I agree 100%. So the was the mission with the super secret Klingon elite mission impossible house??? A total let down. Kahlass dies in an epic battle, so predictable. Same fights, same tactics, same sameness. It seams the content devs have lost all desire for creativity. Oh, the big technology to stabilize the particles…
"And if it did, would it be more power than anyone has a right to have?" Yes! So, after much thought and deep reflection, I have decided to take one for the team and take control of time travel. I know you all are thinking, "Who is this."
Thanks for the reply Johnnysnowball. I am beginning to think it's a feature no longer needed or never was needed. I was just experimenting with it to see if it offered anything I have not tried before. Again thanks for your comments.
You actuality had me going there for a min. until I read Zephram Cochrane once said, Thatll do, pig. Thatll do. Nice. BTW, when compared to all other forms of entertainment, this game is by fare the best value per dollar and the most enjoyable dispite it's faults.
I completed the 5th intro "tower Control" It shows 100% yet it shows uncompleted, the little radio button is not lit up. The mission still shows in progress. What else do I need to do to finish this mission?
Is there a massive advertising effort on this to attract new players? If not then this just looks like another attempt to generate sales, new character slots.
What! A transport hijack! How about a suicide attack by her brain washed drones? Perhaps, after she faked her death and as a result of the reduction in security she was rescued. I am coming up with several other more interesting scenarios as I type this. I was not very critical of Cryptic/PW, but this is just lazy story…
Well, if the end of the game itself is coming near, maybe we will get a chance to buy a server release so we can continue playing off-line in solo mode. That with some enhancements to the foundry and I would be very happy to continue on in solo.
Excellent! A great improvement to the underlying map engine and I can see the potential it has for the exploration aspect of the game. BTW, this is a fantastic game. I have been playing for about five years and I have yet to explore all of its depth.
Thank you for the opt-out. Now we need the mass delete of common items on a new ship. Oh, BTW, please make the current load-out system is trustworthy. As of now I still have to verify everything is properly populated. The BO issue is really a big problem when I am switching ships I have not played in awhile. This problem…
Completed 4 of 5 waves. Killed a lot of ships in wave 5. Mission tracker still says 4 of 5 completed. Asker flying around the bottom right square from center for about 10 min the last ship finally showed up, a urber ship that just about one-shot me. Killed him just before I died. Poorly designed mission way to hard/long…
I suggest Cryptic totally can this feature as currently designed and start fresh as to what would be a value added enhancement to readying new ships. I strongly feel the best new feature would be the ability to have a one click, with confirmation, to remove all common items on a new ship. Dont put them in any inventory.…
I agree strongly that a more useful function is a one click option to simply remove all the common items on a new ship, and they should go into the overflow bag to keep them from mixing in with items in the inventory. This may be nice option to use on any ship in any status. I also would prefer to have an account wide…
Thanks, that's what I concluded. So we are still back to invis objs. The problem with a map dialogue is everyone in the mission sees it on their screen. I just want the person interacting with the dialogue to see it.
I have a default dialogue with several buttons set to become hidden on This Component Complete. I only want that branch to be taken once. Its not working. Everytime I interact with the object all the butons are there. Any suggestions?