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What is the Arc Client?
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grevdogg Arc User

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  • This 1:10 ratio thing for CrtH and CrtD is nonsense. Here is a thread about it with the math that shows this and has a link to a complicated calculator. Basically, with all of the things that affect CrtH and CrtD now, and the fact that not every combination of mods is available for every weapon type, it is way more…
  • This wasn't on Tribble, and I have no idea what rep vender you are referring to. This was from the Floater Vender at the hut next to the transporter pad. If someone else can find these things for sale somewhere, I'll just assume it's a bug. Otherwise...COOL NEW FLOATER COLORS!!!! WOOOOOO
  • I agree about the Leech being a better option, though the -Resist can feel like a high price occasionally. Space DOFFs are like traits, except you have a total of 6 slots unlike the current Rep system where you have 2xSpace and 2xGround for every Rep. Add new DOFF types, you have to swap them in for your old ones. Add new…
  • ^Yep. If you can afford it now, go get the fleet kit you want before the update. If not, your fleet kit /is/ going to be more expensive than it was for us folks lucky enough to buy one before the new system hits.
  • If you've already got a Fleet Kit and you like it, you can keep using it while you're collecting the 4 modules you'd need to fill out a new one. Once you've got the modules you can trade in your old one, pop in the new modules, and you've got a kit which has passive bonuses and (hopefully) has a better power set and/or…
  • BOFFs and DOFFs aren't like the Rep traits because we aren't getting an extra BOFF station every 6 months. You can get at most 2 more active DOFFs, 1 space and 1 ground, and they aren't cheap. BOFFs, DOFFs, consoles, etc. all require you to pick and choose, balancing what you gain or lose. Do you really want to swap out…
  • Right now, just in space, from only 4 reps: +3% CritH +10% CritD 2.5% of energy weapons ignore shields (Ignoring the Aux Power Config from Nuk because it varies so wildly from build to build) +30 Weapons Training and all of my weapons have an extra proc for Kinetic damage with 100% shield penetration. not to mention 2…
  • P.S. - System proposed above still completely breaks PvP, making it basically futile for newer VAs to bother trying. To fix they'd either have to limit all players to the same number of Rep traits during PvP, or use the number of unlocked Rep tiers to determine whom you are matched with.
  • You're right about the need for character progression, but character progression REQUIRES content progression to work. Leveling up is character progression; as you level up you get better (more powers, improved powers, better ships, etc.). But with this progression comes access to new content which less advanced characters…
  • From a technical/gameplay standpoint, I think the new Kit system is spot on. I haven't been able to play around with anything more than the 4 slot kits with the freebie modules, but I've found some interesting tweaks to the standard kit layouts that make me much happier overall. For Tactical captains in particular I like…
  • I've been playing since the open beta. Hence me saying "WE got nerfed". How long did you spend "grinding" out XP to get to level 50 only to have to choose which skills to put points into? Yes, the rep stuff takes longer than leveling, but mostly because it is time gated. Keeping people playing an MMO after they've gotten…
  • Seriously? Quitting the game because you're losing half of the rep powers you have right now? As far as killing progression entirely, there is an easy way to fix that. I can't imagine they'll leave the rep trait cap at 4x4x4 when we're at 10 reps with 80 passives to choose from. So maybe it is 4x4x4 with only 5 reps, but…