when the season 8 came i like everyone else went to see what's going on, tour the sphere etc and in that first week i did a few of the missions you find there but it was so horrible i never cared again, so a few days ago i hit tier 5 just by doing the sporming the spire mission, to me it's way better fighting the voth than flying an enormous map to go chase some plasma stream or go fetch me this or that, i hate this kind of content it's the reason i stopped lotro and abandoned wow after a day or so, i mean you have to travel a distance enormous to go click something and go back and take a couple marks. we should have foreseen that this adventure zone would die too like the nukara one, the defera and if there was another good way for romulan marks people would have stopped chasing alien rabbits a long time ago
Yeah designed to have you spend massive amounts of time with little rewards isnt very appealing to me either.
I liked playing all the missions and I went through all of them on my main toon once. I actually enjoyed them. If Cryptic released more missions instead of making huge maps to do repetitive boring stuff in (New Romulus and Sphere) I would definitely play it. Lately the stuff they release is no better than what Zynga does with their games. Grind for days, get new stuff, wait for next grind.
when the season 8 came i like everyone else went to see what's going on, tour the sphere etc and in that first week i did a few of the missions you find there but it was so horrible i never cared again, so a few days ago i hit tier 5 just by doing the sporming the spire mission, to me it's way better fighting the voth than flying an enormous map to go chase some plasma stream or go fetch me this or that, i hate this kind of content it's the reason i stopped lotro and abandoned wow after a day or so, i mean you have to travel a distance enormous to go click something and go back and take a couple marks. we should have foreseen that this adventure zone would die too like the nukara one, the defera and if there was another good way for romulan marks people would have stopped chasing alien rabbits a long time ago
Nukara used to be teaming with people until they put the cooldown on obtaining fleet marks. I made most of my fleet credits in the two weeks when that was released since I could earn 900 fleet marks an hour with a team of 5. After that, I never set foot on that planet again except to get the dil from the Nukara reputation. For New Romulus, I did the rep grind on a new alt toon, and because of the lack of people there compared to when it was new, it sucks (glad I could sponsor that toon and get it done in half the time).
People go for what is easy and ignore hard stuff. If PvEs gave rewards that actually compensated for the average time taken to complete them, people would play all of them equally. Unfortunately, that is not the case, so bunny hunting and blowing up Borg it is for us.
I didn't do the last mission the series gave. Since there wasn't anyone around to get the towers.
Since then I been in the regular allied area doing those dailies. What they messed up on this was, not everyone wants to group up. And dropping awards for the ones who does. So they messed up on both. I don't like grouping up and being in a group. So I rather have solo missions and still get most of the content.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Reading through this thread, I realize one theme popping up. People skip content when the rewards aren't up to satisfaction. This tells me that the driving force in this game is items and not content. Clearly, people care more about what elite gear they can buy for their ship rather than playing the content provided. Or maybe the content just isn't very good? Of the content I've played so far, I find it derivative and repetitive.
It isn't that the content is bad, in my opinion. The problem is they aren't motivating people to the point of choosing it over other content. This is especially prevalent at the end-game, as it entirely revolves around 4 main things:
All of these things require reward-rich content to satisfy, and I'd be lying if I said some of the best content ideas in the game weren't popular simply because there's not enough incentive backing them.
Right now, I'm levelling a Fed Eng toon, almost at VA. At this point, I'm just performing System Patrols and Featured Episodes. Why? Because old Borg and DS9 missions grant the same amount of XP as a system patrol and take more than twice as long, and that's ridiculous.
So, bottom line, I think the content in this game is very good, now the devs need to give me a reason not to play other content over it, especially at the end-game, because if I don't mind replaying the same exact thing over and over just because it gives better rewards than the new/other thing, that's what I'm gonna do.
It isn't that the content is bad, in my opinion. The problem is they aren't motivating people to the point of choosing it over other content. This is especially prevalent at the end-game, as it entirely revolves around 4 main things:
All of these things require reward-rich content to satisfy, and I'd be lying if I said some of the best content ideas in the game weren't popular simply because there's not enough incentive backing them.
Right now, I'm levelling a Fed Eng toon, almost at VA. At this point, I'm just performing System Patrols and Featured Episodes. Why? Because old Borg and DS9 missions grant the same amount of XP as a system patrol and take more than twice as long, and that's ridiculous.
So, bottom line, I think the content in this game is very good, now the devs need to give me a reason not to play other content over it, especially at the end-game, because if I don't mind replaying the same exact thing over and over just because it gives better rewards than the new/other thing, that's what I'm gonna do.
Well, those rewards haven't been compelling for me and after I realized those rewards just don't get me enthusiastic, I also realized the content wasn't that great either. The thing I was chasing was the game currency and when I stopped pining over those digital coins, I started hating the missions, especially on the second run. The story is weak. In fact, the story is almost non-existent. Where there is story, it's so unimportant that you can skip right through it without feeling any loss for it. The only thing that matters is completing the checklists and reaching all the waypoints. Then, it's just rinse and repeat. The only thing that made it tolerable was collecting the virtual currency used to buy more stuff. The art of this game is very good, but the plots and dialog seem like an afterthought. NPC's spout generic random phrases when you talk to them on the viewscreen. "I'm not afraid of the Tal Shiar!" Yeah, that's great D'tan, but is it relevant to our conversation? I didn't think so. It's like a coworker popping their head into your office and proclaiming, "I have to go to the bathroom!". That's great, but that has nothing to do with me, buddy.
STO has so much potential that's being wasted in favor of playing on people's vulnerabilities just to keep them pushing that feeder bar when the light flashes so they can get another pellet.
Cryptic should just stop creating story missions altogether to allow them to focus on creating tools and assets for the foundry so that the players can create their own rich, deep game experience. User generated content is the killer app of this age and it could be the saving grace of this game. They should integrate the foundry into the main game itself. Instead of making new players run through those stale episodes to progress through the game, they should just let players discover random missions as the travel through sector space. Add foundry missions crafted specifically for each and every planet. Exploration zones should be filled with planets, asteroids, cosmic anomalies, and other points of interest that you can explore, survey, make contact, and battle with. That would give each player a unique experience and they wouldn't have to go back and run the same gamut with another captain. Let the player choose their own story, their own adventure.
Go here and show your support for a better Foundry!
I completed the 5th intro "tower Control" It shows 100% yet it shows uncompleted, the little radio button is not lit up. The mission still shows in progress. What else do I need to do to finish this mission?
Comments
Yeah designed to have you spend massive amounts of time with little rewards isnt very appealing to me either.
Nukara used to be teaming with people until they put the cooldown on obtaining fleet marks. I made most of my fleet credits in the two weeks when that was released since I could earn 900 fleet marks an hour with a team of 5. After that, I never set foot on that planet again except to get the dil from the Nukara reputation. For New Romulus, I did the rep grind on a new alt toon, and because of the lack of people there compared to when it was new, it sucks (glad I could sponsor that toon and get it done in half the time).
People go for what is easy and ignore hard stuff. If PvEs gave rewards that actually compensated for the average time taken to complete them, people would play all of them equally. Unfortunately, that is not the case, so bunny hunting and blowing up Borg it is for us.
Since then I been in the regular allied area doing those dailies. What they messed up on this was, not everyone wants to group up. And dropping awards for the ones who does. So they messed up on both. I don't like grouping up and being in a group. So I rather have solo missions and still get most of the content.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
It isn't that the content is bad, in my opinion. The problem is they aren't motivating people to the point of choosing it over other content. This is especially prevalent at the end-game, as it entirely revolves around 4 main things:
- more dilithium
- c-store unlocks
- reputation
- fleet progression
All of these things require reward-rich content to satisfy, and I'd be lying if I said some of the best content ideas in the game weren't popular simply because there's not enough incentive backing them.
Right now, I'm levelling a Fed Eng toon, almost at VA. At this point, I'm just performing System Patrols and Featured Episodes. Why? Because old Borg and DS9 missions grant the same amount of XP as a system patrol and take more than twice as long, and that's ridiculous.
So, bottom line, I think the content in this game is very good, now the devs need to give me a reason not to play other content over it, especially at the end-game, because if I don't mind replaying the same exact thing over and over just because it gives better rewards than the new/other thing, that's what I'm gonna do.
Well, those rewards haven't been compelling for me and after I realized those rewards just don't get me enthusiastic, I also realized the content wasn't that great either. The thing I was chasing was the game currency and when I stopped pining over those digital coins, I started hating the missions, especially on the second run. The story is weak. In fact, the story is almost non-existent. Where there is story, it's so unimportant that you can skip right through it without feeling any loss for it. The only thing that matters is completing the checklists and reaching all the waypoints. Then, it's just rinse and repeat. The only thing that made it tolerable was collecting the virtual currency used to buy more stuff. The art of this game is very good, but the plots and dialog seem like an afterthought. NPC's spout generic random phrases when you talk to them on the viewscreen. "I'm not afraid of the Tal Shiar!" Yeah, that's great D'tan, but is it relevant to our conversation? I didn't think so. It's like a coworker popping their head into your office and proclaiming, "I have to go to the bathroom!". That's great, but that has nothing to do with me, buddy.
STO has so much potential that's being wasted in favor of playing on people's vulnerabilities just to keep them pushing that feeder bar when the light flashes so they can get another pellet.
Cryptic should just stop creating story missions altogether to allow them to focus on creating tools and assets for the foundry so that the players can create their own rich, deep game experience. User generated content is the killer app of this age and it could be the saving grace of this game. They should integrate the foundry into the main game itself. Instead of making new players run through those stale episodes to progress through the game, they should just let players discover random missions as the travel through sector space. Add foundry missions crafted specifically for each and every planet. Exploration zones should be filled with planets, asteroids, cosmic anomalies, and other points of interest that you can explore, survey, make contact, and battle with. That would give each player a unique experience and they wouldn't have to go back and run the same gamut with another captain. Let the player choose their own story, their own adventure.