships, andf the build is based on using one of those ships, but will work on the free one rather easily as it has the right consoles because of the placeholders.
Now for the placeholders i suggest something that can be easily replaced without suffering too much.
This build is focused on how i usually do my own builds, and this will most likely BE my build.
Side note i am testing it with the 3 pieces i have from the FE and bits i have collected in protonic polarons, on my Recon Vesta because minus the deflector i can replicate the whole build there (also minus the Tac switch) works nicely.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Are emitter arrays better than Field Gens these days?
Not necessarily, Gens increase the capacity of a shield where emitter arrays increase your shield healing abilities.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
If you want your Gravity Wells to do even more damage, you should consider some Shield Refrequencers from the Dyson rep, purple Particle Gens being the best, as quality and particle gen effect the damage proc.
I would focus down your DOffs for two complementary functions, as it is, you'll only very rarely get EPtS on cooldown (even with 3x purples, there's still a fair bit of misses on the Kar'fi build I use a single EPtS on), rarely get a CSV or CRF choice (two blues minimum, purples perfered to see any real effect). Not sure on the Emergency Power Boost. Gravity Well Aftershocks is limited to one, otherwise I'd want to stack more. Without being able to stack those, you could get more Grav Wells out with Deflector Ability Cooldown DOffs and alternating with Taykens Rift and Tachyon Beam.
Whoops, I forgot about that extra TC. That in mind, I do have some extra space for a Shield Refrequencer, so I'll definitely try that out. And good point on how it can boost the proc and the quality of my Sci abilities (which is the point of a Science Vessel after all).
Regarding alternatives to the Tachyokinetic converter, what would you recommend as the alternate? Is the Elachi lobi console worth it if I don't have an Elachi ship or use Elachi weapons? I'm hoping to conserve my lobi as I'm saving up for a Lobi ship to sell on the exchange.
What would you recommend for my doffs?
if you mean the build in DHC, then yes. atleast the scatter volley worked within the mission.
if you mean the experimental dyson cannon from the weapon set, then no, only if you have 2 or 3 pieces equipped.
With all 3 of the dyson console weapon set Csv crf BO n FAW. beam targetx does not work with it might be a over sight might not. The gravimetric torps make a ace op combo with spread n a GW on mobs if ur speced for GW that is.
pretty sure that BO functions just right. tested it yesterday. However if activated with a cannon ability, the BO will fire AFTER the cannon ability is finished, not inbetween.
might not work with FAW though, havent tested that.
Ups im on my phone missed full stop after FAW.
captain engineer trill
fore: 2x voth AP DHC mkxi accx2 critH, advance fleet quantum acc dmg x3, proton DHC
aft: breen cluster torp (will get an AP turret just had no funds), AP 360* beam, KCB
defector: borg mk xii
engines: borg: mk xii
warp core: obalisk rift warp core (for the 10% AP bonus damage plus the extra aux power and 130 aux power cap)
secondary deflector: solenea
shields: MACO mk xii
devices: subspace field modualtor, aux battery, sheild battery
eng: mine RCS res-all mk x, mine neutronium +turn mk x
sci: embassy particle gen plasma -th mk xi x3, borg modual
tac: AP damage console rare mk xi x3
commander tac: torp spread 1, cannon rapid fire 1, attack pattern beta 2, cannon scatter volley 3
ens tac: tac team
lt eng: emergancy power to shields 1 and 2
commander sci: transfer shield strength 1, hazard emitter 2, tachyon beam 2, grav well 3
lt sci: hazard emitter 1, tractor beam 2
You cant get a fleet quantum with [Acc]x3
The Elachi Lobi console is pretty nice, adds basically another Positron Deflector's worth of Hull HP, +17.2 Starship Subspace Decompiler (handy if you might run a disable build), and +15.2% Crit Severity. I rather liked the survivability improvement it gave my Kar'fi when I bolted it on, and the extra Crit damage is nice.
DOffs I'm still thinking on myself, but here's a couple ships I've played with and will likely base off one of the two: On my Vesta I'm running stacked Deflector cooldown DOffs and the aftershock GW DOff to give it the most chance to spam 4x Shield Refrequencers boosted GW3s, but that has 2x EPtS1 and Aux2SIF1 for healing and dropping one copy of EPtS can drop survivability a surprising bit. On my Kar'fi, which has pretty close to the Sci mode's layout, I'm running 3x Purple DCEs for EPtS cooldown, and then 2x Purple Conn Officers to be able to fit a Torp ability in the freed up Ensign spot from not needing a second Tac Team.
Another idea I had is going with EPtA1 and EPtS2 in the Engineering, 3x DCEs (very good chance of cooldown reduction when running 2x different EPtx), and the DOff that gives +Hull Repair on use of EPtA, and the chance for +20 power on EPt or another EPtA boosting one depending on stacking. To help make up for the loss of Aux2SIF, have two copies of HE, and a [+HuH] Embassy console (hull repairing proc, like the borg set has). Hopefully, with all that with the three-piece Hull Leech proc, things wouldn't be too fragile.
Dual Photonic Beam Array MK XII, Romulan Torpedo, Photonic Beam Array MK XII (to be replaced with the experimental photonic weapon, and the dual cannons
Aft Weapons:
Experimental Romuland beam array, Gravemetric Photon torpedo, KCB
Full set of Solanae parts.
Bridge Officer (12 total)
THY 1, TSP 2, APO 1, CRF 3
BFAW 1
ET, RSP 1
ST 1, FP 1, RSS 3, GW 3
HE 1, TR 1
Device Slots: Red Matter Capacitor, Weapons battery, Shield battery
Consoles
Enhanced RCS (+ALL RES), Enhanced Neutronium (+ Turn)
Emitter Array (Huh, -TH), Photon Stabilizer console, Borg Console, Tak Console
Plasmotic Leech, Zero Point Console, Rule 62 console
And to round it off, 3 torpedo recharge, one aftershock, and another DOFF I can't remember.
Captain: Science Officer
- Bridge Officer Abilities -
Tactical Commander:
Tactical Team I
Torpedo High Yield II
Attack Pattern Omega
Cannon Rapid Fire III
Science Commander:
Hazard Emitters I
Energy Siphon I
Tyken's Rift II
Gravity Well III
Science Lieutenant:
Hazard Emitters I
Transfer Shield Strength II
Engineering Lieutenant:
Emergency Power to Shields I
Emergency Power to Shields II
Ensign Tactical:
Torpedo Spread I
- Equipment -
Fore Weapons:
Gravimetric Photon Torpedo Launcher
Experimental Proton Weapon
Protonic Polaron Dual Heavy Cannons Mk XII
Proton Dual Heavy Cannons
Deflector: Solanae Deflector Array
Secondary Deflector: Solanae Secondary Deflector
Engines: Solanae Hyper-Efficient Impulse Engines
Warp Core: Solanae Overcharged Warp Core
Shields: Solanae Resiliant Shield Array
Aft Weapons:
Protonic Polaron Turret Mk XII
Protonic Polaron Turret Mk XII
Protonic Polaron Turret Mk XII
- Consoles -
Engineering Consoles (2):
Neutronium Armor Mk XII
Proton Destablizer Module
Science Consoles (4):
Protonic Shield Matrix
Shield Inversion Projector
Shield Refrequencer Mk XII (+ShHP)
Shield Refrequencer Mk XII (+PartGen)
Tactical Consoles (4):
Auto Targeting Module Mk XII (+Pol)
Auto Targeting Module Mk XII (+Pol)
Auto Targeting Module Mk XII (+Pol)
Auto Targeting Module Mk XII (+Pol)
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]