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Today's patch has "plasma explosion" embassy console change?

erikossserikosss Member Posts: 65 Arc User
Today's patch has "plasma explosion" embassy console change?
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  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    erikosss wrote: »
    Today's patch has "plasma explosion" embassy console change?

    Not that I saw.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

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  • davefenestratordavefenestrator Member Posts: 10,659 Arc User
    edited March 2015
    Patch notes for the Thursday patches appear here every Wednesday night:

    http://sto-forum.perfectworld.com/forumdisplay.php?f=118

    Patch notes for tomorrow:

    http://sto-forum.perfectworld.com/showthread.php?t=1408941

    I don't see anything 'splody in the notes, so: No.
  • erikossserikosss Member Posts: 65 Arc User
    edited March 2015
    Thanks

    I thought that the change went on tribble some days ago, but was not put in the release notes.

    Will see tomorrow after today's patch. :)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    erikosss wrote: »
    Thanks

    I thought that the change went on tribble some days ago, but was not put in the release notes.

    Will see tomorrow after today's patch. :)

    They've got Redshirt up, so the stuff going to Tribble won't be until the next major release. Still think they should Redshirt the longer term stuff and keep Tribble as the feeder for Holodeck. Would prevent this kind of confusion each time they do it...meh/lol/meh.
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    They've got Redshirt up, so the stuff going to Tribble won't be until the next major release. Still think they should Redshirt the longer term stuff and keep Tribble as the feeder for Holodeck. Would prevent this kind of confusion each time they do it...meh/lol/meh.

    They're not consistent with that.

    AMP was on tribble, going live today. Supression Barrage and Viral Torp fixes were on Tribble, going live today. Tooltip fix on Thorion mines on tribble, going live today. Delta Lockbox kit, Chroniton DBB at UR, Solition Wave Generator reclaim, and more, fixed on tribble in the past month, in today's holodeck patch notes.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • jaydenomega812jaydenomega812 Member Posts: 149 Arc User
    edited March 2015
    And my disenchantment continues....

    http://s3.postimg.org/6m9aea8nn/new_embassy_plasma.jpg

    Multiple consoles, stacking procs, 2.5% chance...smh..what's buffing it who knows. Release notes who needs them. Testing....oh no time for that. Piles and piles of.....<stuff>.....on top of piles and piles.

    Just a put a sign up...

    Patching, please log out now. Feel free to return next year when we figured it out.
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited March 2015
    I have 2.5% chance for about 6k plasma damage. I was putting up the occasional 20-40k critical. On CLR I had about 5k in plasma damage out of 29k (bad PUG run). That was my highest single source of damage, and seems to be close to my pre-nerf numbers.

    DPS channels were all abuzz with 60-100k plasma explosion crits. I'm just happy to see my Sci/Sci Dauntless with 5 epic consoles get something back.

    Edit: All numbers are without +beam consoles as I don't use tac consoles on this ship.
  • synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited March 2015
    Did 2 pugs with this.

    Fed Tac in Astika, 2 MKXIV Flow consoles. Says like 5.1k Explosion. 5 Min Pug run, 5k was done by Explosions.

    KDF Engie in Hazari DHC build, 2 EPIC MK XIV Flow consoles. Says like 6.3k Explosion. 9 Min bad Pug, less then 1k by Explosions...lol


    So.....looks like random as ever.
    [SIGPIC][/SIGPIC]
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited March 2015
    Yup plasma "EXPLOSIONS" rock. Cant really see this doing more than 5k so far in my 1v1s but hit 50k crit in my sci ship in ISA (Borg cube).

    I suppose with longer drawn out fights you would see larger crits.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    They're not consistent with that.

    AMP was on tribble, going live today. Supression Barrage and Viral Torp fixes were on Tribble, going live today. Tooltip fix on Thorion mines on tribble, going live today. Delta Lockbox kit, Chroniton DBB at UR, Solition Wave Generator reclaim, and more, fixed on tribble in the past month, in today's holodeck patch notes.

    Sometimes I wonder if it's like a Lock Box...they don't even know what they're putting on the live server until after the server comes back up. ;)
  • atlmyklatlmykl Member Posts: 305 Arc User1
    edited March 2015
    They're not consistent with that.

    AMP was on tribble, going live today. Supression Barrage and Viral Torp fixes were on Tribble, going live today. Tooltip fix on Thorion mines on tribble, going live today. Delta Lockbox kit, Chroniton DBB at UR, Solition Wave Generator reclaim, and more, fixed on tribble in the past month, in today's holodeck patch notes.

    How is that not consistent? Everything you listed was on redshirt and listed on redshirts patch notes from March 20.
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    atlmykl wrote: »
    How is that not consistent? Everything you listed was on redshirt and listed on redshirts patch notes from March 20.

    Because here ya go, Tribble Patchnotes, March 17th, with that stuff.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • kikanasskikanass Member Posts: 45 Arc User
    edited March 2015
    As usual tacs benefit more from a sci console than a pure sci LOL. On my Pure sci with 5 embassy consoles running a pgen build with around 320 pgens currently I can barely get over 1k dps from the plasma explosions where as tacs are doing 6 and 7k dps possibly more from the explosion in ISA. As always tac buffs all boost the damage and crit of the explosion greatly
  • lianthelialianthelia Member Posts: 7,884 Arc User
    edited March 2015
    kikanass wrote: »
    As usual tacs benefit more from a sci console than a pure sci LOL. On my Pure sci with 5 embassy consoles running a pgen build with around 320 pgens currently I can barely get over 1k dps from the plasma explosions where as tacs are doing 6 and 7k dps possibly more from the explosion in ISA. As always tac buffs all boost the damage and crit of the explosion greatly

    They don't care about Sci at all...why do you think they nerfed the high end of Scil abilities and buff the lower end while reducing the impact Aux power and Part Gens? Because it all benefits the tac player who doesn't invest a lot of power into Aux or Part Gens!

    I guess it isn't fair that they can do the most dps with their weapons...they also want to do comparable dps with our abilities as well.
    Can't have a honest conversation because of a white knight with power
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited March 2015
    lianthelia wrote: »
    They don't care about Sci at all...why do you think they nerfed the high end of Scil abilities and buff the lower end while reducing the impact Aux power and Part Gens? Because it all benefits the tac player who doesn't invest a lot of power into Aux or Part Gens!

    I guess it isn't fair that they can do the most dps with their weapons...they also want to do comparable dps with our abilities as well.

    They (Devs):rolleyes: dont care about scis'...Sheesh this patch Sci's (Captain or just the ship) got the plas explosion AND increased radiation damage from the defectors with 1 most ability still on Tribble...

    Yes..Tac captains can (temporarily) boost it (the sci damage), Old news. Thats what they do. However more often than not this is an after though as other weapons are being used...In PVP sci's can take that advantage away with sub nuke and debuffs.

    375 prtg + 100 aux =5.7k for the base plas explosions.. With the potential chance of EVERY one of the fleet consoles going off sequentially (still 2% chance tho :P)...For PVE this is awesome...For PVP..well the longer the fight the higher the potential damage of these things.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


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  • kikanasskikanass Member Posts: 45 Arc User
    edited March 2015
    They (Devs):rolleyes: dont care about scis'...Sheesh this patch Sci's (Captain or just the ship) got the plas explosion AND increased radiation damage from the defectors with 1 most ability still on Tribble...

    Yes..Tac captains can (temporarily) boost it (the sci damage), Old news. Thats what they do. However more often than not this is an after though as other weapons are being used...In PVP sci's can take that advantage away with sub nuke and debuffs.

    375 prtg + 100 aux =5.7k for the base plas explosions.. With the potential chance of EVERY one of the fleet consoles going off sequentially (still 2% chance tho :P)...For PVE this is awesome...For PVP..well the longer the fight the higher the potential damage of these things.

    Well on the subject of increased radiation damage I'm assuming you refering to secondary deflector in which case I gotta ask what delflector your using because I use inhibiting secondary deflector which was changed to be boosted by prtg and my radiation damage on it actually went down by 400 damage with no change in gear or aux power lvl's or anything.

    As for saying tac captains can temporarily boost sci damage I would agree if that were the case and they could only boost the damage temporarily (30s every 2min which is the duration and cooldown on attack pattern alpha) cause then maybe things would even out (though think sci should benefit more from a sci console than other classes) however in current state of game where a tac can get attack pattern alpha down to a 45s cooldown due to All Hands on Deck Trait that's just not the case. They can keep any skill that benefits from +all damage boosts (which the plasma explosion does) boosted almost constantly resulting in much higher output from the consoles and actually do significantly more damage from less consoles than a sci can. My Scryer which can hit up to 36k dps max so far before the change to the consoles Has 5 of the embassy consoles with a proc damage on tooltip of roughly 6400 damage but in ISA I only get about 1.3k dps from the explosions where tac captains with just 2 or 3 consoles are reporting 6 and 7k dps from the explosions in the 30k dps channel. basically doing 6 times the damage with 2 or 3 less consoles than a sci does with 5 of them.

    As for the comments on pvp I'm speaking from a PVE perspective. Yes in pvp your point is valid that we can use subnuke to remove their buffs so even with All Hands on deck they'd have to wait 45s to rebuff giving sci's an opportunity to counter them and then when they rebuff if a sci is also using All hands on deck and has enough tac abilities can have sub nuke back up in time to strip those buffs again, but again I"m speaking from a pve perspective in which case tactical captains are making far better damage from the embassy consoles than a sci can by 6 times as much and don't even use as many of them as a sci ship does/can.

    Finally at no point did I claim the plasma explosion proc isn't awesome cause it is. It's a very nice addition to my pgen hull crusher build. My point is that tactical captains are doing 6 times the damage with them and using less of them to do it which I find just stupid wrong given it's a science console that should benefit science captains more than tac or engies.

    So as you say it's as if they don't care about sci's at all :(.
  • jaydenomega812jaydenomega812 Member Posts: 149 Arc User
    edited March 2015
    For anyone wondering about the statistics on this new embassy console I managed to find an old parse from the old embassy plasma dot and got a new parse from the new plasma embassy explosion. I never changed the console or anything else about build and playstyle.

    While I like the new embassy console for adding more damage which is great in pve it seems to widen the gap now in pvp and make it even more unbalanced.

    Old Parse with dot:

    http://s7.postimg.org/qkv0nl8fv/old_embassy.jpg

    New parse with explosion:

    http://s30.postimg.org/kyid1lfkx/new_embassy.jpg

    Just for build reference:

    http://s16.postimg.org/5im491fbp/build_reference.jpg


    Intersting to note the change in max one hit but I'm more concerned about the time difference and damage output from the individual line corresponding to the console. <New parse...pugs will be pugs> I would imagine a heavily equipped sci ship with 5 embassy consoles for part gens and this new plasma explosion wouldn't even need to activate fbp or tbr anymore since its yet another shield ignoring addition to the extensive existing arsenal.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited March 2015
    So plasma doping is back, more or less.

    Yet another irresponsible change. Can't say I'm surprised.
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  • sonnikkusonnikku Member Posts: 77 Arc User
    edited March 2015
    So someone break this down for me because I'm confused. Running Romulan Plasma. Do these things now improve my plasma beam damage? Or do they only improve the burn a little bit? (in which case they're probably not worth giving up a whole console slot for) Or are they still "bugged"? I never know what to expect from this thing.
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    sonnikku wrote: »
    So someone break this down for me because I'm confused. Running Romulan Plasma. Do these things now improve my plasma beam damage? Or do they only improve the burn a little bit? (in which case they're probably not worth giving up a whole console slot for) Or are they still "bugged"? I never know what to expect from this thing.

    Embassy [Pla] consoles are worth something again. They're in a similar state to how they were for people pre-DR (adjusted for the power creep that came with it), and not must-haves. They're effectively better the worse you are, since the improvement they have on your ship doesn't scale up with your damage nearly as much as crits or other damage increasers.

    There is no +Beam interaction with these consoles.

    These are doing a reasonable amount of damage, comparable with their damage before the changes to them on the live servers, assuming you didn't use +Beam consoles with them.

    They now treat Plasma and non-Plasma weapons equally, by giving all energy weapons the explosion, but retain the +Plasma damage for exotic damage only (not plasma weapons and not these consoles).

    They aren't must haves, but they're worth something again.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited March 2015
    kikanass wrote: »
    Well on the subject of increased radiation damage I'm assuming you refering to secondary deflector in which case I gotta ask what delflector your using because I use inhibiting secondary deflector which was changed to be boosted by prtg and my radiation damage on it actually went down by 400 damage with no change in gear or aux power lvl's or anything.

    As for saying tac captains can temporarily boost sci damage I would agree if that were the case and they could only boost the damage temporarily (30s every 2min which is the duration and cooldown on attack pattern alpha) cause then maybe things would even out (though think sci should benefit more from a sci console than other classes) however in current state of game where a tac can get attack pattern alpha down to a 45s cooldown due to All Hands on Deck Trait that's just not the case. They can keep any skill that benefits from +all damage boosts (which the plasma explosion does) boosted almost constantly resulting in much higher output from the consoles and actually do significantly more damage from less consoles than a sci can. My Scryer which can hit up to 36k dps max so far before the change to the consoles Has 5 of the embassy consoles with a proc damage on tooltip of roughly 6400 damage but in ISA I only get about 1.3k dps from the explosions where tac captains with just 2 or 3 consoles are reporting 6 and 7k dps from the explosions in the 30k dps channel. basically doing 6 times the damage with 2 or 3 less consoles than a sci does with 5 of them.

    As for the comments on pvp I'm speaking from a PVE perspective. Yes in pvp your point is valid that we can use subnuke to remove their buffs so even with All Hands on deck they'd have to wait 45s to rebuff giving sci's an opportunity to counter them and then when they rebuff if a sci is also using All hands on deck and has enough tac abilities can have sub nuke back up in time to strip those buffs again, but again I"m speaking from a pve perspective in which case tactical captains are making far better damage from the embassy consoles than a sci can by 6 times as much and don't even use as many of them as a sci ship does/can.

    Finally at no point did I claim the plasma explosion proc isn't awesome cause it is. It's a very nice addition to my pgen hull crusher build. My point is that tactical captains are doing 6 times the damage with them and using less of them to do it which I find just stupid wrong given it's a science console that should benefit science captains more than tac or engies.

    So as you say it's as if they don't care about sci's at all :(.


    Really? I also use an inhibiting secondary and the radiation output,just sitting outside ESD went up. From 6k to 8.9k.

    Again, damage boosting,thats just what TACs do. When it comes to spike damage/dps game TACs are the clear winner.The consoles themselves are a benefit to anyone/ship who can use them, not just sci captains and should never only benefit sci captains.

    As for the 6-7k dps raise,lets put that into perspective shall we. Thats not ALL tacs in sci ships.Only the top 6% (Most of that 6% aren't flying sci ships Id wager) in the dps channels are seeing that kind of change.Top 5% are in the 30k channel (or about 714 according to the official website).
    The rest of us..will just have to learn how to maximize the damage (even Tac captains in sci ships).

    If ya'll want to be top of the dps heap, make your delta recruit a tac. Otherwise be happy with the gifts the we were just given. They make sci ships even badder than they already were regardless of the type of captain.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • kikanasskikanass Member Posts: 45 Arc User
    edited March 2015
    Really? I also use an inhibiting secondary and the radiation output,just sitting outside ESD went up. From 6k to 8.9k.

    Again, damage boosting,thats just what TACs do. When it comes to spike damage/dps game TACs are the clear winner.The consoles themselves are a benefit to anyone/ship who can use them, not just sci captains and should never only benefit sci captains.

    As for the 6-7k dps raise,lets put that into perspective shall we. Thats not ALL tacs in sci ships.Only the top 6% (Most of that 6% aren't flying sci ships Id wager) in the dps channels are seeing that kind of change.Top 5% are in the 30k channel (or about 714 according to the official website).
    The rest of us..will just have to learn how to maximize the damage (even Tac captains in sci ships).

    If ya'll want to be top of the dps heap, make your delta recruit a tac. Otherwise be happy with the gifts the we were just given. They make sci ships even badder than they already were regardless of the type of captain.

    Wow your radiation damage on inhibiting deflector was 6k and went to 8.9k sitting outside ESD unbuffed. Curious about how yours is so high. Mine is only like 4.2k down from 4.6k before the change. Then again I haven't upgraded my secondary deflector yet as I'm still upgrading other things, but maybe I should make my secondary deflector a priority in my upgrade list.

    As for the rest. I never said only sci should benefit from the consoles but rather that IMO should gain more benefit from them than tacs being they are sci consoles after all. I also am well aware boosting damage is what tacs do (I have a number of tac captains myself including a 50k dps energy torp hybrid presidio), I just think the way they can boost sci skills and any damage dealing skill for that matter far beyond what the primary class can do is crazy and tacs in general are so far ahead of other classes (to far IMO) that it's just stupid wrong. I agree tacs should do more damage than other careers, but when a tac can do nearly double the damage of the other careers in a game that is dps focused it's just to much, but of course that's a different discussion all together.

    As for the comment about maximizing damage (even a tac in sci ships) When I said tac captains in 30k dps channel were reporting 6 and 7k dps from the plasma explosions I wasn't referring to tacs in sci ships but tacs in general in ships such as scimitars, defiants ect... A perfect example would be a fellow torp boat captain in 30k channel with me that flies a defiant built as a torp boat and he took off his torps slapped on some DBB's filled his mimimal sci slots with embassy consoles and didn't even skill into energy weapons and still has skill tree focused for torps then ran ISA and did 33k dps large portion of that from plasma explosion alone since his weapons themselves weren't hitting that hard. I understand us in 30k+ dps channels are a small minorty but that doesn't change the fact tacs in non sci ships do 6 times more damage from a sci console than a sci in pure sci ship can and they can do it with less consoles to boot. The only difference would be the numbers wouldn't be as large but the difference in damage would remain just as great.

    Suppose we'll just have to agree to disagree. I just feel that in a game that requires very little in the tanking department (engineers) and very little in the crowd control/drain/heal department (sci captains) that all careers should be able to do damage within reasonable limits tacs of course being ahead just not near as far as they currently are and continue to grow. I could easily point out examples from other MMO's where various classes despite different focuses were still balanced in such a fashion they could fill their primary roll (tank, healer, etc....) and still do respectable amounts of damage as to not be laughable compared to pure damage dealing classes.

    I'm of the opinion that all 3 careers should be able to do damage of respectable levels compared to each other with tacs having a slight edge in damage department but do their damage in different ways. IMO tacs should get their extra damage from boosting weapons, sci's from exotic damage, and honestly not sure about engies cause they are really lacking on any kind of strictly damage oriented abilities, but as it stands tacs can boost the damage of just about anything that does damage which results in tac captains being far superior to any other career in any ship they fly. I don't mean by a small margin but a great huge grand canyon of a gap in damage between tacs and the other 2 careers. I know this example I'm about to give is from the minority, but if you were to look at the top 5 dps of each career you'll find even the lowest of the top 5 tac captains can do like 40k dps more than the highest dps captain of either of the other 2 careers.

    I could go on and on, but this is a big enough wall of text LOL :).
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited March 2015
    kikanass wrote: »
    Wow your radiation damage on inhibiting deflector was 6k and went to 8.9k sitting outside ESD unbuffed. Curious about how yours is so high. Mine is only like 4.2k down from 4.6k before the change. Then again I haven't upgraded my secondary deflector yet as I'm still upgrading other things, but maybe I should make my secondary deflector a priority in my upgrade list.
    .

    Its an Epic mk 14 (W/377 in prtg). They gain a [PG/SE] Mod. Pretty easy to get on of those to Epic.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


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  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited March 2015
    sci's from exotic damage

    not only, there is a lot of possiblities for the sci career :)
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited March 2015
    kikanass wrote: »
    As for the comment about maximizing damage (even a tac in sci ships) When I said tac captains in 30k dps channel were reporting 6 and 7k dps from the plasma explosions I wasn't referring to tacs in sci ships but tacs in general in ships such as scimitars, defiants ect... A perfect example would be a fellow torp boat captain in 30k channel with me that flies a defiant built as a torp boat and he took off his torps slapped on some DBB's filled his mimimal sci slots with embassy consoles and didn't even skill into energy weapons and still has skill tree focused for torps then ran ISA and did 33k dps large portion of that from plasma explosion alone since his weapons themselves weren't hitting that hard. I understand us in 30k+ dps channels are a small minorty but that doesn't change the fact tacs in non sci ships do 6 times more damage from a sci console than a sci in pure sci ship can and they can do it with less consoles to boot. The only difference would be the numbers wouldn't be as large but the difference in damage would remain just as great.
    .

    I saw that vid..Everyone in there did a minimum of 30k.The himself had access to 50k channels as well. What doesn't change is TAC's in those channels (representing a minority) are getting high damage. Im a tac in a wells and I am not seeing that kinda damage (im also not a 30ker:D).

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited March 2015
    kikanass wrote: »
    I understand us in 30k+ dps channels are a small minorty but that doesn't change the fact tacs in non sci ships do 6 times more damage from a sci console than a sci in pure sci ship can and they can do it with less consoles to boot.

    This is an exaggeration. i recently ran with my Eng 4 epic embassy consoles and tac with 2 epic embassy consoles. the eng did 61k DPS with 17k+ plasma explosion DPS and the tac scimitar did 83k dps with 15k+ explosion dps. 4k+ per console for eng, 7k+ per console for the tac. Yes, the tac has an advantage. but very far from 6 times you claim that tac does per console. And dont claim that an Eng is better than DPS than a Sci.

    I guess I can replicate the scenario wherein the tac will do 6 times more dps per console, by gimping the sci run and the sci build. pretend I am firing and position myself 5-10kms away. While in the tac run I will do the typical path of what I do as a high DPSer.

    When you want to compare DPS, compare optimal runs and builds to each other. Not gimped Sci/Eng bad piloting, gimp builds compared with optimal piloting/builds of tac with different piloting skills.
  • jellico1jellico1 Member Posts: 2,719
    edited March 2015
    Forrest Gump said it best

    You never know what your gonna get

    So out with plasma Dope

    And in with Plasma Boom !
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2015
    paxdawn wrote: »
    When you want to compare DPS, compare optimal runs and builds to each other. Not gimped Sci/Eng bad piloting, gimp builds compared with optimal piloting/builds of tac with different piloting skills.

    eh..it should probably be compared between average players and that seems to be what Cryptic is doing anyways, i.e. Surgical Strikes.
  • jaydenomega812jaydenomega812 Member Posts: 149 Arc User
    edited March 2015
    Perhaps it is the way you guys are setting up your ships. Don't get me wrong I'm not bashing nor saying I know more than any of you, but knowing what to put on a ship and how to pilot it's captain's abilities is 100% of the game. Though with that said it stands to reason that if we really look at most of the nerfings that have taken place they do stem from tac captain's ability to buff damage to much higher numbers from ap Alpha alone. While it is obviously the primary role of the tac to do high damage I will say I agree in that other captain's (i.e. sci & eng) don't see damage numbers that high....this is how it should be.

    It is not the role of a science captain to do 100k dps. It is the role of a science captain to debuff, disable, and in general use science magic to help the team work more efficiently at getting the enemy cleared.
    With that said though I think a sci captain could use a bit more in the area of abilities to help make it happen. As well NPC's don't seem to yield to a sci captain magic as well as player's do. You sub nuc Donatra's shield heal (main boss - Khitomer Vortex stf) she won't have to use sci team to clear it and will have another shield heal up within 30 seconds. Same with other NPC's. Too bad, sub nuc didn't have a chance to spread to other targets...line em all up in a grav well and watch em struggle under the magic of a sub nuc xD which as well could have a part gen buffed DoT effect which would boost damage for a sci captain a lil bit.
    Also, you sensor scan Donatra right before she cloakes and it won't allow you to still see where she is while she's cloaked. Same with other NPC's.
    Use a photonic fleet and most of the time the ride aimless in a circle not even firing at anything. As if there fire power and hit points as well as agro is great anyway cause it most certainly isn't. Seems more a trick to help dampen bfaw in a pvp match. Too bad, it didn't activate fast enough to be able to take the heat from a torp spread in either pvp/pve.
    And scattering field....pfff. Again with long activation time and quite frankly doesn't do much when it is up. The damage resist boost can be nice, but why are your shields down? Too bad, it didn't work like a warp shadow to confuse high yield torpedoes/spread, etc. and have a scaling shield hardening effect in addition to the damage resist buff.
    Bottom line, yes sci captains could use better sci captain abilities but with that...part gens would need to take a hit cause it is again not the role of a sci captain to do damage. With 450 part gens especially in a pvp match most could blow themselves up on a fbp1 without even having time to stop firing first. FBP is meant to get you to stop firing on the sci captain while he builds up some more sci magic, but not insta kill you. Same with tbr. Doing 9k damage of 100% shield pen damage per pulse is not something a sci captain was meant to do imo. TBR is meant to either get the enemy away from the sci captain so he can heal up or pull you near them so they can disable you say with a photonic shockwave or some warp plasma perhaps or bring enemies near the tac captain so he can finish them off or group them all nice and neat for a grav well. Weapons and tac consoles are meant to do the damage not sci abilities. Most of the time I look at builds for Sci intense players and there are no tac consoles where tac consoles would go...just universal consoles to buff part gens even higher.

    Engineers are a different breed though. Having the ability to eps power transfer buff a tac captain is quite nice for that tac captain. As well an Eng captain in the right ship can tank a crazy high amount of damage (a couple neutroniums, attract fire command, bfaw to agro everything to him, and let the numbers roll) as well an eng captain can tank all that while healing others if necessary. Or an Eng captain can get a good amount of dps using abilities like dem, eps power transfer, eps manifold efficeiency, weapon bats, marion frances dulmar, weapon system effiency command nukara aux offensive....set it up and time it all just right you could keep eps manifold efficiency up. I mean the list goes on for what an Eng can do with being able to manage power numbers so efficiently.

    But the fact of the matter is each class does have a certain role to fulfill so it would make an awful imbalance in the game if a sci captain could do more damage than a tac captain.

    Remember...play your class to it's true strength not to DPS. And it's not the role for everyone to play each man for themselves. It's a team effort.
  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited March 2015
    rmy1081 wrote: »
    eh..it should probably be compared between average players and that seems to be what Cryptic is doing anyways, i.e. Surgical Strikes.

    Except SS aint OP in PvE. SS was changed because the PvPers demand it from the devs not due to the average player.

    Once an average player knows how to stack time his buffs and damage with his tac, we can say he aint average anymore because that tac will be most likely doing 30k or more DPS. And in order for you to get more proc, you got to be in position to actually get a proc which an average player wont do. Because once you know which positions better benefit plasma explosions and get it to proc, you aint an average player anymore.

    If an average player doesnt know how to time a buff to benefit for a plasma explosion, The Tac loses all its advantage to the sci and eng with regards to plasma explosion. If the tac is out position to get a proc, then tac also loses advantage over sci and eng.

    An average player will always be an average player regardless of toon. It can be a tac scimitar doing 8k DPS. While an Eng toon on Gal R will also do 8k DPS, A sci in a Vesta will also do 8k. All three can be considered an average player and each get 2k DPS from plasma explosions. Because once either one of them get better DPS for Plasma explosions, then most likely the weapons will get more DPS since positioning/timing of buffs are improved. Thus, making them not average anymore.
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