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kikanass Arc User

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  • I hope they are bugs because drains seem really messed up in the new system right now. From what I'm seeing polaron procs are benefitting as is Tykens Rift (higher energy drain from both in the new system), but Energy Siphon, Breen Energy Siphon, Breen Energy dissipator, and Plasmonic Leech all are not being affected…
  • Yeah guess it would've helped to give my in game handle (@pinkard). Most recently I can usually be found on my sci named Wanda, My tac Phaserbabe, or my engi Layertoy. For the record I never once claimed to be an expert only that I am knowledgeable at building ships whether tanks or dps or whatever. If The torp expert you…
  • I happened to be part of that match your referring to (the sci captain with second highest dps 1k under the tactical defiant). As for your question it's not really that simple there are to many factors involved to really answer that question. What I can say is that a strict pure tanking role with all gear, skillpoints, BO…
  • Just to chime in here I am also of the opinion that engi abilities need more value especially some more ofensive/damage value at the higher ranks given the kill things faster nature of the game at present. It's true certain skills are extremely valuable such as the EPTx abilities, but the problem with that is they start at…
  • Well after reviewing 2 whole days worth of logs in combatlogreader I've discovered what's at least partly responsible for my super low plasma explosion dps. For some strange reason my plasma explosions don't seem to be critting at all. Not a single crit in 2 days. Been talking and everyone else seems to be getting plenty…
  • Wow your radiation damage on inhibiting deflector was 6k and went to 8.9k sitting outside ESD unbuffed. Curious about how yours is so high. Mine is only like 4.2k down from 4.6k before the change. Then again I haven't upgraded my secondary deflector yet as I'm still upgrading other things, but maybe I should make my…
  • Well on the subject of increased radiation damage I'm assuming you refering to secondary deflector in which case I gotta ask what delflector your using because I use inhibiting secondary deflector which was changed to be boosted by prtg and my radiation damage on it actually went down by 400 damage with no change in gear…
  • As usual tacs benefit more from a sci console than a pure sci LOL. On my Pure sci with 5 embassy consoles running a pgen build with around 320 pgens currently I can barely get over 1k dps from the plasma explosions where as tacs are doing 6 and 7k dps possibly more from the explosion in ISA. As always tac buffs all boost…
  • Any arguments that Feds don't have cloaking technology except for the ones obtained from the other factions and that fed ships aren't designed for cloaks is not exactly correct if we use what's seen in the shows as reference. If Feds had cloaks they'd actually be the best cloaks available because the feds have the…
  • What's funny about all this is GW3 seems really weak IMO (some apparently don't think so, but that's just my opinion) yet Tractor beam repulsors 2(1 lower rank than Gravity well 3) on my same ship/build with 313 pgens does like 800 more damage per tick than grav well 3 and it's on a 20s duplicate ability cooldown compared…
  • ACtually I did run tests with gravity well 1 without PM trait, but didn't have time to do it with PM trait. Results are as follows: DPS with 134 Pgens - 123.08 DPS with 265 PGens - 137.23 Pgen difference - 131 DPS difference - 14.15 DPS per point of PGen - .108 Still very low returns on PGen investment IMO especially…
  • Ok so managed to find a little time to further test with even more conrtolled longer test runs and the results still have me disappointed and wonderiing if pgens is boosting properly or enough. For the testing I used a stationary Voth Palisade Science Vessel (stats of my ship and the target ship are in the results I'll…
  • Completely understood which is why we did our best to make things as close to the same as possible other than pgen and grav gen skill. Was only slome slight differences in our skill trees as changing those would require respecs and I nor my partner are gonna spend money to respec to test something that should be fully…
  • Not to belittle anyones input as it's greatly appreciated but the point still appears to be being missed. I'm not questioning gravity wells dps or effectiveness against 1 or more targets. What I'm trying to point out is that the difference between a pgen of 313 and 178 which is 135 difference which also results in a…
  • I'd agree with that assessment if their was movent involved but target wasn't moving at all. everything was stationary so target was dead center in the grav well every time.
  • Your missing the point. We were testing the damage of gravity well not it's effectiveness as an aoe or team support ability and given particle generator skill is supposed to boost the damage of gravity well my gravity well should be doing more than my testing partners due to a large difference in skill between us. 313pgens…
  • Maybe I should clarify the testing procedure I used for the parsing. My testing involved a single target standing still only using gravity well 3 no cd reduction doffs or anything. both I and the other sci captain had same traits, aux power level ect... only difference was our pgen and grav gen skills yet our grav well 3's…
  • Good question. I didn't test the other ranks of gravity well or any of the other skills that are supposed to have damage boosted by particle generators. Was most concenred with gravity well 3 due to it being the heart of my build so to speak.
  • At the risk of hearing the flaming. Im gonna say BFAW/CSV need to be nerfed. Let the Flaming begin :). No but seriously I run many ships 14+ toons and the majority of them use either bfaw/csv so a nerf to them would hurt most of my toons greatly, but I still believe they need nerfed. In fact they need removed entirely. Now…
  • This is utterly BS and disappointing to say the least. I finally got my elite obelisk swarmers which only have around 6.5k hp as is and now they being nerfed to have less survivability and damage. This is totally unnecessary IMO. Their survivability is already so bad only way I manage to handle it is by giving. If it…
  • I beg to differ about the adv Obelisk being a tank with no teeth. I have an advanced Obelisk that puts out 15k dps sometimes more with an engineer pilot and can pretty much sit right in front of gates and tank them without moving. Basically can solo an entire side in khitomer Elite before most groups can finish the other…
  • It's the Sphere builders from Stra Trek Enterprise. LOL jk p :)
  • From my experience global cooldown on torps has nothing to do with torps being lackluster/ineffective. The problem is with energy weapons largely cannons being to effective. To give example I have a tac captain in an avenger and his cannons when buffed by his tac powers regularly hit for 6k+ and I have seen crits as high…
  • Same thing can be said for engineering or sci focused ships with 3 ensign slots of those respective professions (especially engineering with it's limited choices in ensign abilities).
  • First let me point out that when running aux2bat build with 3 purple technicians your cooldowns are reduced 30% per activation of aux2bat and that includes the aux2bat's reducing their own cooldown. The result is all skills reach global cooldown and require only 1 copy so you will not lose dps as you think. also should…
  • Although I agree a class system doesn't really fit in this game and would love to have a system where everyone was simply a captain and got to choose there captain abilities say x number of tac abilities, x number of engi abilities, and x number of sci abilites at this point in the game there'd be to much to change since…
  • Currently Stalkers and certain other pets are still operating as they did before the patch where using the hangar simply replaces the whole wing and not just the missing ones as is the way it's supposed to be now.
  • I like many others am disappointed in this update due to many of the problems mentioned. The update had such potential, but it hasn't worked out that way. The UI element is nice, but the other changes that came along with it are problematic. Below are a list of problems I see and potential ways of fixing them shown in…
  • I second this motion. I also think that our pets should be given a shield heal along with the hull heal when they rank up. Afterall what good is healing the hull if there's no shields to protect it. I think all pets and if it must be done all npc's should get tactical team or atleast the distribute shield ability and when…
  • I was really Looking forward to this new carrier/Hangar/pet system, but now after having testing with my Recluse, Atrox, and Scimitar I have very mixed feelings about it and of course have noticed a number of issues as well that I hope will be fixed before it goes live however even if the issues I noticed are fixed it…